Further Quality of Life Improvements


Ace_of_Hearts

 

Posted

Chatarsis you suffer from the worse case of icon-itis I've ever seen is that 3 in the last 2 weeks now?


 

Posted

the ability to make your own powers.....


 

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Chatarsis you suffer from the worse case of icon-itis I've ever seen is that 3 in the last 2 weeks now?

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Then you should wait a lil longer and see what I have planned.
Bwahahahahahaha! *runs to the Chatcave to plot*


 

Posted

Stop that anyoning thing where you need to have the tab window open to chat in one of the your saved channels.

Oh and turn the distance cueing well done if it ain't gonna crash our graphics cards.


 

Posted

Allow choosing between imperial, metric or both measurements on both game and character design screen.


 

Posted

make a better mission complete sound for villains, it's just to damn noisy and annoying.


 

Posted

I always forget this one:

- There are a number of missions in the Heroside story arcs from regular contacts that involve investigating Rikti bases, however since those missions were written before the Rikti bases maps were put in, they all use the Blue Cavern map rather than the Riki base map. Be good if they could be updated.


 

Posted

Derandomise Arcs for groups that want to complete an arc together.

Improve ARC completion rewards, a minor recipe drop would be nice.

Add a turquise floating number for max hp increase so people appreciate frosrwork/dull pain more.


 

Posted

Make /AFK message to stay on even if someone attacks you or buff you.


 

Posted

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Derandomise Arcs for groups that want to complete an arc together.

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I must admit this is something I'd like to see. Being able to choose from all the arcs (mini-arcs and full story arcs) that a contact has upon first speaking to them (or maybe after an intro mission, if that is necessary) would be most welcome, even if the one-off missions remained random.

I mostly duo with a friend and we used to do the same contacts and try to synch up on arcs, which often meant repeating most of the one-off missions until we had the arc-starter. But we got sick of repeating one-off missions (admittedly it took us around 6 months to get sick of it) and now we tend to pick different contacts and just do both alternately - but that can still lead to problems with some contacts having more arcs or mission xp bonuses than others so our level-ups get out of synch.


 

Posted

longer connection, it's getting annoying to just have 15 minutes of connection and i am out.
also, might it be possible to not connect to the server when i am still in the menu, so i am not kicked out when i am busy with creating a new character and i need to go somewhere?


 

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I mostly duo with a friend and we used to do the same contacts and try to synch up on arcs, which often meant repeating most of the one-off missions until we had the arc-starter. But we got sick of repeating one-off missions (admittedly it took us around 6 months to get sick of it) and now we tend to pick different contacts and just do both alternately - but that can still lead to problems with some contacts having more arcs or mission xp bonuses than others so our level-ups get out of synch.

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Ditto - I really dislike picking the same contacts and then having to do different missions (let's not talk about having to do the Mayhem/Safeguards twice, just because we've got different brokers/police contacts).

It'd be nice to be able to choose arc or single mission (and have a filter which strips out all non-arc hunt missions too!)


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

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Ditto - I really dislike picking the same contacts and then having to do different missions (let's not talk about having to do the Mayhem/Safeguards twice, just because we've got different brokers/police contacts).

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For Safeguards yeah - I'm always rather sad when my partner auto-completes his Mayhems off mine (when he can), because I really enjoy smashing things up

Honestly though I really don't see why the Devs had to put 2 brokers/detectives into each zone when surely 1 would have sufficed (like in Grandville, funnily enough). It's just a needless annoyance and now it's probably too late to do anything about it. I have to wonder what design goal prompted that.

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It'd be nice to be able to choose arc or single mission (and have a filter which strips out all non-arc hunt missions too!)

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You know, I really wish the Devs had made contacts that only offer nice long arcs (like you get in Striga/Faultline/Croatoa/RWZ and with some of the unlockable contacts in CoV, or particularly notable contacts like Seer Marino) while other contacts only offered the one-off missions (like repeatable contacts and the newspaper/scanner do), so we could have a choice - instead of most contacts offering both arcs and a mix of one-offs.

On CoH I wish the Devs would just completely re-write the contact system to be closer to CoV-style - just get rid of most of the contacts so there was only one contact per level range per origin. It gets particularly stupid in CoH at L20-25 when, for each origin, you have 6 contacts offering exactly the same missions (and you get 1 of those contacts randomly): e.g. for Natural at L20-25 you might get Justin Greene, Oswald Cuthbert, Rondel Jackson or Wilson Eziquerra in Indy Port, but you may also get Barry Gosford or John Strobel in Talos - but all give identical arcs/missions, usually in different/random orders. It's just a pain when two players are doing the same arcs/missions, but not only getting them in a different order but they also have to go to different zones to get the next mission - that can really slow a small regular team down.

That also makes it almost impossible for them to have specific character quirks in their dialogue like CoV contacts (and is the main reason I find CoH a bit dull compared to CoV, except in the CoH-side story zones like Croatoa/Striga/Faultline/RWZ where the dialogue/story is a lot more involved/personal and themed to the contact).

If the Devs changed contacts across the whole game so that each specific story arc was only offered by a single contact (CoV-style), they could then move all one-off missions either to other contacts or to a repeatable contact in each zone (either like Meg Mason in Hollows & Marcus Valerius in Cimerora, OR put them onto the scanner/newspaper - that would make their content a LOT more interesting than the cookie-cutter generated stuff we get now).

Though again it's probably too late for this. But I can dream.


 

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Though again it's probably too late for this. But I can dream.

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Maybe not. Perhaps the whole redesign of each zone that's happening slowly will eventually iron it out.

And then the forums will be full of us old timers going, "it t'were better in t'old days...."

So no change there then


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

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Though again it's probably too late for this. But I can dream.

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Maybe not. Perhaps the whole redesign of each zone that's happening slowly will eventually iron it out.

And then the forums will be full of us old timers going, "it t'were better in t'old days...."

So no change there then

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Too true. Why, in my day we had to walk uphill to our contacts both ways, across the entire city, through slushy black snow and acid rain, in spandex that was two sizes too small for us, hounded all the way by ambushes of GMs, while photographers from the Paragon Tattler took embarassing photos of us, and we liked it!

Disclaimer: the above might be an exaggeration... or a complete lie

But yeah, I hope we will see more revamps/redesigns in future - sure, the hazard zones need to be looked at first, but city zones need some attention CoH-side as well.


 

Posted

More life like characters...

Like: Eyes blinking, mouths moving while talking, special emotes preformed while talking Ect.

To make the game look more alive... currently it looks like all heroes faces are just a plastic doll...

City of Plastic Figures...


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Posted

New keymapping option

Volume control:
Preset settings and/or mute


 

Posted

Oh and while they're at it, they can separate out that stupid music that appears in the sewer maps - if I turn music down so I can listen to my own, I don't want to hear music via the sound effects channel!


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

Others thing I would like in:

Ability to Flashback trough Ouroboros Mayhems/Safeguards missions.
A place on base to sell enchacements. Maybe make the tree of wonders/Auto-doc able to accept it?


Proud member of Blaze of the Immortals (Heroes) and leader of F.O.E (villains)

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Posted

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More life like characters...

Like: Eyes blinking, mouths moving while talking, special emotes preformed while talking Ect.

To make the game look more alive... currently it looks like all heroes faces are just a plastic doll...

City of Plastic Figures...

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It depends - EQ2 had character heads and eyes following you as you walked past them - it was rather unnerving, because you couldn't control who your character was actually looking at. And despite the more advanced graphics engine in EQ2 (compared to peer-released MMOs like CoH and WoW) the character skin and hair still looked like plastic.

I've seen some AoC videos and tbh it looks rather eerie there as well.


 

Posted

[ QUOTE ]
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More life like characters...

Like: Eyes blinking, mouths moving while talking, special emotes preformed while talking Ect.

To make the game look more alive... currently it looks like all heroes faces are just a plastic doll...

City of Plastic Figures...

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It depends - EQ2 had character heads and eyes following you as you walked past them - it was rather unnerving, because you couldn't control who your character was actually looking at. And despite the more advanced graphics engine in EQ2 (compared to peer-released MMOs like CoH and WoW) the character skin and hair still looked like plastic.

I've seen some AoC videos and tbh it looks rather eerie there as well.

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You should see Star Wars Galaxies and its twitch based headmovement action. *shudders*

And yes. Blinking eyes would actually be a rather nice improvement.


 

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You should see Star Wars Galaxies and its twitch based headmovement action. *shudders*

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I trialed it pre-CU pre-NGE and didn't really get into it - not touched it since, especially as some of my friends regard SOE as the spawn of Satan and that game in particular as the anti-christ.

But yeah blinking eyes I could go for.


 

Posted

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Oh and while they're at it, they can separate out that stupid music that appears in the sewer maps - if I turn music down so I can listen to my own, I don't want to hear music via the sound effects channel!

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Indeed kill the soundboy!


 

Posted

If the civilians in Mayhem and LSSL robbery missions were just made non-targetable that would be great, although I still find it odd that you could be playing as a huge SS/Stone brute and a weedy group of civilians can knock you back and forth like a pinball machine as they run round like headless chickens. Also, are they coded to run up to the players, since they seem to cluster round me a lot (and I'm not that lovable, really!).

Another thing I would like to see is what level you took a power and the level you added each slot shown on the Enhancements screen. This would help when trying to work out what powers you would have if you exemplar/malefactor down or join a lower-level TF/SF.

I'd also /sign a lot of the suggestions already made, except the one about the leader of a TF/SF team being able to disband it, I see potential for that to be abused (or even just done accidentally, depending on how it was implemented), leaving up to seven other unhappy players if significant progress had been made.


 

Posted

I didnt go through all so apologies if this been suggested

- Allow to remove all enhancements.Is not logical at current state of the game with builds costing millions the game forcing you to bin a ton of influence just because it allows up to 10 enhancements to be removed.

- Valkryst difficulty settings for the epic win btw.