To much farming


3dent

 

Posted

I'd like to add tough, I recently started playing, a week or so ago. Right now I'm just getting int othe game, realising there is so much I haven't done yet and regretting that MA was released. I'm sure you guys can understand where I'm coming from when I say it's hard to find a team to do stuff besides farming. If I din'd get invited to a SG, I would have never known what this game has to offer and would probably still be farming.
But yeah, shouting for a team for an hour and being offerd only to farm 10x in that hour, kind of makes the choise harder to play the actual storyline then to hit the petting zoo right?


 

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Simple way to stop extreme PLing. Make trainer visits mandatory before you can start earning xp towards your next level. Done.

[/ QUOTE ]You know those people at low levels who exit the mission as soon as they ding to go to trainer instead of finishing the mission? Those extremely annoying people? You'd be making everyone like that.


 

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Simple way to stop extreme PLing. Make trainer visits mandatory before you can start earning xp towards your next level. Done.

[/ QUOTE ]You know those people at low levels who exit the mission as soon as they ding to go to trainer instead of finishing the mission? Those extremely annoying people? You'd be making everyone like that.

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And seriously, who bothers to go and level up at uneven levels for slots before you get to DOs levels? I just cant imagine walking from the other end of Atlas to trainer to get 2 slots (which wont get enhancements in 7-10 levels) just to go back where I came from for next mish.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I love tickets. For once the redside market is flourishing.
Common Salvage can get a bit low but then you just have to go make a couple of rolls.


 

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I think it would be a bad thing because there are people who publish a farm arc as well as proper arcs for story while they're at it. Cut the rewards and we have them gone.

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I don't understand your reasoning. If someone wants to make a proper arc, why would they not do so just because they can't make farming arcs?

In fact, if someone did have to be "bribed" with the ability to make farming arcs to make them write arcs with story, would you really want to play in their story arcs? If a player isn't really interested in making stories, their stories aren't going to be any good.

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Then there are the new players, experimenting what other players have come up with. Cut the rewards and they're off to Faultline, Talos, IP, anywhere where they can get "normal" xp/inf.

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Again I ask "yes, and?" What's wrong with people playing in Faultline? We don't want everybody playing in the MA all the time: that would eventually kill the game.

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Then there are people whose enjoyment is part an enganging story and part earning new powers (e.g. earning XP, leveling up, getting the new power). Cut the rewards and some of them will also leave. Why should they have to choose between the two things that make their gameplay fun?

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Because the current situation is not without problems: farming in the MA is so efficent as to make the rest of the game moot, the prevalence of farming arcs make it a chore to find arcs with good stories and the barrage of farming spam, particularly in Atlas, annoys a great many people.

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After any inf or xp change we would have the majority of current MA users gone. Not from the game necessarily, but at least from using MA which would, in effect, hurt those who just want to have fun in MA playing new arcs.

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No, it won't hurt them, because they are the people who will not leave. The PvPers are not adversley affected by the people who're not interested in PvP staying out of Warburg, and the players who are interested in fresh, new missions are not adversley affected by the people who're not interested in that staying out of the MA.


 

Posted

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Simple way to stop extreme PLing. Make trainer visits mandatory before you can start earning xp towards your next level. Done.

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I was just about to suggest the same thing. I am 100% in favor.

In reaction to Damz: Allow people to earn xp up to the next level -1. Yes that means you will have to visit the trainer in between missions. A small price to pay imo.

This is city of heroes not city of powerleveling. Let's stop the powerleveling now once and for all.


 

Posted

As someone already suggested, disallow SKs in the MA. ANY kinds of SKs, while we're at it. Or nerf it, making SKs with level diff above some limit receive zero XP. Problem solved.

PS. And puh-lease leave the XP alone. I'm moostly a "story-oriented" player, check my arcs if you won't believe that, but killing/nerfing XP rewards would hurt MA.

Nerfing tickets is another story, mind you, tickets as they are now made one of my toons instant 30 mil, without farming of any kind. Maybe I've got extremely lucky (3 shiny procs in 35 Bronze rolls) but I suspect that it's because instead of drop rolls that otherwise would be mostly salvage, you effectively get just recipe rolls, and weighted towards useful recipes, to boot.


 

Posted

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I'd like to add tough, I recently started playing, a week or so ago. Right now I'm just getting int othe game, realising there is so much I haven't done yet and regretting that MA was released. I'm sure you guys can understand where I'm coming from when I say it's hard to find a team to do stuff besides farming. If I din'd get invited to a SG, I would have never known what this game has to offer and would probably still be farming.
But yeah, shouting for a team for an hour and being offerd only to farm 10x in that hour, kind of makes the choise harder to play the actual storyline then to hit the petting zoo right?

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^^ This.

We alienate new players from the true game. We need to stop this before we lose new players becasue once they hit 50 they start wondering wow that was neat, I hit 50 in one day, now what? Oh look WoW.


 

Posted

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I'd like to add tough, I recently started playing, a week or so ago. Right now I'm just getting int othe game, realising there is so much I haven't done yet and regretting that MA was released. I'm sure you guys can understand where I'm coming from when I say it's hard to find a team to do stuff besides farming. If I din'd get invited to a SG, I would have never known what this game has to offer and would probably still be farming.
But yeah, shouting for a team for an hour and being offerd only to farm 10x in that hour, kind of makes the choise harder to play the actual storyline then to hit the petting zoo right?

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^ This is worrying me. Atlas broadcast is swamped with farming, filling and powerlevelling requests so much so that a simple broadcast for a team gets lost. Instead new players now have little choice but to join one of these teams or solo...


Tidgy

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Posted

Broadcast isnt the only tool to get a team.


 

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Broadcast isnt the only tool to get a team.

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Yes but new players don't really know where else to look, do they? That's kinda the point, when you start off Broadcast & the LFT flags are the standard way to get a team.

The Spam in Atlas is drowning all of that out.


 

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Simple way to stop extreme PLing. Make trainer visits mandatory before you can start earning xp towards your next level. Done.

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A slight tweak that will prevent this from punishing people like me that can't be bothered to get slots before SO's, Make it you can only hold 1 or 2 levels in the bank, so to speak, before you stop getting xp. Then people don't have to run off the second the ding happens.


 

Posted

After i first started playing i realised that broadcast was pretty iffy. Therfore through trial and error i learned to use the search tool.


 

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I think the devs have probably been a bit taken by suirprise by some of the MA exploits that are being used right now - the beta testing was mostly to make sure the actual MA system worked, so I think most of the testers were looking for bugs rather than exploits.

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Biggest problems of the beta were:

* 99.9% of 'testers' weren't interested in testing as much as they were in creating their own arcs ready for launch. Having a load of people use something in a normal manner and hopefully report the odd bug is not the same as testing. It plays a part, but you need people to try doing the things they'd never normally do just to test system limits and try breaking things. Most alleged testers were not interested in this at all.

* Many reported exploits were left in for live. Same with bugs - many were reported but left in. Some sort of scheduled release for Easter weekend seemed to take priority over realeasing with a cleaner system.

Biggest problems of live are:

* PL/Farming appears (by virtually all reports) to be far too excessive, and is detracting from the game/MA for many. This is partly due to the problems of beta.

* The devs cannot deal with the issue in a reasonable manner. They keep doing kneejerk atom-bomb-to-crack-a-nut moves that do not stop farming but damage/destroy/invalidate many non-farmers arcs. Their actions so far have not stopped (or even noticeably reduced) farming but they have managed to annoy non-farmers by invalidating/removing many story arcs by virtue of misidentifying them as farms or removing key assets.


By my mohawk shall ye know me!
my toons
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Posted

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Simple way to stop extreme PLing. Make trainer visits mandatory before you can start earning xp towards your next level. Done.

[/ QUOTE ]

A slight tweak that will prevent this from punishing people like me that can't be bothered to get slots before SO's, Make it you can only hold 1 or 2 levels in the bank, so to speak, before you stop getting xp. Then people don't have to run off the second the ding happens.

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That could work. You could also exlude the first 8 levels or so to allow for the popular Sewer Runs to continue.


 

Posted

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Simple way to stop extreme PLing. Make trainer visits mandatory before you can start earning xp towards your next level. Done.

[/ QUOTE ]

A slight tweak that will prevent this from punishing people like me that can't be bothered to get slots before SO's, Make it you can only hold 1 or 2 levels in the bank, so to speak, before you stop getting xp. Then people don't have to run off the second the ding happens.

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Not really a satisfactory answer IMO - and if anything like this is done, then the band would need to be larger...

I've had characters ding 5 or 6 levels without training whilst playing normal arcs solo before... I had one of my 50s ding 50 still trained to 44 (iirc) just because I couldn't decide which power to take and my character was playing without any problems so I didn't fret about it. (It was serveral weeks after dinging 50 before I eventually trained).

Maybe edge cases, but so what? This wouldn't really stop PLing or farming but could annoy/irritate some non-PL/farming players.


If they wanted to stop PLing they could place a cap on levels gained per mission - but even then, all that happens is people hit the cap, out & reset. That's what you'd get with mandatory trainer visits anyway...

Atlas and Cap would still be busy for PL/farming as the trainer is nice and close to the AE building.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

You all do realise atlas park isnt the ONLY zone in the game right? Im sure not ALL new players stay in just the one zone.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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You all do realise atlas park isnt the ONLY zone in the game right? Im sure not ALL new players stay in just the one zone.

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No but that's where at least 50% of them are likely to arrive and that's where they get their first impression of the game.


 

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You all do realise atlas park isnt the ONLY zone in the game right? Im sure not ALL new players stay in just the one zone.

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No but that's where at least 50% of them are likely to arrive and that's where they get their first impression of the game.

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At least 50% of new players! Wow!

Where'd you dig up that stat?

I grant that Atlas is probably more common than Galaxy for new players due to coming first in the choice of zones shown to start in.

But that's also forgetting that new players may start off in Mercy.

This only goes for first impressions (i.e. for the 1st time a new player enters the zones) - but I've never seen a breakdown of accounts 1st characters by CoH/CoV.

EDIT - btw I started my 1st character in Galaxy, reasoning that Atlas would be busier as it came first and, being my 1st MMO, I wanted somewhere a bit quieter whilst I made my newb mistakes...


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

Posted

Reporting missions as farming content might work - now if only we were sure that anybody was actually monitoring this...

I really don't get the proud attitude of 'I got from 1-30 in an hour/day whatever' - could someone explain it to me please? Preferably in terms of why this is a good thing? Not just in a 'Well, I got from 1-30, that's pretty much it [insert smiley]'.

There are too many farms and the other day I was invited to a team via the Mission Architect global channel:

It turned out to be a farm and when I mentioned this, the leader (who probably had created it) tried desperately not to mention that it was a farm. When he finally said yes, I simply said that I didn't want to be part of the team and then all the other farmers started piping up about 'not moaning' - although with poor spelling (and I sensed not intentionally bad). I quit feeling very angry that I'd been invited to a team, only to find out it was a farm. When I objected to it I was told to stop complaining and felt, somehow, as if I was the one at fault for not explaining the purpose of the team.

So the arguments of 'Don't tell me how to play my game!' extend to people not wishing to farm/PL/be morons.

I'm tempted to suggest that the Devs just make a simple 'farming map mission' - advertise it to the community of impatient and ungrateful (Find that offensive? Sue me) people who actually enjoy grinding Praetorians and Freaks - and be done with it, with a complete crackdown on any other farm missions created by players. Simple deletion from the server.

So then, when I type in 'Farm' and 'Ticket' just to inflict myself with total despair, I won't get 48+ pages of utter twaddle not even worthy of a year 7 SATS test 'lowest grade ever' paper. Never mind trying to search for half-decent missions and being faced with lots of 5 star stuff only to find out that that too is a farm/PL arc.


 

Posted

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Simple way to stop extreme PLing. Make trainer visits mandatory before you can start earning xp towards your next level. Done.

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Not sure if this good, as i'm a terrible one for soildering on even if i level and not even cashing in my levels to really need to. I'd still like to be getting xp to my next level even tho ive still to claim ones ive got banked.


@Snow.
Defiant: Snow + many other alts

Arc ID 61069

 

Posted

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Simple way to stop extreme PLing. Make trainer visits mandatory before you can start earning xp towards your next level. Done.

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Not sure if this good, as i'm a terrible one for soildering on even if i level and not even cashing in my levels to really need to. I'd still like to be getting xp to my next level even tho ive still to claim ones ive got banked.

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We really don't want people running off after every ding and before level 20ish I tend to ignore the odd levels entirely and only visit a trainer at the even ones. But in principle it's a good idea if it only applied after level 20 and let you earn up to 0.999999 of the next level (to stop people dinging and running off immediately).

So basically a 2 level limit (or 1.99999999) per mission after level 20 (with apologies to JD for breaking his oddball case. Make up your mind man )


 

Posted

reporting farm mishs just wont work. becoz if they get taken down the farmers will just find another ay to get around it. there is no stopping farming unless u destroy the whole game. it is here to stay and has stayed here for some time. (i cant believe i defending farmers) newbs can start in galaxy (i quite freqently do). i ignore all the farm spam in atlas/cap/mercy/pi (or wherever it maybe coming from) tbh all tat i would ask is that they keep off the broadcast and use tells (but again not spam them) maybe then a newb might have a chance through atlas and mercy. i remember when i first join gotta a blind invite and then someone saying come to PI, ovbiously now i realise it was a farmer filling. but i asked where is PI and got laughed at. now newbs get laughedat for not wanting to farm. surely this is not right. I dont like the tedious length to lvl between 26-44, imho it takes too long, and yes i do PL myself throguh this, saying that though once i have done that i do go back and exemp for tfs or help ppl clear the midnighter's arc. help is out there for the newbs but with all the broadcast farms se will get scared.

Maybe remove AE from these zones Mercy red side and Atlas blue side. i know this doesnt solve the farms, but it will give newbs an easier life in these first set out zones

neway thats another minor rant from me hope some of it makes sense


Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
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Simple way to stop extreme PLing. Make trainer visits mandatory before you can start earning xp towards your next level. Done.

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Not sure if this good, as i'm a terrible one for soildering on even if i level and not even cashing in my levels to really need to. I'd still like to be getting xp to my next level even tho ive still to claim ones ive got banked.

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We really don't want people running off after every ding and before level 20ish I tend to ignore the odd levels entirely and only visit a trainer at the even ones. But in principle it's a good idea if it only applied after level 20 and let you earn up to 0.999999 of the next level (to stop people dinging and running off immediately).

So basically a 2 level limit (or 1.99999999) per mission after level 20 (with apologies to JD for breaking his oddball case. Make up your mind man )

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stupid idea tbh. if ppl ant to pl let them. its nt harming neone as longas they dont over spam the broadcast


Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
N.B. If you are going to do smt, please do it or GTFO and STFU nab

 

Posted

The trainer before lvl up is very bad, specialy in the lower lvls you gain 1-2 lvls even within 1 mission, you are forced to leave and lvl up (no travelpower) to go back and loose a trashload of exp.

You will hurt normal players more then it will 'hit' powerlvling.

Besides that, does it actualy hurt you? The powerlvling? Ok you might think its unfair, they lvl 10 times faster etc etc. But farmers provide recipes, provide drops, powerlvlers become famers and more recipes.

So MA is good for farming, so what? Devs knew this from the very first alpha build they made of it, unless you cut the exp entirely, it will remain a farm thing.

And you cant really say that end-content is that hard, that newbies on their 50 would totaly fook up. Learning your toon at 1 aint much different then 50, just with extra powers.

(btw, with the first release of MA you could do 1-48 in a half day work btw - all now and future patches will be 'exploit' removers)


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