MMORPG.com Top 5 MMOs That Need Remakes = CoH bashing
Yes they are right. you feel unique and different but not quite heroic. at least i don't. thats the reason my main toons are a fire/kin troller and a mastermind, i get to feel like i own the battlefield ina gamestyle i like.
Maybe not a remake but definately major improvements. |
Maybe you just need to use inspirations more often or upgrade your enhancements?
People are allowed to not like the game.
Indeed people have opinions and there are some peeps out there that do not like CoX universe. Some people have good reasons and some are on their own opinions either misguided or not.
...When you change the gameplay too much, it becomes a totally different game. |
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My point is that being overpowered does not naturally lead to boredom and a cancelled subscription.
Besides, plenty of people get bored and leave regardless of how powerful or not their characters are. |
But then again, weren't there people back in the day who were saying the game was too easy pre-ED? (I don't know, I am a post-ED arrival.)
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Only a few things i'd like to see for CoH really.
New graphics engine, steal Aions, it runs great and looks gorgeous. Don't make em look like CO tho with cel shading and stupid outlines.
More costume pieces... ALOT more.
More power options, which was about the only good thing with CO was you could tailor your char as you liked.
These may all be quite true, but let's not discount those for whom the subject matter simply wasn't their cup of tea!
I prefer CoX because swords, sorcery, dwarves, orcs, etc. simply do not appeal to me. I prefer a city-scape over fields & villages. I prefer a Train to a flying mount. I prefer "powers" over "spells", "endurance" over "mana", Drop-ships over sailing ships. |
With CoH, I'd say that for as much as people complain about the lack of an endgame, there needs to be a tweak of the starting content. New content shows that an awful lot can be done to make missions less repeptitive and grindy.
The main argument in the artical seems to be a sequel should be made because the game is 5 and half years old. Thats it.
Wonder why WoW isn't on the list. |
CoX is a game. WoW is a phenomenon. It's not fair to this game to try to make any kind of comparison. Just pretend WoW doesn't exist.
Evilanna, was this your first visit to the MMORPG.com forums? Because you seem awfully sensitive when that thread was one of the tamest I've seen there. People expressing what they didn't/don't like about the game and then stating what they'd like to see changed in the next version does not equal 'bashing'.
A compelling case can be made for niche games to reinvent themselves more than once per decade of life. And this game would probably qualify as a niche game (since it's not in the firmly established, massively popular fantasy or sci-fi settings). Other games are taking what CoX used to be king of and beating Paragon over the head with better and more expansive versions of it. And as UnSub mentioned, new games are governed by new hardware capabilities while older games can't move forward because of folks with 5 year old rigs. Can't really make a leap forward with a noose around your neck.
I think the game has aged nicely but I wouldn't be averse to a sequel shipping in 2011/2012. That would give them enough time to get in front of the existing innovations and go a step further.
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With CoH, I'd say that for as much as people complain about the lack of an endgame, there needs to be a tweak of the starting content. New content shows that an awful lot can be done to make missions less repeptitive and grindy.
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Going Rogue will also have new entry-level content in Praetoria, for those starting new characters in that zone. We acknowledge that our tutorial is about four or five years old. Weve added stuff to it piecemeal as weve added systems on, but for the starting zone in Going Rogue, we are rewriting and modernizing the new player experience.
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I'll let you in on a little secret: there are a lot of people who don't like CoH/V. They tried it, they played it, they got sick of the lvl grind and / or constantly seeing the same maps in their instanced missions. Some players hate that CoH/V is so instance dependent; others hate the lack of visible loot, or the lack of an endgame they consider worthwhile. EQ / DAOC players of the time felt that CoH/V was too light and breezy, that it lacked substance.
And so on. The reason that CoH/V needs a remake (or: a huge expansion with new graphics that probably see it unplayable for those with low-end systems and a host of new game experiences) is that it is now six years old. It's done a good job in keeping up, but it probably isn't attracting huge numbers of new players to it, especially in a sub-genre that is seeing some direct competition and also while the overall number of MMOs continue to grow and grow. For instance, take APB. Look at the customisation available in that. In terms of being able to layout how your character looks, APB leaves CoH/V far behind. I fully think that CoH/V could coast along for years more doing what it is doing now. But that isn't going to see it grow and without growth NCsoft won't keep substantial resources dedicated to it. As I've said elsewhere, either Going Rogue is going to be the most impressive expansion ever or Paragon is going to announce a new title... or things aren't going to keep running smoothly. |
If they ever do a remake of this game I hope they increase the commonly drawn tileset to more than 5
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i think the article is spot on...although this game needed a new exspansion later year to save face..g.r. might be alittle too late to save the game honestly
There was an interview I read a while back with Matt saying that there would be new introductory content with GR:
Going Rogue will also have new entry-level content in Praetoria, for those starting new characters in that zone. We acknowledge that our tutorial is about four or five years old. Weve added stuff to it piecemeal as weve added systems on, but for the starting zone in Going Rogue, we are rewriting and modernizing the new player experience. |
Edit: What really gets me is how negative people are being on the forums about CoH. I don't think this game warrants that much bashing. Are they people paid shills for Cryptic? Hey, it's happened before. Maybe CoH killed their dogs? Posi and BaBs will have to apologize for that one. |
Edit: After reading the comments though, didn't see too many negative comments, but I did only check the first four pages or so.
I love CoH/V and to tell the truth I am kind of offended at some of these people saying the game's not heroic, then pointing to CO for examples. I die a little inside hearing CO is considered a CoX2 when out of this forums. In CO I have yet to see anyone take 17 enemies and live... Solo, let alone beat everyone up before someone 'saves' them. I have yet to see anyone on CO take on an AV solo (Of course here that takes work and might need to for things like what's his name four armed mutant...). CO feels less heroic than CoX IMO.
I love just having a new toon and taking 3-6 enemies at once at level 1. I love getting a good duo going and taking out 30 people at a time. How is that not heroic? I'll concede to it being repetative, and the reason I enjoy the game so much is friends and RP. Though, honestly, I solo a lot now, due to time contraints, but I still feel super. I shake my head, saddened when I tell my friends I play CoX and they laugh saying the game is crap, or to get something 'fun' like Warhammer, Warcraft or, even CO, just because it's new.
I love this game, and would not abandon it for another. I admit a remake would be nice. Get me the customization of APB, and that is all I'd need. Sure, other things, like more zone events, a team of fliers needing to stop meteors, etc, be nice, and little bonuses, but I love the game! I will stick to it to the end. I look at other MMOs, I do a trial of friends accounts, and the only one I even enjoyed other than CoX was Matrix Online...
Admittedly, I hope the new Star Wars game does well, and I may find something else to wste money on. But I will NEVER trade out CoX, bollocks on those that say it's dead, dying or needs anything more. It's fine, and so much better as of I16, I can't think of what else they could do! And I don't need anything else. As far as I'm concerned, past this Issue, all others are bonuses to make me smile and go 'that's nice'.
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I prefer CoX because swords, sorcery, dwarves, orcs, etc. simply do not appeal to me. I prefer a city-scape over fields & villages. I prefer a Train to a flying mount. I prefer "powers" over "spells", "endurance" over "mana", Drop-ships over sailing ships.
That doesn't mean that people who prefer the other stuff are "wrong" or dumb or undiscerning, or that there's anything wrong with CoX. They just like the other stuff more!