Dom Revamp on Test
[ QUOTE ]
Well I would like to cancel out your "I am not happy" with my "I am happy"
The changes look good and will make playing as Dominator interesting. People seem to be forgetting that Domination damage is now always up, for anyone who didn't have perma Dom, this will be a huge increase in damage and fun.
People need to look at the game as a whole and not just either level 50 farming or AV fights. These changes are great and the Castle is wise.
The question in my mind is this,
How does the damage of Dominators compare to the damage of Defenders and Corrupters?
[/ QUOTE ]
I'm not forgetting that Domination damage is always up.
I know that this was precisely introduced to combat the permadom.
fyi, I don't have a permadom.
I have some nice sets in her.
I don't farm with her.
I got to 50 with her the old fashioned way.
Lots of teaming with my SG.
I love her. I love jumping in the middle of mobs with the broots.
And pwning up.
I just think they are changing the quintessential aspect of playing a Dominator. Getting to Domination.
To me that is just /facepalm.
I'm sure I'm going to have fun with all the damage.
/sigh
Whatever.
The fun of playing a dommy, all the way up (that's the game as a whole, btw), was the thrill of when ya got to click Domination.
Boom!
It's on!
Now it's going to be used to replenish my end bar?
Whoopie!
Maybe that means something to a lot of Dommies, but I have Drain Psyche and Powersink in my build.
I'm sure that using Domination will become situationally great.
You can save the team vs. powerful foes by having your fantastic Domination mez mag negate the foes.
But changing the fundamental paradigm of the archetype is just another step backwards by the Dev team.
All to combat the minority player base of permadoms?
Sweet!
Could there be a more useless waste of developer time?
Meanwhile PvP is like fighting in quicksand.
If, for some reason, you rolled a Dommy.
Got that sucker up to 50.
Spent the untold billions on permadom.
You freakin' deserve it.
Hell... even if you got pl'd to 50. You still had to pay out of pocket to the infamy farmers or devote serious time to accruing the wealth needed to get to permadom.
As mac alluded to earlier, slowly but surely the devs are completely homogenizing this game.
City of Nerfs!
Bah!
All to placate a dwindling, whining player base.
"Make playing a Dominator easier, Castle. It's too hard."
[ QUOTE ]
[ QUOTE ]
What we have to realize when rationalizing the hiccups in these changes is that:
people won't sit there and calculate - well I'm doing 10% more dps now even when not attacking for 3 second gaps then I was in issue 13. They just won't.
They WILL - spam powers in non-optimized ways until they run out of end at the third spawn and then start [censored] that they are end pigs.
[/ QUOTE ]
In fairness, brute players have been spamming attacks... and running out of end, and [censored] about it, for years.
As far as I can tell, it hasn't stopped them from playing brutes.
It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies.
[/ QUOTE ]
Finally someone says it, putting this on the sig too.
"Yes, winning all the time can be boring."
-Knight_Chill
"It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies."
-Spiritchaser speaking on Dom Revamp
[ QUOTE ]
[ QUOTE ]
What we have to realize when rationalizing the hiccups in these changes is that:
people won't sit there and calculate - well I'm doing 10% more dps now even when not attacking for 3 second gaps then I was in issue 13. They just won't.
They WILL - spam powers in non-optimized ways until they run out of end at the third spawn and then start [censored] that they are end pigs.
[/ QUOTE ]
In fairness, brute players have been spamming attacks... and running out of end, and [censored] about it, for years.
As far as I can tell, it hasn't stopped them from playing brutes.
It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies.
[/ QUOTE ]
Very true, doms ain't brutes though.
When dom's fill as iconic of a role as brutes they can start pushing the limits of the player base like brutes do.
Of course 2 shotting minions with brawl on a brute might also help people get over their greviences.
Also the fact that brutes actually do unrealistically high damage for the endurance they consume compared to doms actually being endurance inefficient (when required to use primary attacks to fill a chain) might also make a difference.
but I suppose that is all part of rationalizing.
meh, brutes have toggles to pay for and fury to worry about. I don't think it's at all simple.
As for the iconic role... Hey why not?
The cake is a lie! The cake is a lie!
[ QUOTE ]
But changing the fundamental paradigm of the archetype is just another step backwards by the Dev team.
All to combat the minority player base of permadoms?
Sweet!
Could there be a more useless waste of developer time?
[/ QUOTE ]
They aren't "combatting permadom." If they were, the easy way to do it would have been to increase Domination's recharge enough that permadom became impossible.
What is being fought is the perception that you need to be permadom to be useful to a high level team.
The bigger waste of developer time is developing an archetype that no one plays. Aside from the EATs, Dominators were the least played Archetype. This is truth, provided by the Developers' datamining tools. With these changes, Dominators aren't "good only while Domination is up" and "suck when Domination is down." Now Dominators will be good all the time, and even better while Domination is up.
New story arcs coming soon (ARC IDs will be aded when I finish the arc):
So, you want to join the Hellions? (level 1-14 Villainous arc)
Sparks & Steel (level 5-20 Heroic arc)
and
So you want to join the Skulls? (level 1-14 Villainous arc)
[ QUOTE ]
Have you tested the changes yet or you working on grabbing as many trial accounts as possible?
[/ QUOTE ]
I'm sure if you really think about it you'll figure out how I could test low level doms.
[ QUOTE ]
[ QUOTE ]
Have you tested the changes yet or you working on grabbing as many trial accounts as possible?
[/ QUOTE ]
I'm sure if you really think about it you'll figure out how I could test low level doms.
[/ QUOTE ]
Answer my question. Have you tested the changes?
[ QUOTE ]
What is being fought is the perception that you need to be permadom to be useful to a high level team.
The bigger waste of developer time is developing an archetype that no one plays. Aside from the EATs, Dominators were the least played Archetype. This is truth, provided by the Developers' datamining tools. With these changes, Dominators aren't "good only while Domination is up" and "suck when Domination is down." Now Dominators will be good all the time, and even better while Domination is up.
[/ QUOTE ]
I dunno... my previous post was just a rant.
I really, really like my dommy just the way she is.
As far as changing the perception of dom viability at higher teaming levels?
/shrug
That's a problem with the player base.
5 years in and people still don't understand the basic roles that ATs fulfill.
I really hope I like these changes.
I just see them as unnecessary.
I hate to boil it all down to, "lrn2play, kthxbai", but that seems to state it.
This just seems like the dumbing down of a fantastic AT.
/weep
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
What we have to realize when rationalizing the hiccups in these changes is that:
people won't sit there and calculate - well I'm doing 10% more dps now even when not attacking for 3 second gaps then I was in issue 13. They just won't.
They WILL - spam powers in non-optimized ways until they run out of end at the third spawn and then start [censored] that they are end pigs.
[/ QUOTE ]
In fairness, brute players have been spamming attacks... and running out of end, and [censored] about it, for years.
As far as I can tell, it hasn't stopped them from playing brutes.
It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies.
[/ QUOTE ]
Finally someone says it, putting this on the sig too.
[/ QUOTE ]
Adding in: My newer doms do about as well as on Test as my newer brutes do on Live. For equivilant endurance drain. The major difference I've noticed is that after 12, I don't have to hit Rest near as often on my Dom as I do on my Brutes, for roughly the same (not the exact same, of course) level of safety and slightly lower overall damage (Brute finishes in about the same time as the Dominator, but that's because I'm waiting for Endurance far more often).
It's an interesting comparison to make. There's a few things they can do to improve it, but overall... Not that bad. I call it passable, and a positive change over the current system (where on Live it takes about half again as long for me to complete missions, and at half the safety; The longer you're in a fight, the higher your risk of taking damage is, and the higher the risk of a control missing. New domination also means I can save it for the emergencies where I actually need it, instead of risking having it burned out by then).
I give it a B+, subject to further testing to verify results as time permits. Not brilliant, but a bit better then I actually expected it to be. Current Dominator grade on Live is a C.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Have you tested the changes yet or you working on grabbing as many trial accounts as possible?
[/ QUOTE ]
I'm sure if you really think about it you'll figure out how I could test low level doms.
[/ QUOTE ]
Answer my question. Have you tested the changes?
[/ QUOTE ]
I have tested low level changes on 3 different doms now and have only made qualitative comments regarding low level changes.
have you tested them?
FYI here is what you have posted on the issue since it hit test:
[ QUOTE ]
"QR Quote: Combustion: Decreased this powers damage over time component damage scale from 1.2 to .8, increased its recharge from 15 seconds to 17 seconds and increased its endurance cost from 13 to 16. This saddens me a bit since it was my main source of AoE damage, but I'll gladly test the changes tonight on my 39 Earth/Fire before I comment."
"How about you show some balls and actually test the changes? Wait, too much work for you? Easier to [censored] and moan about changes then to test them out, right? I don't care who you are, but I'm glad you'll be done playing doms. "
"Nice, way to be part of the problem. "
"Did you really REALLY think PSW was working as intended? Be honest here."
"QR Finally got Test downloaded last night so I plan to check out my 39 Earth/Fire (especially my poor hurt Combustion ) sometime tonight. I'll probably roll a lowbie Dom too on test, any recommendations for a good lowbie test dom? "
"QR Something just dawned on me... Does anyone think the change to AoE powers and the buffs to ST powers is a way to answer the "what about EB/AV fights and PtoD?" comments?"
"Then you were blinded by it's over-poweredness. :P "
[/ QUOTE ]
Put your money where your mouth is big shot. You've yet to post anything of value. There is a word for what you have been doing, it rhymes with rolling. Hang your head, you embarrass yourself.
Could you two ladies take it to PMs, so at least some of us can be objective? :/ Or subjective, as the case may be.
Sheesh.
Ok,took my fire//psi on a test run. I was floored at the improvement.Keep in mind I only ran my snake farm so need to play her a bit more. However, I was likely the biggest loudmouth protesting these changes. All I can say after playing a bit is I am shocked in a positive way.
Will give more feedback about the upper levels later this evening. I want to run missions on the plant//thorn, grav//ice and fire//fire and also do the fire//psi against other enemy groups than snake bosses and eb's.
I will also be looking for arena matches to round out testing changes. My global is @Southern.
Well... that's some positive news via Southern.
Are all your Dommies level 50?
Re: Yuri; I don't understand having trouble leveling a lowbie dom.
My lowbie fire/elec is insanely easy to run missions with.
I have some endurance issues from time to time sure, but that's normal for any AT before Stamina and SOs.
He's kind of shelved right now though, as I don't really like the powersets themselves.
QR
The board ate my long, detailed post, so I'll just make a quick note here and rewrite the long one tomorrow after more testing.
Overall the recharge changes weren't as bad as I had feared, but end burn felt slightly worse to considerably worse (36 Fire/Psi, 45 Mind/Energy, both with Stamina). I'm hoping some minor playstyle adjustments and judicious power picks/slotting will be able to minimize those issues.
[ QUOTE ]
Well... that's some positive news via Southern.
Are all your Dommies level 50?
Re: Yuri; I don't understand having trouble leveling a lowbie dom.
My lowbie fire/elec is insanely easy to run missions with.
I have some endurance issues from time to time sure, but that's normal for any AT before Stamina and SOs.
He's kind of shelved right now though, as I don't really like the powersets themselves.
[/ QUOTE ]
I ran a Test run of the Destroy Radio mish on my L50 fire-psi Ascended Permadom. (permdom+permhasten, fyi).
Dom took a bit longer to build up initially but that's ok. Stamina usage increase was managable despite having hasten on which boosts recharge but not stamina recovery, but then I also have Stamina with perf shifter+End proc as well as Dom discharging over and over to recharge him.
The damage increase outside of dom is excellent, PSW is still quite deadly, and the Freaks and the Radio were carved through like a hot knife through butter. Will test later on Nemesis, plus he needs to obtain the Snakes still. (hate snakes)
Overall changes are looking very positive. Just need to flush out the early attack chain gaps a bit imo.
Whether they result in the goals Castle set out to achieve remains to be seen, but they are pretty good so far.
[ QUOTE ]
[ QUOTE ]
Also, those of us with multiple permadoms can start trying other, potentially interesting things with their characters.
[/ QUOTE ]
Like what? Tear into regular missions? Farms? AE Non-Farm Mishes? Strikeforces? Been there, done that
[/ QUOTE ]I mean like soft-capping defences on dominators. I mean like building for damage buffs or massed hit points. I mean doing anything other than chasing recharge.
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Have you tested the changes yet or you working on grabbing as many trial accounts as possible?
[/ QUOTE ]
I'm sure if you really think about it you'll figure out how I could test low level doms.
[/ QUOTE ]
Answer my question. Have you tested the changes?
[/ QUOTE ]
Just shush ,Clouded.You remind me of a smoker in L4D. Quit attacking players and test things rather than poking a player that managed to keep a level head through all the speculations. Put up or shutup. I don't see you on test when I do a search.
Anyway... took the grav//ice to RV. I am pleased. I had no endo issues with either of the 2 doms I have roamed around test with so far. However, I can see where the changes may be problematic in the mid 20's extending to the mid 30's for certain power sets.Unless the players are into builds and recognize the benefit of the performance shifter proc in stamina. A few have brought up that they dislike the idea of an AT being io dependent.After playing 2 different dominators on test I see that it appears that io dependence will prevail with the current proposed changes.
Please discuss without devolving into a flame war. I am interested in others experiences especially late game. To be honest my builds feel a bit on the 'God" side to me.
[ QUOTE ]
I don't see you on test when I do a search.
[/ QUOTE ]Wait, you're looking for him? Just to prove a point? Isn't that a little creepy?
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Also, those of us with multiple permadoms can start trying other, potentially interesting things with their characters.
[/ QUOTE ]
Like what? Tear into regular missions? Farms? AE Non-Farm Mishes? Strikeforces? Been there, done that
[/ QUOTE ]I mean like soft-capping defences on dominators. I mean like building for damage buffs or massed hit points. I mean doing anything other than chasing recharge. I know you've even less of a life than me, but there are still some things out there that interest me.
[/ QUOTE ]
Talen? You are a Dear. I sincerely hope the above quote was sarcastic because if you don't think there are plenty of dom players that "been there" and made every build in the above quote you arent very imaginative. No offense. If you like I will be happy to post 3 builds for ONE dominator imported from mids. One is hp//dam.. one is def//rech.. one is def//hp. Thats for ONE dominator and I actively play 3 dominators. Seems to me the 'select few" giving the input are abit behind. However I like the changes as they play so far.As I said it feels a bit overboard to me. But I will not look a gift horse in the mouth.
[ QUOTE ]
Ok,took my fire//psi on a test run. I was floored at the improvement.Keep in mind I only ran my snake farm so need to play her a bit more. However, I was likely the biggest loudmouth protesting these changes. All I can say after playing a bit is I am shocked in a positive way.
[/ QUOTE ]
100% agree with you. I was so p.o.'d about the changes to PSW I was about to delete and cancel my beloved fire/psi. I expected to hate them. However, the damage boost in the primary seems to make up for the nerf in PSW. The increase end cost though, makes perma "more " necessary than it was before though IMHO. Which is not the direction I think they wanted to go in.
To explain further, I tested using domination and not using domination. Without dom my end bar was dropping way to fast, using permadom end wasn't a problem.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
[ QUOTE ]
I mean like soft-capping defences on dominators. I mean like building for damage buffs or massed hit points. I mean doing anything other than chasing recharge. I know you've even less of a life than me, but there are still some things out there that interest me.
[/ QUOTE ]
I remember when IOs were just about to come out, I was a virtually lone voice in saying, "Hey! I'm putting Defense on my Dom!" And I did, and I saw it, and it was good.
Now I'm saying, "Hey! Im putting +Damage on my Dom!"
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
[ QUOTE ]
I know you've even less of a life than me, but there are still some things out there that interest me.
[/ QUOTE ]
Bolding for emphasis......
Talen......that particular statement was grotesquely uncalled for......
[ QUOTE ]
What we have to realize when rationalizing the hiccups in these changes is that:
people won't sit there and calculate - well I'm doing 10% more dps now even when not attacking for 3 second gaps then I was in issue 13. They just won't.
They WILL - spam powers in non-optimized ways until they run out of end at the third spawn and then start [censored] that they are end pigs.
[/ QUOTE ]
In fairness, brute players have been spamming attacks... and running out of end, and [censored] about it, for years.
As far as I can tell, it hasn't stopped them from playing brutes.
It's amazing how well you can put up with endurance issues if you hide them under a large enough pile of bodies.
The cake is a lie! The cake is a lie!