I16: Super-Sidekicking Explained


a tame rabbit

 

Posted

Will this have any affect on minimum level requirements on certain Trials and TFs/SFs?


 

Posted

Quote:
Originally Posted by _gohan661_ View Post
Its not supposed to take mere hours to get to level 20.
Uhm. It took me just hours to get to level 20 5 years ago. Solo. And new to the game.

Oops?


The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials

 

Posted

Quote:
Originally Posted by Goblinn View Post
Add me to the list of people who want to be able to use the Global friends list for the email! On average, I might have 2 or 3 people listed in my character friends list. Global friends NEEDS to be an option.

And wow, I'm loving what I'm seeing for I16 so far.
Definatly. Would it be too hard to have a setting for each. Allow people from char friends list...yes or no. Allow people from global friends list...yes/no.


 

Posted

Super Sidekicking, just one example of what having Champions Online will do. Direct competition is good, this idea is directly taken from their system. (Not saying that is bad)


 

Posted

Why in the heck should it take days to get to level 20?

The game doesnt start to get enormously fun until lvl 32 when you have lots of powers.


 

Posted

Quote:
Originally Posted by Acroyear2 View Post
Everything about Positron's post sounds awesome... except for the last paragraph about boosting the XP gains by 20% for Levels 1-20. Seriously, it's easy enough to do the first 20 Levels through normal game play, do you really need to add this boost? Heck, with Patrol XP and all the past changes to the Leveling scale for the higher Levels, it just means we'll be Leveling our heroes/villains so fast we'll hit Security/Threat Level 50 in a matter of days. Then what? Make a few Alts, super speed Level them to 50 too? Then what? Leave the game because you've leved a dozen characters to Level 50 in just three months time and there is nothing left to do?

You would think that the Devs would not want to make Leveling too easy so that the players continue to play the game month after month. This game is a business after all, and it's main source of income is the monthly subscriptions of the players. How is making it so easy to Level through the game a breakneck speeds a good business decision?

Other than that, I all for the new changes coming with Issue 16!
The first 20 levels of the game suck, plain and simple. You don't have Stamina and you don't have SOs. Heck, you don't even have most of your better powers. Things start to look up around level 22 but for me things don't get interesting until around 30-33.

I'm not sure where you're getting this "wow let's speed everything up" vibe from either - the changes to the SK system in particular will greatly reduce the extreme high end of the leveling curve. During the last double XP weekend, there were people going from 0-50 in less than an hour, even though the norm might've been more like 5-8 (speaking strictly from a PL standpoint). These changes to the SK system mean such ridiculously fast leveling isn't possible anymore.

That being said, those who think this will put a stop to farming or PLing are sorely mistaken. The one thing these changes will do is put an end to the broadcasting for fillers or bridges, which even I'll admit got annoying at times. PLers will continue to PL, because these changes mean they no longer have to look for bridges or fillers outside of MA missions. Farmers will continue to farm, because the new difficulty system makes it that much easier for them to not have to look for fillers.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Get the AE building out of AP, and this would make me a happy camper.

Because then maybe, maybe people would start playing the rest of the game again, since I believe a major part of the allure of the mission architect was that everyone was auto-SK/exemplar'd to the mission's level.

I always figured they would just get rid of that feature from the architect eventually to help kill the overwhelming farming, but I suppose rather than making the architect more like the rest of the game, they can just make the rest of the game more like the architect.

Which is kind of scary thought, actually.

But still. Is there anything else coming down the pipes for getting people out of the AE building and into what might ironically be referred to as "fresh air?"


 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
Why in the heck should it take days to get to level 20?

The game doesnt start to get enormously fun until lvl 32 when you have lots of powers.
It shouldn't. For people who know what they're doing. For new players and people trying out the game? Not as easy.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Frost_NA View Post
Hear that sound?

That's the sound of PLers crying out in one voice and then being suddenly silenced.

If the exemplar power loss issue is solved, I'm all for these changes.
is it? I heard more the sound of antifarmers screaming as they realized that level 1's can now be dragged to PI content that a single guy can farm.

Sure, it wont be as omgfast, but it doesnt change the fact that 7 level 1's can sit around while a fire/kin blows though mobs like paper.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

Well that guy was making it sound like the game should take F-O-R-E-V-E-R just to get you to stamina.


 

Posted

FTR - Farmers are extremely happy about ALL of these changes.

Power Levelers, are likely not quite as happy.


 

Posted

I think the changes are good because they let players who want to farm or PL do it without having to find fillers, and it lets players who don't farm or PL avoid the tells and broadcast spam asking for fillers. Everyone gets to play the game the way they want to play it, but with less impact on other players who might not share their views on playing the game.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Positron View Post
You can choose to go back to the old "extra Inf., no XP" way if you'd like, though, in Options.
Speaking of which, is this actually working correctly and giving extra influence? When I tested it, I was actually earning less influence when exemplaring. My test results can be found here.


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Quote:
Originally Posted by Nights_Eclipse View Post
Another quick question. . .Hazard zones no longer have Level requirements, so. . .will this apply to Cimerora? I ask because you can't get the mission to get into the zone until level 30+ (vilalins side at least), but the zone doesn't have that level req on it anymore?
You should be able to join a team and complete the mission with them and unlock the Midnighter Club at any level. Not as easy as if they just unlocked that door, but still possible.


 

Posted

Quote:
Originally Posted by macskull View Post
The first 20 levels of the game suck, plain and simple. You don't have Stamina and you don't have SOs. Heck, you don't even have most of your better powers. Things start to look up around level 22 but for me things don't get interesting until around 30-33.
Yeah, I was very surprised that they did not add a big End Reduction or a boost to Endurance recovery on that 1-20 auto power.

It can be incredibly painful at low levels to sit there with you brand new toggles with its one slot of TO or DO Res because you can't go charging off to the next group.


Still here, even after all this time!


 

Posted

Quote:
Originally Posted by Golden_Girl_EU View Post
Level 1s vs the mothership - epic stuff

Also, if co-op AE is now allowed at level 1, could you please consider moving the AE building from the RWZ to pocket D? It makes way more sense to have an entertainment facility in an entertainment area rather than in a zone where full scale battles are raging.
You could put it on a separate floating island, like on the opposite side of the dancefloor from the ski slopes, and make a bridge or portal across to it.
I think it'd be a great move to give Pocket D a feature that would encourage more people to go there.
Instead of moving it, why not just add another AE outlet into Pocket D. That COULD also get a lot of people out of Atlas and Cap.


 

Posted

Quote:
Originally Posted by AquaJAWS View Post
My understanding is that the level restrictions from the zone are gone, so you can be an un-sk'd solo lvl 1 toon in RWZ
My understanding is that if you are a on a team and an L35+ has the star and sets the mission you are SK'd and can now enter the zone and travel through it. Leave the team and if you are below 35 you are lunch meat for all the enemies in the zone.


 

Posted

Quote:
Originally Posted by macskull View Post
The first 20 levels of the game suck, plain and simple. You don't have Stamina and you don't have SOs. Heck, you don't even have most of your better powers. Things start to look up around level 22 but for me things don't get interesting until around 30-33.

I'm not sure where you're getting this "wow let's speed everything up" vibe from either - the changes to the SK system in particular will greatly reduce the extreme high end of the leveling curve. During the last double XP weekend, there were people going from 0-50 in less than an hour, even though the norm might've been more like 5-8 (speaking strictly from a PL standpoint). These changes to the SK system mean such ridiculously fast leveling isn't possible anymore.

That being said, those who think this will put a stop to farming or PLing are sorely mistaken. The one thing these changes will do is put an end to the broadcasting for fillers or bridges, which even I'll admit got annoying at times. PLers will continue to PL, because these changes mean they no longer have to look for bridges or fillers outside of MA missions. Farmers will continue to farm, because the new difficulty system makes it that much easier for them to not have to look for fillers.
You writing that the first 20 Levels of the game suck is your opinion. I don't have Stamina on a single one of my characters - If you are a good enough player you can make due without it. And your statement that people were leveling characters from 0-50 in less than an hour during Double XP Weekend is ridiculous; it's not possible to level that fast (by the way, there is no Level 0 in the game).


Acroyear
Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com

 

Posted

No more tells asking me to bridge. HOORAY!


 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
FTR - Farmers are extremely happy about ALL of these changes.

Power Levelers, are likely not quite as happy.
I powerlevel my alts and I'm perfectly happy with it.

Then again, I usually stop powerlevelling around 22 when i get stamina and exp starts slowing down even on +5's because I'm just that impatient. TFs just seem faster to me after that point because they're more engaging.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

Quote:
Originally Posted by Positron View Post
You bet!
This is going to make superteams so much better to run. Redside, there was always the lvl 35 bottleneck... RWZ, Cim... and for the limited SFs that when members fell behind you either had to tell them to solo or the whole team would have to put off doing the new content/challenge.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by Nericus View Post
My understanding is that if you are a on a team and an L35+ has the star and sets the mission you are SK'd and can now enter the zone and travel through it. Leave the team and if you are below 35 you are lunch meat for all the enemies in the zone.

That is really no different than the run to the ICON in Steel, to make that costume tweak before lvl 20. Or visiting normal zones above your level, it still a risk.


Champion
Pillars of Might
Darc Ranger [Blas] / Darc Nebula [Cont]
The Bikini Patrol
Darc Lighter:51-[Blas] / Darc Lady:50-[Tank]
The Panty Raiders
Aegis Magnus [MM] / Atomic Spector [Cor] / Dominar Sefus [Dom]
MEGAFORCE
-Darc Ranger [Def]

 

Posted

Quote:
Originally Posted by AquaJAWS View Post
Instead of moving it, why not just add another AE outlet into Pocket D. That COULD also get a lot of people out of Atlas and Cap.
It'd also ruin the place for every single roleplayer on every server.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

Quote:
Originally Posted by Cavatina View Post
It'd also ruin the place for every single roleplayer on every server.
It wouldn't ruin it for me, especially if they were off in their own section of Pocket D.

I found it very annoying that they created co-op self-made missions... then basically said 'no co-op missions until level 35+.'


Still here, even after all this time!


 

Posted

It all sounds good to me.


Levels 50s...(31 and counting)
Blasters(5), Controllers(5), Defenders(1), Scrappers(9), Tankers(3),
Peacebringers(1), Brutes(2), Masterminds(2), Stalkers(1), Widows(1) &
Corruptors(1)