So what's new?


DarkCurrent

 

Posted

Since, say, I12 or so?


Princess Grace - MA/Inv scrapper
Solana - Mind/Energy dominator
Lyonette - Kat/SR scrapper

 

Posted

Since issue 12, huh? There have certainly been some chances since then. (Of course, there were more changes than just what I'm listing. I'm just listing the changes that affected doms.)

In issue 12, of course, doms got earth control and electricity assault. After that, there weren't any real changes until issue 13 came out.

In issue 13, villain patron pools were changed to no longer be locked. You can take any patron pool on your villain, no matter which actual patron you chose, and you can change your patron pool with a respec. This issue also gave us the option for multiple builds, and added a 5th power to each of our patron pools. It also brought a complete revamp of PvP (which most seem to have disliked - I wouldn't really know as I don't PvP).

Somewhere in here, all melee powers had their range buffed from 5 to 7 feet (if they weren't already better). A fairly minor change, but it's surprising just how noticeable a difference it made, IMO.

Issue 14 brought the Mission Architect, which is a feature that could take up an entire post in its own right. Suffice to say, it's a way for players to write their own story arcs and play the story arcs of others. As you might expect, most of what people have written is either horribly bad or a farm, but there are a lot of real gems in there too, if you can find them.

Issue 15 brought the biggest changes for us doms - this issue included the long-awaited Dominator Archetype Revamp. Basically, the biggest change was to domination. This power no longer boosts damage - instead, the archetype's base damage modifiers were increased so that you now do the damage you used to do in domination, *all the time*. Aside from that, a whole host of individual assault powers were changed, in general to make them harder-hitting but longer recharge. Energy assault got a large buff and is now one of the better assault sets. Psi shockwave got the nerf everyone had been waiting for since CoV first came out, but the rest of the psi assault set got enough of a buff that it's not '37 levels of suck' anymore. Some of the assault sets are slightly more endurance intensive than they were before (notably psi assault, because psi shockwave was so broken before), but in general the change was hailed as a very nice buff by nearly the entire community. Castle described the changes as 'giving the dominator AT two primary roles - damage and control' (paraphrased) - meaning, basically, that even though our damage sets are our secondaries, they should be as effective as if they were a primary set.

Issue 16 brought us a feature that has been requested since the start of the game - Power Customization. So far, you can alter the colors of all primary and secondary powers, along with occasionally picking between multiple animations or graphical themes. They have said that they want to expand this to pool and epic powers, but that hasn't come around yet. Issue 16 also brought us 'Super Sidekicking' - basically, every player on the team is sidekicked/exemplared to the team leader (or mission holder if inside a mission) at all times. To go along with this, while exemplared players can still earn XP, and retain access to powers up to 5 levels above the level they are exemplared to. Gone are the days of playing 'mentor tetris' to ensure that all the lowbies on the team could be sidekicked. (As a nice side effect, you shouldn't ever be bothered with 'bridge' requests anymore.) Issue 16 also had another round of powerset proliferation - this time, doms got Earth Assault, a not uber-powerful but fun and smashy assault set. Lastly, issue 16 also revamped the difficulty system - now, you can choose what level you want your missions to be (from -1 to +6, I believe) and how large of a team you want them to spawn for (1 to 8), along with choosing whether to fight bosses or AVs solo, all independently of each other. So, now, those psychotic scrappers can set themselves to +6/8/yes/yes and go slaughter stuff to their homicidal little hearts' content. It was an awesome issue.

Nowadays, all I'm waiting for is for doms to get illusion control.

[Edit:] Seeing as you have an /energy dom listed in your sig, you're probably going to want to respec him/her. Specifically, power push is now a beastly attack - it does more damage than power blast used to do, and still has the high accuracy and guaranteed knockback - all with the same quick animation and no increase to end cost or recharge time. Power blast now does even more damage than that (push used to be scale 0.4, blast 1.32 - now, push is 1.64, blast 1.96). Power burst went from scale 2.12 damage to scale 2.6, bone smasher went from scale 1.64 to 1.96, and total focus went from scale 3.56 to 3.88, as well. Layered on top of the changes to the ATs base damage modifiers, these changes literally double (or more) the damage of several powers (power push does about 6 times the damage it used to!). Most of these changes were accompanied by somewhat longer recharge timers, but you have enough individual attacks that making a coherent attack chain shouldn't be a problem.[/edit]


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

Quote:
Originally Posted by PrincessGrace View Post
Since, say, I12 or so?
Nothing. Doms still suck, and grav doms still suck double.
... oh, and ice/dark corruptors still pwn us 10 ways from Sunday.








If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

Quote:
Originally Posted by HacknSlash View Post
Nothing. Doms still suck, and grav doms still suck double.
... oh, and ice/dark corruptors still pwn us 10 ways from Sunday.

But apparently energy got gutted into something servicable, so I'll have to go and find another emo powerset to play. Sigh. I'll find something to complain about for sure.



I missed you too buddy. And wow! Unstoppable for a dom or do I need to pay more attention to Mids?


Princess Grace - MA/Inv scrapper
Solana - Mind/Energy dominator
Lyonette - Kat/SR scrapper

 

Posted

Thanks for the synopsis.


Quote:
Originally Posted by Muon_Neutrino View Post
Seeing as you have an /energy dom listed in your sig, you're probably going to want to respec him/her. Specifically, power push is now a beastly attack - it does more damage than power blast used to do, and still has the high accuracy and guaranteed knockback - all with the same quick animation
As always it will come down to straight damage of "just an attack" vs knockback control vs the knockup I get with levitate. While in the distant past I was always a proponent of the control offered by power push, it is a redundant choice for a mind/energy. I really have to choose between positioning ability (power push) or the ability to control w/o relocating (levitate) if I feel that I need either.

And with all other things being equal, I tend to choose the one that I think is the funniest at the time. Power boosted fully slotted levitate + rikti bosses = one helluva good time.



So were there any changes regarding IOs, set bonuses and other related stuff? As in does my old permadom build still work? You'd think I would try on my own.


Princess Grace - MA/Inv scrapper
Solana - Mind/Energy dominator
Lyonette - Kat/SR scrapper

 

Posted

Quote:
Originally Posted by PrincessGrace View Post

And with all other things being equal, I tend to choose the one that I think is the funniest at the time. Power boosted fully slotted levitate + rikti bosses = one helluva good time.
Don't think Power Boost enhances knock back anymore.



 

Posted

Quote:
Originally Posted by PrincessGrace View Post
So were there any changes regarding IOs, set bonuses and other related stuff? As in does my old permadom build still work? You'd think I would try on my own.
Your permadom build will still work.

There was a some gnashing of teeth when the Domination change went through because some folks were relying on double- and triple-domination for the stacking damage bonus.

But as I recall, you were never part of the "exploit-of-the-day" crowd anyway. Welcome back!


 

Posted

Quote:
Originally Posted by PrincessGrace View Post
But apparently energy got gutted into something servicable, so I'll have to go and find another emo powerset to play. Sigh. I'll find something to complain about for sure.
Well, on the plus side, with tintable powers, you can be emo regardless of set.

Quote:


I missed you too buddy.
Yes... the all-day teaming, the endless runs of TF's... hey, wait... You were always hiding out on some non-cool server!

Quote:
And wow! Unstoppable for a dom or do I need to pay more attention to Mids?
Yup. With the doms-are-blappers rollout, a decent chunk of powers got altered.
Plus, all the PPP's got extras.


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

You would be wrong. But hey,Min..... don't feel bad.. isn't the first time you were off the mark nor will it be the last.

Peace Man//woman. No offense intended.


 

Posted

Oh WOW!! Min was wrong AGAIN!!

HUGS!!!!**smirk**Happy hunting!

The advice you gave the grav//psi guy was pretty bad. Don't worry. I am going to rework his build in mids and post it in the morning.I got your back!!


 

Posted

Stop trolling yourself, Southern.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Welcome back Ditzy, we had an unfinished discussion about this. I'd really love it if you could give a short (3-line) summary of what exactly were the negative consequences of the recent Dominator changes. Or perhaps a list of 2 or 3 separate short points. If you're having trouble expressing it in so little space, then you could PM me something longer and I'll try and reduce it down to a few lines. I'm actually quite serious because I'm interested to understand your perspective. (Pretend that I haven't read all of your previous posts.)

That said, from memory the negative consequences were:

  • Dominators who typically had the Domination buff stacked for a significant period of time, and didn't have any damage buffs.
  • Players lost a high end-goal to aspire to.

Quote:
Originally Posted by Southern_Comfort View Post
You would be wrong. But hey,Min..... don't feel bad.. isn't the first time you were off the mark nor will it be the last.

Peace Man//woman. No offense intended.
If you don't intend offense, then you'd be best not acting offensively.


 

Posted

Point 1. Any dominator in a full team with subpar recharge( hasten + 20%) experienced periods of domination overlap( stacked double dom) prior to the changes.
Point2. Any dominator in a team with permadom 1 or 2( 160% or 180%)experienced periods of triple stacks with a higher damage ratio than the current domination formula. This basiclly means that any dominator in a full team or in a 4man team with a kin on board contributed more damage without the end penalty.

Dominator's used to be the end game.They aren't any longer.

I apologize for being rude to Min but the comment about " exploit crowd" hit me the wrong way.
Point 3. I don't really care about the adjustment to psw. Bottomline is outside of pvp dom's got less powerful in the hands of a fast paced player. The fact that you all view the dumbing down of dominator's a GOOd thing baffles me. THE whole inherent of the archetype was changed after over 3 years. They aren't dominators anymore. Might as well come up with a new name for the archetype.

There's your answer,Lilli.

edited to add that the general consensus was nonbuffed doms( few took into consideration the team buffs experienced in a prior issue)performed too poorly for the casual player.. It was a frakken witchhunt for people that exceeded the "norm".The funny thing to me is that if any of the protestor's had made minimal effort they would have been right there with the players that had . To explain ... a teamed dom could surpass a solo dom easy breezy in terms of outright damage in pve. I find my dominator's endsucking whores now. Don't yell at me for saying I don't like something either.Sure.. I can slot for recovery... at the price of not slotting damage... or hp .. etc..The performance is lower. I said this back during the initial arguements... YOU KNOW.. back when SOME doms were out farming brutes.Not going to rehash this ,Lilli.
I'll play plenty nice and be sweet if you all will.But don't goad me or ask me for an opinion if you REALLY don't want to hear it. There's your little summary.


 

Posted

Quote:
Originally Posted by macskull View Post
Stop trolling yourself, Southern.


No you,Mac.


 

Posted

Thanks for the summary Ditzy, it helps a lot.

Quote:
Originally Posted by DitzyBlonde View Post
Point 1. Any dominator in a full team with subpar recharge( hasten + 20%) experienced periods of domination overlap( stacked double dom) prior to the changes.
This reminds me of another unresolved point. You spoke of a buff to Domination's recharge based on team size. Now, I have zero recollection of such a buff, I only remember a buff to filling the Domination bar based on team size. I cannot believe that I would forget about such a thing, nor that I would not notice it or consider it in my builds. So, I have no choice but to deny its existence without further proof. Could you find some sort of reference to it?

Quote:
Point2. Any dominator in a team with permadom 1 or 2( 160% or 180%)experienced periods of triple stacks with a higher damage ratio than the current domination formula. This basiclly means that any dominator in a full team or in a 4man team with a kin on board contributed more damage without the end penalty.
The big thing here is that previously Fulcrum Shift was wasted, but now the Dominator can really take advantage of it. The optimum playstyle has definitely changed.

Quote:
Dominator's used to be the end game.They aren't any longer.
This I can sympathize with, and is mostly to do with the change to PSW.

Quote:
I apologize for being rude to Min but the comment about " exploit crowd" hit me the wrong way.
Fair enough. He was being inflammatory.
Quote:
Point 3. I don't really care about the adjustment to psw. Bottomline is outside of pvp dom's got less powerful in the hands of a fast paced player.
This is within the confines of points 1 and 2 above, right?


 

Posted

Quote:
Originally Posted by DitzyBlonde View Post
The advice you gave the grav//psi guy was pretty bad. Don't worry. I am going to rework his build in mids and post it in the morning.I got your back!!
So what was wrong with my advice on the other thread?

Build advice is something I try to put a bit of time into and if I'm giving bad advice to people I really would like to know where I'm going wrong. If it's just that you're put out with me because of my exploit comment then I'll take it on the chin.

And if I'm going to be vilified for a throw-away comment made a week ago, then I'll take the opportunity to elaborate my point. If there is something that is obviously an unintended consequence of an in-game implementation and you build your whole playstyle around that unintended consequence and then complain when it is fixed, you're pretty much a charter member of the exploit-of-the-week club.

Well, you would be, but I think most of the charter membership is made up of Burn Tanks


 

Posted

Quote:
Originally Posted by PrincessGrace View Post
Since, say, I12 or so?
You haven't missed anything. Just read the last half dozen posts and you'll see.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by HacknSlash View Post
Nothing. Doms still suck, and grav doms still suck double.
... oh, and ice/dark corruptors still pwn us 10 ways from Sunday.
Ice doms suck triple.


Please buff Ice Control.

 

Posted

Quote:
Originally Posted by MinMin View Post
If there is something that is obviously an unintended consequence of an in-game implementation and you build your whole playstyle around that unintended consequence and then complain when it is fixed, you're pretty much a charter member of the exploit-of-the-week club.

Well, you would be, but I think most of the charter membership is made up of Burn Tanks
Aside from how poor the "you know it when you see it" line of reasoning is, you are using "exploit" with so much negative connotation it is likened to hacking.

burn was WAI and WAD until the devs changed it. There was no exploit occurring in the sense that you are using the term. If you could have continued to use burn in a way that it was no longer designed then you would have been exploiting.

Domination was WAI and WAD until the devs changed it. If it was an exploit to stack domination it would have had "effect does not stack from same caster" like most of the effects of domination are set to. By your reasoning dominators are still exploiting because they can stack domination, albeit they gain little from doing so, but the mechanic of doing so has not been altered.

Your use, along with many other posters, and even the devs, of the word "exploit" is annoying as hell because you've turned it into a four letter word. And it is often used to place blame on parties that otherwise would befall no blame - ie shifting blame from the actual responsible party.

edit: to answer the OP - pretty much everything significant has been listed. Dom's should be and by most accounts are more powerful now, but they lost a lot of their charm (imo) and for various reasons aren't as much fun as they used to be. That said, if you play /nrg assault you'll probably find it a lot more enjoyable.


 

Posted

I think you're right in that exploit is a bad word to use. The word "exploit" has some bad connotations and a specific legal meaning in the context of the EULA, but I simply don't have a good term for describing this sort of behaviour.

I also agree that Burn Tanks are also a bad example to use because, as you say, there was no clearly nothing unintended about that feature; it simply wasn't tested enough in terms of balance. A far better example IMO would be the L44 Rikti Communications Officer AE farms. Do I think double and triple stacking Domination for the damage bonus was equivalent to the Rikti farms? No, not at all. But what term would you use to describe leveraging such an obviously unintended feature as the main focus of your character?

Perhaps the difference is one of a little-e exploit as opposed to a big-e Exploit.


 

Posted

I don't think stacking domination was obviously unintended. I think that because most of the aspects of the power are set to "does not stack from same caster" except the damage bonus and the mez protection.

If it was obviously unintended then that restriction would have been added to the rest of the power.

I don't think the devs expected players to multi-stack domination on their own, but they have historically missed the obvious. However, the fact that it could be stacked was known to them. It is a tough road to prove that something that is ok with a single teammate buffing you from a game balance standpoint suddenly becomes overtly "exploitative" when achieved solo.

They may not have liked that doms could do it by themselves, but then again they haven't changed that aspect, there is just less reason to stack the power now. Usually when the devs decide something is too good they crush it like Lightning Storm, they don't just shift the power around.

What would I call people that took considerable time and inf to fully maximize the potential of their dominator within the confines of designed and implemented game mechanics? The same thing I call them now - Min/Maxer.

The number of actual exploits that players have had the opportunity to take advantage of in terms of player powers are very low. They don't slip through very often and when they do they don't last very long.


 

Posted

Castle did say it wasn't "Working as Intended" but he also never said it was an exploit. Sorry no reference, too lazy to track down something that old.


 

Posted

Quote:
Originally Posted by Liliaceae View Post
Thanks for the summary Ditzy, it helps a lot.

This reminds me of another unresolved point. You spoke of a buff to Domination's recharge based on team size. Now, I have zero recollection of such a buff, I only remember a buff to filling the Domination bar based on team size. I cannot believe that I would forget about such a thing, nor that I would not notice it or consider it in my builds. So, I have no choice but to deny its existence without further proof. Could you find some sort of reference to it?


The big thing here is that previously Fulcrum Shift was wasted, but now the Dominator can really take advantage of it. The optimum playstyle has definitely changed.



This is within the confines of points 1 and 2 above, right?


I really debated a bit before finally deciding to respond.

Here goes....A buff to fill a domination bar did what? Allowed players to have a full domination bar more quickly. What used to happen once the bar was full?What USED to happen was you opened a can of WHOOPASS and went to town with it. O wow!! My dominator( double and triple) has MORE DOMINATION!! Screw kinetics and fulcrum shift being needed. What happens now is you get a handy fill to your endbar( which the AT needs considering the end penalties added ). There isnt much in Pve that requires added mez outside of what dominator's already had to begin with.

Now we have Dominator 's as watered down versions of a blaster // controller hybrid with a defender inherent + some mez protection. IMHO we are back to issue8 as far as the AT goes.

Many of you all forget that I played a great many dominator's to level 50 and am not just irked that psw was nerfed.Hell? The only reason I had a fire//psw in the first place was because that happenned to be the combo I picked the day COV went live.

"That's my story and I am sticking to it"----- some random Country song.

The whole dichotamy of an archetype was changed to accomadate new and//or casuals. Noone took into consideration that some players enjoyed dominator's because of the diverse and challenging playstyle needed to be a good Dominator and get the most out of the archetype.

I am sure someone will post the obligatory'exploit' comment . Go on and on and on about how this or that wasn't intended and the dev's fixed blah blah.That's fine and dandy.I don't care. It's all in fun and to each their own.I will never roll a new dominator and know plenty of players that feel the exact same way. However, that's another topic entirely. To be honest, noone cares anyway. I'm glad the changes managed to get so many new dominator's out wreaking havoc in the Rogue Isles!!


 

Posted

Quote:
Originally Posted by Liliaceae View Post
Castle did say it wasn't "Working as Intended" but he also never said it was an exploit. Sorry no reference, too lazy to track down something that old.


Most people don't give a rats patootey what Castle says. They are more interested in what he does.


 

Posted

Quote:
Originally Posted by DitzyBlonde View Post
Most people don't give a rats patootey what Castle says. They are more interested in what he does.
I'm in this boat. Though I'm usually very concerned when he goes near something I like because for some reason both his nerfs and buffs end up with me not enjoying it anymore.