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Posts
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Joined
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You would be wrong. But hey,Min..... don't feel bad.. isn't the first time you were off the mark nor will it be the last.
Peace Man//woman. No offense intended. -
It really depends on the pace of play you and your friend enjoy. Anything can work. Make sure and take your st hold in the early levels and communicate to your partner your target.I would not reccommend your aoe immobilze in the duo early on.
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Quote:Yes the team I joined last night for a banner event was holding their own until the arrival of my Sp3 came in and started mezzing and confusing and basically mind-ripping the enemy spawn. Didn't even notice a stamina problem at all despite any more endurance the powers use now. Came away with a clean sweep of all the Banner badges in one run of the event.
Permadom is very much worth it, especially when your toon can double and triple stack it.
WTF?? Double and triple stacking is an EXPLOIT(ie:expletive). Just ask anyone in the dom forums.
Yes... permadom is still worth it even if it is a far cry from what it used to be. -
You should make a new thread outlinging your event. Helpful thing to include would be :
1. Date
2. Time( include if there is a cutoff date for signups)
3.Level brackets
4.Rules
5. Whatever else you want to include as to event info:
a. prizes
b. No prizes " for fun".
6. Yada and blah blah to plug the event.
Have fun!! Hope it turns out great!! -
Join the club..... been like that for years. Hunt Echoial until you get a Jack spawn and quit complaining.
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I have a lvl 32 and a lvl 42 if you need either of those.
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Easy to say that now. Just wait until he comes in with which sets need reworking to be brought inline in order to create an AVERAGE median for every set in the archetype. Don't say I didn't warn y'all. I'll check back in a few pages to say 'Told you so."
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Quote:This argument has been going on a lot longer than it was going on with Dominators. It has been going on longer than Dominators have been around. It was going on back in CoH Beta.
As I mentioned, the issue isn't really Defenders versus any other AT. There are Defenders that do tons of damage. SOME Defenders. The disparity, IMHO, is between those Defenders that have the ability to boost their damage, and those Defenders that lack that ability because of their choice of Primary and/or Secondary.
The issue is not really doing Blaster levels of damage. But since a Defender would need a 73% damage boost to do that much damage (just in terms of base modifier) I think we're a long way from that.
You're a nerf herder that expects a so'd out anything to perform the same as a specced out build. You know?No offense. But a so'd out build shouldn't perform the same.Players that put in the extra time and effort to reach their build goals should be rewarded by better performance on their character. Not be nerfed into oblivion so the guy that logs in for 2 hours a week and spends no time investment on his character reaps the same reward.
The quote above is how you lead off in the Dom forums too.Bottomline is what I typed right up there^^^. In my first paragraph. -
Quote:Then do us a favor and stay out of the thread. I get that you love defenders just as they are. I see no problem if we can come up with changes that won't affect the way you play them and will allow those of us who can't stand them currently to enjoy playing them.
Sorry to double post. But the above comment was the EXACT same comment made on the dominator boards( albeit possibly by a different poster).
Frakken de ja vu', meng. -
Quote:Wow... just WOW. This whole thread reminds me painfully of the Dominator boards a few months back.Complete with the above comment calling for a nerf to sonic(in my mind similar to comments about /psi for dominator's.) The only difference being that /psi wasn't performing as the power was intended and /sonic IS.(FF? I quoted yours because of the sonic comment. In no way does the rest of this post apply to you).I like the idea that an earlier poster mentioned about giving defenders the same inherent as blasters, defiance 2.0. I think that would solve a multitude of problems, giving a solo defender more damage and allowing them to do something when mezzed. A team oriented inherent isn't really that necessary since defenders already function well on a team with a suspect inherent.
As for defender damage, I think that most posters would agree that unless you're playing sonic blast, defender damage is somewhat lacking. Sure there are exceptions. If using a ton of damage procs you could reach a dps over time that is somewhat respectable, but for players who use SOs or generic IOs only, this wouldn't be their experience.
As for problem of damage multiplication on teams, I submit that the only way you'd see an overall buff to defender secondaries is if you dealt with the one outlier: sonic blast. It would have to be normalized (dare I say nerfed) so it wouldn't so vastly outperform other sets. I'd probably suggest lowering its -res value for either a higher overall base or an inherent such as defiance.
I popped on to the defender boards because I have recently made a new defender. I like to read the boards and garner player opinion on archetypes that I play. Imagine my surprise to find the same group of people that showed up on the Dominator boards a few months ago and then beat a hasty retreat off the dom boards as soon as they managed to accomplish a Dominator Buff(Nerf imo).
Hey Castle? If you happen to be reading this thread please do note the same Dominator EXPERTS are now Defender EXPERTS and use good judgement when reading( take all the posts with a grain of salt and a little common sense rather than believing these guys//gals actually invest enough time in game and off the forums to know wth they are talking about).
As someone not new to defenders, but by no means having logged enough playtime with multiple defender powersets,the defenders I do have are enjoyable and play just as I expected. I like the need for a little creativity to solo and love what my defenders bring to teams.
I am sick and tired of the witch hunt for normalization across all AT's. All archetypes are NOT created equal. Get over it. -
Look y'all!!! I got you a ROOM!!!!!!!!!
http://boards.cityofheroes.com/showthread.php?t=194913
Dang!! I am a sweetie!! No need to reimburse me for the cost.....you both deserve it!! Enjoy ;D
Now you can forum pvp all you want and let this thread be for League related posts.
No need to thank me! Twas my pleasure. ;D
GLHF to all the match participants today!! -
Your own private ,little hawtspot!! Have at it!!
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^^ thats Ed in disguise. Amirite?
Guardian is casual and fun,Mekk. If you want more hc gaming( whether pve or pvp)you should probably spend 10.81 and transfer a character or reroll elsewhere( or play a different game entirely).It's doubles this weekend and I betcha you could have something levelled on Freedom pretty easily!!
This thread is way off track. Maybe someone should make a new thread to vent frustrations so Kool and Co can get back to their League chitchat.Have fun in the matches Sunday,Leageur's! -
Here.. more for the trolls...
http://www.youtube.com/watch?v=YVqyo...eature=related -
Quote:Not really, TA (Twilight Avengers, not that you would know of them) had prestige up the rear and the only thing they did was rotate powerlevels and blob when PvP zones were out. So congratulations to TA 2.0.
Also, PK SQU4DR0N. But as I said about TA, I'm sure you have no idea about us being some 18 month (excuse me I didn't mean to make it seem like you were playing a bit longer, how insulting!) "quiet" guy that has 4x the postcount of myself.
You're kidding, right? TA? A pvp presence? Never an organized one beyond dominating a zone with sheer numbers..good at ganking back when the group had the numbers to do that sort of thing.... really ****** in small arena matches or 1v1's.I'm not sayin TA didn't have some good pvp'ers but they all left that group over a year ago . That's not to say TA doesn't have good pvp'ers now ( I know its still an active sg)but if people don't see them then why would they even think of them?
PKSquadron is the same old guys//gal as always. They have just grown a year older and have a nicer in game personality. That tends to happen with teenagers( No offense y'all but I do know how old you all are)they grow, mature and become generally nicer people all the way around.
I don't really get what's motivating you to come in here and post nonensical stuff,Mekk guy//gal. Does it really matter how long anyone has played a game?Does it really matter what sg//vg they are or were in?
It REALLY doesn't. C'mon......
Don't pull punkcards. Noone cares what HAPPENNED 4 years ago.Why don't you get over your epeen and be nice. You might be surprised and have some fun.Peace! -
Quote:That's Felicia Day, who also starred in the web-popular Dr. Horrible's Sing-Along Blog.
... and, yes, she was a HUGE (read: addicted) online gamer before she quit and started acting/writing/producing/directing.
You liked 'Moulin Rouge", dincha? Thanks for that link . I very muched enjoyed the sing along. What a crazy,random happenstance!!!!!
That was a great! -
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Troll food !! :
http://www.youtube.com/watch?v=sD8ma...eature=related
Enjoy!!!<3 Nom nom nom!
Don't laugh!!!!!
http://www.youtube.com/watch?v=H7hU9...eature=related -
A /kin gave me sb repeatedly while I was by Miss Liberty in Atlas. I got angry and sent them a tell requesting that they "Stop hitting me." Lulzz...... what a newb!!
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We are lucky on Justice in that we have so many many players that don't follow into the above definition of "moreso".Another plus is that the raids are run frequently enough for players to become accustommed to the encounter.None of the above would be achievable without the paragraph below.
Thanks Ice( and all the other Raid Leads) for leading! Another big 'Thank You' to all of the people that step up and lead. When I type 'lead" I refer to all of the leads in the whole raid not necassarily only the main Raid Lead.All of you do a wonderful(redside or blue) job no matter who is at the helm.<3 -
I like the change. I am Cst. I am rarely on at 6:00 am due to" Mommie taxi " ferrying children to school. The curent maintenance schedule has it where I can play when I get home rather than a 2 hour downtime. I can understand why other time zones might not like the change but it's a plus for me. Besides? This game is like the weather in Texas. All subject to change in the blink of an eye.Give it a bit and it will be different.
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But seriously this series is pretty cute for any that haven't discovered it yet.
http://www.youtube.com/watch?v=urNyg...1&feature=fvwp
That link is more fun if you watch the first season beforehand.Link below:
http://www.youtube.com/watch?v=grCTXGW3sxQ
Keep an open mind and enjoy!!
Don't get mad at me til you watch some of "The Guild" episodes.Yes.. it's silly and a bit 'out there" but if watched with a sense of humor it's pretty funny. Think of 'tongue in cheek'humor. ;D I like it better than the 'Pure Pwnage". If I am posting an old funny I apologize. -
Quote:Maybe YOU should stop being such a sucker in replying and actually try to manage the events you're trying to run instead. But that's just too much to ask from some young punk.
Kinna hard to manage an event with no participants.... doesn't really need any "managing". If you think you can do better Mekkanare... make your own frakken event. I wish you much luck with that! Until then STFU AND GTFO out of the thread with your pisspoor attitude.
Disclaimer: Sorry to double post but I somehow missed the above. Go figure... -
Quote:Nah I read just enough, son. Maybe you should spend less time reading the forums 24/7 and staring at that hamster dick in your avatar (no really I'm surprised you haven't had that removed, and joined all the furries in Champions Online) and actually PLAY THE GAME. Maybe then we'd have people on Guardian, just in general. But you know that's too much to ask from any of you.
Are you participating in the league? I didn't see a Mekk anything on the rosters..So take your happy *** back to whatever rock you crawled out from under and quit trolling unless you'de like to troll positively. I'm not on the rosters either but I have tried to help rather than come in spreading negativity. -
All anyone need do is click the datalink or copy the chunk to mids. The datachunk and link as listed above are fine. Quit being a doosh,Protector. Here it is again with the long forum stuff working ( took me all of 5 seconds to load that in mids.. big woooo):
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Force of One.: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
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Level 1: High Pain Tolerance Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3)
Level 1: Beheader KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 2: Mind Over Body RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-EndRdx(11), Aegis-Psi/Status(43)
Level 4: Fast Healing Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Regen/Rcvry+(13), Mrcl-Rcvry+(13), RgnTis-Regen+(15)
Level 6: Combat Jumping LkGmblr-Def(A), LkGmblr-Def/EndRdx(15), LkGmblr-Rchg+(17), LkGmblr-Def/EndRdx/Rchg(50)
Level 8: Indomitable Will LkGmblr-Def(A), LkGmblr-Def/EndRdx(17), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx/Rchg(46)
Level 10: Rise to the Challenge Numna-Heal(A), Numna-Heal/EndRdx(19), Numna-Heal/Rchg(21)
Level 12: Quick Recovery P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(23), P'Shift-EndMod/Acc/Rchg(50)
Level 14: Super Jump Zephyr-Travel(A), Zephyr-ResKB(45)
Level 16: Chop KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 18: Heightened Senses LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx/Rchg(46)
Level 20: Taunt Zinger-Taunt(A), Zinger-Taunt/Rchg(29), Zinger-Taunt/Rchg/Rng(31), Zinger-Acc/Rchg(31), Zinger-Taunt/Rng(31), Zinger-Dam%(33)
Level 22: Gash KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 24: Swift Run-I(A)
Level 26: Health Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(34)
Level 28: Stamina P'Shift-EndMod(A), P'Shift-EndMod/Acc(36), P'Shift-EndMod/Rchg(36), P'Shift-End%(36), P'Shift-EndMod/Acc/Rchg(50)
Level 30: Boxing Empty(A)
Level 32: Tough RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-EndRdx(39)
Level 35: Weave LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39), LkGmblr-Def/Rchg(46)
Level 38: Swoop KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(40), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 41: Focused Accuracy GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection Numna-Heal(A), Numna-Heal/EndRdx(45), Numna-Heal/Rchg(45)
Level 47: Maneuvers LkGmblr-Def(A), LkGmblr-Def/EndRdx(48), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Strength of Will S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint EndRdx-I(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:
10% DamageBuff(Smashing)
10% DamageBuff(Lethal)
10% DamageBuff(Fire)
10% DamageBuff(Cold)
10% DamageBuff(Energy)
10% DamageBuff(Negative)
10% DamageBuff(Toxic)
10% DamageBuff(Psionic)
24.9% Defense(Smashing)
24.9% Defense(Lethal)
5.5% Defense(Fire)
5.5% Defense(Cold)
8.31% Defense(Energy)
8.31% Defense(Negative)
3% Defense(Psionic)
15.8% Defense(Melee)
9.88% Defense(Ranged)
8% Defense(AoE)
42.5% Enhancement(RechargeTime)
45% Enhancement(Accuracy)
15% FlySpeed
393.6 HP (21%) HitPoints
15% JumpHeight
15% JumpSpeed
Knockback (Mag -4)
Knockup (Mag -4)
MezResist(Immobilize) 13.2%
MezResist(Terrorized) 2.75%
7.5% (0.13 End/sec) Recovery
110% (8.61 HP/sec) Regeneration
3% Resistance(Psionic)
15% RunSpeed
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Set Bonuses:
Numina's Convalescence
(High Pain Tolerance)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Kinetic Combat
(Beheader)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Mind Over Body)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Aegis
(Mind Over Body)
3% Resistance(Psionic)
Numina's Convalescence
(Fast Healing)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Luck of the Gambler
(Combat Jumping)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Indomitable Will)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Numina's Convalescence
(Rise to the Challenge)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Performance Shifter
(Quick Recovery)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Knockback Protection (Mag -4)
Kinetic Combat
(Chop)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Luck of the Gambler
(Heightened Senses)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Perfect Zinger
(Taunt)
MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)
2.5% DamageBuff(All)
3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
Kinetic Combat
(Gash)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Numina's Convalescence
(Health)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
Reactive Armor
(Tough)
MezResist(Immobilize) 1.1%
1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
Luck of the Gambler
(Weave)
10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Kinetic Combat
(Swoop)
MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Gaussian's Synchronized Fire-Control
(Focused Accuracy)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Numina's Convalescence
(Physical Perfection)
12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
Luck of the Gambler
(Maneuvers)
10% (0.78 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
21.1 HP (1.13%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)
Steadfast Protection
(Strength of Will)
3% Defense(All)