To much farming


3dent

 

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If you level from 1-50 in MA, as many are now doing, you will invariably avoid many enemy types, situations and circumstances which will make you a better player and have a have a greater experience of the game. 1-50 will be faster, but more dull and less enriching in terms of both 'fun' and teaching one how to play their character.


[/ QUOTE ]If you level 1-50 doing actual story missions in the MA, you're probably going to get a more varied experience than you'd get by playing the game Pre-I14, and certainly far more varied than you'd get by just doing PB/Paper missions.

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In theory, i agree. I dont however see this happening, i see a large majority of MA teams running the same stuff over and over and alot of the new lvl 40+ players ive met display this since they have not encountered situations which would be impossible to not have happened unless they were only grinding melee-only, no mez, 3-4 skill max mobs from lvl 1 until that point. If people were doing 'normal' missions, you're right though.

My girlfriend made a valid point after she became frustrated with her 'silly noob tanker' (direct quote)- players should have to complete a small taskforce to progress past a certain level/gain access to certain skills. Which must be completed solo. Other games use class quests in this way. It would be a good way of forcing people to go outside of the comfort zone this game seems to be bringing in more and more - one which many longterm players ive spoken to dont like.


 

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If you level from 1-50 in MA, as many are now doing, you will invariably avoid many enemy types, situations and circumstances which will make you a better player and have a have a greater experience of the game. 1-50 will be faster, but more dull and less enriching in terms of both 'fun' and teaching one how to play their character.


[/ QUOTE ]If you level 1-50 doing actual story missions in the MA, you're probably going to get a more varied experience than you'd get by playing the game Pre-I14, and certainly far more varied than you'd get by just doing PB/Paper missions.

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Yep, absolutely. After playing Darren Wades stupid, idiotic arc* last night too there's a hell of a lot to be said from playing the good stuff in the MA.

(*The only good thing about it was finding out my Brute can easily take out a spawn with a Purple +2 Boss and a +2 Boss level hero & assorted hangers-on, twice, without much trouble).


 

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players should have to complete a small taskforce to progress past a certain level/gain access to certain skills.

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How would this work tho? hero side many of the ATs are designed to work as part of a team. Its also important to remember that not every one plays the way you think they should often people especially those that have been in the game a while will start to develop specialised characters or characters that skip something that many consider necessary such as the pet less mastermind.

Now while yes these characters could be considered broken there player obviously gets some fun from the concept so why should the be penalised for that fun.


 

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The thing i don't get is whats actually wrong with farming/power leveling and why are some forms of the 2 more acceptable than others.[..]
A lot of people don't seem to like farming and so believe it should be band/removed why? whats it doing to harm you? is it stopping you from playing how you like to play? are the farmers forcing you to play a specific way?

In short i seems to be a case of
"I do not like it, So you should not do it"

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It is. The problem is, I think, that many people aren't eloquent enough to put all their frustrations in one sentence. Here are my beefs with farming:

1.It is market breaking. As an unforeseen and unplanned for playstyle, farming means that rewards are dished out at an accelerated rate (be that exp, drops, inf or tickets). It's not part of the original game design, it's not something that they wanted you to be able to do. I would liken it to being able to take pieces off a chess board while your opponent has gone to the loo. Where's the fun in that?
2.It seems that the more that farming is tolerated, then the more the game WILL BE farm oriented. Like a virus, farming spreads across the server and those of us who aren't doing because we don't enjoy it feel alienated and don't really want to play anymore.
3.It appears to be removing people from the pool of potential groupmates. I know this is illusory, but that's what it seems like.
4.Eternal LFfarm spam. It's just a minor gripe but it is certainly annoying.

These are why farming is bad and I don't think you should be doing it.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

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players should have to complete a small taskforce to progress past a certain level/gain access to certain skills.

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Maybe we could collect scrolls for this old guy named Maat and when we finish the quest we can give them to him and fight him for the right to level up past a certain level!

...

...

...

By Riker's beard I hate you FFXI. FFXI^∞h, where h is hate.

/em curls up in the corner and rocks back and forth. "Level down, level down, level down, level down, level down..."


 

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The thing i don't get is whats actually wrong with farming/power leveling and why are some forms of the 2 more acceptable than others.[..]
A lot of people don't seem to like farming and so believe it should be band/removed why? whats it doing to harm you? is it stopping you from playing how you like to play? are the farmers forcing you to play a specific way?

In short i seems to be a case of
"I do not like it, So you should not do it"

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It is. The problem is, I think, that many people aren't eloquent enough to put all their frustrations in one sentence. Here are my beefs with farming:

1.It is market breaking. As an unforeseen and unplanned for playstyle, farming means that rewards are dished out at an accelerated rate (be that exp, drops, inf or tickets). It's not part of the original game design, it's not something that they wanted you to be able to do. I would liken it to being able to take pieces off a chess board while your opponent has gone to the loo. Where's the fun in that?
2.It seems that the more that farming is tolerated, then the more the game WILL BE farm oriented. Like a virus, farming spreads across the server and those of us who aren't doing because we don't enjoy it feel alienated and don't really want to play anymore.
3.It appears to be removing people from the pool of potential groupmates. I know this is illusory, but that's what it seems like.
4.Eternal LFfarm spam. It's just a minor gripe but it is certainly annoying.

These are why farming is bad and I don't think you should be doing it.

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The only way that farming accelerates the defunct point of value, is the current ticket system. Farming provides the market with what it desperately needed. In an imaginary post-invention method of the game, in which farming was impossible, for example the "anti-farming drop code" which is in place for Guild Wars. ( For those unknown of this, it simply decrease the quality of your drops if you farm the same mob/zone.) then I can personally guarantee that recipes such as 'purples' would be probably 1.5x( and that is being very very very small-minded) the value they are right now in 'City of Villains.' Which at 100 million, is 150 million and that is very difficult to achive. I done some maths, the average 1-50 player from mobs alone obtains a pityful amount of influence/infamy, in which the marketing environment would be insane for one to obtain said rewards. Again and again, I make the only detrimental point that farming does is that it is over exposed to new players. Remove it from Galaxy/Atlas/Mercy/Port Oakes and place it in level-capped zones if you want to nerf "Mission Architect' farming.

You can not possibly sit and tell me that if you have an invention-orientated build, you did not farm. It's incredibly difficult in doing so, which hence provides the point of farming, to buy it.

EDIT: Grammer fixes.

Fury


 

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players should have to complete a small taskforce to progress past a certain level/gain access to certain skills.

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How would this work tho?

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I think she had something like the LOTRO class quests, which i remember as being pretty interesting and not hard. Now, i will say that there is more diversity in what a class can and cant do in this game vis-a-vis LOTRO, but theoretically, i fully understand where the suggestion is coming from and i don't think its a bad idea if a method of implementation can be found which doesn't make it impossible for X or Y build.

Im just personally big on trying to get players to interact with as much of the content as possible as that generally tends to result in a greater enjoyment of the game for players and longer subscriptions. If you have already experienced most of the game, you have the right to chose what you want to skip - i do this personally. Experienced players are not my reason for the points i raise however, this is an issue regarding new players who are not seeing the vast majority of the content and are thus more likely to plow through the game, get bored and leave.

What we should be doing is trying to introduce them to as much of the game as possible so they can enjoy it as much as we have, surely?...


 

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In an imaginary post-invention method of the game, in which farming was impossible, for example the "anti-farming drop code" which is in place for Guild Wars. ( For those unknown of this, it simply decrease the quality of your drops if you farm the same mob/zone.) then I can personally guarantee that recipes such as 'purples' would be probably 1.5x( and that is being very very very small-minded) the value they are right now in 'City of Villains.' Which at 100 million, is 150 million and that is very difficult to achive. I done some maths, the average 1-50 player from mobs alone obtains a pityful amount of influence/infamy, in which the marketing environment would be insane for one to obtain said rewards.

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And the reason why the some people have enough inf to pay such daft prices?



Farming.

Without farming the market could only sustain prices that everyone could pay. With farming the market is a farmers game, which is the reason I've given up on it altogether.


 

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You can not possibly sit and tell me that if you have an invention-orientated build, you did not farm. It's incredibly difficult in doing so, which hence provides the point of farming, to buy it.

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You can do an invention-orientated build easily without farming.

You maybe can't do one that relies upon purples and the higher priced non-purples, but you didn't state that they were needed.

And without farming, if you've been playing a 50 for long enough against spawns that drop lvl50+ rewards then you will get the odd purple or high priced recipe/salvage that is:
* of use to the character it dropped for;
* of use to another character you have;
or
* can be sold to buy things that are of use.

It's not hard and it doesn't require farming.


By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)

 

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The thing i don't get is whats actually wrong with farming/power leveling and why are some forms of the 2 more acceptable than others.[..]
A lot of people don't seem to like farming and so believe it should be band/removed why? whats it doing to harm you? is it stopping you from playing how you like to play? are the farmers forcing you to play a specific way?

In short i seems to be a case of
"I do not like it, So you should not do it"

[/ QUOTE ]

It is. The problem is, I think, that many people aren't eloquent enough to put all their frustrations in one sentence. Here are my beefs with farming:

1.It is market breaking. As an unforeseen and unplanned for playstyle, farming means that rewards are dished out at an accelerated rate (be that exp, drops, inf or tickets). It's not part of the original game design, it's not something that they wanted you to be able to do. I would liken it to being able to take pieces off a chess board while your opponent has gone to the loo. Where's the fun in that?


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Really at the 5 year stage i find it hard to believe that farming hasn't been considered the Devs maybe don't like it but they surely know it exists there for they should plan for it.

Also is it market braking? wheres the proof the increase in price is probably as much to do with those that flip recipies/IOs/salvage buying it cheep and reselling it at a inflated price doing this is far more likely to drive up the cost than a farmer farming a map. especially when you take into consideration the fact that MA farmers will probably have only a very slight impact on the prices of market salvage as they can buy the salvage they need with the thousands of tickets they will be acquiring.

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2.It seems that the more that farming is tolerated, then the more the game WILL BE farm oriented. Like a virus, farming spreads across the server and those of us who aren't doing because we don't enjoy it feel alienated and don't really want to play anymore.


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again this is a perception for a long time farming/power leveling has been viewed as something approaching the ultimate evil and in the past there was full on flame wars (not the small disagreements we get now) on the subject people would actually join farm teams complete the person mission and then complain when they got a warning/ban for greifing.

Why should other farming make you feel alienated play how you want not every one farms just as not every one badges or PvPs (dose any one this weather) if there was a sudden up surge in PvP do you think the non PvPs would stop playing?

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3.It appears to be removing people from the pool of potential groupmates. I know this is illusory, but that's what it seems like.


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as you say it appears but really its not except possible in the low levels where new players are being pulled into farming but then maybe that's our fault for not being in the lower lvls to team with them while the farmers will happily accept any one to there team.

Also i personally thing the hole "no blinds" thing has had a negative impact on teaming but that's another argument.

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4.Eternal LFfarm spam. It's just a minor gripe but it is certainly annoying.


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agreed but its annoying (to me at least) not because its for farming but because its spam it bugs me the same way that constant sewer shouts or team requests bug me.


 

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I defend that in the point that when costume inventions ( Tech Wings I think) were first out, they were 40 million, back then farming was NOT popular. Everyone did not have a fire/kin or a farmer or whatever, so 40 million was a lot in my opinion since inventions were just released so I think I'm safe in saying that people just barely had that amount. I remember people complained then, I'm not saying your point isn't valid:

I just disagree since my two points would be that you don't need to farm to get blah blah and it's not directly forced upon you,
and my other point is that the only reason one needs to farm is as you say to obtain the prices in BM/WW, but in saying there ridiculous prices is that then not contradicting yourself since these prices have settled and they are their true price in my experience so therefore if you want them you have to obtain large sums of influence, which in effect farming is a popular choice.

Technically the only format to obtain the prices I believe you are refferring to is to "play" the market, which being personally involved is a very difficult game, sell high worth things or simply play and play 'till you can afford it. I only defend it in that you make a point saying if prices were not as they are, then people can afford them, I do not believe that at all.

EDIT: This is correspondance to @BurningFists post.

Fury


 

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In an imaginary post-invention method of the game, in which farming was impossible, for example the "anti-farming drop code" which is in place for Guild Wars. ( For those unknown of this, it simply decrease the quality of your drops if you farm the same mob/zone.) then I can personally guarantee that recipes such as 'purples' would be probably 1.5x( and that is being very very very small-minded) the value they are right now in 'City of Villains.' Which at 100 million, is 150 million and that is very difficult to achive. I done some maths, the average 1-50 player from mobs alone obtains a pityful amount of influence/infamy, in which the marketing environment would be insane for one to obtain said rewards.

[/ QUOTE ]
And the reason why the some people have enough inf to pay such daft prices?



Farming.

Without farming the market could only sustain prices that everyone could pay. With farming the market is a farmers game, which is the reason I've given up on it altogether.

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You can make 4 million+ a day for 5 minutes of effort.
Without farming.
And you could do this before i14.

The regular farming didnt supply the market that much since most of them are only interested in burst income.


 

Posted

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In an imaginary post-invention method of the game, in which farming was impossible, for example the "anti-farming drop code" which is in place for Guild Wars. ( For those unknown of this, it simply decrease the quality of your drops if you farm the same mob/zone.) then I can personally guarantee that recipes such as 'purples' would be probably 1.5x( and that is being very very very small-minded) the value they are right now in 'City of Villains.' Which at 100 million, is 150 million and that is very difficult to achive. I done some maths, the average 1-50 player from mobs alone obtains a pityful amount of influence/infamy, in which the marketing environment would be insane for one to obtain said rewards.

[/ QUOTE ]
And the reason why the some people have enough inf to pay such daft prices?



Farming.

Without farming the market could only sustain prices that everyone could pay. With farming the market is a farmers game, which is the reason I've given up on it altogether.

[/ QUOTE ]

You can make 4 million+ a day for 5 minutes of effort.
Without farming.
And you could do this before i14.

[/ QUOTE ]
How does that work?


 

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craft and sell common ios


 

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craft and sell common ios

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AS'ed.
:P

Fury


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
In an imaginary post-invention method of the game, in which farming was impossible, for example the "anti-farming drop code" which is in place for Guild Wars. ( For those unknown of this, it simply decrease the quality of your drops if you farm the same mob/zone.) then I can personally guarantee that recipes such as 'purples' would be probably 1.5x( and that is being very very very small-minded) the value they are right now in 'City of Villains.' Which at 100 million, is 150 million and that is very difficult to achive. I done some maths, the average 1-50 player from mobs alone obtains a pityful amount of influence/infamy, in which the marketing environment would be insane for one to obtain said rewards.

[/ QUOTE ]
And the reason why the some people have enough inf to pay such daft prices?



Farming.

Without farming the market could only sustain prices that everyone could pay. With farming the market is a farmers game, which is the reason I've given up on it altogether.

[/ QUOTE ]

You can make 4 million+ a day for 5 minutes of effort.
Without farming.
And you could do this before i14.

The regular farming didnt supply the market that much since most of them are only interested in burst income.

[/ QUOTE ]

Very true by 25 i often have several million inf on my toons (the exeption being my bots/poison MM who i use to power lvl my low lvl villians out of the early lvls) with zero farming involved puerly from selling stuff that drops and i would say farming is probably not the most efficent way to gain inf.


 

Posted

You can easily make several million just by playing the market. I had 30 mil on a defender, which rose to over 200 mil over 4-5 days, only logging on to buy, craft, sell. Although I admit the recipe values have changed since i14, it'd just mean you'd have to hunt out a new selling item. For me it used to be doctored wounds heal/end/rech, 500k buy, 500k craft and the materials were all white/yellow, selling it at 3 mil - 200% profit.


It is possible, and saying that it's a farmers game is a load of bull.


 

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You can easily make several million just by playing the market... Although I admit the recipe values have changed since i14, it'd just mean you'd have to hunt out a new selling item.

It is possible, and saying that it's a farmers game is a load of bull.

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Completely, utterly, unplacated agree.

EDIT:Quote.

Fury


 

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Mine were end reducer IOs lvl 30/35 seemed rather popular and all the ingredients at the time could be had cheep as could the recipe its self and once it was memorised it was even better.

but i got bored of doing them and moved back to doing missions.


 

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Wondering_Fury said,
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EDIT: Grammer fixes.

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I lolled.

TheMESS said,
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Really at the 5 year stage i find it hard to believe that farming hasn't been considered the Devs maybe don't like it but they surely know it exists there for they should plan for it.

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Game developers are always reluctant to go back and look at existing mechanics, let alone change them - particularly if they were made by another company. Where the devs are (probably -they never talk to us, so we don't know if they are) well aware of the farming issues, they are still scared to touch the code (it may have legal ramifications).

TheMESS said,
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Also is it market braking? wheres the proof the increase in price is probably as much to do with those that flip recipies/IOs/salvage buying it cheep and reselling it at a inflated price doing this is far more likely to drive up the cost than a farmer farming a map. especially when you take into consideration the fact that MA farmers will probably have only a very slight impact on the prices of market salvage as they can buy the salvage they need with the thousands of tickets they will be acquiring.

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Indeed, market flipping works in the same way as regular supply/demand economics ...and where do players draw the line at the price they will pay? There has to be one - it's what they can afford, and when they can afford more because they've been farming, then the price rises. There's your proof.
Real world issues are reflected in game - the greedy bankers (farmers) continue to create money from nowhere in order to sell it. This liquidity injection into the market makes existing money worth less and the economics of scarcity therefore results in everything becomming more expensive.

TheMESS said,
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Why should other farming make you feel alienated play how you want not every one farms just as not every one badges or PvPs (dose any one this weather) if there was a sudden up surge in PvP do you think the non PvPs would stop playing?

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It's a multiplayer game. The actions of others have repurcussions for me. I feel alienated when everybody around me is doing something that I'm not interested in. How is this difficult to understand? If there was a surge in PvP, I would eat my hat. If I had one. I would buy a hat and then I would eat it. In answer to your question, I know you won't believe me, but the answer is, "yes".

I'll reiterate my statement, which you have failed to address: I would liken farming to being able to take pieces off a chess board while your opponent has gone to the loo. Where's the fun in that?


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

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craft and sell common ios

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Fair enough, although I'm surprised the profit margins are that high with the various expenses involved in crafting them.


 

Posted

I've said it before, and I reiterate. I really don't see the problem. I've never been inconvenienced by people farming, because it all happens in instanced locales. I'm not much of a farmer myself because I'm not good with mindless repetition. I'd like to be though. Good at farming that is. What I like most about this game is being level 50. Not the level 50 CONTENT nessecarily, but playing my level 50 toons. That's the most fun I have in this game, because that's when your toon is most powerful, and has the most powers. That's almost where the game starts for me, the way there is just a slightly entertaining grind. (I'm exaggerating for effect here.) I'd love to be able to ding 50 in a couple of days, because that's usually all the time I need to familiarize myself with a new toon anyway.


 

Posted

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Wondering_Fury said,
[ QUOTE ]
EDIT: Grammer fixes.

[/ QUOTE ]
I lolled.

TheMESS said,
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Really at the 5 year stage i find it hard to believe that farming hasn't been considered the Devs maybe don't like it but they surely know it exists there for they should plan for it.

[/ QUOTE ]
Game developers are always reluctant to go back and look at existing mechanics, let alone change them - particularly if they were made by another company. Where the devs are (probably -they never talk to us, so we don't know if they are) well aware of the farming issues, they are still scared to touch the code (it may have legal ramifications).


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Legal ramifications i rather doubt it especially as they have already did a quite a bit of code changing and editing less the devs have shown that there perfectly willing to alter things when the see something they don't so if they start to see the "excessive" farming as a problem expect the nerf bat to swing with the results more than likely annoying lots of people.

[ QUOTE ]

TheMESS said,
[ QUOTE ]
Also is it market braking? wheres the proof the increase in price is probably as much to do with those that flip recipies/IOs/salvage buying it cheep and reselling it at a inflated price doing this is far more likely to drive up the cost than a farmer farming a map. especially when you take into consideration the fact that MA farmers will probably have only a very slight impact on the prices of market salvage as they can buy the salvage they need with the thousands of tickets they will be acquiring.

[/ QUOTE ]

Indeed, market flipping works in the same way as regular supply/demand economics ...and where do players draw the line at the price they will pay? There has to be one - it's what they can afford, and when they can afford more because they've been farming, then the price rises. There's your proof.


[/ QUOTE ]

that's not proof that's economics by your logic you mite as well blame those that are paying over the odds for a item for causing its price to rise after all if no one paid it the prices would drop.

You also seem to be under the impression that farmers sell what they get for maximum profit well not all do many just dump there stuff on the market and get strait back to the grind flippers have a far greater effect on market price and "brake" the economics more than simple farmers.

[ QUOTE ]

Real world issues are reflected in game - the greedy bankers (farmers) continue to create money from nowhere in order to sell it. This liquidity injection into the market makes existing money worth less and the economics of scarcity therefore results in everything becomming more expensive.


[/ QUOTE ]

You what bankers don't make money where ever did you get that idea its hardly in there interest to devalue there currency Vs another. Now had you said forgers make money and so devalue the currency you would have been correct.

I also take insult at being called greedy i farm because i find it fun the i use the inf i gather to purchase things on the market in a attempt to pass on the inf i make even if i could now save tickets for what i need i still use the market. the tickets i have went to getting the unlockable content so that i can better create the missions i wont. and the ticket left over ill use to either purchase DOs/SOs to place in base storage or ill by salvage ill maybe go buy up a load of the more expensive salvage and drop it on the market at a cheep price how is any of that greed?

[ QUOTE ]

TheMESS said,
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Why should other farming make you feel alienated play how you want not every one farms just as not every one badges or PvPs (dose any one this weather) if there was a sudden up surge in PvP do you think the non PvPs would stop playing?

[/ QUOTE ]

It's a multiplayer game. The actions of others have repurcussions for me. I feel alienated when everybody around me is doing something that I'm not interested in. How is this difficult to understand? If there was a surge in PvP, I would eat my hat. If I had one. I would buy a hat and then I would eat it. In answer to your question, I know you won't believe me, but the answer is, "yes".


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So because you don't find something fun but other people do its wrong basically that's what your saying farming is bad because you don't want to do it well maybe i don't want to team so hey teaming must be bad lets ban teaming?

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I'll reiterate my statement, which you have failed to address: I would liken farming to being able to take pieces off a chess board while your opponent has gone to the loo. Where's the fun in that?

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I failed to address it because it makes about as much sense as a chocolate teapot for one removing a piece from a chess board while your opponent is at the loo is fine as long as its your turn and you perform a legal move.

But i assume you mean "I would liken farming to being able to take pieces off a chess board while it is your opponent move and they have gone to the loo." this would be called cheating now since farming has not been ruled as against the rules of the game that means no matter how much you would like to think it is farming is not cheating


 

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Legal ramifications i rather doubt it especially as they have already did a quite a bit of code changing and editing less the devs have shown that there perfectly willing to alter things when the see something they don't so if they start to see the "excessive" farming as a problem expect the nerf bat to swing with the results more than likely annoying lots of people.

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What utter rot! Why would they swing a nerf bat because of farming? There's no reason to punish the innocent because of the farmers.

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that's not proof that's economics

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Heaven forbid I try to explain the cause and effect in operation! The fact remains that farming has a serious effect on the game's economics, regardless of your somewhat blinkered view that it doesn't.

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by your logic you mite as well blame those that are paying over the odds for a item for causing its price to rise after all if no one paid it the prices would drop.

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That's right. Well done, you're finally getting it.

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You what bankers don't make money where ever did you get that idea its hardly in there interest to devalue there currency Vs another. Now had you said forgers make money and so devalue the currency you would have been correct.

[/ QUOTE ]

Your lack of punctuation has me wondering how to interpret this stream of consciousness. I'll guess what you mean is:

You what? Bankers don't make money! Whereever did you get that idea? It's hardly in their interest to devalue their currency vs another! Now, had you said forgers make money and so devalue the currency, you would have been correct.

Here is the news! Bankers do make money, and it is in their interest to devalue currencies vs others. I don't expect you to understand, but there are these things called "money markets".. you know that bit at the end of the news where they say "the pound was down against the dollar", or somesuch. That's currency trading. In MMOs the only currency trading is real world money (heh... in it's varying value currencies, to make matters more complicated) vs the in-game currencies (of varying games). Someone should make a website about this... it'd be interesting to see how the WoW gold varies against the CoH inf and the Eve ISK - I suppose it depends what currency you're buying it in, hmm.... but I digress.

The more farmers are farming, the cheaper it is to buy currency because there is more of it available (economics of scarcity). Not only this, but the more of it is circulating in-game, the less it is worth in that environment, too.

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...how is any of that greed?

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And thus we arrive at the kernel of the argument.

Man is inherently selfish. You give someone something because you desire something in return. Even a free gift, seemingly with no reward is given with the expectation of gratitude and improved relations. Those things you mention there, your supposed generosity? You don't give them for no reason, you want to be seen as a better person (this is natural), you want your fellows to think better of you. You farm and can afford to do this, to reap the rewards, gain prestige and the affections and admiration of your comrades. Man is inherently selfish.

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So because you don't find something fun but other people do its wrong basically that's what your saying farming is bad because you don't want to do it well maybe i don't want to team so hey teaming must be bad lets ban teaming?

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Don't put words in my mouth, I said no such thing. Please re-read and this time attempt to comprehend, here it is again, "It's a multiplayer game. The actions of others have repurcussions for me. I feel alienated when everybody around me is doing something that I'm not interested in. How is this difficult to understand? If there was a surge in PvP, I would eat my hat. If I had one. I would buy a hat and then I would eat it. In answer to your question, I know you won't believe me, but the answer is, "yes".". Tell me where the word meaning, "wrong", is in that quote, because I don't see it.

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farming is not cheating

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You've got me there. My hands are up. I don't make the rules, but if I did, it would be.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

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What utter rot! Why would they swing a nerf bat because of farming? There's no reason to punish the innocent because of the farmers.


[/ QUOTE ]You've been here long enough to know better than that