I16: Super-Sidekicking Explained
Oops?
The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials
Super Sidekicking, just one example of what having Champions Online will do. Direct competition is good, this idea is directly taken from their system. (Not saying that is bad)
Why in the heck should it take days to get to level 20?
The game doesnt start to get enormously fun until lvl 32 when you have lots of powers.
Everything about Positron's post sounds awesome... except for the last paragraph about boosting the XP gains by 20% for Levels 1-20. Seriously, it's easy enough to do the first 20 Levels through normal game play, do you really need to add this boost? Heck, with Patrol XP and all the past changes to the Leveling scale for the higher Levels, it just means we'll be Leveling our heroes/villains so fast we'll hit Security/Threat Level 50 in a matter of days. Then what? Make a few Alts, super speed Level them to 50 too? Then what? Leave the game because you've leved a dozen characters to Level 50 in just three months time and there is nothing left to do?
You would think that the Devs would not want to make Leveling too easy so that the players continue to play the game month after month. This game is a business after all, and it's main source of income is the monthly subscriptions of the players. How is making it so easy to Level through the game a breakneck speeds a good business decision? Other than that, I all for the new changes coming with Issue 16! |
I'm not sure where you're getting this "wow let's speed everything up" vibe from either - the changes to the SK system in particular will greatly reduce the extreme high end of the leveling curve. During the last double XP weekend, there were people going from 0-50 in less than an hour, even though the norm might've been more like 5-8 (speaking strictly from a PL standpoint). These changes to the SK system mean such ridiculously fast leveling isn't possible anymore.
That being said, those who think this will put a stop to farming or PLing are sorely mistaken. The one thing these changes will do is put an end to the broadcasting for fillers or bridges, which even I'll admit got annoying at times. PLers will continue to PL, because these changes mean they no longer have to look for bridges or fillers outside of MA missions. Farmers will continue to farm, because the new difficulty system makes it that much easier for them to not have to look for fillers.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Get the AE building out of AP, and this would make me a happy camper.
Because then maybe, maybe people would start playing the rest of the game again, since I believe a major part of the allure of the mission architect was that everyone was auto-SK/exemplar'd to the mission's level.
I always figured they would just get rid of that feature from the architect eventually to help kill the overwhelming farming, but I suppose rather than making the architect more like the rest of the game, they can just make the rest of the game more like the architect.
Which is kind of scary thought, actually.
But still. Is there anything else coming down the pipes for getting people out of the AE building and into what might ironically be referred to as "fresh air?"
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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Hear that sound?
That's the sound of PLers crying out in one voice and then being suddenly silenced. If the exemplar power loss issue is solved, I'm all for these changes. |
Sure, it wont be as omgfast, but it doesnt change the fact that 7 level 1's can sit around while a fire/kin blows though mobs like paper.
Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!
Arc ID 58363!
Well that guy was making it sound like the game should take F-O-R-E-V-E-R just to get you to stamina.
FTR - Farmers are extremely happy about ALL of these changes.
Power Levelers, are likely not quite as happy.
I think the changes are good because they let players who want to farm or PL do it without having to find fillers, and it lets players who don't farm or PL avoid the tells and broadcast spam asking for fillers. Everyone gets to play the game the way they want to play it, but with less impact on other players who might not share their views on playing the game.
@Golden Girl
City of Heroes comics and artwork
You can choose to go back to the old "extra Inf., no XP" way if you'd like, though, in Options.
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@Johnstone & @Johnstone 2
ediblePoly.com
All my characters
Another quick question. . .Hazard zones no longer have Level requirements, so. . .will this apply to Cimerora? I ask because you can't get the mission to get into the zone until level 30+ (vilalins side at least), but the zone doesn't have that level req on it anymore?
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The first 20 levels of the game suck, plain and simple. You don't have Stamina and you don't have SOs. Heck, you don't even have most of your better powers. Things start to look up around level 22 but for me things don't get interesting until around 30-33.
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It can be incredibly painful at low levels to sit there with you brand new toggles with its one slot of TO or DO Res because you can't go charging off to the next group.
Still here, even after all this time!

Level 1s vs the mothership - epic stuff
![]() Also, if co-op AE is now allowed at level 1, could you please consider moving the AE building from the RWZ to pocket D? It makes way more sense to have an entertainment facility in an entertainment area rather than in a zone where full scale battles are raging. You could put it on a separate floating island, like on the opposite side of the dancefloor from the ski slopes, and make a bridge or portal across to it. I think it'd be a great move to give Pocket D a feature that would encourage more people to go there. |
The first 20 levels of the game suck, plain and simple. You don't have Stamina and you don't have SOs. Heck, you don't even have most of your better powers. Things start to look up around level 22 but for me things don't get interesting until around 30-33.
I'm not sure where you're getting this "wow let's speed everything up" vibe from either - the changes to the SK system in particular will greatly reduce the extreme high end of the leveling curve. During the last double XP weekend, there were people going from 0-50 in less than an hour, even though the norm might've been more like 5-8 (speaking strictly from a PL standpoint). These changes to the SK system mean such ridiculously fast leveling isn't possible anymore. That being said, those who think this will put a stop to farming or PLing are sorely mistaken. The one thing these changes will do is put an end to the broadcasting for fillers or bridges, which even I'll admit got annoying at times. PLers will continue to PL, because these changes mean they no longer have to look for bridges or fillers outside of MA missions. Farmers will continue to farm, because the new difficulty system makes it that much easier for them to not have to look for fillers. |

Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com
No more tells asking me to bridge. HOORAY!
FTR - Farmers are extremely happy about ALL of these changes.
Power Levelers, are likely not quite as happy. |
Then again, I usually stop powerlevelling around 22 when i get stamina and exp starts slowing down even on +5's because I'm just that impatient. TFs just seem faster to me after that point because they're more engaging.
Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!
Arc ID 58363!
Please buff Ice Control.
My understanding is that if you are a on a team and an L35+ has the star and sets the mission you are SK'd and can now enter the zone and travel through it. Leave the team and if you are below 35 you are lunch meat for all the enemies in the zone.
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That is really no different than the run to the ICON in Steel, to make that costume tweak before lvl 20. Or visiting normal zones above your level, it still a risk.
Champion
Pillars of Might
Darc Ranger [Blas] / Darc Nebula [Cont]
The Bikini Patrol
Darc Lighter:51-[Blas] / Darc Lady:50-[Tank]
The Panty Raiders
Aegis Magnus [MM] / Atomic Spector [Cor] / Dominar Sefus [Dom]
MEGAFORCE
-Darc Ranger [Def]
Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!
Arc ID 58363!
It'd also ruin the place for every single roleplayer on every server.
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I found it very annoying that they created co-op self-made missions... then basically said 'no co-op missions until level 35+.'
Still here, even after all this time!

It all sounds good to me.
Levels 50s...(31 and counting)
Blasters(5), Controllers(5), Defenders(1), Scrappers(9), Tankers(3),
Peacebringers(1), Brutes(2), Masterminds(2), Stalkers(1), Widows(1) &
Corruptors(1)
Will this have any affect on minimum level requirements on certain Trials and TFs/SFs?