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Posts
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Joined
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My Stone Tank couldn't live without TP Foe. I have a couple of accuracies and couple of ranges in the power. Because if I had to go to them instead of them come to me, it would take forever.
Sure it won't teleport a boss, but it still pulls him, getting him to run to me, which is all I wanted anyway.
And I NEVER have to call a GM because someone is stuck in a wall and we cant shoot him
I have a mind controller too, and that is always fun. And a dark defender.
While for most of my characters it is unnecessary, on some it is fun or required. -
Twice while swapping characters from one of our bases to another, they carried their prestige with them when they left. The original SG lost the thousands of prestige they had gained for the group and they joined the new SG with the prestige gain intact and the new SG had a sudden boost of prestige.
Now, this only happened when moving from Bears & Dolls in Victory to Draconic which is in their Coalition. So I was wondering, is this a new "feature" or something that only happends with these two groups.
I /bugged it in game
Has any one else encountered this feature? -
Wait!
Are you saying I can't buy Talnar and _Ryxx_ to go around greifing Peril for 4 hours each?
Are you trying to spoil my fun?
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Well, I have multiple boxes of City of Villains DVD lying about the house. At one time they were on sale for $9, which was cheaper than a time card, which I why I got them. And the City of hero CCG. Unfortunatly these were the 6 instead of 7 figure boxes. So you won't get the full set of click heroes, if you want it. Where should I send it? (and be patient, I only make it to the pot office on fridays if I go)
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OK. Flaming Scott is my Thermal Coruptor. Can Ignious Lion (@Canada Bear) join my team as the brute?
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How late will this go? I work on Thursday, but I have a 50 Dominator, Corruptor, Widow & MM. And a 44 Crab.
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I'd be interested in bringing Purple Pride, My Mind/Empath controller. And I might have a friend who would want to bring a Spine/SR scrapper.
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Happy Belated. Sorry I haven't checked the boards in a couple of weeks.
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I see you already made a RP character for this group, Satanic Hamster.
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Did you try just logging on to Test? Sometimes the email could get blocked as SPAM.
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Wait, if you have Hamster and Satanic Hamster both playing, isn't that like bringing matter and anti-matter together and the server explodes?
Do you still have an opening? I'm not sure with the musical slots. I was thinking my MM/FF needs it, but you seem to have the MM covered. I might show up with Goat Widow (or another vill who needs it) and see if there's a no show. -
Actually, the idea struck my fancy. I went to private religious school up through High school. It was a solomn, reserved protestant church, but we also studied world religions and the branching of Christian religions. And my Great-Grandmother was a Charasmatic preacher. Loud sermons, speaking in tongues. She didn't die until after I was out of college, and we had some heated discussions while I was growing up. Her grandfather was a methodist circuit rider. We can't seem to stay the same protestant religion for more than 2 generations. lol
If you look, the Pre-Christian I was describing was Jewish. Old testament only. And possibly the Apocrypha. Bel and the Dragon, anyone?
But, I now remember we are on Victory and not Virtue, so maybe making a RP character here is not a smart idea. -
Quote:What era Christian do we have to be? Can we be one of the new, hunted Christians from Cimerora in 30 AD, secretly drawing the arc of IKTHOS to see if others belong, or The Catholics from the Spanish Inquisition? Perhaps a character from the Salem witch trials, dressed in Puritan regala? A Shaker? A Millerite in 1843 waiting for the end of the world? Probably a true pacifist wouldn't work, because you'd have no business beating up on villains. And does this mean we can't be something that predates Christianity, like an angel that visited Abraham, or someone like Moses?To clear things up, there is plenty of room in my SG and anyone is welcome PROVIDED that you understand it is a Christian themed SG.
Are there rules, like no named characters? A few years back I saw someone playing 'Kung-Fu Jesus'. Besides the fact that there shouldn't be more than one, I found it a bit disturbing.
Are they Christians of a liberal or conservative bias? There are a lot of choices, but I don't think they would all get along that well. -
Doh!
Sorry about that! I don't know how I got 7 stuck in my head.
We had a full team and did it in a little more than an hour.
I appologize for getting the time wrong. -
I almost never take an Immob (the exception being Fire since it does good damage) and never an AoE Immob, just for that reason. Plus they can shoot at you with just the immob. If most people are flopping around and they start getting off a shot or 2, I may put an area Hold on them, because I feel the hold will shut them down faster and better than knock up. Maybe even an area confuse for when it wears off. But never an area immob.
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I was by posi and got in on a run at 7 EST. I'm not sure it was you, unless you are the power of cheese.
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Are you full or can I join? I have a Broadsword/Shield scrapper & Ice/cold controller that need the badge.
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Artic Air gives me a lot of damage when I solo, because I make new friends. And with Superspeed & Artic Fog, I can wander in and position myself before I turn it on and summon Jack.
I also have to get into the center of things for Glacier and Heat loss. And Artic Air saves my butt most often. Seriously, the only thing that kills me are EBs and higher or if I get held without a BF. Artic Air does not seem to affect AVs so I try to keep at ranged for them except to dart in with Heat Loss or Glacier and dart out.
True, I don't have a lot of Damage other than Vet attacks, Jack and Ice blast, But I've survived 12 lt (orange) & minions(yellow) ganging up on me and Jack when soloing. The people around me run off attacking each other and the unconfused stand around firing a shot now and then without enthusiasm due to the -recharge. And with large groups I have had to shoot shiver in one direction and anchor Snow Storm in the opposite side of me and it has helped. So far soloing, I have 9 of the 13 Preaortian Villains for Portal Jocky I have soloed. Orange or red, nothing crazy like purple. I think I like Shiver better than Snow Storm if I have to be rid of one. The proc ocasionally does more than 70 damage, which is more than twice my block of ice.
So what is good slotting for Ice Slick? It doesn't take sets and only takes End, Recharge and Range. The End is 10, 2 IO Recharges take it to 40 seconds, so that's about all it needs, right? Crap, I see what you are saying, I took Snow Storm at 4, so my only choice to replace it is an immob. Chilblane does the exact same damage as Block of Ice, not one iota more, except it is DoT instead of all at once like BoI. Even slotted with 3 damage IOs it is still only 60 damage. Frostbite is worse at 9 DoT and would need even more slotting. And my Shiver proc still does more when it triggers, which is more often than I thought it would. Does it get a 20% chance for each target it hits? Plus I still hate Imob. So if I remove Fly, move Hibernate or recall friend to the end (and the rare cases where I do team, recall friend is incredibly useful) and move things around to get Ice Slick, what do I need to slot it? Just 2 recharges, correct?
Thanks again for your help.
Local Man, are you saying I should get combat jumping instead of hover? I don't see any number difference between Hover & Combat jumping in Mids. Sure CJ may help against immob, but that doesn't affect my attacks, and hover has a cute effect where I flip instead of fall on my butt, which seems to let me attack a little faster from Knock Back. I think I read about you in our paper... -
I mostly solo. And Ice Slick often got me killed even while stealthed before things started flopping like fish. I have been on teams where they immob the people on the ice slick and they target me instead of the idiot who stablized them! Which added to my hatred of Immob. The robots ignored my ice slick, as did all the AVs I encountered before I respecced to this build, so I assumed it was not as usefull as it was in low levels. I believe I put Hasten where it is when respeccing to prevent me from being forced to take a power I didn't want. I could swap it with Fitness, but I try to avoid exemping down to level 6, so I am not sure if it is a difference I will notice. I still want Superspeed at 14, so it has to be before then.
My character is level 50 (I start worrying about IO sets around level 45). And the last build has the actual IOs I have in him. He wasn't cheap and I bankrupted many of my characters on 2 accounts and 2 servers. So Respeccing yet again (I have one left in Vets) I need to place all of my IO's but the 10 I can hold.
The Problem as I see it is if I drop fly (which is my favorite travel power, point, (R)un and get a drink from the fridge and return before I get there safely) and Hover, my ranged defense drops 6.31 points making it 29.24instead of 35.55, which is a noticable difference. And my global recharge drops 7.5. Ice slick can't hold any sets, so that won't help me bring it back up. But I have one power to pick now. I could put Hover back in and then I am only down 3.13 ranged defense if I only put 2 recharge slots in Ice Slick. If I don't retake hover (and I do fire from above now with Ice blast and the ranged attacks that don't require me to be on the ground) what do you suggest I do take? The stats are exactly the same as combat jumping. So How should I slot Ice slick & what do I pick for the other (wasted?) power to replace the fly set?
Shiver & Snowstorm got Neuron down to normal speed. He was quite easy to defeat at this speed. Bobcat was harder until I filled up with yellows. Shiver and Snowstorm do stack.
Artic Air with a full set of purples has 102% confuse, 90% recharge and 33% end. Well, yeah, that's high, but I get 5% ranged defense, 10% global recharge, 4% recovery, 4% damage buff and another 4% confuse time at any level. I don't think I want to give that up for frankenslotting. And Contageous Confusion proc IS part of this purple set. True, I only had to buy one recipe for the full set, but even inventing purples is not cheap. Besides, it's my only purple set.
Ketch: Now I'm confused. Are you saying that Power boost is good, and I should switch back to that from the Epic Ice I switched to, or are you saying it's unnecessary? How would you fit in Ice Slick?
And thank all of you for your suggestions! -
Shiver is up faster now with frankenslotting, and I totally forgot about Steadfast Defense! Thank you so much for your help! Here is my final build (I hope). Glacier seems to last a lot less without Power boost. The strange thing is, when hovering it lists my defense at 35.55, which isn't reflected in Mid's.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Bi Polar Bear: Level 50 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Block of Ice -- Lock-%Hold:50(A), Lock-Acc/Hold:50(3), Lock-Acc/Rchg:50(3), Lock-Rchg/Hold:50(25), Lock-EndRdx/Rchg/Hold:50(25), Lock-Acc/EndRdx/Rchg/Hold:50(34)
Level 1: Infrigidate -- AnWeak-Acc/DefDeb:50(A), AnWeak-Acc/Rchg:50(5), AnWeak-Acc/Rchg/EndRdx:50(5), AnWeak-DefDeb:50(42), AnWeak-DefDeb/EndRdx/Rchg:50(42), AnWeak-%ToHit:50(42)
Level 2: Ice Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(17)
Level 4: Snow Storm -- EndRdx-I:50(A), EndRdx-I:50(11)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Shiver -- P'ngTtl-Acc/EndRdx:50(A), TmpRdns-Acc/EndRdx:50(9), ImpSwft-Acc/EndRdx:30(9), RechRdx-I:50(11), RechRdx-I:50(43), ImpSwft-Dam%:30(43)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Arctic Air -- CoPers-Conf%:50(A), CoPers-Conf/Rchg:50(13), CoPers-Acc/Rchg:50(15), CoPers-Acc/Conf/Rchg:50(37), CoPers-Conf/EndRdx:50(46), CoPers-Conf:50(46)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15)
Level 16: Glacial Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:50(19)
Level 18: Health -- Heal-I:50(A), Mrcl-Rcvry+:40(19), Mrcl-Heal:40(37)
Level 20: Stamina -- EndMod-I:50(A), P'Shift-EndMod:50(21), P'Shift-End%:50(21)
Level 22: Arctic Fog -- LkGmblr-Rchg+:30(A), EndRdx-I:50(23), EndRdx-I:50(23)
Level 24: Recall Friend -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(45)
Level 26: Glacier -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(27), Lock-%Hold:50(27), Lock-Rchg/Hold:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-EndRdx/Rchg/Hold:50(31)
Level 28: Benumb -- RechRdx-I:50(A), RechRdx-I:50(29), Acc-I:50(29), Acc-I:50(40)
Level 30: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(46)
Level 32: Jack Frost -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(33), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc:50(34), BldM'dt-Dmg:50(34)
Level 35: Sleet -- HO:Membr(A), LdyGrey-DefDeb/Rchg:50(36), UndDef-DefDeb/Rchg:50(36), Achilles-ResDeb%:20(36), AnWeak-Acc/Rchg:50(37)
Level 38: Heat Loss -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(39), Efficacy-EndMod/Acc/Rchg:50(39), Efficacy-Acc/Rchg:50(39), Efficacy-EndMod/Acc:50(40), RechRdx-I:50(40)
Level 41: Hibernate -- RechRdx-I:50(A), RechRdx-I:50(43)
Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), S'fstPrt-ResDam/Def+:30(45)
Level 47: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(48), Thundr-Dmg/Rchg:50(48), Thundr-Dmg/EndRdx/Rchg:50(48), Thundr-Acc/Dmg/Rchg:50(50), Thundr-Acc/Dmg/EndRdx:50(50)
Level 49: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
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Set Bonus Totals:- 15.5% DamageBuff(Smashing)
- 15.5% DamageBuff(Lethal)
- 15.5% DamageBuff(Fire)
- 15.5% DamageBuff(Cold)
- 15.5% DamageBuff(Energy)
- 15.5% DamageBuff(Negative)
- 15.5% DamageBuff(Toxic)
- 15.5% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 19.6% Defense(Energy)
- 19.6% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 32.4% Defense(Ranged)
- 12.7% Defense(AoE)
- 47.5% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 5% Enhancement(Held)
- 18% Enhancement(Accuracy)
- 9% FlySpeed
- 34.3 HP (3.38%) HitPoints
- 9% JumpHeight
- 9% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 3.85%
- 11.5% (0.19 End/sec) Recovery
- 50% (2.12 HP/sec) Regeneration
- 1.58% Resistance(Smashing)
- 1.58% Resistance(Lethal)
- 9% RunSpeed
So it seems like I do more damage, I get hit less, my recharge is better, my end consumption is worse, I have a harder time soloing AVs and I do great on teams.
I just couldn't get myself to take Frostbite. I hate Immobs and the damage is pitiful. And since I only hit one at a time (I could add to ranged defense) I can ice block them for containment.
Is this the best I can do or are there other mistakes I made? I was doing Maria Jenkin's arc on a team, and while Glacier and confuse are a little worse, the slows seem to be up or working more, where we get a lot of mobs just standing there. -
I kinda gave up on this since there were no replies. I'm glad I checked back. He was sitting in his 40's in Freedom, and I decided to team and level him and move him to the server I play on most while it is free. I also discovered my other heroes had 2 Coersive Persuasions on Freedom, and I had 3 amongst my characters on Victory, so Artic Air came under consideration.
A Blaster asked me to help her take out Ghost Widow on some mission (she was only an EB here) And with Artic Fog, Super Speed and a stealth proc in sprint I was sitting at 100' Stealth. I summoned Jack near her as a destraction/Sacrifice and did Sleet, Snow Storm, Ice Slick, Infridgidate, Benumb & Shiver before Jack died while the blaster was blasting. I power boosted and got her held with Block of Ice & Glacier stacked for a few seconds, but it helped. A second sleet and she was attacking in slow motion, and she was defeated with only Jack dying.
I noticed that Ice Slick was no longer useful like it was at low levels, not affecting most bosses and tanks, so I repecced that to Artic Air. And here is the current build:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Ice Controller: Level 50 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Block of Ice- (A) Lockdown - Chance for +2 Mag Hold: Level 50
- (3) Lockdown - Accuracy/Hold: Level 50
- (3) Lockdown - Accuracy/Recharge: Level 50
- (25) Lockdown - Recharge/Hold: Level 50
- (25) Lockdown - Endurance/Recharge/Hold: Level 50
- (34) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (A) Analyze Weakness - Accuracy/Defense Debuff: Level 50
- (5) Analyze Weakness - Accuracy/Recharge: Level 50
- (5) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
- (42) Analyze Weakness - Defense Debuff: Level 50
- (42) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
- (42) Analyze Weakness - Chance for +ToHit: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (13) Luck of the Gambler - Defense: Level 50
- (17) Luck of the Gambler - Defense/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (11) Endurance Reduction IO: Level 50
- (11) Slow IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (7) Recharge Reduction IO: Level 50
- (A) Tempered Readiness - Accuracy/Slow: Level 50
- (9) Tempered Readiness - Accuracy/Endurance: Level 50
- (9) Tempered Readiness - Range/Slow: Level 50
- (43) Tempered Readiness - Damage/Slow: Level 50
- (43) Tempered Readiness - Endurance/Recharge/Slow: Level 50
- (45) Tempered Readiness - Accuracy/Damage/Slow: Level 50
- (A) Jumping IO: Level 50
- (A) Coercive Persuasion - Contagious Confusion: Level 50
- (13) Coercive Persuasion - Confused/Recharge: Level 50
- (37) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50
- (46) Coercive Persuasion - Confused/Endurance: Level 50
- (46) Coercive Persuasion - Confused: Level 50
- (50) Coercive Persuasion - Accuracy/Recharge: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (15) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (15) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Luck of the Gambler - Defense/Endurance: Level 50
- (19) Luck of the Gambler - Defense: Level 50
- (A) Healing IO: Level 50
- (19) Miracle - +Recovery: Level 40
- (50) Miracle - Heal: Level 40
- (A) Endurance Modification IO: Level 50
- (21) Performance Shifter - Chance for +End: Level 50
- (21) Performance Shifter - EndMod: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 30
- (23) Endurance Reduction IO: Level 50
- (23) Endurance Reduction IO: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Lockdown - Accuracy/Hold: Level 50
- (27) Lockdown - Accuracy/Recharge: Level 50
- (27) Lockdown - Chance for +2 Mag Hold: Level 50
- (31) Lockdown - Recharge/Hold: Level 50
- (31) Lockdown - Accuracy/Endurance/Recharge/Hold: Level 50
- (31) Lockdown - Endurance/Recharge/Hold: Level 50
- (A) Recharge Reduction IO: Level 50
- (29) Recharge Reduction IO: Level 50
- (29) Accuracy IO: Level 50
- (40) Accuracy IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (48) Luck of the Gambler - Defense: Level 50
- (A) Blood Mandate - Accuracy/Damage: Level 50
- (33) Blood Mandate - Damage/Endurance: Level 50
- (33) Blood Mandate - Accuracy/Endurance: Level 50
- (33) Blood Mandate - Accuracy/Damage/Endurance: Level 50
- (34) Blood Mandate - Accuracy: Level 50
- (34) Blood Mandate - Damage: Level 50
- (A) HamiO:Membrane Exposure
- (36) Touch of Lady Grey - Defense Debuff/Recharge: Level 50
- (36) Undermined Defenses - Defense Debuff/Recharge: Level 50
- (36) Achilles' Heel - Chance for Res Debuff: Level 20
- (37) Analyze Weakness - Accuracy/Recharge: Level 50
- (37) Slow IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (39) Recharge Reduction IO: Level 50
- (39) Endurance Modification IO: Level 50
- (40) Endurance Modification IO: Level 50
- (40) Accuracy IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (43) Recharge Reduction IO: Level 50
- (46) Recharge Reduction IO: Level 50
- (A) Reactive Armor - Resistance/Endurance: Level 40
- (45) Reactive Armor - Resistance: Level 40
- (45) Reactive Armor - Endurance: Level 40
- (A) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (48) Recharge Reduction IO: Level 50
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Recharge Reduction IO: Level 50
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Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 7.81% Defense(Fire)
- 7.81% Defense(Cold)
- 13.4% Defense(Energy)
- 13.4% Defense(Negative)
- 25% Defense(Ranged)
- 12.8% Defense(AoE)
- 0.9% Max End
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(JumpHeight)
- 1.5% Enhancement(FlySpeed)
- 43.8% Enhancement(RechargeTime)
- 4% Enhancement(Confused)
- 5% Enhancement(Held)
- 11% Enhancement(Accuracy)
- 5% FlySpeed
- 22.9 HP (2.25%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 1.1%
- MezResist(Stun) 3.85%
- 9.5% (0.16 End/sec) Recovery
- 40% (1.7 HP/sec) Regeneration
- 1.58% Resistance(Smashing)
- 1.58% Resistance(Lethal)
- 5% RunSpeed
I find Powerboost/Glacier/Block of Ice useful when soloing if they hit before the PToD appear on the AV. And it gives me a chance to breathe and let Jack kill off a few. If they hit, I have a chance to kill the AV, if they both miss, the AV kills me. (I'm doing Maria Jenkins Arc trying to get Portal Jocky)
Shiver is -81% to recharge. Nothing increases -recharge in the powers, but they stack, and shiver is a big one. I am not sure if it's the right power to remove.
It seems I have to run into the fray a lot to get Heat Loss to recharge my End, since he is a big end hog.
The slow set in Shiver was really to get me both recharge bonus and ranged defense. But you are right, my ranged defense is pitiful. I can get good ranged defense on Defenders, but not on my Controllers for some reason. It seems the basic Slow IOs are useless except to slow the minions at the edge of my Snow Storm. I'm not sure what to replace them with. Maybe I could move one to Recall Friend to get another BotZ.
Superspeed was to make me invisible and Flying is just QoL. It's the first to go when I exemp. The BotZ were an after thought when I thought I would try for Ranged Defense. Maybe I can only get Either Recharge or Ranged Defense, but recharge sure seems easier to achieve.
Primal forces was just to help my holds. Maybe it's a waste to get it for just 2 powers, But it is what's saving my butt if I can hold the boss long enough to slow him to a stand still. Actually, I use Conserve power a lot, triggering once my end gets to 1/2 until I can run in and get chummy with some baddie and fire off Heat Loss.
Would one of the other Epics help me get my Ranged Defense to an acceptable level? If I forget about that, what would have to change other than Shiver? And what do you use for the third Acc/End for shiver? Since I already have BotZ in place, does it really make sense to move them out even if I no longer are trying for their bonuses?
Boy, I don't know what I did. I tried changing the look to Fruit Salad and the build went all over the place. Sorry about that. -
I saw no Ice/Ice builds, but that's the next character I wanted to build. SO this is what I came up with.
I would appreciate any comments or suggestions, especially things I did wrong or could do better.
Thanks!
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Ice Controller: Level 50 Natural Controller
Primary Power Set: Ice Control
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Block of Ice -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(3), Lock-Rchg/Hold:50(3), Lock-EndRdx/Rchg/Hold:50(25), Lock-%Hold:50(25), Lock-Acc/EndRdx/Rchg/Hold:50(34)
Level 1: Infrigidate -- AnWeak-Acc/DefDeb:50(A), AnWeak-Acc/Rchg:50(5), AnWeak-Acc/Rchg/EndRdx:50(5), AnWeak-DefDeb:50(42), AnWeak-DefDeb/EndRdx/Rchg:50(42), AnWeak-%ToHit:50(42)
Level 2: Ice Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(13), LkGmblr-Def/EndRdx:50(17)
Level 4: Snow Storm -- EndRdx-I:50(A), EndRdx-I:50(11), Slow-I:50(11), Slow-I:50(46)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Shiver -- TmpRdns-Acc/Slow:50(A), TmpRdns-Acc/EndRdx:50(9), TmpRdns-Rng/Slow:50(9), TmpRdns-Dmg/Slow:50(43), TmpRdns-EndRdx/Rchg/Slow:50(43), TmpRdns-Acc/Dmg/Slow:50(45)
Level 10: Hurdle -- Jump-I:50(A)
Level 12: Ice Slick -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(46)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Glacial Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:50(19)
Level 18: Health -- Heal-I:50(A), Heal-I:50(19), Empty(50)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Arctic Fog -- LkGmblr-Rchg+:30(A), EndRdx-I:50(23), EndRdx-I:50(23)
Level 24: Recall Friend -- EndRdx-I:50(A)
Level 26: Glacier -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(27), Lock-%Hold:50(27), Lock-Rchg/Hold:50(31), Lock-Acc/EndRdx/Rchg/Hold:50(31), Lock-EndRdx/Rchg/Hold:50(31)
Level 28: Benumb -- RechRdx-I:50(A), RechRdx-I:50(29), Acc-I:50(29), RechRdx-I:50(37), Acc-I:50(40)
Level 30: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(48)
Level 32: Jack Frost -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(33), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc:50(34), BldM'dt-Dmg:50(34)
Level 35: Sleet -- HO:Membr(A), HO:Membr(36), HO:Membr(36), Achilles-ResDeb%:20(36), Slow-I:50(37), Slow-I:50(37)
Level 38: Heat Loss -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), EndMod-I:50(39), EndMod-I:50(40), Acc-I:50(40)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(43), RechRdx-I:50(46)
Level 44: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(45)
Level 47: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(50), Zephyr-ResKB:50(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 9.38% Defense(Fire)
- 9.38% Defense(Cold)
- 10.9% Defense(Energy)
- 10.9% Defense(Negative)
- 20% Defense(Ranged)
- 15.9% Defense(AoE)
- 0.9% Max End
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(JumpSpeed)
- 1.5% Enhancement(JumpHeight)
- 11% Enhancement(Accuracy)
- 1.5% Enhancement(FlySpeed)
- 33.8% Enhancement(RechargeTime)
- 5% Enhancement(Held)
- 22.9 HP (2.25%) HitPoints
- Knockback (Mag -8)
- Knockup (Mag -8)
- MezResist(Held) 4.4%
- MezResist(Immobilize) 1.1%
- MezResist(Stun) 3.85%
- 3% (0.05 End/sec) Recovery
- 40% (1.7 HP/sec) Regeneration
- 1.58% Resistance(Smashing)
- 1.58% Resistance(Lethal)
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But my Mind/Emp controller really, really needs the Abandon Sewer Trial badge. I think he has the rest.
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Someone called in tomorrow, so Hunter Green is taking their shift. I'm still in, but I might play my Rad/Lightning defender on @Burning Bear instead of @Purple Bear
He is 36 instead of 50, so still within range for all 3 missions