sex change, with a condition


Aett_Thorn

 

Posted

As im no programmer im not gona comment on how difficult or not it would like to point out is all those that say its pointless and a waist of dev time.

Is it any more of a waist of time than say implementing new costume pieces or wings or jet boots or the ability to change the color of global txt

Its also worth mentioning that looking into it may just unlock other possabilites in the same way looking at shields gave us weapon customization something that up till then had been considered neer imposable


 

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When a red name confirms one way or another how much work is involved, we'll know for sure.

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Exactly, and thus you should stop saying it will be hard.

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By the same token, you should stop assuming it would be easy!

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He simply changes his appearance to suit the situation or his current mood, not to disguise himself.

Also, from an RP PoV, surely gendershifting characters add more RP options, and are a good thing? Your character can be just as confused as you are as to whether refer to them as him or her. (or possibly hir, as used for multigendered characters in certain circles).

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I don't object to this for any reason other than it's (probably) a lot of work for very little benefit. As a roleplaying hook, a gender dysphoric hero's dilemma about whether he feels more comfortable patrolling the streets in power armour or a frock and heels is very peripheral to the job of beating the bad guys and keeping the streets of Paragon safe. If it becomes clear, however, that it's a two minute job and can easily be slipped into the next patch, then fine, let's see it done. But I bet it isn't. And if it isn't, I don't want to see time devoted to it that could be spent on bug-fixing or new content.

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It's a MMO every things a lot of work for little benefit.

Stuff like QoL fixes add more playability in the long run than new content thats more or less old as soon as it hits live.


Brawling Cactus from a distant planet.

 

Posted

I'm always amazed that people think the people devoted to doing new content are also the people who do bug fixes and the QoL changes.

As if there's one guy working on the game and he can only do one thing at a time.

I know CoH has a small staff, but damn


 

Posted

The problem, as I see it, is that until the devs implement this into CoX (perhaps as a mini-game) no one who plays can possibly be happy.

On a more serious note, though, we are well aware that there are different teams dealing with different things in CoX development, but this is purely a QoL code change. Just taking things since I12, I would rather the devs dealing with QoL code fixed the Trial Account bug than coded up this suggestion. It's not that I don't like the idea, or that I wouldn't be happy to see it, but I'd rather that the height sliders were available in the cossie editor as well as the character creator.

I have three different versions of my main, four different versions of my secondary, and a large number of support characters for RP purposes spread across my two account, taking up 22 of 32 character slots. If I want to make a female version of my main for RP purposes, I have no hardship rolling a female version of my main. This particular request is just quite low on my priorities, and I suspect that unless it's as easy to do as many of us seem to think, it's not likely to happen in a hurry.


The wisdom of Shadowe: Ghostraptor: The Shadowe is wise ...; FFM: Shadowe is no longer wise. ; Techbot_Alpha: Also, what Shadowe said. It seems he is still somewhat wise ; Bull Throttle: Shadowe was unwise in this instance...; Rock_Powerfist: in this instance Shadowe is wise.; Techbot_Alpha: Shadowe is very wise *nods*; Zortel: *Quotable line about Shadowe being wise goes here.*

 

Posted

I think the reason this and size changes aren't implemented at costume change is because of you're animation rig. While there are rig changes in game (PB/WS, stone tank) all the secondary rigs are AFAIK of a predefined size and costume design. So while the implementation apppears possible it is probably a couple of major steps further away than you might think.
Please feel free to correct me on this as it is only how I see the problem at the moment.
Nice idea but probably too complex to easily implement.

In hopes my little donkey doesn't get lost amongst all those high horses out there!


 

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I think the reason this and size changes aren't implemented at costume change is because of you're animation rig. While there are rig changes in game (PB/WS, stone tank) all the secondary rigs are AFAIK of a predefined size and costume design. So while the implementation apppears possible it is probably a couple of major steps further away than you might think.
Please feel free to correct me on this as it is only how I see the problem at the moment.
Nice idea but probably too complex to easily implement.

In hopes my little donkey doesn't get lost amongst all those high horses out there!

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Very good point (quoted in full to help your little donkey ), and one that I hadn't thought of.

As you say, you might be wrong, but it does seem logical.


 

Posted

it's all connected to body type, so to put it simple, it's as easy as rolling a new character.
the only different about it is that you skip the naming part, and creating it within an already existing character.
the big "problem" here is not about how hard it will be to implant, it's about how they would figure out a way to give you access to the body type/height menu.(yes, if they implant this, you can also change your height.


 

Posted

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it's all connected to body type, so to put it simple, it's as easy as rolling a new character.
the only different about it is that you skip the naming part, and creating it within an already existing character.
the big "problem" here is not about how hard it will be to implant, it's about how they would figure out a way to give you access to the body type/height menu.(yes, if they implant this, you can also change your height.

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OK Mr/Mrs Dev, thanks for the wonderful insight. Oh no, wait...


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

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I'm always amazed that people think the people devoted to doing new content are also the people who do bug fixes and the QoL changes.

As if there's one guy working on the game and he can only do one thing at a time.

I know CoH has a small staff, but damn

[/ QUOTE ]

They all work together. BaB has to make sure his animations work with Jay's costumes, War Witch has to make sure her zone designs don't break the game, Positron has to check his new ideas are actually do-able by the rest of the team; and everyone has to make sure their code works.

Every single change to the game can, and most likely will, break something. It all needs to be checked and tested - so the "bug fixers" have to be called in anyway. And everything added takes time away from something else. The devs need to prioritise (which they do, much to the chagrin of a number of people), so asking for a QoL change and expecting that and everything else would be silly.

QoL changes are new content. New content likes to break. Adding more content just increases the bug list.

No one in their right mind would demand all the bugs be fixed before anymore new content. For one thing, the game would stagnate for likely years, and for another - new bugs pop up all the time. But QoL changes that a lot of people deem pointless are not especially likely to top the list ahead of "fix the bugs".


 

Posted

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There. Nothing hidden. No ulterior motive.

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Lies.

I know you have ulterior motives because I have your diary which clearly states this fact (yes, fact) at several points throughout.

The same diary that I wrote and then placed your name on, so don't try and say you didn't write it, because it has your name on.


 

Posted

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I'm always amazed that people think the people devoted to doing new content are also the people who do bug fixes and the QoL changes.

As if there's one guy working on the game and he can only do one thing at a time.

I know CoH has a small staff, but damn

[/ QUOTE ]

They all work together. BaB has to make sure his animations work with Jay's costumes, War Witch has to make sure her zone designs don't break the game, Positron has to check his new ideas are actually do-able by the rest of the team; and everyone has to make sure their code works.

Every single change to the game can, and most likely will, break something. It all needs to be checked and tested - so the "bug fixers" have to be called in anyway. And everything added takes time away from something else. The devs need to prioritise (which they do, much to the chagrin of a number of people), so asking for a QoL change and expecting that and everything else would be silly.

QoL changes are new content. New content likes to break. Adding more content just increases the bug list.

No one in their right mind would demand all the bugs be fixed before anymore new content. For one thing, the game would stagnate for likely years, and for another - new bugs pop up all the time. But QoL changes that a lot of people deem pointless are not especially likely to top the list ahead of "fix the bugs".

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Beautifully put. Not that it will stop the "but it's only five minutes' work so why can't we have it NOW??" mob from blathering on about it.


 

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Good points. I'm against this idea because 1) it's pointless - nobody is going to get any real game-related benefit from it

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It's an addition to the costume system. If you're saying it has no benefit, then you're also saying costumes in general are the same, and thus contradicting yourself.

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it will be difficult to implement, thus delaying the arrival of better new content

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You work as a coder for NCNC perhaps?

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2) at the risk of labouring the point, it doesn't make sense!

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All the costumes of my main character involve shapeshifting. Are you saying this also makes no sense?

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MaX please dont try to argue that you're costumes make sense, the rest of your points I can agree with but bringing your costumes into the debate can only lead to pain all round


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

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MaX please dont try to argue that you're costumes make sense

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As long as they make sense to him, that's all that matters


@Golden Girl

City of Heroes comics and artwork

 

Posted

Hmmm... Well.. I can see the pro's.. What if your toon had a shapeshifter background? But then again it would look VERY creepy in the middle of battle lol
At least let us change a characters height


 

Posted

Well You Could Have A Male That turns Into A Huge... So Like The Hulk? Maybe? From An Ordinary Man Into A Huge Green Killing Machine!

I agree With the Male Into Female Thing Is A Bit Creepy....


 

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Well You Could Have A Male That turns Into A Huge... So Like The Hulk? Maybe? From An Ordinary Man Into A Huge Green Killing Machine!

I agree With the Male Into Female Thing Is A Bit Creepy....

[/ QUOTE ]I think that's one of the (but not the main) reasons why they don't allow it. If you would allow male-to-huge then you would have to allow all variations of form change like say a female villain who turns into a rather large werewolf.

There's some technical reason to do with animations or something but that's irrelevant as it invalidates my arguement too much.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

As for the sex change thing well, maybe, I mean what if your charecters an alien shape shifting assasin, or like in the terminator films, the last two at least someone or something that can mimic other people. It just gives everyone more scope for interesting concepts, as for shapeshifting as a whole im for that as I have a charecter that changes into two different monsters and she is female so it can work :P I would love to be able to alter their height and muscle mass so I agree with this suggestion jsut because it opens up a few more allyways of creation.


The end is just a new beginning, Goodbye all my coh friends and even the enemies, its been a blast I will miss you all. Thank you Paragon team, you gave me a home from home I will always appriciate it.

 

Posted

Well, if they ever give us this option I doubt it will be long before we see an Ex-Men SG going


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

My God this was a long thread to read through… but I did it and noted all arguments for and against…. And personally I don’t want to get into any arguments with anyone, I just want to have my say on the original issue.

I think the idea of having the ability of changing body types on different costume slots it great. I know It’s only a QoL issue, but there seem to have been a few QoL additions/changes lately so that’s not a reason to say no to it. And the whole argument of “City of Trannies” seem ludicrous and reactionary to me, but that’s besides the point. I can see plenty of ways a creative ways players could use this suggestion if it were implemented. Take Thor for example, Don Blake then Sigurd Jarlson and Eric Masterson (and possibly more after that… kinda lost touch) have all played host to the Norse god of thunder at some point, turning into him by banging the walking stick/Mjolnir on the ground. So what if a schoolgirl found the enchanted sword of Ares on a trip to grease and suddenly became the Greek god of war. Or maybe some nasty villain finds the occult tome Cultes Des Goules and summons and binds a demon and demand to bestowed with fantastic powers, the demon, as we know are trick little so-and-so’s, gives the villain what he want, but not quite how he wants it and now the villain can gain fantastic abilities just by uttering the word “Sirak” but it turns him into a woman in the process… he can turn back into a man by saying “Dulak” but looses the powers doing so!

That’s just 2 options for creative players and has nothing at all to do with a man putting on a dress and running round the streets. Comics are littered with such goings on, and to add yet another example from comic fiction to the melting pot of debate… the Sailor Starlight’s from Bishoujo Senshi Sailor Moon were females that took on the appearance of boys as it was “Easier to meet girls” So as to find the princess.

The other major argument against this is that it has no benefit to Gameplay… well, neither did real combat numbers that have been introduced….. neither did having 5 costume slots, does that mean they shouldn’t have been done either?

I know there are other more important issues that need to be dealt with so I am not asking for these changes to be introduced NOW, but that they be considered and looked into, that is all.


Quote:
Originally Posted by Forbin_Project View Post
Then it's time for them to get off the cross, use the wood to build a bridge, and get over it.
In one little corner of the universe, there's nothing more irritating than a misfile...

 

Posted

I'm sure it's been said by a Dev at some point that it's more difficult than might be imagined.

My Warshade is Ex-Council, infected with Nictus. Kheldians can shift into the form of any creature they've melded with in the past. I have Void Seeker, Council Soldier, Warwolf and Council Vampire costumes. I would love to change from Male to Huge for the Warwolf costume but I have to content myself with the Monstrous costume options in Male.

I'm not personally bothered about Male>Female changes but hell, why not?

I think Female Huge was a pointless oversight on the part of the Devs and should have been in from the start.

The fact that models can't change shape might have something to do with why the Council troops that beome Warwolves are all much larger than their comrades, even in human form.


 

Posted

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The fact that models can't change shape might have something to do with why the Council troops that beome Warwolves are all much larger than their comrades, even in human form.

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They clearly can though, otherwise Kheldian transformations and Stone Armour wouldn't be possible, would they?

The Devs have made references in the past that these are just alternate "special" costumes. They even have specific limitations on what emotes you can use in other forms, so there really should be no technical limitations on allowing these, as there is existing precedent for it.


@FloatingFatMan

Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

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The fact that models can't change shape might have something to do with why the Council troops that beome Warwolves are all much larger than their comrades, even in human form.

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They clearly can though, otherwise Kheldian transformations and Stone Armour wouldn't be possible, would they?

The Devs have made references in the past that these are just alternate "special" costumes. They even have specific limitations on what emotes you can use in other forms, so there really should be no technical limitations on allowing these, as there is existing precedent for it.

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Could be.
To me games are like cars; I'm quite happy to play with them but I have no idea how they work.

I'm all for it, I'm just sure I remember there was some technical reason against it in a long ago thread.


 

Posted

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The fact that models can't change shape might have something to do with why the Council troops that beome Warwolves are all much larger than their comrades, even in human form.

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They clearly can though, otherwise Kheldian transformations and Stone Armour wouldn't be possible, would they?

The Devs have made references in the past that these are just alternate "special" costumes. They even have specific limitations on what emotes you can use in other forms, so there really should be no technical limitations on allowing these, as there is existing precedent for it.

[/ QUOTE ]
Could be.
To me games are like cars; I'm quite happy to play with them but I have no idea how they work.

I'm all for it, I'm just sure I remember there was some technical reason against it in a long ago thread.

[/ QUOTE ]
If you go far enough back most things we have now was once though impossible... well maybe not most stuff but you get my meaning.


 

Posted

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The Devs have made references in the past that these are just alternate "special" costumes. They even have specific limitations on what emotes you can use in other forms, so there really should be no technical limitations on allowing these, as there is existing precedent for it.

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But are they then able to allow you to add your own costume on top of it?

I'd be miffed if they said, "Ok, you can change into female form - but you have to wear this Japanese schoolgirl outfit at all times".


 

Posted

I wouldn't