I16: Super-Sidekicking Explained


a tame rabbit

 

Posted

Quote:
Originally Posted by Lord_Mayhem View Post
a) The ability to pass the star on SFs/TFs, like you can in normal teams.

b) Allow players to "mutiny" and trigger a vote for passing the star to someone else.
a. I can certainly agree with. And it should work with AE as well.

b. You can already mutiny by quitting the team. The only time this isn't a very good option is during a TF/SF. I think better solutions would be
  • The system passes the star automatically if the leader is AFK for more than five minutes.
  • Promote self button: clicking this brings up a yes/no dialog with a one-minute timer on the leader's screen saying, "Lord Mayhem has requested to become team leader. Do you wish to promote Lord Mayhem to leader?" If the leader clicks No nothing happens. If the dialog times out you become leader.
There's no need for a complex voting system, or other restrictions. If players abuse the button the leader can just kick them.


 

Posted

Quote:
Originally Posted by Weatherwoman View Post
I feel silly for asking, but what is QoL?
Quality of Life. It refers to things that lower tedium or that make things smoother.

Lewis


Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
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Posted

Quote:
Originally Posted by Positron View Post
But... but... I posted to twitter AFTER I made the post, and AFTER I made the link in the General Chat forum.
And for that simple fact I love you and want to have your Posi-babies.

Sure it will be difficult, my main being a 7 foot plasma engulfed cyborg (soon to be cooler colored fire), and you being a radioactive genius trapped in a body armor of your own design. However I have faith that true love will prevail and out mutant cybernetic, radioactive, two headed offspring will enjoy the ability to pick it's animation for the new radioactive fire vomit attack.


Okok...I may be a bit bored at work....sue me.


 

Posted

Quote:
Originally Posted by Lord_Mayhem View Post
- so I would be grateful if you could look at them:
  • Hero-Slayer (parity with Villain Disruptor would be nice, i.e. 25 instead of 100 - please think of Infernal's poor Behemoths!)
  • Illusionist (why decoys? That just invites tediously farming the same MI's decoys over and over - maybe change the badge to needing 50 Master Illusionist bosses or 200 Illusionist lieutenants instead)
  • Unbreakable (not a defeat badge, but seriously how are you supposed to get this badge without farming it?)
This...PLEASE at least lower the damage requirement to the 1,000,000 one. It is SUCH a garguantuan annoyance to have to farm 10,000,000 damage on EVERY PvP vill I make.

If you're going to make changes to the zone entry etc...at least consider reviewing some of the Accolades and making them somewhat more sane.

Overall, I like the new changes a lot but I will have to test them myself before I decide whether they are worthwhile. Thanks for the great QOL stuff guys.


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Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

I love you guys. You have taken this game, which was showing its age, and with the next few issue realease and the expansion turned it into something that's going to be really fresh and really fun.

With all the new content and QoL fixes on the horizon I can't imagine ever leaving.


Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker

 

Posted

Quote:
Originally Posted by Positron View Post
Yup, but the requirements still exist on the Hamidon zones and the PVP zones.
I hate making two posts in a row, but...

Will this include places like the Shadow Shard? Allowing some of us to get the nifty unlockable weapons early if we can put together a team? Because that, well, that would be just fantastic. RWZ as well...


Virtue:
Miserya - 50 EM/ELA Brute (Perma-shelved)
Adriana Rayne - 42 Katana/Dark Scrapper
Cyberpulse - 26 Super Strength/Willpower Brute
Steel Heart - 24 Invuln/Super Strength Tanker

 

Posted

Ok, Posi said that when exemp or mal down you get the option of xp and inf, or more inf, does this mean once we get 50 we will get more inf since that is all we get anyway?


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Posted

Quote:
Originally Posted by Positron View Post
You bet!
Level 1s vs the mothership - epic stuff

Also, if co-op AE is now allowed at level 1, could you please consider moving the AE building from the RWZ to pocket D? It makes way more sense to have an entertainment facility in an entertainment area rather than in a zone where full scale battles are raging.
You could put it on a separate floating island, like on the opposite side of the dancefloor from the ski slopes, and make a bridge or portal across to it.
I think it'd be a great move to give Pocket D a feature that would encourage more people to go there.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Positron View Post
Current implementation on Training Room is "character" friends list.


This is not helpful.
I actually do not even use the character friends list.
Characters are easily deleted or not played much.
I find the global list much more effective.


Quote:
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What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Posted

Quote:
Originally Posted by Golden_Girl_EU View Post
Level 1s vs the mothership - epic stuff

Also, if co-op AE is now allowed at level 1, could you please consider moving the AE building from the RWZ to pocket D? It makes way more sense to have an entertainment facility in an entertainment area rather than in a zone where full scale battles are raging.
You could put it on a separate floating island, like on the opposite side of the dancefloor from the ski slopes, and make a bridge or portal across to it.
I think it'd be a great move to give Pocket D a feature that would encourage more people to go there.

Ill give you Pie if you do this. Really....a gift basket of pie.

Think about it .....


 

Posted

Quote:
Originally Posted by CaptainMoodswing View Post
getting sidekicked doesn't give you more powers, for one thing. So there's that. I'm convinced this is the best thing ever.
/signed. A level 10 tank auto-super-mega sk'd to a 50 still won't tank level 50 content very well with 7 powers and training origins. See also: many current AE PUG farms.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

The only thing that could make this issue any better would be Cross Server PvP zones.

So Sirens Call won't just be SC on Virtue, it will be SC on every server. This would be EPIC. EPIC I SAY EPIC.


 

Posted

Quote:
Originally Posted by Impish_Kat View Post


This is not helpful.
I actually do not even use the character friends list.
Characters are easily deleted or not played much.
I find the global list much more effective.
/signed

I only use the globals and most of my characters are hidden from server friends. Then again the one time in the past year a friend sent me an in-game e-mail I ignore spammered him along with everyone else in that batch, noticing it later when I tried to invite him to a team.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
The only thing that could make this issue any better would be Cross Server PvP zones.

So Sirens Call won't just be SC on Virtue, it will be SC on every server. This would be EPIC. EPIC I SAY EPIC.
Then I could stop PLing on Freedumb.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

This is incredible news and I can't wait for it! This will make doing missions with my SG so much better!


Still here, even after all this time!


 

Posted

Quote:
Originally Posted by Positron View Post
Badge hunters in the closed beta have pointed out that some badges are simply favorable to get once you outlevel the content where they are given. Since Super-Sidekicking makes manipulating the levels more difficult, we’re going to re-examine the requirements on some badges, and lower them where appropriate.
I didn't notice the first read-through. Thank you for this.


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Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
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Posted

Quote:
Originally Posted by Perfect_Pain View Post
In the future will it be possible to join two team of 8 together? And make super ultimate massive teams?

To fight even bigger foes? I would imagine that a team of 16 heroes/villains could eventually take down a lvl 55 Bad/Super Bad guy... or handle some other unique type of Raid?

I would also like to see you make the team size go from 8 to 10, sometime in the neer future.
A super-TF for 2 teams of 8 was something I thought they might consider for whatever tasks you need to complete to get the new type of universal enhancements and slots to make 50s more powerful - or even some sort of competitive missions, Heroes vs Villains, but not actually PvP.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Golden_Girl_EU View Post
I think it'd be a great move to give Pocket D a feature that would encourage more people to go there.
Everywhere except Virtue. Virtue doesn't need more people in PD! (Well, some of the catgirls might move somewhere else if ppl are always interrupting their ERP, but still...)


 

Posted

Quote:
Originally Posted by Weatherwoman View Post
I feel silly for asking, but what is QoL?
Quality of Life. Generally used to refer to a change which does not effect gameplay, but makes the interface itself easier to use.


 

Posted

So, how about TF/SF minimum level requirements; are they sticking around?

I have to say, the posibility of earning experience for running content below your level will probably result in more of the low-level TFs being run, especially since they tend to have lower minimum team-size requirements.


 

Posted

Quote:
Originally Posted by slaveteri View Post
Everywhere except Virtue. Virtue doesn't need more people in PD! (Well, some of the catgirls might move somewhere else if ppl are always interrupting their ERP, but still...)
Sometimes, you've just gotta ignore the catgirl lobby


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Positron View Post
They outlevel it, just like normal. Super-Sidekicking cares about the level of the mission OWNER, not the level of the mission.
The only remaining qualm I have about this system is something you may be addressing (you mentioned looking at badge requirements). Some badges are particularly annoying to get on one side or the other. Example: Weatherman/woman redside; I believe the only Outcasts redside are in one specific low-level mission, and there's only a handful of spawns of Outcasts in the mission, too (IIRC, the rest are Longbow). Normally while working on the badge, a full team of high-level characters (or at least, high enough to one-shot the Outcast bosses), skip past the other spawns and just kill the enemies that give badge credit. With this system, the only reasonable way to ignore the other spawns, as far as I can see, is for the mission owner to hold it in their mission queue for many levels. If people drop the team to fight at their natural level, the team won't share the badge credit. On a badge like that, not sharing the credit would be very painful.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Perfect_Pain View Post
The only thing that could make this issue any better would be Cross Server PvP zones.

So Sirens Call won't just be SC on Virtue, it will be SC on every server. This would be EPIC. EPIC I SAY EPIC.
Add Cross Server market to that.

This looks the be one of the best announcements I've seen.

I mean exempt down, keep your powers and get xp.
Then removing the requirements for lvl's on every zone but PvP and Hami.

Awesome job dev's can't wait to test this stuff out.

For the email spam thing currently on the "character" friends list, I see no problem with that. Sure global would be better I really only go in email to report spammers. I don't think I've ever actually sent an email out.


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