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I'd personally be very surprised if War Witch had done the mission dialogue
[/ QUOTE ]So would I, since she doesn't do mission dialogue, she works on zones. -
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Even if you are solo and grinding mobs, whats the purpose
[/ QUOTE ]Do you have any idea of the XPOT an AoE-heavy character can reach on hazard zone spawns? It's the fastest way to level solo. -
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usually is. dont know about you but i can wait
[/ QUOTE ]Well, you can wait for the next 10 years if you want, but it's not coming out. -
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all is not lost
http://www.onlive.com/index.html
winter 2009
[/ QUOTE ]lol OnLive, enjoy your vapourware.
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Winter 2009. Cool, at least we don't have to wait Duke Nukem lengths of time for it
[/ QUOTE ]I would bet on there being a delay or few. -
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all is not lost
http://www.onlive.com/index.html
winter 2009
[/ QUOTE ]lol OnLive, enjoy your vapourware.
As for the badges, I am kinda annoyed that some very nice badge titles are going missing, and the fact that they didn't deal with the badging cartels by revoking voting rights is annoying, but I do agree that at least some of the badges should be removed. -
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Mids has probably changed the way people play CoX more than anything else, thanks!
[/ QUOTE ]How so? There were other planners before it, Mids' is just the newest one in the line. Of course it's much improved over the previous ones, but it's not that revolutionary as a concept. -
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Problems like this wouldn't happen though if there weren't 2 seperate games, every other MMO has EU and US servers that are accessible by everyone
[/ QUOTE ]What? WoW, DDO and LotRO to name a few do not. -
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if you consider that GW has no monthly fee, GW does exceptional better then COX.
[/ QUOTE ]In what, the amount of players? That doesn't really matter to a business. -
And here I thought this would be a rational post proclaiming that, yes, MA is indeed the new end-game content. Ah well.
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WOW......Who ate all the pie who ate all pies......
[/ QUOTE ]All four tens of them. -
The devs are just referring to the game as CoH now as there are no longer two separate games and CoH is the stronger IP of the two. For some reason, they just don't like CoX.
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His shirt, at least, has been in since before issue 14. So some swine told me.
[/ QUOTE ]Ah, I see. I rarely visit the little pigglets so I wouldn't know. Besides, Reichsman coming back with the 5th has been known since that post by Manticore...how long ago now? Two years I think at least. -
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He is so totally hinting at Reichsman in I15
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Which is so totally not news to swine dippers.
[/ QUOTE ]They have the model in already? -
The US site has an RSS feed if you really need one, and they get all the important news faster anyway.
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I never said the devs never placed any restrictions, but the ones they did place, like every attempt they've made to stop farming, havn't been very effective have they?
[/ QUOTE ]Having played the game since I3, I can certainly say that the potential efficiency of farming has severely decreased since then. Sure you can't stop farming completely, but that's not the point. It simply needs to remain restricted to acceptable levels, which MA farming clearly wasn't.
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And farming contributes positively to the economy, it creates supply and demand for high value and rare items, like purples. Chances are if no one farmed, there would be a lot less purples and price would sky rocket and no one be happy.
[/ QUOTE ]It also creates gross inflation, which counters many of the effects, especially for the casual player. And of course, merit/MA farming doesn't bring any purple supply to the market.
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And no, farming doesn't, and wouldn't speed up the levelling process unless farming was the average method people use to level. Don't forget the majority of players are the normal ones, not the farmers.
[/ QUOTE ]That's usually been the case. However, MA farming was very quickly changing that since it was far more accessible than previous methods. And it was directly affecting the new player population, who'd be the least likely to farm otherwise. -
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Since farming does not negatively affect anyone's gaming experience or degrade the quality of play, it is not an exploit.
[/ QUOTE ]Barring the huge effect on in-game economy (you can argue whether it's good or bad, but disputing it's existence is ridiculous), farming also speeds up the average levelling process and thus the average churn rate. This is especially bad for CoH since the low churn rate is one of it's main strengths and the main reason it's survived for as long as it has.
MA farming was on a completely different level than anything available in I13, both in reward rate and accessibility, and HAD to be cracked down on hard for the game to survive in the long-term. [ QUOTE ]
they KNEW the problems the MA system would create, yet they did NOTHING until it was launched on LIVE servers to start fixing this problem.
[/ QUOTE ] So you think the devs never placed any restrictions on the system before it was launched live? No ambush limits, unavailable enemy groups, reductions of mission bonuses, tweaking of reward rates? Because if you do, you should check your facts again.
Of course, they didn't do everything that could be done, but that's the way MMO's are, especially if your funding and employee situation is as it is for NCNC/Paragon. -
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If you look to example 1 i've provided, lvling from 1-50 in a single enemy DOES NOT negatively affect ANYONE.
[/ QUOTE ]Oh [censored] wow. Do you actually believe this stuff or are you just trolling?
Give the players a button that'll instantly level their characters to 50 and the game will be dead in half a year. -
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If the devs thought of comm officers to be an exploit they could have removed them 1 week after I14 went live and it became obvious... they didnt.
[/ QUOTE ]"The devs have not instantaneously fixed all the new bugs after every issue release. Clearly all those bugs have been intended features and not bugs at all!" -
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Rubbish, wouldnt stand up in court a good lawyer would walk all over that.
[/ QUOTE ]I don't think you quite understand how this MMO thing works. -
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Maybe he should think about doing it now Click Me.
[/ QUOTE ]Well, that certainly proves that MA farming turns out characters with horrible builds. -
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*potential insult to Finns for lumping them in with the Swedes and Norwegians fully recognised and personally amusing
[/ QUOTE ]I think we deserve that considering how often we lump all you brits together. -
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I like those farm maps being available for when I want them. Nothing gets one of my stalled toons out of a rut better than smashing it up a level or two.
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Agreed there great for when you've hit that block where you don't seem to be getting any where.
There also great for seeing how many spawns a brute (or any other toon for that matter) can get through before his end bottoms out or he dies.
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Used to play that game with my Elec/Fire brute and MaX's Rad/Therm corr before MA, since MA we've found that its the agro cap in bosses
[/ QUOTE ]To be fair, we haven't tried a aggro cap's worth of EB's or AV's yet. -
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*bom chicka wow wow music starts to play*
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Oh Alvan, your anonymous internet-like features just make me want to...server merge with you.
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A 9 foot English guy and a Finnish frog? I think even the other Max would draw the line at that
[/ QUOTE ]Indeed, 9 foot tall brits are scary. -
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Is it just me that finds you having a job in a nursery both humourous and terrifying?
[/ QUOTE ]So did I, but they haven't sacked me yet so I can't be doing too bad. -
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Honestly, if the forums were this exciting all the time, I wouldn't have stopped (mostly) using them.
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Exciting? This is exciting? You should get a job at a nursery, you'd have a great time - everyday a rollercoaster, guaranteed.
[/ QUOTE ]Is a good job to do for a while at least, but you can't rage at kids so I wouldn't recommend it as a forum substitute