I16: Super-Sidekicking Explained
@Golden Girl
City of Heroes comics and artwork
Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!
Arc ID 58363!
I'm not so sure - the new sk system would cut down on the broadcast chat, and Pocket D has a reduced chat range too, which was added to help RPers, I think.
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reduced chat range dont mean much when theyre standing right by you.
Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!
Arc ID 58363!
It'd also ruin the place for every single roleplayer on every server.
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Have a dedicated door access through Pocket D to an AE suite, so it does not takeup RP space in Pocket D. Once inside the room you can see outside into the zone opposite of the ski area view. During Winter Holiday, maybe fliers can see the special AE building attached to Pocket D, but Access is still from inside Pocket D.
You could use the Pocket D hospital space so that is one less floor needed. Have the welcome to AE person stand outside the door area at a desk or create a small suite before entering main AE space.
Champion
Pillars of Might
Darc Ranger [Blas] / Darc Nebula [Cont]
The Bikini Patrol
Darc Lighter:51-[Blas] / Darc Lady:50-[Tank]
The Panty Raiders
Aegis Magnus [MM] / Atomic Spector [Cor] / Dominar Sefus [Dom]
MEGAFORCE
-Darc Ranger [Def]
No one goes there anymore, it's too crowded...
"The potato goes in the FRONT."
Getting rid of Mentor Tetris is going to be cool. (Nice term for it.)
I see a potential for griefing though, in that you could kick someone off a high-level team, stranding them in a zone they can't handle. Might need some way to get around that. Overall, however, this is a unexpected change that I've wanted for years. Very nice. I look forward to being able to play the character that is right for the team or that I just want to play, without having to do the level dance.
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Have a dedicated door access through Pocket D to an AE suite, so it does not takeup RP space in Pocket D. Once inside the room you can see outside into the zone opposite of the ski area view. During Winter Holiday, maybe fliers can see the special AE building attached to Pocket D, but Access is still from inside Pocket D.
You could use the Pocket D hospital space so that is one less floor needed. Have the welcome to AE person stand outside the door area at a desk or create a small suite before entering main AE space. |
Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!
Arc ID 58363!
thats the thing with rp griefers though. They'll shamelessly walk into the middle of your conversations, pop force bubble or Shadow Fall on and stand there or do random emotes while making rude comments in local.
reduced chat range dont mean much when theyre standing right by you. |
Well they got the tech in the Studio B suite to supress powers, add some of that tech to suppress most powers outside of self movement while in Pocket D. The could have an option to disable that during holiday events, since mission doors are in use.
Champion
Pillars of Might
Darc Ranger [Blas] / Darc Nebula [Cont]
The Bikini Patrol
Darc Lighter:51-[Blas] / Darc Lady:50-[Tank]
The Panty Raiders
Aegis Magnus [MM] / Atomic Spector [Cor] / Dominar Sefus [Dom]
MEGAFORCE
-Darc Ranger [Def]
Well they got the tech in the Studio B suite to supress powers, add some of that tech to suppress most powers outside of self movement while in Pocket D. The could have an option to disable that during holiday events, since mission doors are in use.
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Also, that ramp that leads up to a portal on one side of the dance floor could either be used as a portal to the AE building on another floating rock, or it could be turned into a door that leads to a bridge which goes across to the AE bulidng rock.
@Golden Girl
City of Heroes comics and artwork
Before we went and removed this playstyle completely from City of Heroes we wanted to make sure we were doing the right thing. We did extensive datamines to see how many accounts were actually participating in a bridge team, and were surprised to see just how low of a percentage it actually was. This may be a case where it is possible that the advertising in /broadcasts for bridge teams actually made the practice seem more pervasive than it really was. |
GJ
Honestly I think it'd be easier to just borrow a page from say..weirdly enough, DOA beach volleyball and give AE its own seperate zone on some fabulous getaway island owned by the Crey corporation with free transport for all heroes and villains.
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Even with multiple building, I think that maybe too many players in one space.
Maybe if they remove the limitation of everyone being in the same building like it currently is for zone.
Though if they did switch to an AE zone I would rather have it be a special space station with separate floor levels for Hero/Co-op/Villain teamage. Each floor open like Vanguard base with separate spaces to form team and other space to create and test mission arcs. Elevator ride to the Co-op floor. With a supergroup teleport beacon to the station on the hero or villain section.
Champion
Pillars of Might
Darc Ranger [Blas] / Darc Nebula [Cont]
The Bikini Patrol
Darc Lighter:51-[Blas] / Darc Lady:50-[Tank]
The Panty Raiders
Aegis Magnus [MM] / Atomic Spector [Cor] / Dominar Sefus [Dom]
MEGAFORCE
-Darc Ranger [Def]
It'd annoy me if every 5 seconds broadcast and local were clogged with "LF AE TEAM PST" and "LOL ROLEOLAYERZ ARE GAY GTFO" while trying to enjoy the weekly rp nights on Infinity.
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If you're auto-Exemp'ed down, and they keep it so you loose powers.... It would be VERY handy if they could add in the UI somewhere what level you took the powers at.
I've got builds that are years old, and I've no idea how I originally built them or what level I took stuff at for sure. |

I like this idea, though, and it would be pretty helpful.
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Arc ID 1435: Performing without Annette
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Originally Posted by Golden girl
Because an AE in a warzone is kinda weird
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Seriously though I do like the idea of a login bank in Pocket D for that quick game of "annihilate the universe" that excessive drinking with your sworn enemies engenders.
And I guarantee that E-mail is about to vanish from my game. It rarely got used. So a definite heap of Win on this announement Mr. Posi...
Looks like PLing has lost most of its P...it should probably be labelled Enhanced/Efficient levelling now, or Challenging...or just, maybe: teaming as I can see it being no different to anyone else's teaming just with speedier killing...:P
I'm just looking forward to "any team, any where, any how" I can work on the toons I fancy playing instead of having to juggle levels...


Roll on I16..........any news on I17? :P
I don't wanna save my soul now,
I just wanna lose control,
And even if it takes a lifetime, to learn:
I'll learn!
Also, if co-op AE is now allowed at level 1, could you please consider moving the AE building from the RWZ to pocket D? It makes way more sense to have an entertainment facility in an entertainment area rather than in a zone where full scale battles are raging.
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Arc #40529 : The Furies of the Earth

"I never said thank you." - Lt. Gordon
"And you'll never have to." - the Dark Knight
Nice! Being able to not worry about levels anymore is really going to help our team out. Now, Posi says lowbies can still get into RWZ when SK'd through a team. But this wouldn't make low level Co-Ops a possibility, would it? I think out of zone mechanics would prevent that.
Also, one suggestion: Would it be possible to choose to SK/EX to within 2 levels of the mission owner? This would still leave the 5 level range, but would also allow less/more challenge for people to choose from.
Let's say a pick-up group heads into a mission, the mission owner is a bit of a shy guy and only does Heroic. But others on the team who are lower feel capable of taking on something more challenging. Being able to SK a little lower would help.
Great update all around!
@Rylas
Kill 'em all. Let XP sort 'em out.
Oops!
More like, it added an unnecessary inconvenience to the game, and is being removed.
It is not hard to discriminate against archetypes. I think of a challenge as doing something with the team that you have, instead of putting together a perfect team and steamrolling it.
More luck than skill, IMO.
Well, skill at arranging who you are lucky enough to have, at any rate.
Furthermore, this build offers implications that you have not considered, I think. You have even more criteria to be discriminate in your team selection. You can say you'd rather have the tank that is high enough level to have taunt, for example.
The people that want to have PUGs now have more options, and the others have the same options as before. Nothing of value was lost.

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@Golden Girl
City of Heroes comics and artwork
Originally Posted by Rylas_Prime
Posi says lowbies can still get into RWZ when SK'd through a team.
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Yup, but the [level] requirements still exist on the Hamidon zones and the PVP zones.
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OTOH, a level1 SK'd-up to level49 isn't going to do much v. the EBs.
OTOH, only level35+ can do Levantera's arc and get Vanguard Merits, so, it would be perfectly fine for any raid team leader to only accept level35+ players. (And without Vanguard Merits... no Vanguard unlockable weapons or costumes.)
Will this include places like the Shadow Shard? Allowing some of us to get the nifty unlockable weapons early if we can put together a team? Because that, well, that would be just fantastic. RWZ as well...
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I just thought of something - ITFs will still be 10+, because Montague Castanella won't give you the Midnighter entry arc until you're 10.
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The question though is what is the minimum level for Levantera's missions? Before by default it would be 35 because you had to be 35 to enter the zone. Now, with no level restriction to enter, can a level 1 access those missions?
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I'd like official confirmation, too. But since it wasn't specifically mentioned, assume the minimum level requirements for TFs are still in place. (If they're not going to let level1s into the Hive for a Hami Raid, I doubt they'll let level1s access to the Statesman TF.)
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Posi didn't say the minimum level for TFs were being done away with. So, you might have Imperious refusing to start a TF with someone thats 34 or under.
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@Golden Girl
City of Heroes comics and artwork
This is a real boon for mothership raids in that it'll take only 10 level50s to SK up an extra 70 players regardless of their level.
OTOH, a level1 SK'd-up to level49 isn't going to do much v. the EBs. OTOH, only level35+ can do Levantera's arc and get Vanguard Merits, so, it would be perfectly fine for any raid team leader to only accept level35+ players. (And without Vanguard Merits... no Vanguard unlockable weapons or costumes.) |

SadysCHICK ALL the Badges! (I can get. 1396)

Full image by David Nakayama
Arc ID 1435: Performing without Annette
Arc ID 7206: Sadystic Tendencies
Arc ID 3864: The Chronicles of (In)FERNIA!
@Golden Girl
City of Heroes comics and artwork