I16: Super-Sidekicking Explained
My characters at Virtueverse
Faces of the City
=P honestly if you really want to stick around in your pre20 stage, take your time, solo, do regular teams or if you're really loving the early game, turn off your xp untill your tired of it.
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wow lots of ()()()()()()()
It's more that levels won't matter. It won't matter if you're 10 or 35 of 50. You can go do everything anyhow. Your level doesn't matter toward anything but your powers.. So what will people complain about next?
This game is too easy as it is. Juggling teams gave it some illusion of difficulty. Making a good team was something of a skill. And now it won't matter. Again, I hope I'm wrong. And I'll just wait and see how it turns out. I love this game, but I feel like they are changing the whole mechanic of the game. |
How much should levels matter? I mean really, I know they're a standard MMO convention, but they've always seemed a bit alien for the super hero genre. If anything a group of heroes (or villains) banding together regardless of their level feels more "comic booky" to me. Is a real hero going to stare woefully at his or her ID card and say "I would love to help fight off that alien invasion but I don't have security clearance"?
I know that some things need to stay gated by level due to game mechanics and other reasons, but honestly I love the new flexibility this system is giving us. I know this is highly subjective, but it feels more "heroic" to be playing with my friends than to be wishing I were high enough to enter RWZ. Plus levels still get you more powers and better enhancements, so levels aren't going away anytime soon.
I just thought of something - ITFs will still be 10+, because Montague Castanella won't give you the Midnighter entry arc until you're 10.
@Golden Girl
City of Heroes comics and artwork
All this is nice and stuff, but i'm happy i'm getting ATLAS back. I can go back to sitting on my 50's and just chill out in Atlas, talk to newbies, toss some influence or run a CC or just sit and chat without the AE spam. It's like life has be reset to before the AE. Thanks guys.
Lots of cool stuff. Wonder what else they have hidden in their little i16....hmmm
[QR]
At first i thaught: Despair!
For some reason, I guess I'm just old fasioned like that
But as I read along, my thaughts changed to: y'know, that's not all that bad actually.
So yeah, I like it. Nice work!
Edit: when did they change the smilies? Mr yellow is back by popular demand, eh?
Positron? Has there been any thought to re-balancing rewards for Merits and Recipe Drops on teams versus solo?
I know I find it annoying that you get about 3 to 5 times more recipe drops solo grinding than playing on a good team.
(And just a wish-list for Recipe Drops: Can we get an option to turn off useless 'types' of drops? I'm pretty sure that my scrapper and tank don't need all those mezz and sniper recipes. And it would allow the players tune their drops towards what is more valuable in the market.)
(And maybe actually drive up the value on those 'worthless' drops by making them more rare.)
Still here, even after all this time!

I just thought of something - ITFs will still be 10+, because Montague Castanella won't give you the Midnighter entry arc until you're 10.
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Though I think you still wouldn't be able to do the ITF because I believe it has a minimum 35, like the Lady Grey has minimum 45...
/t @Flame Enchantress, /em sends tell
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Level 1s vs the mothership - epic stuff
![]() Also, if co-op AE is now allowed at level 1, could you please consider moving the AE building from the RWZ to pocket D? It makes way more sense to have an entertainment facility in an entertainment area rather than in a zone where full scale battles are raging. You could put it on a separate floating island, like on the opposite side of the dancefloor from the ski slopes, and make a bridge or portal across to it. I think it'd be a great move to give Pocket D a feature that would encourage more people to go there. |
I can second this.


Ice Ember
Give the 50 the star.
Edit: Strike that. The 50 will have quit the team but stay in the mission, because it's "to the mission owner" when you're in a mission. |
I'm not clear now... Players will be allowed to Exemp the "old way" through their options, should they so wish... How might that play into this type of scenario?
Still, this is great... And really... there's no harm in just having them quit the team in order to help you blast through the mission... But yeah... can they SK you up and over the mission level to romp through it?
Hmmm...

and round up everyone that knows more than they do"-Dylan
(Which reminds me, weve added new features to the in-game Email system to either shut it off entirely, or only receive emails from people on your friends list and/or people in your Supergroup. Another step in the battle against annoying in-game spam.)
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Badges being reevaluated in light of new Sidekicking?: Excellent
Bridging being eliminated in new system?: Most Excellent
Satisifaction of being able to SHUTDOWN In-Game Emails: PRICELESS

@Golden Girl
City of Heroes comics and artwork
Way to go guys! We did it!!

Normally I don't like doing betas because I'm no good at bugging things and I feel like I'm not helping, but this time I REALLY want in! The power customization is cool, but this stuff is just making me drool.
--If we can have huge sig images, why can we have only five lines of text?
--...faceplanting like a Defender pulling an AV (Nalrok_AthZim)
I think this is an awesome idea!
Will make smaller teams, say if you are on with two friends and dont have the level spread for you to team together without alting, now you can with your favorite character. One friend needs INF, one is gaining experience, one is just there to help...whammo.
This now makes such a small team possible. This is a long time in coming and i am glad it finally showed up

Find us here at Templars of the Abbey Webpage
Arc # 57740 - 'A Star is Rising Part One'
Arc # 90575 - 'A Lesson Taught'
Arc # 139943 - 'And The Game Goes Tilt'
Another thought, If the auto SK applies to RWZ and other similar zones that currently have level requirements, and you are in one of those zones when the team leader selects a mission that is owned by a player that is not that minimum level, are you all dumped from the zone?
This might sound trivial but it is something to think about. |
Positron? Has there been any thought to re-balancing rewards for Merits and Recipe Drops on teams versus solo?
I know I find it annoying that you get about 3 to 5 times more recipe drops solo grinding than playing on a good team. (And just a wish-list for Recipe Drops: Can we get an option to turn off useless 'types' of drops? I'm pretty sure that my scrapper and tank don't need all those mezz and sniper recipes. And it would allow the players tune their drops towards what is more valuable in the market.) (And maybe actually drive up the value on those 'worthless' drops by making them more rare.) |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

If you're auto-Exemp'ed down, and they keep it so you loose powers.... It would be VERY handy if they could add in the UI somewhere what level you took the powers at.
I've got builds that are years old, and I've no idea how I originally built them or what level I took stuff at for sure.
When I exemp down on a few of them, it's always a bit of a surprise what powers I have available and which I don't... heh.
Everything about Positron's post sounds awesome... except for the last paragraph about boosting the XP gains by 20% for Levels 1-20. Seriously, it's easy enough to do the first 20 Levels through normal game play, do you really need to add this boost? Heck, with Patrol XP and all the past changes to the Leveling scale for the higher Levels, it just means we'll be Leveling our heroes/villains so fast we'll hit Security/Threat Level 50 in a matter of days. Then what? Make a few Alts, super speed Level them to 50 too? Then what? Leave the game because you've leved a dozen characters to Level 50 in just three months time and there is nothing left to do?
You would think that the Devs would not want to make Leveling too easy so that the players continue to play the game month after month. This game is a business after all, and it's main source of income is the monthly subscriptions of the players. How is making it so easy to Level through the game a breakneck speeds a good business decision?
Other than that, I all for the new changes coming with Issue 16!

Founder/Leader of the JUSTICE F0RCE
http://JusticeForce.guildportal.com
The Outcasts shouldn't be treated as outcasts all the time
@Golden Girl
City of Heroes comics and artwork