I16: Super-Sidekicking Explained


a tame rabbit

 

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Originally Posted by Positron View Post
Current implementation on Training Room is "character" friends list.
Please consider changing this, or adding the option to use the Global list as well/instead. Frankly, I never use the character friends list. There are two reasons for this. First, if I get along with someone well enough to consider accepting a Friend request at all, then it's the *player* that I'd like to keep in touch with. (I've never initiated a Friend request, only accepted them.) Second, I have tons of alts. Oodles. And I don't really make any effort to play a given character consistently. I might get ten levels on one character, and then not play that one again for weeks. Granted, it's not a huge deal for me - I've actually used the in-game email perhaps twice in the nine months I've been playing. But a Global filter would allow it to actually be potentially useful.

I do like the changes to email in general though. Not quite as much as character customization, but lots. Even if there's no way to filter for people on my Global friends list, just the ability to block the spammers is worth it. Frankly, I'd rather turn the email off completely than continue to have to junk up my Ignore list with spammer accounts that were probably banned two hours after they were made.

As far as super-sidekicking... meh. I team so rarely, that the only part that really effects me is "XP while Exemplared." I'm one of those weirdos that doesn't like to out-level content, or at least certain content. (Such as the fact that a number of the most interesting Villain contacts are unlockable, somewhat hidden, and totally possible to miss forever. And the fact that several of those contacts have non-Flashback missions that are needed for the Villain Accolades that come with powers.

Actually, since I'll no longer need to set all my characters as "hidden from searches" to avoid spammers and fill/bridge requests, this might actually end up increasing the amount I actually team up.


 

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This can only be described, like so many things in life, by quoting Futurama:

"Awesome, awesome to the max."


 

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Originally Posted by Zombie_Man View Post
See above. A level 1 toon can walk into the RWZ. But Levantera's arc is for level35+ only. (I know that because the Mission Transporter originally allowed lowbies to bypass the door zone gate and you couldn't start her arc and she only gives the badge to the mission owner.)
Ahhh...didn't know if anyone has ever even had an opportunity to try and run Levantera's arc at less than 35. I could see it possible that they left it unrestricted since until issue 16 comes out only +35s could get in there so the situation would never occur.

But I thought a possibility is for a +35 character to be on a team with a lower level character, get the mission, and possibly the lower level character get the badge that way enabling Vanguard Merits. At least its sounds like thats possible. I could swear that I've been on teams running that mission before and got the badge without me being the mission owner.


 

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(QR)

Forgive me if this has been addressed earlier in the thread, but while I welcome this feature, I forsee a couple of problems with it too.

Right now due to the limitations of the sk function, you're generally limited to how many lowbies you can bring to a team. While this is sometimes irritating, it also guarantees a situation where you get at least half the team that is at least somewhat close in power to the mission holder.

Lots of characters sub level 11 don't even have enhancements, and plenty of characters sub level 21 are running on DOs. That's a substantial power drop from characters on SOs or IOs.

In AE, this is somewhat tolerated because you bring in a powerful level 50 and auto sk everyone in the mission. It creates a situation where there's one or two characters doing the work and everyone else just comes along for the ride.

While I'm sure some people don't care if this happens, I happen to like the fact that I can expect that people on my regular mission teams aren't leeching. This feature seems to encourage leeching. What it will probably mean for me is that I'll have to continue to be selective about teammates and not just grab people who are available.

The other situation that will probably occur are the tells from low level characters to level 45+ characters to allow them onto teams. Unfortunately, I can see this becoming to be a regular and irritating phenomenon. Level 1 blaster sends tells to all characters level 45+ to see if there's room on the team. Again, this is a situation that can be overcome by asking the person's level and AT, but it's the unsolicited nature of these tells which will be bothersome.

Anyways, I don't mean to rain on the parade. Overall, I think this is a step in the right direction. I am a little worried though about how the feature can bring in some negativity as well.


 

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I16 is looking like my favorite issue since I12. Well done!

If somehow I12 PVP was brought back in this issue, I would explode from happiness.


 

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Originally Posted by Haetron View Post
I'd imagine those elements of the UI are going away, as if Im reading this correctly, SKing is going away.

I know -alot- of people that are going to be unhappy with this, and it's probably biggest spin job of a candy coated nerf that I have ever bore witness to in 10 years of MMOing, but..

I agree with it, so Im not complaining, and the fact Pos owned up to the "negative" impact it has in his statement does a lot to increase my respect for this dev team.

And previously, I pretty much just hated you guys.


Though Im still unhappy you hid my angry smiley icon. > : (

Can you help out the slow kids in the class here? Biggest spin job of a nerf? I am not really following it, unless you mean it is a nerf to PLers. In which case, really, this is the biggest spin job of 10 years of MMO? I doubt the PLers here have the numbers to pull that one off.


 

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Originally Posted by Gr33n View Post
if a toon got from lvl 1 to lvl in less than an hour i will move to virtue and bartend in pocket d for the rest of my time in this game!

Well considering it was doable with [exploit that gave too much xp] before double xp Its quite simple to have it done with double xp.

I'm sure someone else will happily dig out the one hour 50 picture for you. Better go buy your server transfer.


 

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I don't understand how any of this can be interpreted as bad.

I can solo a map set to 6 without bothering anyone else ever. check
I can have my friends on a different mission with me who level at a rediculously slow rate... and I dont have to bother finding mentors for them. check
I won't get any more ingame emails ever. check
I won't have dingdongs asking me to bridge for them when I get to lvl 46. check

I don't understand how any of this can be interpreted as bad.


 

Posted

Quote:
Originally Posted by Gr33n View Post
if a toon got from lvl 1 to lvl in less than an hour i will move to virtue and bartend in pocket d for the rest of my time in this game!
If a character can get from 1-20 in less than an hour then I'll roll some more characters. I'm currently playing a Controller from 1-20 and it is teeth-gratingly awful to try and level. It's slow on my own and generally boring on a team because I have none of the set-defining powers yet (Fire/Kinetics) that actually make the thing fun to play. 20 is when most characters have Stamina and can actually use a well-rounded attack chain. Hitting it on my Dominator turned the game from being a horrible experience to actually being fun.


 

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It really only affects pl'ers really. For them rest of us, it's gonna be a great change. There are too many good things about it that make me happy to see it. It'll be easier to make teams and easier to run missions and easier to get to 20. Can't argue with that in the least.

The only realy change will be to those that Power level. It'll slow that down abit but not really all that much. I don't mind that, but i know there will be a really loud minority that will really be unhappy with it. They'll do what they always do, roar and adapt.


I don't think we'll lose anyone from it and likely get more people to stay because once those guys hit 50, most get bored and leave. I love the AE and it's a great thing, this change goes a long way to putting it back to what it's supposed to be. All they need to do is top of the Mobs in there to about 50-51 max and limit the all lt/boss missions and i'd say it'd be where it should be from the start.


Great stuff and i get to have green fire imps.


Love it.


 

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Originally Posted by Samuel_Tow View Post
Um... I like the idea of this "super sidekicking," but I'm a little concerned about the MANDATORY nature of the change. I liked fighting a couple of levels above what a mission is set for. It's not rare that I'll leave a mission behind and it will be a level or two below me. I don't feel like exemplaring to it, honestly. I also like levelling up mid-mission and suddenly seeing the rest of it become easier.
You're in luck here, according to Positron it still works that way...

Quote:
Originally Posted by Positron View Post
They outlevel it, just like normal. Super-Sidekicking cares about the level of the mission OWNER, not the level of the mission.
So if you get a mission at level 25, and you level up before or during the run, the mission will remain at level 25 as long as it's your mission. Same as always.

I am more than willing to give up the "sweet spot" of the old system for the convienence of the new one. Great change, imo.


 

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Quote:
Originally Posted by Samuel_Tow View Post
Um... I like the idea of this "super sidekicking," but I'm a little concerned about the MANDATORY nature of the change. I liked fighting a couple of levels above what a mission is set for. It's not rare that I'll leave a mission behind and it will be a level or two below me. I don't feel like exemplaring to it, honestly. I also like levelling up mid-mission and suddenly seeing the rest of it become easier. I'm also terribly worried about what this will do outdoor travel, especially with exemparing put into account.

It's an interesting idea, but is fighting powerlevellers reason enough to make it mandatory?
Even with all of the benefits of the changes mentioned by several others in this thread, we're going to go with that as the primary motivation?


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Um... I like the idea of this "super sidekicking," but I'm a little concerned about the MANDATORY nature of the change. I liked fighting a couple of levels above what a mission is set for. It's not rare that I'll leave a mission behind and it will be a level or two below me. I don't feel like exemplaring to it, honestly. I also like levelling up mid-mission and suddenly seeing the rest of it become easier. I'm also terribly worried about what this will do outdoor travel, especially with exemparing put into account.
You can still do most of that. The team SuperSidekicks to the level of the owner of the mission. If the owner of the mission has outleveled the mission, then everyone on the team has outleveled the mission.

There are only two 'anchors' for the SuperSK: The level of the team leader if no mission is set or the level of the owner of the mission when a mission it set.

So, if a level50 has the star, everyone will be SSK'd to 50 (i.e., 49 if they weren't already 50). If the leader chooses the mission of a level 10 member of the team, then they all exemp/sk to 10. When that happens, Posi didn't say, hopefully only when they enter the mission.

Also consider that if you want to knock out a mission quickly and easily, then set the difficulty slider on its lowest level. With SSKing, no one will ever be more than one level lower than the level of the mission. No more players at -3 or -5 leeching and not pulling their weight. And if you want a challenge, pump up the difficulty slider.

Also another concern is having a high level toon enter your mission to kill an EB you can't handle. That highbie will get exemlared to your level, but, if you've already spawned the map, then it should be easy for two people the right level to clear the map. Or, invite several lowbies to help. You can SK them all now!


Quote:
Originally Posted by AquaJAWS View Post
Ahhh...didn't know if anyone has ever even had an opportunity to try and run Levantera's arc at less than 35. I could see it possible that they left it unrestricted since until issue 16 comes out only +35s could get in there so the situation would never occur.

But I thought a possibility is for a +35 character to be on a team with a lower level character, get the mission, and possibly the lower level character get the badge that way enabling Vanguard Merits. At least its sounds like thats possible. I could swear that I've been on teams running that mission before and got the badge without me being the mission owner.
No, it's not possible. I tried it. Can't be done. When the Mission Teleporter allowed lowbies into the RWZ, I specifically tried to get a lowbie that badge with that very trick. As I said, only the mission owner gets that badge. And you have to be 35+ to own that mission.

That's the way it is now on Live. If it's going to work any different than that, the Devs will have to purposely change it. Whether they will... I do not know.


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this looks amazing


 

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WRT SuperSidekicking affecting farmers/PLers:

From what I can tell, SSK will affect primarily Bridgers, i.e., those who 'farm' for XP for lowbies by means of a 'bridge' to put the lowbie in the sweet spot for the most XP per kill.

Bridging is not the only PLing tactic. There are others, and so, there will still be PLing.

Bridging is not the only farming. There are other farms for various things: Prestige; Purple drops; influence; badges; etc.... And so, there will still be farming.

In some ways, SSK is a boon to many types of farming.

However, it is most definitely a bridge-killer.

And basically, that's all I think one can say about SSKing: It's an end to bridging and a boon to some other types of farmers. Oh, and it makes teaming in CoH remarkably easy now.


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As for Posi's comments about looking into ways to fix this so that people can keep their recently earned powers as teaming with lower leveled characters, I have an idea for that. I know this isn't the suggestions section, but since its a newly announced feature that more people are likely to read it here so...its probably best described as an example.

Level 35 mission holder. Teammate A at lvl 25, Teammate B at lvl 37, Teammate C at level 42. Whenever the exemplaring/sidekicking kicks in, teammate A (lvl 25) gets sidekicked up to level 34. Teammate B (lvl 37) gets new controls including a slider to select a level with the range of 35-37 (defaulted to 35), and an unexemplar button (for quick unexemplar in case of an emergency and need to quickly beat a group before a team wipe), and a XP on/off toggle so they can choose to earn more money instead of XP, in the team window. Teammate C (lvl 42) gets the same controls, but the level range is from 35-40 (+5 of the mission holder's level, which is the range now for getting XP I believe). Teammates B and C's rewards are scaled as they are now based on their selected level, so above level 40 they won't get any rewards, but they will have higher strength. Powers and slots active follow the selected level as well.

This will allow people to keep the recently earned powers if they just happen to level a couple levels higher than the mission holder, at the sacrifice of some of their rewards, just as it works now, but at their choice. If they want more rewards, they can give up the newly earned power, but since the newly earned power presumably will give them an advantage, if they want to use it they lose some rewards. This should keep the anti-PL group happy with the change because it keeps the lower leveled people closer to the mission level, but it also lets the exemplar function as he is now if he wants or to take advantage of the new system.

Like I said, its just a suggestion. Not sure how long it would take to implement or if that could fit into the issue still, but I think it would give everyone the best of both worlds on the exemplaring side of things by letting the player choose and solve the power-leveling issues on that side as well.


 

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Originally Posted by Mermoine View Post
This was apparently done by the same data miners that did the datamining for the xp exploits.

GJ
i do not think datamining means what you think it means.

Data mining is generally done on the live servers since it's one way of analyzing activity and performance in the game on a large scale. While data mining can be used to find statistical outliers, it's not likely that anyone who discovered an exploit on test would repeatedly use it without sending a report. If they were intending to exploit it on live they would use it just enough to confirm that the exploits works and then stop using it, which would be hard to detect using data mining.

In any event, data mining cannot detect exploits until they are discovered and used by players. i'm sure data mining has allowed some exploits to be found, but until the Devs have the capability to data mine the future it won't reveal most exploits until after the players find them.


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All in all i'm quite happy with the features Positron announced in this thread. Even without adding the ability to use higher level powers while exemplared/malefactored it will be a huge boon to teaming.

i'm actually rather indifferent about the 20% xp boost for those under 20. While i already tend to level faster than i necessarily want to, i can always turn off xp for a while if i want to avoid outleveling specific content, and already have done so on several alts.


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Posted

Quote:
Originally Posted by Gr33n View Post
maybe i am thinking like farmer but I in no way see this as a determent to farming... just new, exciting ways to get it done!!

This all sounds great!!! One of the most exciting game changing issues since i14.
You seem to be having a problem separating the concept of PLing from the concept of farming.

All farming is not PLing. PLing is something one can achieve highly effectively by farming with an optimal level mentor and SK on the team.

This change makes PLing less optimal. The difficulty setting changes makes farming easier to achieve without asking for padders/fillers. The two changes are not directly related. However, making PLing less effective doubtless made it easier for the devs to decide that such open-ended difficulty settings were a viable idea.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
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Abyssal Frost: 50 Ice/Dark
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PowerLeveling and Farming are completely seperate actually.

Powerleveling has people on a team... and they want EXP.

Farming is you SOLO and there is NO exp.

Anything else is just teaming.


 

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All farming does not have to be done solo. It's just most (potentially) efficient for it to be that way.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by UberGuy View Post
All farming does not have to be done solo. It's just most (potentially) efficient for it to be that way.
If other people are there, they are defeating the purpose of farming.
They take your purples, your salvage, your other recipes of value.

If other people are there then you are teaming. Doesnt matter if you do the same map again and again, its still teaming.


 

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<QR>

*squeee!*


 

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Originally Posted by Janlee View Post
But Twitter vibrates my hips, the forums you have to refresh manually.



Did i just say "vibrates my hips"?


I said my pants were boing-ing earlier today.

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Originally Posted by Vanden View Post
Hmm, why is un-auto-Exing so clunky? Why do you have to quit the team? Why not just use the existing UI element of the UnEx button in the team window? That sounds much simpler to me. You click it, you're your natural level again. Click it again, now that it says "Exem," you're exemplared to the team leader again. Much less clunky.
Because being in a team will force you to exemp no matter what. No choice. So to unexemp, you will have to leave the team.

Quote:
Originally Posted by Zombie_Man View Post
You mean to the Shard where level 1s can buy a Jet Pack now?

While you're waiting for a Youtube journey of a level 1 to the Storm Palace, enjoy this YouTube gem of a runner getting to the Terra Volta reactor door without fly or special jump powers.
Why does everyone think it's so hard to get to TV's front door without SJ/Flight/JJ/TP?


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Quote:
Originally Posted by GadgetDon View Post
Well, there's...
"Hey, I'm doing the Praetorian War arc, who wants in?" instead of "OK, I'm doing the Praetorian War arc. One SK spot available. Mission is at level 42, so looking for people 40-45 level"

Or...
"Anyone interested in a Hess TF in Striga? Minimum level 25." as opposed to "OK, forming a Striga TF. Level 25-30 for XP."

Or...
"Forming ITF, 5 slots, who wants in?" as opposed to the various things about mentor slots, the level you're running at, and so forth.
With all those examples, I think the only thing left for you is the death penalty for breaking the "no-logic" laws, GadgetDon. Been nice knowing you


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.