To much farming
You can start in Galaxy on Defiant. Not many people around there. Leave the Union to farmers. Union turned into unofficial farming/PLing server as it was unofficial RP server.
This is one of the reasons I moved to Defiant.
Also never ending temptation of GG was another factor
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Ok, I've got my share of "Can u fill a little" (sometimes I even could), but MA farms... Well, they're BIG, they're everyewhere, and MA farmers broadcast and spam chat channels, unlike more discreet PortalCorp farmers.
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I must be lucky then. Yes it's bad but they're not everywhere at all. I know that they're not in Croatoa, Grandville, Pocket D and the Shards...
More seriously - I don't see them much on the channels I'm in (though admittedly I've not been reading everything on the badging channels, concentrating more on Mission Architect channel - which seems more for authors than farmers). And I don't see them much in broadcast as I'm avoiding Atlas.
If they're spamming your channels get a channel mod to silence them. If they are mods then find a more pleasant channel!
Sure I get tells - but not really any more than I used to get from PI. Maybe I'm just lucky - or maybe people see my global and decide they don't want me! Either way - I'm reasonably happy.. it's there, it can be bad, but it's not unavoidable.
BTW - More importantly after biting my tongue when I've posted before now, I've finally had two change the title too the correct to.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
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BTW - More importantly after biting my tongue when I've posted before now, I've finally had two change the title too the correct to.
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/pedant
Actually, I thought this thread was about making a toast "to much farming!"
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
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I recall the original intention for MA rewards was for it to be limited to Half XP/Inf for published arcs, with Dev Choice Arcs getting elevated to full xp/inf.
Would setting the rewards to that level solve the PL/Farming problem?
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Correct and it was abandoned due to peoples general reply of "why play for half XP when i can do paper missions for full XP" and thus the idea was abandoned.
And as i said any reduction of 50% in XP is not going to stop farmers as there still going to be racking in XP far quicker than doing normal missions.
something dose occur most farm missions I've found rely on having a single mob as the enemy you face even perhaps some kind of minimum number of enemies in a group something like
1x Boss variant
1x lieutenant variant
3x minion variant
also a reduction in how many rescues you can have mite help
and if nothing else a variation in mob type may make farm missions more interesting as there would be more things to kill.
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/Unsigned
Given the 100k limit, enforcing that people HAVE to have arcs a certain way is Dev suicide.
On of my arcs uses normal Crey for two missions, then moves to the custom mob. This Custom mob has no minion class, simply because I tested them over and over and found them too easy for the story I had in mind.
Whatever happens;
CHANGES TO 'FIX' MA SHOULD NOT IMPACT THE NORMAL GAME.
All this 'Have to train after levelling' nonesense...I have grown fond of Atlas Sewer runs, as not only does it save me the hassle of going through the same intro arc over and over, but it actually FEELS Heroic. Band of Heroes scouring the sewers from the evil of the Vahzilok/Hellion/Lost. It might not be IC, but it is FUN. It is worthwhile.
Anything that affects the entire game for the sake of attempting (and, like normal IMO, failing) to contain farming, is Silly. The Sort of Silly that you should be allowed to hang people for...
/Rant and Opinion
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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BTW - More importantly after biting my tongue when I've posted before now, I've finally had two change the title too the correct to.
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/pedant
Actually, I thought this thread was about making a toast "to much farming!"
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Any real pedant would have noticed that I used the wrong homonym (to/too/two) on each usage within that sentence, not just on the 'two' that you highlighted!
Rather than "I've finally had two change the title too the correct to." it should, of course, read: "I've finally had to change the title to the correct too."
Anyone who's read many of my past posts will probably have realised that this was intentional.
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
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I recall the original intention for MA rewards was for it to be limited to Half XP/Inf for published arcs, with Dev Choice Arcs getting elevated to full xp/inf.
Would setting the rewards to that level solve the PL/Farming problem?
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Correct and it was abandoned due to peoples general reply of "why play for half XP when i can do paper missions for full XP" and thus the idea was abandoned.
[/ QUOTE ]Well there's the catch 22. You either make the MA less efficient and therefore undesireable for PL/Farm teams and consequently diminish it's appeal as a source of regular xp when compared to the likes of scanner missions. Or you leave it as it is with all the broadcast spam, "2 mission 50s" and poor impressions for ~30% of the new players we currently have. As with many things in life, you can't always have your cake and eat it.
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And as i said any reduction of 50% in XP is not going to stop farmers as there still going to be racking in XP far quicker than doing normal missions.
[/ QUOTE ] For something (PL/Farming) that is based around getting "the most milk for the least moo" I'd expect a 50% reduction in milk would make the proportionate increase in moo much less appealing.
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The thing is i don't think a 50% drop would stop farmers i did some experimenting last night using my 2 accounts
my first run on the TV mission populated with nemesis and devoured set to difficulty 3 with lvl 50 dark/fire brute and lvl 20 thugs/pain MM had to keep the MM within SK range (which was good for the added heal any ways) got about 4 bars on the MM but he's in a leveling packed so in reality that's 8 bars so not bad.
second run on Funny XP farm mish outside map all mobs are rikti communications officers consists of 40 rescues and 20 destroy objects MM got a full lvl so in reality that's 2 lvls so even a 50% reduction would leave the farm map a winner
Run 3 lvl 32 (and a bit) MM and lvl 21 brute (the other member of the leveling packed) ran the mission 1 and a bit times the MM is now a bar of 35 and the brute is a hair from 22 and probably will be 22 when the XP catches up with its self)
now the MM on the 3rd run was only on difficulty 2 so mob spawn size would be different but he was still fighting lvl 54 mobs at 32/34 getting him loads of XP for very little danger plus i was able to leave the brute at the door of the mission as he was auto SKed to the lvl of the mission net result lots of XP for me far more than i could get with that combination running other missions as i would have never out leveled that mish so for the pre 50 farmers the MA is definitely the best option for farming even if it was given a XP nerf
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something dose occur most farm missions I've found rely on having a single mob as the enemy you face even perhaps some kind of minimum number of enemies in a group something like
1x Boss variant
1x lieutenant variant
3x minion variant
also a reduction in how many rescues you can have mite help
and if nothing else a variation in mob type may make farm missions more interesting as there would be more things to kill.
[/ QUOTE ]The problem there is that it interferes with the making of custom groups by setting a requirement of having two types of mob in the minion tier, not everyone can spare the storage space for that extra mob (it's suprising how quickly that 100k can disappear). Additionally all a canny PL/Farmer would need to do is clone and rename the original mob.
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Very true so perhaps reduce it to 1 of each or slightly increase the 100k limit to compensate?
your right the farmer could and i think that demonstrates the fact that farmers like software pirates are always going to get round whatever protection is in place.
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I'm curious, how do rescues contribute to farming? Is it a way of increasing the number of mobs in a mission?
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It dose seem to be I've not tried to actually create a farm mish and the manipulated objectives to see what increases spawns but i can only assume that having a objective that is guarded dose increase the spawns. From what i observed from the funny XP mission it dose seem to be correct.
When i originally played it there was only the 40 rescues with each hostage guarded by about 4 mobs so basic maths of 40 x 4 gives us 160 mobs to defeat from rescues alone there was also a smattering of normal spawns.
When i repeated the mish in the above experiments the destroy objectives had been added these were also guarded by 4 or so rikti so that's another 80 mobs, and the original standard spawns were still there so they had not been replaced so the mission maker had increased the number of mobs on the map meaning it gives even better XP per run.
I would further assume that adding ambushes could be used to bump the number of mobs in the mish higher but that's probably adds unpredictability and the farmer could find them selves over run by mobs if ambushes take a while to catch up to them.
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Rather than "I've finally had two change the title too the correct to." it should, of course, read: "I've finally had to change the title to the correct too."
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Ah, that age-old question of copy-editing: "To too 'to' or not to too 'to'?"
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BTW - More importantly after biting my tongue when I've posted before now, I've finally had two change the title too the correct to.
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/pedant
Actually, I thought this thread was about making a toast "to much farming!"
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Any real pedant would have noticed that I used the wrong homonym (to/too/two) on each usage within that sentence, not just on the 'two' that you highlighted!
Rather than "I've finally had two change the title too the correct to." it should, of course, read: "I've finally had to change the title to the correct too."
Anyone who's read many of my past posts will probably have realised that this was intentional.
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Oh, I've read a lot of your past posts, JD - you should know that by now. I just wanted an excuse to make my "toast 'to much farming'" gag.
If I was being truly pedantic, I would have pointed out that the entire sentence is grammatically poor, since it should realistically read:
"I've finally had to change the title to be correct: "too", since given that "too" is correct, there cannot be multiple versions of the word, which is implied in your statement.
The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*
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I recall the original intention for MA rewards was for it to be limited to Half XP/Inf for published arcs, with Dev Choice Arcs getting elevated to full xp/inf.
Would setting the rewards to that level solve the PL/Farming problem?
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Correct and it was abandoned due to peoples general reply of "why play for half XP when i can do paper missions for full XP" and thus the idea was abandoned.
And as i said any reduction of 50% in XP is not going to stop farmers as there still going to be racking in XP far quicker than doing normal missions.
something dose occur most farm missions I've found rely on having a single mob as the enemy you face even perhaps some kind of minimum number of enemies in a group something like
1x Boss variant
1x lieutenant variant
3x minion variant
also a reduction in how many rescues you can have mite help
and if nothing else a variation in mob type may make farm missions more interesting as there would be more things to kill.
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/Unsigned
Given the 100k limit, enforcing that people HAVE to have arcs a certain way is Dev suicide.
On of my arcs uses normal Crey for two missions, then moves to the custom mob. This Custom mob has no minion class, simply because I tested them over and over and found them too easy for the story I had in mind.
Whatever happens;
CHANGES TO 'FIX' MA SHOULD NOT IMPACT THE NORMAL GAME.
All this 'Have to train after levelling' nonesense...I have grown fond of Atlas Sewer runs, as not only does it save me the hassle of going through the same intro arc over and over, but it actually FEELS Heroic. Band of Heroes scouring the sewers from the evil of the Vahzilok/Hellion/Lost. It might not be IC, but it is FUN. It is worthwhile.
Anything that affects the entire game for the sake of attempting (and, like normal IMO, failing) to contain farming, is Silly. The Sort of Silly that you should be allowed to hang people for...
/Rant and Opinion
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I actually agree with pretty uch all of this the 1,1,3 or even the modified 1,1,1 minimum on rank types was just me fireing of random suggestions.
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Simple way to stop extreme PLing. Make trainer visits mandatory before you can start earning xp towards your next level. Done.
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A slight tweak that will prevent this from punishing people like me that can't be bothered to get slots before SO's, Make it you can only hold 1 or 2 levels in the bank, so to speak, before you stop getting xp. Then people don't have to run off the second the ding happens.
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Not really a satisfactory answer IMO - and if anything like this is done, then the band would need to be larger...
I've had characters ding 5 or 6 levels without training whilst playing normal arcs solo before... I had one of my 50s ding 50 still trained to 44 (iirc) just because I couldn't decide which power to take and my character was playing without any problems so I didn't fret about it. (It was serveral weeks after dinging 50 before I eventually trained).
Maybe edge cases, but so what? This wouldn't really stop PLing or farming but could annoy/irritate some non-PL/farming players.
If they wanted to stop PLing they could place a cap on levels gained per mission - but even then, all that happens is people hit the cap, out & reset. That's what you'd get with mandatory trainer visits anyway...
Atlas and Cap would still be busy for PL/farming as the trainer is nice and close to the AE building.
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Personally I don't think there ever will be a suitable, or acceptable fix for farming and powerleveling. I don't understand it myself as with a lot of games it is the journey not the destination that is the fun. While there is someone that wants to go "WOOT! I did 50 levels in 2 hours" there will be powerleveling, and while there is something worth collecting there will be farms. To me the farming started getting really bad when inventions where added. (I said as much at the time as well). The only way to eliminate farms and powerlevels completely would be to make every character start at level 50, with infinite inf, and prestige. Which would rather spoil the game.
Simple human nature. If there is an end goal, people will find the shortest path to it. End of story.
IOs, which everyone seems to love so much are really what started this games path to what you see today. There was always farming and PL, but inf had little meaning post-50. The invention system, while a nice form of progression post-50 gave incentive to farm.
I personally dont see anything wrong with farming or PL, as long as it doesnt impact on my personal gameplay. When i have to pay 1 million inf for unti of salvage that should only cost 10k, when i ask the empath for clear mind and they respond with "huh?" or i see the granite tank hanging back on each mob and without mudpots OR taunt? Then i care...
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when I see a granite tank
[/ QUOTE ]Fixed that for you.
Lets face it, the people running (most) of the farms are experienced players. The only way to stop the farms and change back to the old play style is new content. With new content people want to see all the shiney new things availible to them.
No nerf in any shape or form will change the farming effect for in a positve way, it will simply just annoy or alienate most of the people who are actually farming and there will be another thread like this one saying the exact opposite.
It would feel elitistic to inspect everyone before grouping with them to make sure they have at least a few badges from a non-trival mission or taskforce...
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when I see a granite tank
[/ QUOTE ]Fixed that for you.
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You implying all granite tanks are from PL/farming?
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
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when I see a granite tank
[/ QUOTE ]Fixed that for you.
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You implying all granite tanks are from PL/farming?
[/ QUOTE ]No, I'm implying they're useless compared to other tanks in the majority of the game.
Too much farming hang on how many of you have played mmorpgs since they were releashed . I know i have and Farming has been around since the start moaning about it is not going to stop it happening .We/they find a way and to be honest i hate doing something over and over .But thats the way these games are to get anything you want or need , for your characters you are going to have to farm yourself .Otherwise you wont obtain anything . MMORPG's have been going for more than 12 years.
To address someones concern about overpriced salvage farming tickets is your answer you can obtain exactly what uncommon and rare slavage you need via MA and through luck obtain Common salvage cost's are as follows:-
Rare:- 540
Uncommon:- 80
Random Common :- 8
since MA was launched i've been farming MA to get tickets so i dont have to pay ridiculous prices on Black market
i change the mission content so it doesnt become monogomous.
So far i have fully slotted one toon with decent IO's and saved a something like 50-100m
Edit
The only thing which comes from moaning about such trivial things is a game nerf and everyone will be affected .
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when I see a granite tank
[/ QUOTE ]Fixed that for you.
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You implying all granite tanks are from PL/farming?
[/ QUOTE ]No, I'm implying they're useless compared to other tanks in the majority of the game.
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Oh my, what have i started...
Stones pre-granite can be good, they just have to be played well, like all tanks. I personally couldnt play one because i dont like the 'SB plz!' factor or being forced to take TP. I went through that as invuln when it was unyeilding. No thanks...
Edit: Granite does make most other tanks look silly however. I think only Ice and well slotted WP stands up to it at end-game.
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todays patches I think are to fix SG bases
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Removal of exploitable issues ingame are never mentioned in patchnotes. Apart from the obvious ones
And as for Wilfred, people are not _that_ stupid. They just learn the 'easy' way first, its a common thing in every game. Eventualy they still do stuff the normal way, but who are you to tell them 'how' they should get to 50? Because you did it the 'normal' way, they should do to?
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Because it's dull? Because not everything is about getting somewhere the quickest possible way? Because it's enjoyable to level up 'normally'?
Who are you to say it's okay to do things like PLing or farming?
It's soo bloomin' moronic the way people are gathered round in Atlas, lulzing and then asking totally stupid questions (from some 40s +) like: 'Were de legioner imprus TF? I wan do that?' (quoted from life)
Farming = people running from 1-50 in the blink of an eye and then leaving = less subscriptions = goodbye CoX. Yes that is a rather dramatic way of putting the view across but I would rather the game continued for longer than it may do if Farming and the like are allowed to continue on such a grand scale. And it is a grand scale! PI, bizarrely, is dead! Even Ourobouros is now frequently sans Fire/Kin trollers grouped around the entrance.
*takes a deep breath*
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when I see a granite tank
[/ QUOTE ]Fixed that for you.
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You implying all granite tanks are from PL/farming?
[/ QUOTE ]No, I'm implying they're useless compared to other tanks in the majority of the game.
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As much as it pains me i have to agree with this stone armour is a badly thought out power set all the armours pre teir 9 pale in comparison to granite even the one that gives def to psy pales in comparison to granite because there are so few mobs that do purely psy damage that its far easier to run granite and just heal back any psy damage.
all stones pre granite armours need buffing and granite needs nerfing its sad but true
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when I see a granite tank
[/ QUOTE ]Fixed that for you.
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You implying all granite tanks are from PL/farming?
[/ QUOTE ]No, I'm implying they're useless compared to other tanks in the majority of the game.
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That's nice dear but it's not really what the person who brought it up was talking about. They were saying that Farming/PL affects them whenever they come across a PLed character with no idea how to play (like the level 30-something Grav/TA I came across before who admitted he'd been PLed and hadn't taken any of his Trick Arrows powers other than Net Arrow "because they don't do any damage").
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Too much farming hang on how many of you have played mmorpgs since they were releashed . I know i have and Farming has been around since the start moaning about it is not going to stop it happening .We/they find a way and to be honest i hate doing something over and over .But thats the way these games are to get anything you want or need , for your characters you are going to have to farm yourself .Otherwise you wont obtain anything
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Obtain what? Shiny purples? And then what? Phat Lewt? And then what? For chrissakes if the attitude of 'I need to be on God Mode 24/7 - or else I can't play the game' is the real reason for farming then go play 'Barbie Race and Ride'. I hear there isn't the faintest possibility of failing that game...
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when I see a granite tank
[/ QUOTE ]Fixed that for you.
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You implying all granite tanks are from PL/farming?
[/ QUOTE ]No, I'm implying they're useless compared to other tanks in the majority of the game.
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As much as it pains me i have to agree with this stone armour is a badly thought out power set all the armours pre teir 9 pale in comparison to granite even the one that gives def to psy pales in comparison to granite because there are so few mobs that do purely psy damage that its far easier to run granite and just heal back any psy damage.
all stones pre granite armours need buffing and granite needs nerfing its sad but true
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In a sense i kinda agree Granite shouldnt be a toggle it should be on par with other defensive sets and used once every 3-6 minutes draining the stone brute/tanker of all end and health as such a feat would hurt anyone .
I miss doing normal missions, but it is near impossble to find people doing them anymore, so I just get swept up in the farmers. It's a real shame.
QR 2 Judgement_Dave
Ok, I've got my share of "Can u fill a little" (sometimes I even could), but MA farms... Well, they're BIG, they're everyewhere, and MA farmers broadcast and spam chat channels, unlike more discreet PortalCorp farmers.
Still, any farmer is a baby compared to blind SGer.