CoyoteShaman

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  1. Quote:
    Originally Posted by Kinrad View Post
    Step 1 : buy 3 small red (150 inf)
    Step 2 : Convert to medium red
    Step 3 : buy 3 small red (150 inf)
    Step 4 : Convert to medium red
    Step 5 : buy 3 small red (150 inf)
    Step 6 : Convert to medium red
    Step 7 : Convert 3 medium reds to one large red
    Step 8 : place 1 large red on market for 1inf, get 100,000

    Nope, too easy to make tons of money by doing nothing...
    And with everyone having the ability to do that, how long do you think that large red would stay at 100k? That's the negative impact I already mentioned in my OP. As I originally stated, it would drop the market for inspirations. This would, in a matter of hours, remove the threat you're talking about.
  2. Hey, no Cow Pens until AFTER we get the Big Red Ball!
  3. Very simple idea: while we can currently convert three inspirations of any one type to a single inspiration of any other type, I would recommend that we be able to convert three (or whatever number the devs deem appropriate) into one inspiration of the same type at one size larger. Three small become one medium, three medium become one large. That would mean a player could convert, for example, nine small blues into one large blue. The primary benefit would be the ability to store more value in a smaller space as long as you're willing to forego the immediate use of the items in favor of future benefit. Those who did not wish to avail themselves of this ability would obviously never have to.

    From what I've been able to consider, the only adverse effect this might have would be that it would negatively impact the market for these items. Market folk, however, don't usually farm for inspirations. I do have one toon that does this but it's a side-effect of ticket farming or purple recipe farming. Even in the market there are only about three different inspirations that currently are worth the time to sell and only the large ones of those. Therefore, I think the negative effect would be much smaller than the positive effect.

    Obviously this would be available only to those categories of players who are able to access the appropriate size of inspirations.
  4. Quote:
    Originally Posted by DJ_Korith View Post
    As a variation on this - how about autocasting an inspiration on someone when I'm trying to give it to them, and their tray is full? Especially useful if someone falls in combat with a full insp tray, and I'm trying to hand them a wakie.
    The problem here is that it's a great way to force extra debt on people who died and are trying to wait until the immediate threat has past before getting up. It would be pretty easy to use this, in several situations, to grief a teammate through that debt.
  5. Hey, Bill, if you're gonna insult ProgressQuest, I'm gonna grab my Level 2 Land Squid Tickle-Mimic and kick ur butt!

    Wow... Just... wow. Land Squid Tickle-Mimic. I... I'm just speechless.
  6. CoyoteShaman

    New ATs

    Quote:
    Originally Posted by Memphis_Bill View Post
    ... yknow....

    Just random thought here. Some of the complaints about tanks kind of surfaced again - typically with comparison to brutes/scrappers. (Which, hey, I don't really care, I like my tanks.) How they need more differentiation and whatnot.

    Well, they're mêlée, damage, aggro control. Some people think that doesn't differentiate them enough. How about a pass through on the sets to add more support (buffs/debuffs) to the sets? They're touching a bit on it now from what I understand *anyway,* so why not make that the Tanker's niche - not only are the enemies concentrated on the tank, but they're concentrated enough on them that everyone ELSE has an easier time hitting them?

    We've got some of that going on even with some of the older sets (slows/ice slick/Dark's fairly heavy control.)

    No, not sure how it'd work overall. As mentioned - random thought floating through.
    This is exactly what tanks need. A support primary in the form of armors mixed with a mêlée secondary. Tanks absolutely need to be mêlée defenders. That's their job already but they're incapable of it because their only real support technique is agro control. That's a great technique but, as so many people say, it makes them poorly differentiated from Brutes specifically and the other mêlée types generally. By giving them more support-like sets--even if those are armor/support--they become highly differentiated.

    Hmm... An armor/support hybrid like the Dominator assault sets are ranged/mêlée hybrids... See now, something like that as a primary mixed with a regular mêlée set would be the perfect direction for Tanks to go.

    The problem, however, would be what someone else mentioned a few posts ago: the more AT-specific the sets become, the less time and resources can be devoted to that AT. I wonder if it would be worth it. I certainly hope it would be. I guess another problem is the cottage rule and how badly this would decimate the tanks that already exist. It would either have to be a new AT altogether or it would have to be done by adding in new armor sets which would be balanced against the current sets: less self-defense in favor of more team-oriented buffs/debuffs. I doubt that would be remotely feasible.
  7. CoyoteShaman

    Soon (tm)

    How about a combination forum game and help list?

    Post your favorite, but not already added, question you've heard someone ask which is most likely to be answer with the classic "Soon (tm)".

    When is Issue X going to be released?
  8. CoyoteShaman

    New ATs

    Since all the ATs that currently exist are slotted to fill roles, with each AT filling one primarily and secondarily being able to fill at least one other role, when considering new ATs one has to think of the role. Would the new AT fit the current roles or would a new role need to be considered? In the case of the latter I think the AT concept would be thrown out as a matter of course.

    In the case where the AT fits a pre-existing role, the designers would have to be certain the new AT would not replace an existing AT altogether. Obviously that's already been mentioned but I'm following a train of thought here. Merely swapping out the power set types to make new combinations would be problematic because they fit together in specific ways in order to make them balanced. For instance, melee sets work with armor sets because when you're in melee you need much better defenses than support sets usually allow and armor sets are given melee sets (which have very limited range) because increased range on top of armor makes the damage dealer overpoweringly survivable.

    Additional combinations within existing roles are possible, however, albeit more difficult to find. Control/Armor or Support/Armor would be possible (with Support/Armor being given more damage-oriented armors with weaker defenses) although they would require a lot of tweaking. Those are really just a simple example of what I mean.

    Note that I'm not trying to lead people toward specific conclusions, here. I'm merely trying to add some rational processes to the debate framework.

    As to what I'd actually like to see: anything involving controllable pets. I love the "second person" style of play. Controller style pets that just follow you around and attack stuff don't really do it for me.
  9. I very much doubt they'd need new animations, per se. They'd need to use the same animations with a slightly different character model. Instead of a closed fist, they'd just leave the hands open. This would be most noticeable on the "Monster" style gloves, obviously, since the fingers are elongated and sharp.

    Right now for most attack styles they close the fist, either around the weapon or simply to make a fist. Some, however, do use an open hand. Those are mostly for projection style attacks, but the models for open hands are already there and the skeletons are already articulated. Therefore, the difference would not be in animation but instead in which hand model was used.

    I think that if they did say no to this, the reason would more likely be the can of worms it would open for requests of things extending from said open palm model: jazz hands (splayed fingers), claws directly from the fingers and such like. That would require some extremely fine art to make it so anything that came out wouldn't look really bad. From there people would be asking for lasers shooting out of the fingertips, and all sorts of wacky stuff.

    All that aside, however, I'd like to see this as well.

    /signed.
  10. I don't play it any more for the same reason I skip most sets I don't play: can't stand the sound FX.

    And, in the case of WM, they are pretty boring animations, too.

    First character I ever made in this game, way back near the end if I3, was a WM/Stone tank. He's still lvl 15. Never did like the sounds.
  11. As a long time player who absolutely despises people who send tells and two seconds later send the invite (STILL blind!), I very much appreciate your consideration and opinions on this subject.

    Those of us who feel this way salute you.

    Robin
  12. Geez, I'm sorry I'm late to this. I was reading through and thought that you might want to look in a different direction: ancient gods of technology.

    Specificially, the Ancient Egyptian god who "turned the world on his potter's wheel", Knum (pronounced "nume" like the sound of a potter's wheel turning), was the god who used technology to create the universe. The ultimate example of using the magical "something from nothing" to power a technological advance.

    Sorry I missed the debate.
  13. I'd need to practice with EA quite a bit, I think. I've started a few EA toons but they seemed like glass houses to me. Not sure if I've tried one since the changes, though, so that might be my problem.

    DM seems nice on paper, but every time I play it I feel like I have pillows strapped to my fists. The sound FX are just too fluffy to me. The -ToHit and the Touch are massively nice, though, which is why I keep going back to it hoping to be able to deal with the sounds.

    I have a Stone/DM tank at 47. He's been at 47 for about two years now. I just can't deal with the combination of uber-wimpy movement and damage and those sounds. I think I'll stay away from Stone and DM for this Brute.

    I rolled a Staff/Regen and have gotten her up to 20. She's pretty sharp so far but without even SOs she's felt light.

    I'm going to try out that /EA, I think, and maybe bring it up along side the Staff/Regen to see how they compare. Not sure what to use for a primary yet.

    I really appreciate all the advice and tips you folks have been passing to me. Very helpful and instructive.

    Oh, by the way, I'm not going to be trying to play the tank-card with this toon. I just want the survivability because I tend to get a bit rambunctious and need a solid toon to keep me off the floor when I'm not paying as much attention to my green bar as I should be. Regen needs a lot of attention.
  14. Quote:
    Originally Posted by zretchen View Post
    What kind of leveling up will you be doing?
    That's a very important question that I wish I could answer but I'm wanting this toon to be a PUG teamer so I'll never know or have control of what kinds things I'll be fighting. The closest to an answer I can give would be "random story arcs and radio missions".

    Most likely I'll use DFB to get in the mid- to upper- teens, then start running arcs/radios with PUGs along with the occasional TF if I can find such teams.
  15. Quote:
    Originally Posted by Nyghtmaire View Post
    Have you purchased any sets off the market? I ask because staff has a lot to offer on an so-only build.

    1. The forms provide some control over damage vs. endurance vs. recharge, depending on your needs in the leveling curve.

    2. Guarded spin grants relatively hefty melee/lethal defense early on.

    3. Pairs well with just about all your choices (no sd of course) so little limitation there.

    As for the secondary, I only would avoid dark (can be done on SOs but so much more fun on inventions).
    I have Staff and knew it was a first-day purchase after playing it extensively in the VIP Beta. Currently my plan is Staff/Elec, but since I normally play tanks I wanted to get advice from expert Brute players before I really set myself in for the haul.

    Edit: What I really want is Spines but I don't think that's coming any time soon. For the purchasable sets I do not have StJ or TW. I could be convinced to buy StJ if I knew more about how the gimmic worked, but without more info on that... Maybe I'll buy it on Beta and check it out there.
  16. Because there are so very many ways to trick out a toon in the late game and nearly anything can be stacked (+res harder than +def to be sure) to at least some degree, I want to focus on survivability during leveling with only SOs. Given the following, what Primary/Secondary/Pools/Power selections would you advise?

    1) Brute (obviously, given the forum)
    2) Not considering anything other than T/D/S-Os at this point (No temps, insps)
    3) Main consideration is Survivability with Damage being secondary
    4) Especially focused on the Mid-game (lvls 25 - 40)

    If you don't mind, I'd like to hear the "why?" as much as the "what?".
  17. Definitely in favor of this. I've tried to click on those FBSA contacts in order to get something from them and it's useless. They're just standing there pulling a check for doing nothing. What the heck are we paying taxes for anyway?!?

    The idea of FBSA focused, radio style missions coming from the old FBSA contacts is a wonderful idea. It would also give characters a chance to be non-FBSA affiliated by simply not acting as a gopher for those FBSA contacts. An excellent option for the anarchists in the group (myself included).

    Strongly /signed
  18. This is an amazing idea. Those VR salvage items are very distinctive and should have some very cool story behind them. Being able to quest for them would be fantastic.

    I'm not sure it should be limited to just the VR items, but maybe they could make different length/complexity/difficulty stories for different rarity items and have different cooldowns for them.

    Fantastic idea! I'm very much in.
  19. Quote:
    Originally Posted by WanderingAries View Post
    Y?
    I'm pretty sure Bill was joking. He's usually in the same camp I am: more options are always better.
  20. Quote:
    Originally Posted by QuarriosSoul View Post
    How about this, then: why not make the police radio/newspaper give missions that are actually in other zones rather than being confined to one? It's a little odd that police radios only work in the surrounding zone in the first place: is it because the war walls block transmissions between city wards or something else? I imagine the PPD are a united force rather than only working within the boundaries of their "cities" within Paragon.

    We haven't to date seen anything like "we've been chasing a super-powered bank robber but lost him through the Perez Park gate" or "all available units converge on King's Row to hold off the swarm of clockwork until heroes arrive" or similar. I'd like to be able to be in a place like Steel Canyon and get something like that, and have to rush over in order to assist.

    Along the lines of the second example, I'd like (and this is a small wish if it isn't already done) to have, on the very rare occasion, radio missions that cause a zone event to occur... try to make some things like the burning buildings, Troll Raves, etc. have relevance again.

    I like the idea of exemplaring down in order to do radio missions in lower zones: that gets my support. But at the very least, if that isn't possible, change the wording of the notice you get when you're too high of a level and "need to move on".


    Or, as a last resort... we need to find a way to merge the tips and radio bulletins into a gestalt system.

    EDIT: Also, a "keep listening" button to refresh the list of choices of what missions you can pick might be an interesting addition IMO.
    Currently you have to zone out and back in or log off/on to refresh the list so a button to do it would certainly make me happy, as would the OP's idea.

    By the way, bonus points for proper use of the word "gestalt". Fritz Perls would be proud.
  21. Quote:
    Originally Posted by Techbot Alpha View Post
    Gods, yes, YES! This, now! /Signed so hard!

    (Also, Coyote, where did I make that quote you've got sigged? It's a good one, I just can't remember when it was )
    Can't remember. It was at least a few years ago as I think I recall having pulled it prior to moving to where I currently live. It's a good quote. Worthy of staying in my sig for a long time to come.
  22. Quote:
    Originally Posted by Roderick View Post
    Sure. I have contacts I hate seeing clutter up my list. However, if the contact is still a valid contact (For example, you move a 20-30 contact off the list at 22, and now you're 29, or the contact goes to 50, so you can't outlevel them), then there should be a button to bring them back to the Active list.
    That would be the part where if they're in the Inactive tab the button says "Activate This Contact" instead. In the OP. It's there. I promise. Check it out.
  23. I've wanted this for years. As a VIP altaholic, I've had to search through multiple toons by going into the game to make sure it's the right one before joining a team. "I knew I had a Elec/SS tank on here!"

    I have nearly 20 slots open on some servers and with most of the filled by tanks this would really help me a lot.

    Please do this.

    Robin
  24. I'm pretty confused as to the direction of this suggestion and the resulting argument about "lost powers". I guess there's information that I'm simply lacking.

    Instead of trying to roll some lost power--specifically QR--into another power, why not suggest that the AT's Inherent power actually include the freakin' inherent power? Every Stalker is forced to take Hide. Hide is part and parcel of their Inherent power (most of it, anyway). Dominators have an inherent that is a click.

    Why can't Stalkers have a 0 end cost toggle as their inherent? No need for any of them to have lost powers. Simplify adding additional powersets to the AT in the future.

    Like I said, obviously there's some information I'm missing. Could someone please enlighten me as to why this isn't something they did from the start (or, more realisticly, after Castle left)? It's something I've never understood.

    Thanks.
  25. Quote:
    Originally Posted by Nethergoat View Post
    sounds good to me!

    /signed


    the CoV location is such a bother I just run an alt I don't play over to the registrar, log him out & log him back in when rent is due.
    Wow. The fact that I think this is a great idea as opposed to a horrible waste of a character slot (I'm a major altoholic) only reinforces how badly we need this change.

    /signed