Defender Debate
“Are Defenders are in general made redundant by character progression, and if so, what improvements could be made to adress this?” |
My actual play experience in the low, middle, and high end game would suggest that they never become redundant, and they're always a very popular choice for teams.
Might they benefit from some tweaking? I think that's a wholy different matter than becoming redundant.
(and, fyi, no AT is required for anything in this game... welcome to CoX- It's not your typical MMO )
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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First thing Defenders need is a new Inherent Power. Their current one only works on teams, and then only if the Defender isn't actually Defending all that well. Then perhaps a boost to their buff/debuff numbers to make Defenders more effective than Controllers at manipulating enemy stats, while still keeping Controllers desirable team-mates for their mez capabilities.
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
(and, fyi, no AT is required for anything in this game... welcome to CoX- It's not your typical MMO )
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You say that defenders do "decent damage". I believe this to be somewhat of an overstatement. They do - very - low damage. For example, when playing beside I kin/psi defender, I noticed it took the entirity of their Fulcrum Shift to raise their damage so that it was above, or even close to, the blaster who was also on the team - who didn't recieve the buff.
And whilst, yes, their (de)buffs are a significant portion better than those of Controllers, most AT's, especially, as I said, in the later levels, require only a small buff to defence, or for the enemy to have a slight debuff to To-Hit, and they can happily survive most things the game has to throw at them...as long as they don't play like someone who happens to be insane, but then that's another topic to talk on entirely.
How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.
First off, Psi isn't a very high damage set, especially with lots of heavily psi resistant enemies in the late game.
Secondly, this game is dead easy. You don't need any buffs or debuffs to survive even the late game- so by that logic Controllers aren't needed either... which is why I guess no one invites them either?
My point being, trite hypothetical are heavily contradicted by actual play experience in this game: Defenders are still incredibly popular in the late game.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Defenders don't just decrease incoming damage, they increase outgoing damage too. Survivability is not the only thing defenders are good for.
Yes, they do need a new inherent, but only because rewarding you for hurting your teammates is not a good idea.
@Morac | Twitter
Trust the computer. The computer knows all.
First off, Psi isn't a very high damage set, especially with lots of heavily psi resistant enemies in the late game.
Secondly, this game is dead easy. You don't need any buffs or debuffs to survive even the late game- so by that logic Controllers aren't needed either... which is why I guess no one invites them either? My point being, trite hypothetical are heavily contradicted by actual play experience in this game: Defenders are still incredibly popular in the late game. |
Also, Controllers do the helpful job of controlling things, keeping them all bunched so that the AoE'ers can do their job well, and so they have some merit - more merit at least than Defenders, with their low damage and, according to yourself even, unneeded (de)buffs.
Finally, "Incredibly popular"? Not in my personal experience, but there you go.
How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.
Defenders don't just decrease incoming damage, they increase outgoing damage too. Survivability is not the only thing defenders are good for.
Yes, they do need a new inherent, but only because rewarding you for hurting your teammates is not a good idea. |
Oh, and I agree; they do need a new inherent.
How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.
according to yourself even, unneeded (de)buffs. |
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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@Morac | Twitter
Trust the computer. The computer knows all.
'Need' in this game is a horrible way to measure how useful an AT is, because you simply don't need any.
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However, I take your point.
Generally, "needing" and "wanting" go hand-in-hand, or come very close to each other. And whilst you may want (de)buffs for your team, it needn't be a Defender that facillitates your wants. In fact, I find that Controllers are a lot more popular late game.
In a game that does seem to put emphasis on having equality amongst ATs and powersets, the Defender seems to me to be a little below the average.
How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.
In a game that does seem to put emphasis on having equality amongst ATs and powersets, the Defender seems to me to be a little below the average. |
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Sure... if you are only looking at secondaries. Most defender primaries force-multiply others damage, by either damage buffs, to-hit buffs, endurance and recharge buffs, as well as effects on enemies in the form of defense debuffs, resistance debuffs and soft-controls to keep them grouped.
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And whilst many Defender primaries do do as you say, several, such as Rad and Dark, won't even necessarily get their (de)buffs off before the mob is dead. If the Tanker (Or Scrapper, yes) happens to be herding, and you have a decent amount of AoE damage on the team, the animations may not even play out before the herd is dead.
How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.
"a little below the average" and "redundant" are not the same things.
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Moving on from semantics...Defenders underperforming in comparison to other ATs makes them redundant. Why invite a Defender if you can invite a Controller. You certainly don't invite a defender in place of a Blaster if you can help it.
How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.
Sure... if you are only looking at secondaries. Most defender primaries force-multiply others damage, by either damage buffs, to-hit buffs, endurance and recharge buffs, as well as effects on enemies in the form of defense debuffs, resistance debuffs and soft-controls to keep them grouped.
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Lots of 50's yada yada. still finding fun things to do.
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Defenders make every other AT unecessary, and they get more and more potent the more you force mutliply with them
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Defenders make every other AT unecessary, and they get more and more potent the more you force mutliply with them
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I've heard from friends that "All Defender TFs" go off without a hitch...but then, so do "All Tanker TFs", "All Scrapper TFs", "All Controller TFs", etc...My point being, put 8 of anything together in this game, and they will synergise...
How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.
... Controllers can do the same thing - although to a lesser extent - and ... control.
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Defenders can do the same thing- although to a lesser extent - and .. buff/debuff etc
I appreciate that a Defender's damage output is significantly less than a blaster but there is a noticable difference between controller and defender buff/debuffs. I don't tend to play defenders myself but I have seen a marked difference in teams when a defender has come aboard. I think the problem is that buff/debuff effects are not as overtly visible as damage dealing or tanking and their effect is not always appreciated(until they are gone!)
On a lighter note, I don't think it can be long before the manifesto of the New Defender Order makes an appearance. I don't know if I saved it somewhere and I can't remember who actually produced it, but if anyone has a copy please post it.
Pyrokine
"Live forever or die tryin'"
Interesting point...could you elaborate on it?
I've heard from friends that "All Defender TFs" go off without a hitch...but then, so do "All Tanker TFs", "All Scrapper TFs", "All Controller TFs", etc...My point being, put 8 of anything together in this game, and they will synergise... |
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Not at all. Tankers and scrappers stack in a linear manner. Add a scarpper you have added a scrapper
Blasters are close to linear. Defenders and controllers act in a multiplicative manner. They force multiply the whole team. Add a defender and you have added effectiveness to the whole team.
8 defenders can do anything in this game, usually far safer and faster than any sort of mixed team
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
You could say then that blasters are redundant as...
Defenders can do the same thing- although to a lesser extent - and .. buff/debuff etc |
Whilst, yes, Defenders do what blasters do "to a lesser extent" it is, as you say, and as I have pointed out, a rather large difference. Yes, the difference in (de)buffs between Controllers and Defenders is there, but it is significantly less than the difference in damage (I refer back to my annecdote earlier).
Another point is that whilst Defenders have Controllers metaphorically breathing down their neck, Blasters are very much of their own in the "glass cannon" approach from my point of view. Defenders are more of an, er, "Glass Medi Pack"...if you see what I mean?
Also, I've read the NDO too, hilarious post. I can't remember the OP either though, sadly
How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.
Not at all. Tankers and scrappers stack in a linear manner. Add a scarpper you have added a scrapper
Blasters are close to linear. Defenders and controllers act in a multiplicative manner. They force multiply the whole team. Add a defender and you have added effectiveness to the whole team. 8 defenders can do anything in this game, usually far safer and faster than any sort of mixed team |
Also, you mentioned here that Controllers are capable of the same...This was close to my original point.
How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.
Whilst, yes, Defenders do what blasters do "to a lesser extent" it is, as you say, and as I have pointed out, a rather large difference. Yes, the difference in (de)buffs between Controllers and Defenders is there, but it is significantly less than the difference in damage (I refer back to my annecdote earlier).
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Defenders are primarily buff/debuff characters, and damage characters secondarily. Blasters are primarily damage and, secondarily, more damage. Since damage is all a Blaster has, they should really deal more damage than any other Archetype, especially an Archetype for which damage is not even their primary focus. That's why I suggested that Defender buff/debuff numbers be improved, as opposed to their damage output.
BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.
Not at all. Adding a defender you have added effectiveness to the whole team (through buff/debuffs and the like)
Add a Scrapper you have added damage, but not mutliplied the other team mates.
Do you actually understand the phrase 'force multiplier' ?
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
With their damage being low, and another AT able to cover their main role in a team, the Defender becomes obsolete.
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Eight scrappers gives you 8 times as much damage as one scrapper. But having a couple of defenders can leverage everyone on the team. Defenders are 'force multipliers'. With a few defenders, you can have enemies doing only a fraction of their normal damage, only hitting 5% of the time, and the team doing double or triple normal damage (because they can increase team damage *AND* decrease enemy resistance). In my opinion, defenders are absolutely devastating in what they can accomplish.
Paragon City Search And Rescue
The Mentor Project
On this fine Sunday evening, Ive found myself with little to do, and so Ive decided to start this thread.
The idea of this thread is to spark friendly debate on a specific subject. I do not wish to; start a flame war; open up old wounds; support any rivalries between people who happen to dislike each others point of view, or to get flamed myself.
I wish to make that perfectly clear FRIENDLY debate.
Now, with the necessary dull judicial stuff out of the way, on to the topic of debate, which, this time, is to be this: Are Defenders in general made redundant by character progression, and if so, what improvements could be made to adress this?
You can take either side you wish. Your post should be clear, concise, and have an obvious point. No sitting on the fence, please.
I shall start us of with this:
Yes, Defenders do become less and less important as characters progress through the game, due to Melee characters gaining greater and greater survivability as they pick up new armours and Blasters gain more mitigation via stuns/KB. Add to this the fact that Controllers can, if played well, limit incoming damage an awful lot just via their Primary and heal/buff the majority of the remainder away with their Secondary, and they seem to be a somewhat sorry AT that is only really required for certain events such as the STF, and even these can be done without them.
With their damage being low, and another AT able to cover their main role in a team, the Defender becomes obsolete.
Can anything be done to address it? In my own opinion, no, not a lot. At least, not without making the Defender into an overpowered AT. You could up the damage, sure, but you couldn't make it too high, becuase then Blasters become obsolete. Of course, you could make the heals/buffs better...but then, if a Controller or two can handle it anyway, still why bother with a Defender?
I feel that the Defender has it rather hard off...but nothing in particular can be done about it.
Responses, agreements, etc...Go!
How many legs does a dog have if you call the tail a leg? Four; calling a tail a leg doesn't make it a leg.