Scorpious_EU

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  1. I doubt hoverboard will happen, but it would be pretty cool. Unlike the other travel powers which can be labelled generic, a hoverboard may be too iconic to be introducing at this late stage in the game.

    Swinging is fun, but as others have said it looks pretty dumb in wide open areas. For me thats not a reason not to include it however, since i also find the fact i cant superspeed on water but i can jump and generally bounce all over it even more dumb.
  2. Quote:
    Originally Posted by Aura_Familia View Post
    All this talk of nerfs to this or that controller ability would do NOTHING to get me to play defenders if any of them went through.

    I thought the issue was improving defenders?
    Very good point. Which is why i have been trying to get people to focus on fixing DEFENDER rather than nerfing controllers. It really doesnt matter how much controller is 'balanced' if defenders remain as they are. So, we need to look at defender first and foremost.
  3. Quote:
    Originally Posted by Peacemoon View Post

    If anyone should be doing Buffs/Debuffs and Damage, it should be Defenders, not Controllers. This is where the heart of the imbalance exists. Things like Containment and Fulcrum Shift are contributing factors for why Defenders feel sucky.

    To make Defenders able to compete with Controllers on this level, you are going to make them overpowered with Blasters. It is a no win situation until Controllers are nerfed.
    I agree with the damage + debuff/buffs should = defender not controller. 100%

    Im not entirely sure we cant come to some solution to increase defenders without a nerf, the solution i gave *might* do that (it could also be tweaked to count as team of 1 when defender is solo) and would definitely work in a team situation where the defender often feels outshined: since the controller would also be helping to fuel the defenders +damage and +status resist.

    Im just sick of seeing nerfs and would prefer another solution. At this stage of the game, we dont need that can of unstablising affect on the game, so id like to see a buff to defenders which helps to balance defender Vs controller without making defender > blaster.
  4. Quote:
    Originally Posted by Seraphael View Post






    Giving Defenders (much) more damage (and Defenders would need a significant boost to level the play ground with Controllers) and we risk stepping on Blaster toes as endgame Defenders already are quite decent with the right epic powers.
    Exactly what i was trying to get across in my posts, but people dont seem to understand this. Regardless of how much people think their defender sucks solo, give them enough damage to 'solo well', in a vacuum, would result in defenders stepping all over blasters toes because blasters dont also have the ability to debuff enemies into nothing or buff themselves silly. As i also said, it would make a team with multiple defenders 'i win', leaving everything way behind. It wont happen.

    I do however disagree with your option to fix defenders, because it also involves balance to ATs outside of defender and i would prefer that defenders issues could be solved within the AT alone - it would cause less hassle.

    As for fulcrum? Its one of the most OP powers in the game. End of. Not only will it cap your entire team on damage, it also comes in the same set which has speed boost, meaning you can have it on your team perma - on SOs...

    The ONLY balance to FS is the risk you take to use it, which on a controller simply does not exist.
  5. Trollers definitely need a new primary or two. For those of us who have been playing them a long time, the sets are rather dusty to say the least (i mean my 2nd ever toon was a fire troller, made in 2004. 5 years later and what, 1 'new' set?).

    Id love to see dark/dark come to controllers, but i dont think it ever will. That would be my dream tho. Other than that, id settle for electric or a 'Tech control' set - where you use various technology as your means of control - this could then go with a porting of /traps for controllers.
  6. Quote:
    Originally Posted by _Ail_ View Post
    I note that you did NOT include controllers in your list above.

    *Looks at topic title*.

    Oh look! This thread is about defender vs. controller disparity, not defender vs. scrapper disparity or whatever it is you are arguing.

    Edit: And lets face it, *ANY* controller (even an earth/emp) is already a tank mage, so we are at that point in the game regardless.
    And maybe you should have also looked at what i was responding to. When it comes to the defenders ability to solo, the only way to increase this for the AT as a whole, would be to either increase damage or provide resistance to status/damage. Doing either of those without accounting for the buffs defenders have access to would ring alarm bells to the devs and cause balance concerns - if my logic wasnt correct, then wouldnt it already have been done? People have been saying defenders cant solo for 5 years now...

    So its very relevant. As for defender Vs controller? we all know the problem is when it doesnt hit back, it cant kill you. Controllers could solo well post-32 before containment, i really didnt see the need for that, at all. When you have containment and you can dish out a fireball? I mean seriously. Also, having kin on a controller was the most stupid thing the devs ever did. I would like to know who ok'd that one, because the really must have never played a controller or had any understanding of how their own game works. They need a slap.

    In the final analysis however, defenders are in a very bad position to get increased damage because they have the strongest buffs and debuffs and regardless of what we would like to think, that makes defenders in the top 3 potentially powerful ATs - along with controllers and VEATs imho. Give them more base damage? Then they trump blasters solo and are way ahead of everything when X8 - i cant see the devs doing that.

    If anyone has a way of improving defender solo which doesnt make the above situation happen? Lets here it and maybe the devs will listen:

    My only suggestion is that the defender should gain status protection and damage based on how much health (as a total %) their team has. So if your team is at 100% health, you have + <insert random number> % damage and mag 5 status resistance. As your teams health falls, these bonuses decrease. In essence, the defender is more powerful when his team is well defended, aka, with more health. This however wont help solo much...
  7. They would be stupid to do it, but Spines - the way it is atm for scrappers.

    That would be the ultimate brute set imho, just imagine a spine/fa brute? Oh my...
  8. Quote:
    Originally Posted by Arondell View Post
    That goes beyond stupidity or ignorance and reaches the realm of just plain wierd. Given the vet badge the argument could be made it was even griefing.
    It was really a painful team to be on and i had no understanding of how the bubbler could be so bad. They had all the right powers, they just had no clue how to use them which made me believe the must have PLd it - even so, given 45 months they should still be able to pic-up and play any AT better than that.

    Shocking
  9. The sad thing? The AE is breeding a new type of noob defender who isnt empath either. This week i teamed with a FF defender who made me want to cry. The team i was in was punching above our weight but i felt pretty safe since we had 2 defenders, 1 being dark and the other was a FF - our tank was also shield ('Great!' im thinking, capped def for our tank and some protection for my blaster').

    Then we start the mission...

    At no point does anyone get a deflection or insulation shield, neither does the defender put up dispersion. I know they have them because i always inspect every player when i join a team to know what im getting. After the first couple of deaths i ask if the FF can remember to bubble the tank and squishys if they dont have time to do everyone (which from playing FF, i know they do...) and keep dispersion up since alot of our team was def based it would help greatly - the 2 scrappers were SR and Shield. Nothing...

    Tank dies again. So i politely ask again and in response the defender pops up FORCE BUBBLE sending the mobs everywhere while the confused tank tries to catch up to the mobs...

    After sending a PM to the defender telling them which bubbles i meant they dropped the 'g2g' in chat and left!

    Oh, this person had 45 months of vet also.

    Im sorry, but there is no way that would be possible without PL. My first toon was a defender, FF at that. You would have to learn what your bubbles did by the time you hit steel or have been kicked.

    So yeah, no wonder people think healers are win if the non-healers in AE teams are giving good defenders a rap like that!
  10. Quote:
    Originally Posted by Stormfront_NA View Post
    In a way, the greatest challenge by Champions On Line, is that there are no classes, and therefore there are no built in deficiencies. By allowing all ATs in the game to Solo efficiently would go a long way in preventing players from CoX leaving to Champions On LIne or DC Heroes.

    Hugs

    Stormy
    I agree being able to solo regardless of AT choice is a great idea, however i think things have gone too far in this game to change perceptions of what each AT 'should' be. People are so set into this view of the defender as the buffer, the support toon, who cannot deal too much damage.

    There is of course a genuine issue if defenders start doing too much damage in a vacuum, since they also have access to the best buffs and debuffs in the game - which would make playing a blaster less desirable in many players logic.

    I think there is a serious fear that defenders are some kind of tankmage in waiting and that is what keeps them gimped while solo in many cases. Tbh, lets face it, the way buffs and debuffs work in this game, however poor a defender may or may not be solo, you put 8 of them on a team and there is very little that compares. 8 scrappers, tanks, blasters, brutes, Warshades, Stalkers or PBs arent in the same league.

    Buffs and debuffs > all in this game. Thats the blessing and curse of the defender and what keeps them where they are in terms of solo damage output.
  11. This is funny...

    Sounds like the tank must have been PLd all the way in AE, to not know if he can tank Rom or not. I mean sure, i wasnt sure when i faced him for the first time on my WP and Ice tanks - with good reason, i knew exactly what i was weak to and that Rom could offer both of those. A granite not being sure? Huh? Unless he doesnt have a single enhancement, mmm, anyway!

    I have to say though, the OP was out of order, all the tank asked was that he could go against Rom and as such the scrapper should have let the tank do what tanks do best - take alphas.
  12. Quote:
    Originally Posted by Jade_Dragon View Post
    What? Archery cannot be used in Melee. Are you talking about Trick Arrow? That's not a Blaster Secondary, it's a Buff/Debuff set. It doesn't deal damage, (well, not primarily) and it isn't melee.



    What I would like to see as a secondary to match with Dual Pistols is Martial Arts. A few martial arts attacks, and then the rest buffs like Energy Manipulation. Then you use your guns at range, and when foes get in melee, you kick them. It could be used with Archery as well.

    The problem with pairing any Blaster Primary with a weapon using Secondary is that unlike Dominators, you can't be assured the same weapon will be used in both cases. If you had, say, Archery/Dual Pistols then you would draw the bow to shoot arrows, and then draw the pistols to do your Gunkata. Unless there was a generic Weapon Manipulation in which you used whatever weapon, bow, machine gun, or pistols, to hit your foe over the head with it. But making that work with the same animation would be impossible. You would reverse the machine gun to use its butt end, slap with the pistols, and probably strike directly with the handle of the bow.

    Even a similar but related weapon would introduce redraw problems, like Archery/Sword. Kicking attacks are really the only thing that would be globally accessable to all three weapon types.
    Yes i mean TA.

    Why TA? Simple -we already have an example of 2 entirely different sets which can use the same drawn weapon and function as a combination. So in short, you can have a pistol blast set and a pistol assault secondary which functions just liek all other blaster secondaries. Its really not that far of a stretch to see how that works, regardless of the actual function of TA...
  13. Quote:
    Originally Posted by Raithnor_Mal View Post
    Here's an idea for replacing Conserve Power:

    Jump Start - Self Rez with optional PBAoE Stun similar to Soul Transfer or perhaps an END drain to all enemies in the area.
    Id still end up skipping it, just like i currently have...

    What conserve power needs to be replaced with is something more akin to:

    Spark of life - Small self heal which surrounds the player in an electrical charge for a few seconds, capable of jumping to any near-by enemies (similar to chain induction).
  14. Quote:
    Originally Posted by Airhammer View Post
    There better be a Dual Pistols secondary.. I want a complete set. I dont want to be Dual Pistols/Devices or Dual Pistols/Energy
    It would be very interesting to have a pistol melee secondary set. Very interesting. I see no reason why this shouldnt be possible since the precedent has already been set with Archery.

    As long as its more Gunkata than Thug MM rip-off animations, ill be happy...
  15. Looks like somebody thought it would eb funny to pull the 'ill pull out the 36 month pet and crash the whole server' move...

    Nice one.

    This needs fixing, fast
  16. As somebody with both a FF (troller, but also had fender on US server) and a WP tank i think you did the right thing in the situation and i would have done the same if i were the FF defender. When most of the team is dead and the tank has clearly lost aggro (not surprising really, WP with no taunt = asking for trouble) its time for drastic measures.

    In the given situation, force bubble would allow the mobs to not only be seperated from the team and the tank to regain aggro once people have had a chance to rez - which is a very useful trick for force bubble, the 'back-up so i can rez' button.

    If i were the tank, i would have be thankful for the force bubble, positioned myself outside of it and regained aggro while the rest of the team collected themselves, protected inside. Good players adapt, crap players dont.

    Again, using force bubble in this situation is entirely different to running around with it on all the time like a muppet...
  17. [ QUOTE ]


    Then perhaps the really serious Veteran badges should concentrate on handy little features that would benefit subscribers who have played through the content many times over. I thought the 60 month one was a pretty good idea, not too over-powered - just handy.

    Any suggestions?

    [/ QUOTE ]

    1: The ability to start a story arc from any contact your level allows (i.e able to get X, Y badge mish from contact without having to run through the required pre-req contact listing)

    2: An ability to exemp any level 50 manually to any required level without outside help

    3: Extra costume slot

    4: 'Aid confidant' teleporter - an ability which allows one to teleport instantly to a contact (on a timer similar to mission TP or pocket D)

    5: Ability to select auras at lvl 20

    Theres a few to start the ball rolling...
  18. Scorpious_EU

    I16 and Farming?

    If we are talking about actual farming and not PL, then this change is good for the game imho. Farmers will hopefully return to farming normal content as opposed to MA which will increase the amount of recipes and salvage on the BM/WW and make it more affordable for normal players to IO their toons.

    Currently prices are a complete joke and unless players who are out to grind cash are given a reason to run missions which also provide surplus supplies of recipes and salvage things will only get worse.

    I see this as a positive change. Farming will always happen, so its better that it happens in a way which helps the rest of the game and doesnt harm it, like MA farming has.
  19. [ QUOTE ]
    [ QUOTE ]

    Unbreakable


    [/ QUOTE ]

    isnt tht a badge?

    [/ QUOTE ]

    It is a badge, but its also Reichsmans version of unstoppable which is straight up godmode...
  20. Instant Healing
    Unbreakable
    Dark regeneration

    Would be a pretty silly combo
  21. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    Remove the AE building from Atlas.


    [/ QUOTE ]

    I think they shopuld keep it - but add an XP cap to each AE building to match the zones they're in - any level would still earn Inf and drops, but the XP would stop once you reached the level the zone caps at.
    You could still level 1-50 only using the AE system, but you'd at least have to see other zones along the way.

    [/ QUOTE ]

    Atlas is 1-6.

    A team doing most MA arcs in Atlas AE would go well past level 6, leaving them to complete the MA TF whilst getting no XP.

    [/ QUOTE ]

    Then move to the AE building in Kings Row

    [/ QUOTE ]

    Capping AE buildings is a terrible idea tbh, it would mean people not getting exp halfway through an arc which would be very annoying.

    All we need to do is only have AE buildings in zones which are of a certain level. End of story. No need to cap it, since a new player would have to go looking for AE in the first place and if thats their wish? So be it.

    Talos and Sharkhead should be the lowest zones to feature AE buildings.
  22. [ QUOTE ]
    I don't mind blasting defenders if they use their primary as well. Several of the secondaries has good debuffs and mitigation.

    [/ QUOTE ]

    Exactly. As anyone with sense knows, once you have enough buffs the team requires very little healing at all - at this point all i expect from the emp is to be there when/if we do need the odd heal. Other than that, let them play how they wish. If they wanna blast away, its only gonna make things die faster which is better than standing around waiting to pop a single heal every 23 seconds...

    Oh and the 'we need a healer' attitude is indeed returning in a way i havent seen since 2004. Worrying. Ive had to start telling people what i told them back when i started as a FF fender - if you dont get hit you dont need healing!
  23. [ QUOTE ]

    I myself, who have played an Empath since launch, have been given mighty abuse lately for daring to use my blast powers from apparent 'vets'...

    [/ QUOTE ]

    You got abuse for blasting? Unless you happened to be blasting when people needed healing (i personally left a team recently because it took me 25mins into a mission to see any evidence that the empath was actually an empath and 2 team wipes occurred due to him playing offender) then those 'vets' werent vets at all!

    Multitasking is the sign of a true defender (or corruptor, imho).
  24. [ QUOTE ]
    [ QUOTE ]
    I completely disagree that the AE should be removed from the starter zones. It's actually quite difficult tog et the AE building in higher level zones if you want to play completely player-created content to play your character or if you just want to start off with a few lowbie arcs to skip the dribble at the first ten levels.

    [/ QUOTE ]

    The heroes side has the mission architect building in Kings Row. Any toon at lvl 5+ should be able to negotiate KR quite easily. Besides, how long does it take to gain the first 10 levels in this game anyway? An hour or two at the most for someone who knows what they are doing and I don't think someone new to the game should be worrying about the MA anyway.

    [/ QUOTE ]

    Exactly what i was implying in my post...

    Further to this, getting to Mercy is fairly easy as well, even if you are lvl 1 and on foot. It just takes knowledge of mob avoidance/the map, which if you dont know, again, you shouldnt be worried about MA anyway.
  25. [ QUOTE ]
    [ QUOTE ]
    The game used to be alot more friendly. What you now have is a bunch of vets who are unhappy with the current situation and are looking to vent it - you just gave them an excuse.

    I get annoyed by alot of atlas spam, which is why those people get put on ignore. End of story. I then go about my business.

    What i have noticed however is that the newbies these days seem less inclined to actually listen to good, vet advice. *turns on grumpy old man voice* Back in my day, when you were new and obviously didnt know alot about your toon and vets offered you help with making it more powerful, you noted it, went away and looked into it since you didnt want to suck. I watched with equal amazement and a twisted sense of 'car crash' as the worst fire tank ive ever seen dished abuse to all who attempted to help them fix their toon which couldnt tank S/L damage mobs which any of my scrappers would tank for brunch. Yeah, brunch, not even breakfast :P

    Anyway, dont worry about the Atlas thing, people are just grumpy. As long as you arent taking the P, dont worry about it. People are idiots in real life and on the net. They just get more brave on the net because you cant see them...

    [/ QUOTE ]

    Yes i agree there are some helpful Vets, but i would say now the majority are not willing to help what so ever anymore. I would safely say if it wasnt for a few lovely Vets that i came to my rescue i wouldnt be playing the game.

    I do agree if they took the MA building out of atlas it would be fantastic, happier vets, less broadcasts flying around the place and it would give the newbies a chance to get some good help.

    But, even tho we have the MA building in atlas and the Vets dont like this, there is no need for there anger at it to then be taken out on new players who just simply want a little help.

    Especially when in a mish, rather than having a go at someone who is not doing very well in the mish tell them how to improve there player. Its not all about the XP.

    [/ QUOTE ]

    Yeah its a shame actually. PuGs were a great way for new players to brush shoulders with vets and learn from them. AE could have been even better, since with auto-SK it allows everyone to team together. It *should* have allowed day1 players to team with 2,3,4,5 year vets and learn alot. Its a shame this hasnt happened

    That is something i do miss, the generally helpful attitude of the playerbase and the way everyone seemed to mingle. We seem alot more divided these days.

    Also, is it just my perception or do we have alot more younger players now than we did? When i first joined this was the most mature playerbase of any MMO i had played. Seems to have fallen back inline with most others now.