Further Quality of Life Improvements
New column at search members dialog that can show a star next to team leaders and let us sort characters according to it. Can be accompanied by new search criteria: Show only teamleaders: Yes/No
Yay! I12 QoL patch is coming!
Events list in the city info terminals where players can post events and teams can post their requests for members as well as what teams have spaces etc.
Option to have wings fold smaller so they dont obscure the view from behind the character.
Enhancement storage much like the salvage vault storage.
salvage (base) and components that sell for influence but are translated to prestige from the auction house/black market instead of inf.
Lower (or get rid of) some of the restrictions such as having to be level 10 to email, having a long costume change delay and not being able to use the Pocket D Gold Teleport with a new character until you play with him/her for 30 mins.
This would make things alot smoother in my book.
A total of 14 of my nerves have been harmed in the making of this post...
oh, bring back debt in all its fear inducing glory. i miss my pal.
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Lower (or get rid of) some of the restrictions such as having to be level 10 to email, having a long costume change delay and not being able to use the Pocket D Gold Teleport with a new character until you play with him/her for 30 mins.
This would make things alot smoother in my book.
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All those have reasons.
The mail is to prevent gold spammers.
Costume delay is lag.
And pocket D got the restriction because you could get out of the tutorial with it.
Being able to sort enhancements at the store by type.
Damage in their own lil collumn and defense buffs in their.
well then lets stick with lower costume delay and dont allow people to use the Gold Member powers in tutorials
A total of 14 of my nerves have been harmed in the making of this post...
Can you save a costume setup currently? If not, that would be useful. I've got three Khoraks at the moment and I'm constantly trying out new powersets/archetypes (yay weapons!) and such to make even more of him. It would be less of a pain in the anal cavity to be able to have 'Khorak' saved in the dropdown list of costumes.
Or even if I have an inspired costume that doesn't work with the character I'm currently creating, I can save it for later.
Oh and, why the hell is there no Monsterous Fur option in Tights? Oh, obviously it's reasonable that a reptilian lower half isn't some kind of offensive even with a complete lack of any genitalia, but having an entirely unnatural degree of werewolfy hairiness on your lower half despite a continued lack of any twig and giggleberries, well that's just not on. If such is the reasoning, it would make my life easier if the relevant decision maker grew a pair. It's right there on the monsterous legs option, but I don't freaking want monsterous legs.
Chairman of the Charity of Pain; accepting donations of blood and guts.
Prophet of the Creamy Truth; "If it's empty, fill it with cream."
Make Crab Spider backpack legs transparent/translucent to the toon's player if they are blocking their field of view?
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Oh and, why the hell is there no Monsterous Fur option in Tights? Oh, obviously it's reasonable that a reptilian lower half isn't some kind of offensive even with a complete lack of any genitalia, but having an entirely unnatural degree of werewolfy hairiness on your lower half despite a continued lack of any twig and giggleberries, well that's just not on. If such is the reasoning, it would make my life easier if the relevant decision maker grew a pair. It's right there on the monsterous legs option, but I don't freaking want monsterous legs.
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I could answer that but I might be banned for saying bad things about a red name.
* Ability to see Global Friends' status at character/server selection stage
* Ability to set map's thumbtack to specified x, y, z location
* Ability to select which costume slot you'd like displayed on the character selection page
Hey, GR, why don't you let us know what suggestions we needn't bother making. Because, y'know, the devs are already working on them for I13...
1) More than one SoA arachnos uniform slot.
2) More invention crafting stations around the Rogue Isles - how about an invention lab in Grandville?
3) Better recipe drop tables
4) Mezzing not detoggling keldian nova form
I really should do something about this signature.
I want to be able to faction fit my toons and lose said awesome items when dying.
Mostly for hearing TG on Vent.
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I want to be able to faction fit my toons and lose said awesome items when dying.
Mostly for hearing TG on Vent.
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Man those losses did hurt!
AH could be improved to speed up the process e.g.
1) Currently we have to keep remaking and cancelling offers everytime we want to change the amount of inf offered or the amount of items we wish to buy. Would be good if we could click on a recipe to make an offer of 0 for each of the salvage required to make it so that they appear in the AH offer slot. Then enter an amount into the AH slot for the offer we wish to make and the number of items we need. (Hope that makes sense). If we then want to change either of these amounts at a later date we could type over the current offer and click a submit button instead of having to search for the item again and entering another offer.
2) When crafting a standard IO at a workbench they are often lost in the list of recipes and you have to scroll down to find the one you want. A tab could be added that lists just recipes we have in our inventory.
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2) When crafting a standard IO at a workbench they are often lost in the list of recipes and you have to scroll down to find the one you want. A tab could be added that lists just recipes we have in our inventory.
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Dont we have this already with the little radio button marked "only items that I own" or whatever....or am I misreading what you put
Either is likely, seeing as it's unfeasably hot and thusly my brain is slowing down....love the auction idea though
I don't wanna save my soul now,
I just wanna lose control,
And even if it takes a lifetime, to learn:
I'll learn!
Hey.
I would like to be able to unslot enchacements. I find its a little tedious to have to do a respec to do it
Proud member of Blaze of the Immortals (Heroes) and leader of F.O.E (villains)
Heroes:
Plumber, Ice Desert Girl, Doc Goodheart, Banana Machoman, Pavattone, Penguin Shark, Sting like a Bee
Villains:
Bricklayer, Savage Dentist, Fruit Cocktail, H. Yashida, Shesinellek
The preceding invention suggestions reminded me of this:
An option (at the crafting tables) to hide the non-memorised versions of recipes that we have memorised, defaulting to on.
There's been a few times I've accidentally crafted a recipe I had picked up rather than the one I had memorised, which costs more to craft and consumes the recipe. Why on earth would I want to use a proper, consumable recipe if I've already memorised it??
By my mohawk shall ye know me!
my toons
Funny: Ee-Ai-Ee-Ai-Oh! #3662 * The foul-mouthed Handyman! #1076 * City of Norms #132944
Serious: To Save A Single World (#83744) * Marketing Opportunity (#83747)
How about a random button on the character select screen. Which will randomly choose a character and log you into the game with them.
Will solve my problem of picking a hero or villain to play as.
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How about a random button on the character select screen. Which will randomly choose a character and log you into the game with them.
Will solve my problem of picking a hero or villain to play as.
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I don't think I'd notice that feature
But if you don't know what one to use, why not just use the lowest level one, as that's the one that obviously needs the most work?
@Golden Girl
City of Heroes comics and artwork
For the sake of easing frustration and for parity with Heroside challenge levels, give the Thorn Tree in the Villain Respec Trial an "Only Affecting Self" debuff for as long as any Vines are still alive and keeping it invulnerable.
Fix it so that, when I log-in a Union character it doesn't reshuffle my Defiant ones (and vice-versa).
If it could be done without huge lag hassle, get rid of costume delay so I can make a proper magical-girl transformation sequence
Make Hero contacts give you their phone numbers earlier!
However, it turned out that Smith was not a time-travelling Terminator
One I asked for a looong time ago and I think Standoff has suggested something similar...
The ability to see what your global friends are playing BEFORE you log in with a character and the ability to talk to them on Global BEFORE you log in with a toon. That way I can see who is playing what and bring the right toon on to team with them
We built this city on Rock and Roll!
- lower the costume change delay timer to 10seconds (instead of 30secs)
- make it so we don't miss /tells or things on global channels when zoning. Other games have cracked this, so why not CoH/V. It's annoying to have to stay in the same zone if you're in a converation for fear of missing something while zoning.
- add extra categories to certain sections of the costume creator, such as breaking up the overly long "Chest Detail" section into Chest Icons (the flat symbols), Alphanumeric (letters/numbers), Greek (vet reward Greek letters), Faction (vet reward faction symbols) and Accessories (crossbelts/bandoliers and raised 3D symbols like chest skulls)
- for parity between outdoor debt and mission debt raise the mission debt penalty back to the same as outdoors
- give Brokers/Detectives a call button so we can call them to accept mayhems/safeguards or take a contact referral afterwards
- let us sort the order of enhancements in base storage, either with a dropdown menu for origin/type/level/rarity OR (even better) just dragging and dropping to change the order
- provide a dropdown sorting method on TO/DO/SO vendors to sort by origin, level or enhancement type
- let us set permission levels by both name and rank for each storage item in a base (this would allow players to have their own personal storage inside an SG base that no-one else could access)
- let us save all existing costume settings while in the costume creator, in case we wanted to load up the exact same costume for a different character (either at the tailor or when creating new characters)
- fix character drag & drop sorting on the character screen so it actually works between different servers
- persuade Jay to complete the incomplete costume sets (Steampunk still needs boots and normal non-large gloves, Skeletal Robotic only has arms and should have at least legs too, also Claw Robotic gloves and lower legs don't match other costume pieces and need upper legs/arms in the same style)
- re-sort the drop pools. Combine the TF and Trial pools (pool C and pool D) then remove the triple-aspect IO recipes from them (like Positron: Acc/Dam/End or Trap of the Hunter: Acc/Immob/Rech) so the pool only contains desireable recipes (procs, uniques, specials/globals, etc) and have all TFs/Trials draw from this combined pool. Then add those triple-aspects to the Pool A rares or to Pool B (mission completion pool).
- let us pay a fixed-price 500k at Wentworths or the Black Market for a "blank" IO that when placed over a slotted IO in our build will unslot it and place it in our inventory. This would let us remove a single slotted IO from a build (whether placed there mistakenly, or outgrown) without having to do a complete respec
- put a button on the contact screen that will let us force a contact to become inactive and no longer offer us missions, either because we've outlevelled them or don't want to do them. This would help players clear story arcs they never want to do (because they've outlevelled them) but might be forced to do (vs grey mobs that offer no xp) just to clear space.
- in fact just get rid of the limit on how many story arcs we can have open. I've run into so many players in-game moaning that they can't get missions anymore and it's because they're "arc-locked" and don't know about the arc limit. Seriously, why is it even needed?
- stop forcing us to go visit PvP zone contacts, David Wincott (CoH at L5) or Seer Marino (CoV at L15) as an actual mission at certain levels. Why can't they just be offered through the normal referral system (i.e. after a mayhem/safeguard by your Broker/Detective, or after completing a contact in a previous level range, or by referral from a contact in same level range at the first trust/confidence line)
Hi everyone,
So, this is a general call for ideas / suggestions for Quality of Life improvements to the game. What sorts of things would make your life easier while playing CoH?
This thread is for smaller suggestions (eg the extra power trays added recently) and not entire new features.
So ... suggest away!