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Quote:You sorta proved my point though, we disagree that the COH community is made of awesome, you made a well thought out post. I myself have moved to World of Warcraft, and I do not think I have seen a topic go a full page without at least one post of inane insults that add nothing to the conversation.If you think the CoH community is all flowers and rainbows and that every player is the Paragon (excuse the pun) of righteousness, politeness and love of its fellow man, I'd like a big order of whatever mind altering drug you're smoking.
This games playerbase is not essentially that different to most other games. Other games have their nice people and their idiots just like we do and as much as you may find this hard to believe, the relative numbers of each group is probably about the same.
I think where CoH IS different is that its grouping mechanic is so much better implemented than other games and the game is actually a lot more fun WHEN you group up with other people, you're more likely to be put in a position where you meet all those nice people. If, as in other games, you're playing largely solo and the only time you're exposed to other people is in PVP or large raids, then of course you're going to have a skewed view of what the player base of that game is actually like.
We aren't perfect but we are a good sight more respectful and nicer than many communities I have experienced. -
With the end coming there is something I want to say, suggest and quite frankly demand of all of you, because frankly it is worth doing.
The Community of this game is frankly the greatest one to exist online bar none, at our worst we were still respectful of each other for the most part, the examples of good and decency were the rule not the exception. I am not saying we are perfect but, we are still good.
We need to carry this to the other places we go, Even without the City, without the Community we are still the Heroes and Villains of Paragon, We should wear that badge and hold ourselves to the standard we have set here in these forums and this game, we should be the shining example in other games of how to act and spread it to other games.
We are from Paragon City, and though it is fading into the past we can still be Paragons, and to take a line from an upcoming movie of one of the Icons of our Genre
"You will give the people an ideal to strive towards. They'll race behind you. They will stumble. They will fall. But in time, they will join you in the sun. In
time, you will help them accomplish wonders." - Jal-El
I am not saying we can change geek culture or alter how other communities work, but it would be the best memorial I can think of for City of Heroes, and if our example were to inspire one other person to act in the same manner that would be worth us all doing it. -
Quote:Try Ascheron's Call one of my friends is streaming it and there seems to be..large expanses of non civilization in it.This is something that occurred to me while I was trying and failing to go to sleep last night, and I figured it was a good litmus test to see if we can still function as a community on matters independent of NCsoft or Guild Wars 2. So let me make this into a simple question, but please do read the rest of the post for the context behind it:
Do you thin an MMO can ever have true "wilderness" in it?
You may be thinking "Duh! Every MMO has forests!" and you're right... But are those wilderness? Deus, an old survival simulation game not to be confused with Deus Ex, has a pretty good example, but to me, true wilderness is defined by being in a place that has not been developed by civilisation, and where you have no access to facilities of any kind at all. In such a wilderness scenario, you have access to only yourself, the resources you brought with you and the resources you can find locally. Why I find THIS to be "true" wilderness specifically is for a couple of reasons: seclusion and solitude. Look through your library of games, and you may notice that relatively few have either quality, and almost none have both. Some do, of course, but not very many.
But can this work in an MMO? I don't think so, and the reason for this is simply - MMOs tie you down to facility providers and push you into social hub areas as a means to get you to socialise. Consider what you do in nearly any MMO. You go out question, fill up with gear and then you have to find a vendor to sell it to, so you can get money with which to buy more gear from another level. You level up, so you have to find a skill trainer to actually capitalise on your new level. You find crafting items and know a recipe, so now you have to find a crafting table to craft at. That sort of thing. MMOs are purpose-designed to always funnel you through towns for the sake of convenience. That's where all the shopkeepers are, that's where all the facilities are... And really, would you rather have to search for and track down a merchant every time you needed to sell?
Of course not! What kind of annoying busywork would that be? But that's part of the problem. By grounding you into a vast support network of NPCs, MMOs ground you into a framework of civilisation, meaning that you're never truly out in the wild. Sure, you go into a forest, but you're never too far from a town. At worst, it might be a long trek or an expensive town portal spell to the nearest town. And it doesn't always have to be a time. Sometimes it's a camp, sometimes it's an outpost, sometimes it's just some guy in the woods, but no matter what you do, you're dependent on a support infrastructure that you depend on. And if that infrastructure went down, say by going to a new continent with no friendly NPCs on it with no way back... What would you do? You'd get salvage and levels and gear, but the most you could do with those would be store them away for when you got back to town.
Consider where "forests" exist in most MMOs - in-between towns, or at most in-between towns and the zone border. But what about the forest beyond the cave that's beyond the forest that's beyond the desert? Doesn't exist, because there will have been "towns" along the way, else it would be too much of a trek, wouldn't it? And I'm not saying "let's go back to EQ and make everything inconvenient!" I just mean... Consider an MMO with a completely independent character, say like you would be in MineCraft. If you need to craft, you can craft by yourself. You don't need no stinkin' NPC to craft at and you don't need a static point on the map to craft at. You want to craft by that bush near the cave? You can. You want to train yourself up? You can. You want to sell items? Well, you can break them for parts to make other items yourself. Why I say this character is self-sufficient is because the character can perform the "professions" in an MMO without needing help from the world - without needing towns.
The other big thing about wilderness is solitude. That doesn't mean you're by yourself - you can very much have solitude with a group of people. But you can't have solitude when plugged into a social network. Part of being in the wilderness is being displaced from society and how we behave when larger social norms no longer apply. Not only is this not possible to do in an MMO with disembodied chat, it's actually not a good idea to do that in a game which relies on social interaction for its player retention. You WANT to jam people together into large social hubs, you WANT to keep crossing their paths, you want to give them as many opportunities as you can to interact. Sending a player out into the woods and cutting his chat is basically business suicide because that's no longer an MMO.
So can this work in an MMO? No, I don't think it can, but bizarrely enough, the closest I've felt to it was in this very game. The Shadow Shard is the game's perfect "wilderness" zone, because it matches my conditions as much as it can be expected. The Shard - specifically the Chantry and the Storm Palace - are physically very remote, or at least were at one point. Back in the day before the cop-out teleportes, actually getting to the Storm Palace was a major trek, going through quite a few fights and seeing quite a few sights. Even with the Mole Points, you could only go as far as the Cascades, and even then only to the beginning part of them. But go into the Chantry and all of a sudden you're "far" from the city. You can't go back to sell, you can't go back to train, at least not if you want to get to where you are easily. And because the Shard has always been unpopular, you never met another soul in there. In my whole time in the Shard over the last eight years, I ran into one person once, and that was at the Horta Vine, which works as a choke point.
There were limitations, of course. City of Heroes still ties you down to stores to sell your enhancements and buy new ones, to trainers to train up at, to crafting tables to make stuff at, plus there's always global chat, and I was always bantering with someone while I did this. But the place still had atmosphere. It still felt remote, cut off and lonely, at least as much as an MMO can. But, of course, the teleporters were added and rapid transit was added and things were made more convenient, at the sake of atmosphere. Because people just don't seem to play MMOs for the atmosphere. Gawking at a pretty picture gives no experience, after all, especially when it takes a long time to get to from where you were, which was usually Talos Island for the transit hub that it was.
But that's just me. Do you think true wilderness can exist in an MMO? -
Quote:In Theory Romulus was speaking to "The Dirge of Entrophy" who likely fused with him, who is also the Nictus half of Requiem. the path of dark storyline explains how Requiem came to be and short story version is "Nazi Buerocrat discovered the grave of Romulus the last Roman emperor, came out as Requiem."1. Who was Romulus Augustus speaking to / getting his Nictus powers from at the end of the ITF? The easy answer is that it's the Nictus collective or whatever (Requiem's boss), but the dialog doesn't seem to suggest that, especially given Requiem's later power-up (which I asssume is related)."
My question is, this year it was revealed that Arbiter Sands and Mynx were in a relationship, was anything going to come of this like Arbiter Sands becoming a good guy and joining the Vindicators -
Love the setiment, but I hated the little I play of CO, about the only MMO left for me to go to is WoW again simply because I enjoyed Death Knights as a class.
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Not a bug, but an excellent farming opportunity that almost nobody ever noticed, do you guys remember that mission before the preatorean revamp with nightstar and her robots, well I farmed that with my Radiation/Dark defender from the day we had the ability to set our own difficulty to the day I remade my main as a Katana/Dark Brute which was the first day that Brutes got Katana. Honestly I would imagine a brute could have done it just as well too if it were /elec
I pulled it off because those enemies have no mez at range and a radiation defender toggles effectively soft cap you with very little slotting. -
Quote:Doesn't make it a smart business move, cutting off a profitable limb is still cutting off a profitable limb, and while that margin was thin it was stable as the freedom launch showed city of heroes has had its base for years like *every* long term MMO outside of WOW has.A lot of people are going "they shut down a successful game!" etc etc, but money speaks the truth. This news has been all over my facebook, and it's amazing now many people are commenting "I don't play anymore, but this still hurts".
Well, yeah, the fact that you don't play any more is why this is happening.
This reeks of some desk monkey who got their job by blowing the right person panicking when they saw a bad quarter and making a terrible business decision for short term gains. If I were an NCsoft investor I would pull every cent I had from the company because the management of the company has no real idea what they are doing apparently. -
Quote:The Janitor guy, the sole reason we have staff weapons, just so he could have his broom.Thank you Hitstreak and all the other Devs..even the janitor guy!
Yes I am joking about things a lot but its how I cope with stupid crap, I learned from Hawkeye Pierce. -
Much respect my Light using counterpart.
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I am going to miss you crazy crazy people.
I always promised to post a backstory for Ryu which I did have >.> it is currently 7 pages, I was just always afraid of being accused of a mary sue due to the whole planeswalker thing.
For me yes planeswalkers had powers beyond what that of even Tyrant had (pre nerf atleast) but they paid for it in losing connection to what made them people, the places they grew up in, the people they knew. If they lived long enough what would it be like to know the world you grew up on is dead, to know that you could go stand on the spot of your birth and it would be unrecognizable, I coupled that with him being a user of necromancy and shadow magic to truly push him into being isolated. It is really to late to do the full thing now, no real point but a quick synopsis is something you guys deserve.
The short version is that Ryu started out as a paladin, powerful in the magic of the light he was in silvermoon (yes that one) when the scourge (yes that one) attacked, he was in the last wall of defenders that were allowing the civilian population to escape, in doing so he allowed himself to be captured and later transformed into a death knight, and murdered his lover at light's hope chapel, she died in his arms as he regained his mind, in the final assault against Icecrown he took a blast from an undead dragon's breath which encased him in ice. As his last breath steamed against the icey cage, the spark of being a planeswalker ignited and he leapt away from his birthworld.
Thousands of years later the great mending (when planeswalkers changed from godlike beings to just powerful mages that had the ability to step through worlds at a whim), long story short he bound his soul to a katana made from the fang of a spirit dragon (Kukusho the evening star for MTG savvy people) and regained his aglelessness, to continue his travels through the multiverse. Eventually he settled in paragon city to defend its people against all sorts of threats, and to study the nature of portal corp's portals and how they affect time and space and eventually met some people he liked and for the first time in about ten thousand years he had a home.
Now...I gotta figure some way to kick his rump out of paragon city, but well I hope you guys find some solace in that atleast one of the heroes of paragon will be out there among the endless worlds, thinking of the only place he considered home. -
Quote:Great Idea, however I would say Child's Play would be more appropriate, we were blessed to have such great fun with a game for the past near decade, I think spreading the joy of gaming in the name of Dillo, Fusionette, Statesman, and Even Lord Recluse would be thematically appropriate, but that is just me and any charity is good charity.I'm not willing to be beat. I'm not going down without a fight. I'll sign your petition, fans, I will. I already have.
But if this is my last fight, if this is my last stand as a hero... well, I'm gonna be a hero for One Day Longer.
My Proposal:
For those with the ability and means to, let's donate $15 dollars to Make A Wish, a charity foundation that works to make the dreams and wishes of children with terminal illnesses. By God, if we can't be heroes here, let's be heroes out there. Let's be heroes one last time. Let's be heroes ONE DAY LONGER!
Who's with me? -
Twitter - @ryuplaneswalker
Facebook - Ryuplaneswalker
Skype - Ryuplaneswalker
Steam - Ryuplaneswalker
>.> guess the trend here. -
We will never get Carp Melee or Clown Summoning.
And I will never get my Nictus Katana. -
That is the advantage to my character being a planeswalker, he can go to other places, I have tried to incorporate most of the fantasy RPGS I could create Ryu into his over all story. I always intended Paragon to be his final home though, but I guess even post mending planeswalkers do not get to stay in one place too long.
I did never post his backstory in full on the forums. -
It was fun, thats what made this game special compared to other MMOs.
We got to have fun. -
Quote:On the other side it makes no sense to shut down paragon studios, COH makes a proft and they just started the beta of a major release, plus that secret project they were working on.At present, that's speculation/guesswork.
And frankly, it's not one that rings true to me. Companies license engines to others, and for PW to do such a thing would mark them as an unreliable partner forever. Plus, this is the sort of date that everyone would have circled on their calendar for a long time, so it wouldn't go from "Hey see what we're gonna launch soon" to "shutting down bye"
NCsoft just flushed a ton of investment down the drain. -
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Quote:Well, different subjects get talked about and different people are on every week, I think that is the main reason it is a weekly thing. Imagine trying to have 4 different people come in and chat about what they are working on and answer questions once a month. It would end up with really short segments to fit it in an hour or with Zwill broadcasting through half a work day.To be perfectly clear I actually favor the idea that they only do this once or twice a month. I'm simply suggesting that trying to host this Coffee Talk thing once a week is maybe bordering on a bit of over-saturation that dilutes the relevance of it.
It's an opinion... take it or leave it. -
Quote:Eh I would rather have developers that try and interact with the community, and they did do a short Q&A at the end which basically said Scythes for TW are not in work at all atm so nothing for Halloween.These are all valid points. Again I'm just saying that seeing Devs on a chat screen is ultimately not why I'm playing this game or paying for it. I think it's cool they do these coffee talks, but I could probably live if they only did them half as often as they do now and save up some meaningful content to share with the community.
Honestly taking half an hour out of their time once a month or so is much better than what certain MMO Developers do, such as certain games that ignore their player base completely. -
I have only one major issue with that list.
Did anyone think that "The day after tomorrow" was going to be good? -
Quote:Well there is a world where the CWK fully realized his powers and destroyed everything, I would imagine ours fully realized could be stronger.I actually had a similar theory, in fact, I once speculated, before the confirmation of Wu Yin as, indeed, her biological father, I wondered if maybe the Clockwork King was her real father given how little we knew about him, with the possibility of Wu Yin having been a close friend in life.
Though on a less related note, I've always wanted to see something like the Super Seventeen Saga with the Clockwork king where he fuses with all of his alternate world counterparts and, well, becomes one of the few opponents worthy of battling for an incarnate Trial. -
It is almost as if you could choose not to buy these things if they are not worth the money to you, and if enough people don't buy they stop trying to sell weapons packs. Of course you run the risk of people disagreeing with you and buying it because they have a different sense of value than you do.
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I would like to say, if they were to do a "Mean Streets of Greenwhich" style update for the Outcasts, I would love it.
It would add something to differentiate the Outcasts from the other street gangs.