Defender Debate


Aggelakis

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Why invite a controller (who outside of a few edge case do sub-par damage to defenders) when you can have stronger buff/debuff and damage ?

<edit>

Take a Ice troller - unenhanced numbers

Chillblain 30.6 Damage (ST)
Block of ice 30.6 damage
Frostbite 9.18 AOE
Flash Freeze 6.12 AOE

Now containment can leverage that 30.6 to 61.2 if you have the target mezzed

Take a /Ice Defender
Ice Bolt 36.1
Ice Blast 59.3
Ice Breath 50.6 (Cone)
Freeze Ray 3.61
Ice Storm 116.8 (AOE)
Bitter Ice Blast 82.4
Bitter Freeze Ray 47.7

Ice blast (the 2nd power) is about equivalent to the best damage output you can expect from an ice troller, and thats assuming you slot the hold for damage rather than control.

/Ice blast has far superior AOE damage (yay for teaming) and even has decent control (2 holds plus slows)

Don't forget to consider Epics into that, Controllers get some Damage and AOEness in their Epics, outside Soul most of what defenders get is utility.


 

Posted

Quote:
Originally Posted by Morac_Ex_Machina View Post
Why invite a Defender over a Controller? Dark Miasma
Though as soon as they give DM to Controllers, I'm rolling myself a Mind/Dark Controller, and then picking up the Presence Pool



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Posted

Both tankers and defenders are marginalized by PVE being too easy.

Their buffs are much stronger, but it's overkill because the secondary versions of those powers are plenty.


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Posted

Quote:
Originally Posted by Catwhoorg View Post
Why invite a controller (who outside of a few edge case do sub-par damage to defenders) when you can have stronger buff/debuff and damage ?

<edit>

Take a Ice troller - unenhanced numbers

Chillblain 30.6 Damage (ST)
Block of ice 30.6 damage
Frostbite 9.18 AOE
Flash Freeze 6.12 AOE

Now containment can leverage that 30.6 to 61.2 if you have the target mezzed

Take a /Ice Defender
Ice Bolt 36.1
Ice Blast 59.3
Ice Breath 50.6 (Cone)
Freeze Ray 3.61
Ice Storm 116.8 (AOE)
Bitter Ice Blast 82.4
Bitter Freeze Ray 47.7

Ice blast (the 2nd power) is about equivalent to the best damage output you can expect from an ice troller, and thats assuming you slot the hold for damage rather than control.

/Ice blast has far superior AOE damage (yay for teaming) and even has decent control (2 holds plus slows)
wow, a controller with no secondary. I didnt think you could make one.


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Posted

Forget about making Defenders better, just nerf controller secondaries - set them to, say, 50% of Def numbers.


 

Posted

I think it's more or less a fair trade that Defenders don't solo very well in return for being able to make a team varying kinds of invincible.

Although it doesn't make soloing a Kin/Rad any less frustrating. And entertaining.


 

Posted

Quote:
Originally Posted by Pyrokine View Post

On a lighter note, I don't think it can be long before the manifesto of the New Defender Order makes an appearance. I don't know if I saved it somewhere and I can't remember who actually produced it, but if anyone has a copy please post it.

Ta-da!: The New Defender Order

As I think you'll agree, it more than adequately proves that other ATs do not make Defenders redundant, Defenders make other ATs redundant.


Dead Calm's Defender Manifesto

 

Posted

Quote:
Originally Posted by Prof_Backfire View Post
I think it's more or less a fair trade that Defenders don't solo very well in return for being able to make a team varying kinds of invincible.

Although it doesn't make soloing a Kin/Rad any less frustrating. And entertaining.
As long as the devs put a disclaimer that defenders are a gimp AT as the only at without a decent chance to solo without an expensive io build.


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Posted

Quote:
Originally Posted by hedgehog_NA View Post
As long as the devs put a disclaimer that defenders are a gimp AT as the only at without a decent chance to solo without an expensive io build.
Why would they put that disclaimer in when it isn't true?

Dual builds mean that pretty much any defender can have a soloing build that'll solo fine on just SOs. You just have to make sure that the solo build takes absolutely nothing that requires/only benefits team mates.

Heck - even with my noobness (or should that be noobosity?) my once pure empath (emp/rad) now has a SO-only second build that lets them happily solo the Cimeroran fortress spawns.

Yes - I have to be a lot more careful about it than on some of my other characters, but I reckon that if I can solo them on an empath defender with just SOs then practically anyone can solo if they build for it.


EDIT: OK - I fibbed. I've just checked and the empath solo build is SO-only except for 2 HOs. Still not exactly IO'd up though.

Oh - and for the record: It won't be anywhere near an efficient build as I never planned it, but threw it together in 5 min after wondering if I could make a solo build using (for the first time) the fighting pool, leadership pool, epic defence (temp invulnerability) and picking only the 3 auras from empathy...


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Posted

What server are you playing on where Defenders are not wanted?? I don't think I have been on a team in the past 2-3 years that didn't want or have at least one defender on it.


 

Posted

I'll make this short because it's been talked about to death. After 5 plus years in this game it had become painfully apparent to me that the developers don't really care about Defenders. Defenders started out with medium damage, then it was scaled back to low to match Controllers (which end up out damaging defenders). The difference between a Controller and a defenders buff/debuff is negligible. And after creating inherent powers for the other archetypes; an inherent with no soloing incentive was thrown together. Some may even say the defender inherent actually rewards poor "defendering".

I mainly play Scrappers now; all around awesomeness. I used to love playing defenders, now unless I have a specific concept character in mind I just roll a Controller.


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Posted

Quote:
Originally Posted by hedgehog_NA View Post
As long as the devs put a disclaimer that defenders are a gimp AT as the only at without a decent chance to solo without an expensive io build.
My Rad/Rad isn't going to be winning any soloing races with my fire/shield scrapper anytime soon, but she can also solo above Heroic.

My Cold/Ice eats bosses like some of my scrappers can only imagine.

My Storm/Archery, Storm/Elec, and Dark/Elec have all had those 'the stuff I can actually get is too easy, so I'll have to go solo stuff in Crey's Folly for a bit of a challenge' moments.

... and most of these are still on SOs. The ones that aren't have such whopping set bonuses as are granted by a single set of Scirocco's Dervish.

Where do people keep finding these unsoloable defenders? None I've played are particularly fast, but I'd say they have a 'decent chance to solo' unless you shut your head in car doors for a hobby.


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Posted

Quote:
Originally Posted by hedgehog_NA View Post
wow, a controller with no secondary. I didnt think you could make one.
What controller secondary has a direct damage power ? (Rad with fallout is the only one I can think of)

Note the defender numbers are also unbuffed in that case by their own primary, and will generally be buffed more than the troller ones.



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Posted

There are three classes of AT in the game now.

Class I: Generalists. Generalists solo well and can also contribute to teams. Class I is: Brute, Controller, Corruptor, Dominator, Mastermind, Scrapper.

Class II: Specialists. Specialists are much stronger in one aspect than any other AT in the game. They are therefore weaker in some other aspect than most comparable ATs. This makes them more difficult to solo, but excellent on teams that cover their weakness. Class II is: Blaster, Defender, Tanker (the "Holy Trinity" of standard MMO design).

Class III: Soloists. Soloists are excellent alone, but the qualities which make them excellent soloers are at best deprecated and at worst actively problematic on teams. Class III is: Stalker.

Defenders, as a class II AT, are by design always going to be inferior alone. There is no balanced way to improve their solo performance, other than getting rid of them and bringing Corruptors heroside. And they're still better than Stalkers, who cannot be made useful on teams at all.

And that's my poke at the hornets' nest for today...


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Posted

Quote:
Originally Posted by EnigmaBlack View Post
(which end up out damaging defenders). .
Please show your working for something other than the fire/kin edge case.



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Posted

Quote:
Originally Posted by Catwhoorg View Post
Please show your working for something other than the fire/kin edge case.
I'm factoring in pet damage. Pets can also serve as pseudo meat shields and increase Controller survivability over Defenders.

Post 38 I personally see no reason to pick a Defender over a Controller other than the person behind the keyboard.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

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Posted

At lower levels, defenders get their buff/debuff powers faster than corruptors or controllers. Want Speed Boost at level 12 or Fulcrum Shift at level 32? You're only getting that from a defender. So at lower levels defenders not only have stronger buffs they simply have more buffs than same-level characters in other ATs. But of course once you get into the 40s, the whole power progression issue is moot.

With Going Rogue coming, defenders might find themselves caught between other ATs. If you want maximum survivability it seems like a controller's combination of controls, pets, plus (admittedly weaker) buff/debuff will bring more to the table than a defender offers. If you want a combination of buff/debuff + damage a corruptor offers higher base damage, a higher damage cap, and Scourge.

Of course in situations that are more extreme than is common in current high level content, the extra strong buffs of a defender will be more significant. The devs have said that Going Rogue will offer a compelling new end game that will make current high level content "seem like a piece of cake" so perhaps that's what will help defenders to really shine vs. controllers/corruptors.


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Posted

Quote:
Originally Posted by Kitsune Knight View Post
(and, fyi, no AT is required for anything in this game... welcome to CoX- It's not your typical MMO )
This, pretty much. As you get to high levels everybody's capabilities become broader. Even tankers and scrappers all take Focused Accuracy... er, I mean, can pick up control and debuff powers.

I do look for defenders and controllers -- when I can find them. Usually there are a lot more blasters and scrappers free.


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Posted

It would be a rare team that would be unhappy to see a Defender or two on it. Even at lvl 50.

They aren't the easiest AT to solo, but they will pretty much always be able to find a place on a team.


 

Posted

Quote:
Originally Posted by Kelenar View Post
My Rad/Rad isn't going to be winning any soloing races with my fire/shield scrapper anytime soon, but she can also solo above Heroic.

My Cold/Ice eats bosses like some of my scrappers can only imagine.

My Storm/Archery, Storm/Elec, and Dark/Elec have all had those 'the stuff I can actually get is too easy, so I'll have to go solo stuff in Crey's Folly for a bit of a challenge' moments.

... and most of these are still on SOs. The ones that aren't have such whopping set bonuses as are granted by a single set of Scirocco's Dervish.

Where do people keep finding these unsoloable defenders? None I've played are particularly fast, but I'd say they have a 'decent chance to solo' unless you shut your head in car doors for a hobby.
Most people claiming to run soloing defenders without IO's also have mez protection IO's. That is the main pitfall for defenders soloing. Or have you found a way to cm your self?


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

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You are in a maze of twisty little passages

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
What controller secondary has a direct damage power ? (Rad with fallout is the only one I can think of)

Note the defender numbers are also unbuffed in that case by their own primary, and will generally be buffed more than the troller ones.
My stone controller may not have as many direct damage powers as your defender, but i noticed your pet wasnt on that list. It doesnt matter that you have less direct damage when you have lots of indirect and everything will be locked down so nothing touches you anyway.

Most of a defenders primary does nothing for him solo, yet a controller solo can buff his pet to hell and beyond. That is a force multiplier also. If your controller isnt a force multiplier on teams, you arent doing it right.


Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running

I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!

You are in a maze of twisty little passages