List of bugs in i16
I've been running a Dark Melee/Fire Aura Scrapper (rolled before I16, powers have not been edited yet because I like them fine the way they are). Occasionally, after I use a Dark Melee attack on an enemy, the gold glow of Soul Drain's boost would appear on that enemy briefly. It seems to happen randomly.
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awesome
another bug I encountered the other day (tues night actually). a few of us were doing the Hess tf and we had continuous issues(read : two missions) with glowies in walls and and empty mission (once).. two separate petitions. the GM got us moving along pretty quickly thou. Just something to mention as a possible thorn in peoples sides if it happens repetitively.
and btw if you haven't heard it enough yet i am gonna say it again.. Great awesome job on i16! i love it so far.. S'SK and difficulty adjustments ftw!
I'm ok with that. So long as you can't zone with it...it's all good.
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Do you know how many of these you can have flying around with 50 people in a raid? During the previous "era" of never-ending lightning, you could enter the goo and be drained of endurance in literally 30 seconds... while running Geas of the Kind ones, which is +800% recovery. I'm not making that up - I'm a pretty permanent fixture at Justice's raids, and it was a common experience.
Being drained of endurance under such conditions is incredibly frustrating.
I'll retract the above assessment of bull for this if it turns out that the old behavior was that the bolts were actually eternal barring missing. However, if the only difference was that it could zone, my subjective feedback is that this is crap.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
well i send you guys a bug report last night on my buy but i'll tell you here too.
I was on the first nerva SF when in the last mission i noticed that on my widow vengence and elude were able to be activated and i got those powers at 35 and 38. |
SSK now allows you access to powers 5 levels above your exemplared level, so you have access to powers up to level 38 in that trial.
The Live Patch notes seem to be missing the information, but here's the section from the Test server combined release notes:
Sidekicks/Exemplars
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"Chew Electric Death, Snarling Cur!"
When going through elevators, my pets will sometimes not follow correctly. Using Recall Friend to bring them to my location does not work, as they teleport in and then run back to where they were, straight through the walls. Going back through the elevator can sometimes fix the situation, but the only reliable "fix" I've found is to dismiss the bugged pets and resummon.
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Alternatively, if you are on a team, just let any teammate go up first so that the foyer on the next floor is mapped. The problem seems to occur only when entering a floor for the first time. If you have already been on the floor, you can go up and down all day long and your pets will successfully follow.
- Garielle
Rocket Boots on Huge character model have the rocket exhaust "inside" the boots so you only see a trail coming out of the sole.
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"Chew Electric Death, Snarling Cur!"
Something seems offcenter with customized Forcefield Bubble for Dispersion Bubble on self.
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So how many merits will the Hami raid be increased to as compensation for the increased difficulty and frustration factor? This post may seem a bit angry (that's not my intent, by the way), but I'm really curious and even a bit frustrated that things not working like they should is considered "ok" (see also: normalization of ATs in PvP). I believe it was either I13 or I14 when Chain Lightning broke, and as a result some of the Justice raid regulars simply stopped going to raids, or raids just didn't happen. The damage isn't the annoying part, it's the constant end drain and fear effect that is. It's bad enough heroside, I think we ran one redside raid while it was broken and it was quite frustrating. |
For what it's worth, the original design intent for the Blue mitos was that they would be very disruptive to clumps of players...to the point where they could not be ignored. In that regards, your description sounds like it's actually closer to the original intent...
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Fundamentally, that means there's not that much you can do about the effect, even if you specifically try. That's frustrating.
Edit: Just attended a raid, and it's not bad, so please discount my preemptive rant-yness above (particularly in response to Castle). My fear after his response was that it was going to be as dense and persistent at raids as it was in 14, but with the ability to cross-zones fixed. It doesn't seem to be anything like that severe. Unless he's somehow mistaken about Famine using the exact same power, I have to conclude that we were just unlucky with Famine's chaining.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
For what it's worth, the original design intent for the Blue mitos was that they would be very disruptive to clumps of players...to the point where they could not be ignored. In that regards, your description sounds like it's actually closer to the original intent...but I haven't really kept track with all of the tweaks and changes to those powers since inception.
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At one of the big nerfs to control powers, someone (I think Statesman, but I could be wrong) said that it's no fun to fight statues. Well, it's no fun to be a statue either. Or quivering in fear with no endurance and not a flipping damn thing you can do about it.
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Auto exemped from 50 to lvl 10 I tried spawning a shivan and nothing happened.
For what it's worth, the original design intent for the Blue mitos was that they would be very disruptive to clumps of players...to the point where they could not be ignored. In that regards, your description sounds like it's actually closer to the original intent...but I haven't really kept track with all of the tweaks and changes to those powers since inception.
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I don't think there would be too many complaints if the power were to remain as-is but with the endurance drain lessened or removed completely. The mez alone ensures that the blues are disruptive but not dangerously so, as some armor sets have built-in fear protection (some sets also have end drain protection, but as I've found from running a raid on my Spines/Dark, even that protection becomes worthless pretty quickly if you've got more than one blue on you, and that's before they chained indefinitely). I suppose the other alternative is to go back to using Blaster teams to poke at the blues until the other mitos are cleared, but that's not really fun for the Blasters and it generally slows the whole raid process down.
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I think they settled on powers within 5 levels of the lvl you EX to.. and you can still get XP within that range as well.. if I understand it correctly. Any powers higher than that will still be unavailable like before.
Also, to add to the list: You cannot summon an Ouroboros Portal while EX'd. The animation will play, but no portal will appear. If you quit your team and become un-EX'd, the portal will suddenly appear where you had just clicked a minute ago. It's quite spooky. |
Super Sidkicking is really bugged.
My 50 joined a level 10 and was instantly transformed to a level 9 with only 6 powers. Goodbye superspeed. So I quit the team to get there but lost the location. I rejoined, thumbtacked it, quit and got there and rejoined. I'm not sure doing all that was faster than sprinting there.
I entered the mission and still only had 6 powers... I thought we got to keep 5 levels more if exemped. We soon found a level 10 Dom & a level 9 Dom (the new me) were no match for the mission.
I switched to a level 15 brute I had. Weirdly, I didn't lose any powers. I superspeeded to the mission, waiting to lose powers once I entered. Entering the mission, I kept all my powers and we easily completed the mission.
Why would a small exemp work differently (and better) than a large exemp?
I still say we should be able to turn this off.
New bug I noticed (or mebby it was already there and nobody took the time to check?)
But Female toons in the character creation screen and in the gameplay itself, using the skirts section and going to some of the longer shorts, the hips show through the clothing (basically the clothing embedding itself in the geo of the female and the portion of the hips showing through)
Mostly just a graphical glitch but it ruins the outfits a bit.
That shorts issue has been around for a long, long, LONG time. I remember it from years ago. That's why I basically never use shorts unless they're the first one, or the poofy ones for theme effect.
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Archetype: Corrupter
Primary Powerset/Secondary Powerset: Energy Blast/Storm
Themes' chosen: Color Tintable (for storm)
Bug Description: The colors for Storm have been bugged since character creation. Freezing Rain and Snow Storm are fine for some reason, but every other color I have customized comes out as grayish/white when I activate it.
This is Steamy Mist and Gale.
When I go to the tailors, every power but Freezing Rain and Snow Storm look colored gray in the circles to the left like they would for a default power. But when I click on them, they suddenly switch to being colored a bright red/red.
I would screenshot this... but I dont know how to make a screenshot while in a the tailor screen.
Recoloring them and exiting the tailor does nothing, returning them to default animation and back does nothing as well.
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Had the same problem with bots/dark MM zoning and bots came with but were not MY pets. Also, bots are once again getting hung up on apparently nothing (both indoors and outdoors).
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Oh GOD NO...please tell me that's not true....
[Crashing Facepalm]
Snap Shot on Corruptors is still broken animation wise, definitely on female models, haven't tried it on male models yet.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Says a number of people who've been testing extensively. The recipe drop has been screwed all though beta, and still appears to be screwed in I16 live. You can read the thread here:
http://boards.cityofheroes.com/showthread.php?t=188370 If you're getting normal drops, that's both great and very interesting. Would it be possible for you to turn on chat logging next time you do a run, and produce some accurate data to add to the stats? You can generate the stats easily by running the log file through DropStats, which will do all the tallying of defeats and drops for you (www.glasspaw.com/dropstats). If you could, that would be really awesome :-) |
Archetype: Corrupter
Primary Powerset/Secondary Powerset: Energy Blast/Storm Themes' chosen: Color Tintable (for storm) Bug Description: The colors for Storm have been bugged since character creation. Freezing Rain and Snow Storm are fine for some reason, but every other color I have customized comes out as grayish/white when I activate it. This is Steamy Mist and Gale. When I go to the tailors, every power but Freezing Rain and Snow Storm look colored gray in the circles to the left like they would for a default power. But when I click on them, they suddenly switch to being colored a bright red/red. I would screenshot this... but I dont know how to make a screenshot while in a the tailor screen. Recoloring them and exiting the tailor does nothing, returning them to default animation and back does nothing as well. |
Are you sure you've set those powers to use a customizable theme? Do you have the influence to pay for the changes? Etc
Photo-Shop, for example, defaults to saving it's files in .psd, as I recall. A format only it uses and not viewable in most programs. It's used, though, to save things like massive layer info, etc. To have your Photo-shopped image viewable elsewhere, you export it to another format (.GIF, JPG/JPEG, TIFF, PNG, etc).
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