Defender Debate


Aggelakis

 

Posted

Quote:
Originally Posted by hedgehog_NA View Post
Most people claiming to run soloing defenders without IO's also have mez protection IO's. That is the main pitfall for defenders soloing. Or have you found a way to cm your self?
Mezzing the enemy mezzers (Dark/, Rad/, TA/, /Archery, /Electric, /Ice, /Psychic, /Rad, /Sonic)
Having mezz protection from your primary (FF/, Sonic/)
Debuffing their ToHit or Special to hell and back (Cold/, Dark/, Rad/, Storm/, TA/, /Dark)
Knocking them on their rears (Cold/, FF/, Kin/, Sonic/, Storm/, TA/, /Energy)
Throwing pets out to grab the alpha (Dark)
Just plain killing them before they can do anything. (Just about any combo.)

I can't think of any defender combination that doesn't have some good options along those lines by the late twenties. Most combos have several of those options. For everything else, there's Break Free. Yes, certain sets have more problem with it than others, but I wouldn't call any of them unsoloable, let alone the AT as a whole.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by hedgehog_NA View Post
Most of a defenders primary does nothing for him solo, yet a controller solo can buff his pet to hell and beyond. That is a force multiplier also. If your controller isnt a force multiplier on teams, you arent doing it right.
Most ?
Useful when solo (60/81)
Infrigidate
Snow Storm
Artic Fog
Debumb
Sleet
Heat Loss
Twilight Grasp
Tar Pacth
Darkest Night
Howlight Twilight (Stun and -regen
Shadow Fall
Fearsome Stare
Petrifying Gaze
Balck Hole (arguable more useful solo than on a team)
Dark Servant
Heal Aura
Recovery Aura
Regen Aura
Personal Force Field
Force Bolt
Detention Field (*same as Black Hole)
Dipersion Bubble
Repulsion Field
Repulsion Bomb
Force Bubble
Transfusion
Siphon Power
Repel
Siphon Speed
Inertial Reduction
Transference
Fulcrum Shift
Rad Aura
Rad Infection
AM
Enervating Field
Lingering Rad
Choking Cloud
EM Pulse
Sonic Siphon
Sonic Cage (* same as Black Hole)
Sonic Dispersion
Liquefy
Gale
Snow Storm
Steamy Mist
Freezing Rain
Hurricane
Thunder Clap
Tornado
Lightning Storm
Entangling Arrow
Flash Arrow
Glue arrow
ICe Arrow
Posion Gas Arrow
Acid Arrow
Disruption Arrow
Oil Slick Arrow
EMP Arrow

Not useful Solo (21/81)
Ice Shield
Glacial Shield
Frostwork
Heal Other
Absorb Pain
Resurrect
Clear mind
Fortitude
Adrenalin Boost
Deflection Shield
Insulation Shield
Speed boost
Increase Density
Mutation
Fallout
Sonic Barrier
Sonic Haven
Disruption Field
Sonic Repulsion
Clarity
O2 Boost


Useful when solo Boosts up to 69/90 come I16.

'Most' is simply inaccurate.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by Catwhoorg View Post
Useful when solo Boosts up to 68/90 come I16.

'Most' is simply inaccurate.
I'm missing something--what's i16 change there to make more defender powers useful solo?


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Oh, duh, yeah. The new set. Didn't notice that he'd raised the number of total powers to reflect that. I keep forgetting about traps in my joy over Archery/TA corruptors.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

As disclosed all 9 Traps powers are useful solo

Now Time Bomb I'd argue is pretty impotent period (as compared say to the Omega Maneuver), but if it is going to be used it will be used far more solo than teamed.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

In response to my:

Quote:
Originally Posted by Catwhoorg View Post
8 defenders can do anything in this game, usually far safer and faster than any sort of mixed team
comment I got the follow (anon) rep comment

Quote:
8 defenders can not do a hami raid
Which is quite correct, but then again 8 of anything cannot run the Hami raid. I should have eliminated specifically the Hami raid from that, rather than leaving it assumed.

The RWZ Ship raid itslef is doable, depending upon how you judge sucess.
In terms of getting onto the ship and getting merits - yes.
Defeating Ukon is likely going to limited by team juggling to ensure that you can plant enough bombs. (it takes what 3 or is it 4 bombs planted to get him out)

It is interesting just how well an all defender Hami raid goes though. A couple were run on test which lacked a little in numbers showed by bringing down mitos showed that it was a) feasibility and b) required more than 22-23 defenders to be successful without many team wipes.

Get 4 teams out there (32) and it would be a different matter enitrely

Yellow Mitos (high non-melee defence) are taken out by massed tactics (and other +tohit) overcoming the ranged defence.

Blue mitos (ranged damage) fall easily

Green would probably be the trickiest, but there are enough defenders with holds that it shouldn't be an issue.

and of course no other heroside AT has howling twilight and its ability to return a tightly clustered raid group to full strength in a single activation.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by hedgehog_NA View Post
Most people claiming to run soloing defenders without IO's also have mez protection IO's. That is the main pitfall for defenders soloing. Or have you found a way to cm your self?
I would just like to point out that the only status protection IOs are the ones that protect against knockback. Everything else is status resistance, which is not the same thing. If you're going to imply that people are lying, you might try to avoid material misstatements in your own post.

Shockingly, I played my empath up to 50 and soloed around the Shadow Shard for fun before IOs even existed. (He held the top of the Storm Elemental nemesis board for months.) I soloed with him before the difficulty slider let you turn bosses into lieutenants, and during the period when bosses were amped up to effectively elite boss levels of damage, health, and regen. When the slider was added, I soloed with him on Invincible, just to prove he could hack it--still with just SOs. He's heavily IOed now, of course, because I get a kick out of making him as powerful as possible, but he paid his dues long ago.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

People that look only at the damage output of ATs are comparative to people that look only at the xp for singular critters.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

Posted

Quote:
Originally Posted by NuclearToast View Post
People that look only at the damage output of ATs are comparative to people that look only at the xp for singular critters.

--NT
Damage output is a hard ceiling on soloing capability. You can't kill faster than you can kill.

Of course it is obvious that builds with high potential damage output are hindered by concessions to survivability. However, once you've dealt with the problem of not dying, damage output is the limiting factor.

Also of course, on teams everything changes. But no class II AT can rightly complain about their team performance (except Tankers, and that's only because they don't stack).


@SPTrashcan
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