MMORPG.com Top 5 MMOs That Need Remakes = CoH bashing
.... They've done an equally poor job of adding sufficient new experience* based content. By that I mean, developer created new zones, story arcs, trials, and taskforces.
*In the sense of something you experience by playing through, not necessarily anything that gives you XP points. |
There are plenty of really good mission arcs in the MA that are buried alive under the farming garbage that was being created for months.
Need more level 50 arcs?
Make them!
Want to fight different enemy groups?
Make them!
I know it can be done.
If you are to lazy to check out the "experience" of making your own missions, then at least "experience" some missions that other people have made.
I know that a good amount of the 300k mission arcs are/were farming missions, but there have to be at several thousand really good mission arcs.
Do a search with a key word for something that you would like to see in a mission.
I'm pretty sure you'll get multiple mission arcs to check out.
And, yeah, the DEVs did create the MA so they are part of the creation process that allows players to participate in the creation process.
...please don't tell me that you are a fan of the signature characters...argh...
I used to be on the gimme new stuff instead of redoing the old junk side of the fence, but lately I've been running through a bunch of launch content with a critical eye, and in the interest of retaining new players it's got to go- either replace it, or re-work it.
As one of those old timers who got bored with the low level game a long time ago and started farming or PL'ing past it I'd actually forgotten how bog-awful it really is. Yes, you can largely avoid it if you know which contacts and zones to visit, but new players don't know that. They get dumped off in Atlas or Galaxy, most likely talk to their origin contact there and are thus cast down into the mire of wretchedly cookie-cutter, ridiculously travel intensive and pointlessly repetitive original content. With the recent changes aimed at opening up all the game's content to every character regardless of level it seems like a good time for someone to make a pass over the low level launch content. Even if they don't want to trash it and start over, a team tasked with eliminating pointless travel, sprucing up mission text, imposing some varity and eliminating the plethora of idiotic fedex missions would GREATLY improve the experience. I'm not one to hold the game's age against it on the whole, but I make an exception for the launch content. It wasn't that great 5 years ago, and it's ridiculous and embarassing that it's the first game experience new players are offered in the year 2009. |
One of the smarter things about the CoV design as opposed to CoH is that there is no where you can go from Mercy other than the zones you should be going to after Mercy. There is no where you can go from Port Oakes other than Cap and Mercy. So on red side you are around level 20 before you really have a choice about what zone to go to next, and at that point you have contacts calling you from Sharkhead.
The only way I know how I ought to be progressing on the blue side is by looking at which zones the villain mayhem missions send you to -- the transit connections, gates, and contacts you get sent to all have almost nothing to do with what levels a zone is appropriate for.
That's the big reason I just can't get into playing hero-side -- the starting zones make me never want to play again.
So, yeah, in my opinion, WoW was dreadfully slow after playing CoH. So slow that it pretty much bored me to death.
The only thing fast about WoW was how fast my storage filled up so that I had to stop and sort/change-clothes again.
I take that back, it was also very fast at getting me to give up on playing it (even before my subscription was up) and getting back to the City.
/e facepalm
Et tu, Captain Photon? Et tu?
Hopefully, you aren't a fan of that traitorous Statesman.
/e shrug
... WoW also updates the graphics and sound. CoV did this, but that was years ago.....
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Also, there have been graphics updates within the last year or so.
I don't know what kind of graphics updates are you are talking about in regards to WoW.
While the economy is bad and many of us don't have money to put into new computer equipment, maybe it isn't such a good time to invest money on pushing the graphics or sound envelope past the average players monetary ability to keep up?
There are probably a surprising number of CoH players have the graphic settings turned down - for one reason or another. I wouldn't doubt that some reviewers play CoH with the graphs settings set to below what their system can handle and they don't even know it.
What, the bunk thing?
It's from Firefly. In one of the episodes... something exciting happens (to a hormonally challenged male), and Jayne's response is to say, "I'll be in my bunk." The implication is rather obvious about what he will be doing there. Alone.
I thought of other jokes to say about it, but they would all be deletable and bad for my non-banned status, probably.
Guide: Tanking, Wall of Fire Style (Updated for I19!), and the Four Rules of Tanking
Story Arc: Belated Justice, #88003
Synopsis: Explore the fine line between justice and vengeance as you help a hero of Talos Island bring his friend's murderer to justice.
Grey Pilgrim: Fire/Fire Tanker (50), Victory
Well, I do think that WoW has been upgraded quite a bit more than CoH, and I think Cataclysm is a much deeper overhaul than we'll see with Going Rogue.
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I suspect you're right though, and I hope you are wrong.
From the comments of my roommate, who plays that game, Blizzard hasn't revamped the original content so much as troweled new content on top. I remember him observing that 'greens' from the original game are, comparatively, junk when matched against equivalent-level 'greens' from the recent expansions.
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Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
A level 1 character in CoH can walk faster than a level 15 can run in WoW, and you'll get yelled at if you run in a populated area.
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And the run speed isn't that much of an issue. CoH is built around characters being faster, having access to ways to move even faster, fly, teleport, leap, run, etc.
So, yeah, in my opinion, WoW was dreadfully slow after playing CoH. So slow that it pretty much bored me to death. |
The only thing fast about WoW was how fast my storage filled up so that I had to stop and sort/change-clothes again. I take that back, it was also very fast at getting me to give up on playing it (even before my subscription was up) and getting back to the City. |
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
There are plenty of really good mission arcs in the MA that are buried alive under the farming garbage that was being created for months.
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At least in recent official content there is at least one new map to take in, or the mobs doing something surprising (because it is custom scripted). MA doesn't get that benefit.
There might be "several thousand" good arcs, but you have to sift through a lot of filth to find them.
You don't.
Best way to find arcs worth playing: Start a thread in the Mission Architect forum.
Second best: Sift through existing threads for recommendations.
Lots of people are genuinely working on arcs that they intend to be entertaining and fun, not disguised PL farms, not disguised complaints about whatever. And while they won't be perfect, constructive feedback is always helpful.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
You don't.
Best way to find arcs worth playing: Start a thread in the Mission Architect forum. Second best: Sift through existing threads for recommendations. Lots of people are genuinely working on arcs that they intend to be entertaining and fun, not disguised PL farms, not disguised complaints about whatever. And while they won't be perfect, constructive feedback is always helpful. |
Remember, the SFMA tag is your friend. It stands for "Story Focused Mission Arc" and the few who use it (forum posters all) were trying to turn out a solid story. Fight past your anti-MA urges, use that in your search on MA and you shouldn't be disappointed. If after say five tries you still are, then you're probably a mister cranky-pants that nothing will cheer up and there's no hope for you. Ever.
"But in our enthusiasm, we could not resist a radical overhaul of the system, in which all of its major weaknesses have been exposed, analyzed, and replaced with new weaknesses."
-- Bruce Leverett, Register Allocation in Optimizing Compilers