I16: Super-Sidekicking Explained


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Posted

Quote:
Originally Posted by AquaJAWS View Post
Instead of moving it, why not just add another AE outlet into Pocket D. That COULD also get a lot of people out of Atlas and Cap.
Because an AE in a warzone is kinda weird


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Cavatina View Post
It'd also ruin the place for every single roleplayer on every server.
I'm not so sure - the new sk system would cut down on the broadcast chat, and Pocket D has a reduced chat range too, which was added to help RPers, I think.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Futurias View Post
It wouldn't ruin it for me, especially if they were off in their own section of Pocket D.

I found it very annoying that they created co-op self-made missions... then basically said 'no co-op missions until level 35+.'
It'd annoy me if every 5 seconds broadcast and local were clogged with "LF AE TEAM PST" and "LOL ROLEOLAYERZ ARE GAY GTFO" while trying to enjoy the weekly rp nights on Infinity.


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Posted

Quote:
Originally Posted by Golden_Girl_EU View Post
I'm not so sure - the new sk system would cut down on the broadcast chat, and Pocket D has a reduced chat range too, which was added to help RPers, I think.
thats the thing with rp griefers though. They'll shamelessly walk into the middle of your conversations, pop force bubble or Shadow Fall on and stand there or do random emotes while making rude comments in local.

reduced chat range dont mean much when theyre standing right by you.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

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Posted

Quote:
Originally Posted by Cavatina View Post
It'd also ruin the place for every single roleplayer on every server.

Have a dedicated door access through Pocket D to an AE suite, so it does not takeup RP space in Pocket D. Once inside the room you can see outside into the zone opposite of the ski area view. During Winter Holiday, maybe fliers can see the special AE building attached to Pocket D, but Access is still from inside Pocket D.

You could use the Pocket D hospital space so that is one less floor needed. Have the welcome to AE person stand outside the door area at a desk or create a small suite before entering main AE space.


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Posted

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Originally Posted by Lady_Sadako View Post
So one L50 SKing 7 level 1s to L50 and running around a map defeating things to level them up is easier than what we have now? Sounds to me like it would be far, far slower.
you mean killing at least lvl 52's, with one lvl 50 and 1 level 1 but with the mish set to 8.....


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Posted

Getting rid of Mentor Tetris is going to be cool. (Nice term for it.)

I see a potential for griefing though, in that you could kick someone off a high-level team, stranding them in a zone they can't handle. Might need some way to get around that. Overall, however, this is a unexpected change that I've wanted for years. Very nice. I look forward to being able to play the character that is right for the team or that I just want to play, without having to do the level dance.


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Posted

Quote:
Originally Posted by Darc_Ranger View Post
Have a dedicated door access through Pocket D to an AE suite, so it does not takeup RP space in Pocket D. Once inside the room you can see outside into the zone opposite of the ski area view. During Winter Holiday, maybe fliers can see the special AE building attached to Pocket D, but Access is still from inside Pocket D.

You could use the Pocket D hospital space so that is one less floor needed. Have the welcome to AE person stand outside the door area at a desk or create a small suite before entering main AE space.
Honestly I think it'd be easier to just borrow a page from say..weirdly enough, DOA beach volleyball and give AE its own seperate zone on some fabulous getaway island owned by the Crey corporation with free transport for all heroes and villains.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

Quote:
Originally Posted by Cavatina View Post
thats the thing with rp griefers though. They'll shamelessly walk into the middle of your conversations, pop force bubble or Shadow Fall on and stand there or do random emotes while making rude comments in local.

reduced chat range dont mean much when theyre standing right by you.

Well they got the tech in the Studio B suite to supress powers, add some of that tech to suppress most powers outside of self movement while in Pocket D. The could have an option to disable that during holiday events, since mission doors are in use.


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Darc Ranger [Blas] / Darc Nebula [Cont]
The Bikini Patrol
Darc Lighter:51-[Blas] / Darc Lady:50-[Tank]
The Panty Raiders
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Posted

Quote:
Originally Posted by Darc_Ranger View Post
Well they got the tech in the Studio B suite to supress powers, add some of that tech to suppress most powers outside of self movement while in Pocket D. The could have an option to disable that during holiday events, since mission doors are in use.
All of the main building could be a power suppression area, with the ski slopes still power active as normal.

Also, that ramp that leads up to a portal on one side of the dance floor could either be used as a portal to the AE building on another floating rock, or it could be turned into a door that leads to a bridge which goes across to the AE bulidng rock.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Before we went and removed this playstyle completely from City of Heroes we wanted to make sure we were doing the right thing. We did extensive datamines to see how many accounts were actually participating in a “bridge” team, and were surprised to see just how low of a percentage it actually was. This may be a case where it is possible that the “advertising” in /broadcasts for bridge teams actually made the practice seem more pervasive than it really was.
This was apparently done by the same data miners that did the datamining for the xp exploits.

GJ


 

Posted

Quote:
Originally Posted by Cavatina View Post
Honestly I think it'd be easier to just borrow a page from say..weirdly enough, DOA beach volleyball and give AE its own seperate zone on some fabulous getaway island owned by the Crey corporation with free transport for all heroes and villains.

Even with multiple building, I think that maybe too many players in one space.

Maybe if they remove the limitation of everyone being in the same building like it currently is for zone.

Though if they did switch to an AE zone I would rather have it be a special space station with separate floor levels for Hero/Co-op/Villain teamage. Each floor open like Vanguard base with separate spaces to form team and other space to create and test mission arcs. Elevator ride to the Co-op floor. With a supergroup teleport beacon to the station on the hero or villain section.


Champion
Pillars of Might
Darc Ranger [Blas] / Darc Nebula [Cont]
The Bikini Patrol
Darc Lighter:51-[Blas] / Darc Lady:50-[Tank]
The Panty Raiders
Aegis Magnus [MM] / Atomic Spector [Cor] / Dominar Sefus [Dom]
MEGAFORCE
-Darc Ranger [Def]

 

Posted

Quote:
Originally Posted by Cavatina View Post
It'd annoy me if every 5 seconds broadcast and local were clogged with "LF AE TEAM PST" and "LOL ROLEOLAYERZ ARE GAY GTFO" while trying to enjoy the weekly rp nights on Infinity.
I think everyone that posts on these forums is good at ignoring text.


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Posted

Quote:
Originally Posted by Gavving View Post
If you're auto-Exemp'ed down, and they keep it so you loose powers.... It would be VERY handy if they could add in the UI somewhere what level you took the powers at.

I've got builds that are years old, and I've no idea how I originally built them or what level I took stuff at for sure.
This is one reason I have a spreadsheet in which I record which powers I take and at which level every time I respec. It also helps me remember where all the Enhancements were so I can put them back.

I like this idea, though, and it would be pretty helpful.


 

Posted

Quote:
Originally Posted by Goblinn View Post
Add me to the list of people who want to be able to use the Global friends list for the email! On average, I might have 2 or 3 people listed in my character friends list. Global friends NEEDS to be an option.

And wow, I'm loving what I'm seeing for I16 so far.
I think the implication of Positron's carefully worded statement (using the word "current") is that they are possibly changing that.


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Posted

Quote:
Originally Posted by Golden girl
Because an AE in a warzone is kinda weird
Oh I dunno: the rikti need to relax too, plus they make some really cool arcs.

Seriously though I do like the idea of a login bank in Pocket D for that quick game of "annihilate the universe" that excessive drinking with your sworn enemies engenders.

And I guarantee that E-mail is about to vanish from my game. It rarely got used. So a definite heap of Win on this announement Mr. Posi...

Looks like PLing has lost most of its P...it should probably be labelled Enhanced/Efficient levelling now, or Challenging...or just, maybe: teaming as I can see it being no different to anyone else's teaming just with speedier killing...:P

I'm just looking forward to "any team, any where, any how" I can work on the toons I fancy playing instead of having to juggle levels... As well as being able to challenge some of my more headstrong toons to an 8 man spawn...

Roll on I16..........any news on I17? :P


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Posted

Quote:
Originally Posted by Golden_Girl_EU View Post
Also, if co-op AE is now allowed at level 1, could you please consider moving the AE building from the RWZ to pocket D? It makes way more sense to have an entertainment facility in an entertainment area rather than in a zone where full scale battles are raging.
Not really; those Vanguard soldiers need the AE holodeck to . . . relax. If you know what I mean.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Gr33n View Post
hate to say it.... but this makes PLing easier.....
Once the tech is in place, the Devs can tweak the XP ratio anyway they like. If they want you to stop PLing, believe me, they're on the right track.


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Posted

Nice! Being able to not worry about levels anymore is really going to help our team out. Now, Posi says lowbies can still get into RWZ when SK'd through a team. But this wouldn't make low level Co-Ops a possibility, would it? I think out of zone mechanics would prevent that.

Also, one suggestion: Would it be possible to choose to SK/EX to within 2 levels of the mission owner? This would still leave the 5 level range, but would also allow less/more challenge for people to choose from.

Let's say a pick-up group heads into a mission, the mission owner is a bit of a shy guy and only does Heroic. But others on the team who are lower feel capable of taking on something more challenging. Being able to SK a little lower would help.

Great update all around!


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by SilentZoe View Post
So what will people complain about next?
The game being too easy.

Quote:
Originally Posted by SilentZoe View Post
This game is too easy as it is.
Oops!

Quote:
Originally Posted by SilentZoe View Post
Juggling teams gave it some illusion of difficulty.
More like, it added an unnecessary inconvenience to the game, and is being removed.
It is not hard to discriminate against archetypes. I think of a challenge as doing something with the team that you have, instead of putting together a perfect team and steamrolling it.

Quote:
Originally Posted by SilentZoe View Post
Making a good team was something of a skill.
More luck than skill, IMO.
Well, skill at arranging who you are lucky enough to have, at any rate.

Furthermore, this build offers implications that you have not considered, I think. You have even more criteria to be discriminate in your team selection. You can say you'd rather have the tank that is high enough level to have taunt, for example.

The people that want to have PUGs now have more options, and the others have the same options as before. Nothing of value was lost.


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Posted

Quote:
Originally Posted by Obscure_Blade View Post
Not really; those Vanguard soldiers need the AE holodeck to . . . relax. If you know what I mean.
But surely not one they have to fight their way to? Shouldn't it at least be in the base then?


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Rylas_Prime
Posi says lowbies can still get into RWZ when SK'd through a team.
No, Posi sez:

Quote:
Originally Posted by Positron View Post
Yup, but the [level] requirements still exist on the Hamidon zones and the PVP zones.
The level requirements for the hazard zones are going away, period -- so you can get into the RWZ regardless of level, whether or not you're on a team. You take your chances with the mobs in the zone, though!


 

Posted

Quote:
Originally Posted by Golden_Girl_EU View Post
Level 1s vs the mothership - epic stuff
This is a real boon for mothership raids in that it'll take only 10 level50s to SK up an extra 70 players regardless of their level.

OTOH, a level1 SK'd-up to level49 isn't going to do much v. the EBs.

OTOH, only level35+ can do Levantera's arc and get Vanguard Merits, so, it would be perfectly fine for any raid team leader to only accept level35+ players. (And without Vanguard Merits... no Vanguard unlockable weapons or costumes.)


Quote:
Originally Posted by Dr_Unholy View Post
Will this include places like the Shadow Shard? Allowing some of us to get the nifty unlockable weapons early if we can put together a team? Because that, well, that would be just fantastic. RWZ as well...
Already covered. Shard... yes. Shard TFs... probably not. No Dev answer yet about minimum TF requirements, so, one should assume they'll stay.



Quote:
Originally Posted by Golden_Girl_EU View Post
I just thought of something - ITFs will still be 10+, because Montague Castanella won't give you the Midnighter entry arc until you're 10.
Posi didn't say the minimum level for TFs were being done away with. So, you might have Imperious refusing to start a TF with someone thats 34 or under.



Quote:
Originally Posted by AquaJAWS View Post
The question though is what is the minimum level for Levantera's missions? Before by default it would be 35 because you had to be 35 to enter the zone. Now, with no level restriction to enter, can a level 1 access those missions?
See above. A level 1 toon can walk into the RWZ. But Levantera's arc is for level35+ only. (I know that because the Mission Transporter originally allowed lowbies to bypass the door zone gate and you couldn't start her arc and she only gives the badge to the mission owner.)




Quote:
Originally Posted by JDouble_NA View Post
Will this have any affect on minimum level requirements on certain Trials and TFs/SFs?
I'd like official confirmation, too. But since it wasn't specifically mentioned, assume the minimum level requirements for TFs are still in place. (If they're not going to let level1s into the Hive for a Hami Raid, I doubt they'll let level1s access to the Statesman TF.)


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Posted

Quote:
Originally Posted by Zombie_Man View Post
Posi didn't say the minimum level for TFs were being done away with. So, you might have Imperious refusing to start a TF with someone thats 34 or under.
Yeah - I forgot the TFs have levels too


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Zombie_Man View Post
This is a real boon for mothership raids in that it'll take only 10 level50s to SK up an extra 70 players regardless of their level.

OTOH, a level1 SK'd-up to level49 isn't going to do much v. the EBs.

OTOH, only level35+ can do Levantera's arc and get Vanguard Merits, so, it would be perfectly fine for any raid team leader to only accept level35+ players. (And without Vanguard Merits... no Vanguard unlockable weapons or costumes.)
Good point, Ship Raids will be awesome now! Hosping will no longer kill your sidekick.


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