Feedback: Attention Base Editors! (ISSUE 13)
Base Repricing
1) How will the repricing of bases affect you personally?
I am the primary base architect for 2 small casual groups. Both are still on the small plot, but fully functional PvE bases. Maintenence and upgrades of the S/VG base is my job. Both have about 3-4mil banked, but more is better.
2) Will you dismantle your base to gain the additional prestige from the repricing?
While we have a resonable amount of prestige banked I want to free up all availible prestige now that we will have to start paying rent.
3) How long would this process take you if you were to engage in this practice?
I can't see bringing the base back up to functioning state being more then an hours work. I do plan on adding a lot of unnecesary additions just because they look cool though.
4) What are the positive and negative concerns regarding repricing?
From what I hear, rent will be based on items, not plot size. This has the negetive that we will now start paying rent. The upside is that it will free us from the starter plot. My hero base will get all the random semi-useful port locations we skipped before. I'm going to install a AES and the power to run it, not because we will need it, but because it looks that cool
5) How will this feature affect you long term and short term?
Short term will be some work to change things around. It's stuff I find fun though, so that's fine. My bases were as complete as they were ever going to be, so I wasn't doing any more work on them. The rent changes and repricing will let me grow my base. I can add the extra porters I was missing, and spread out and organize my storage better. Long term is rent. Which is mostly just a bookkeeping issue. and the ability to grow.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
It puts the burden of crafting on the shoulders of the archetect. Nobody is going to want to part with rare salvage, particuarly when it doesn't get them anything. The reduction in space on the salvage bins means less halloween salvage can be stored for everyone's alts' new costumes
2) What is the positive effect on your base for this feature implementation?
The salvage racks will be useful to everyone as a swap space for moving invention stuff to alts/other members.
3) How long will it take you to adjust to learning this new system?
Almost no time. When I need to make something I might need to hit the AH for parts now though.
4) What side effects to this system do you currently see from transitioning the old to new system?
Fabricator badge for my main badger. Much of the base salvage that was collecting dust will be converted into rare invention salvage and dumped in the bins for people to use for IOing themselves out.
5) What security concerns do you have regarding this change?
As both my groups are mostly a collection of RL friends, I don't have any concerns personally. I can see an where other, larger groups might have issues.
Base Repricing
1. How will the repricing of bases affect you personally?
I am the base designer for 3 bases: One medium sized base with 50 toons amongst 5 accounts with 5.8 million total prestige, and two small bases with 15 toons each with about 400,000 prestige each. The base repricing will be great for the larger SG. We will be moving from the 8x8 square to a 12x16 with everything we could ever functionally need added to the group. The two small SG's will get ZERO benefit from the change at this point because the basic power and control needed beyond the Combo Power Unit is still beyond our price range.
2) Will you dismantle your base to gain the additional prestige from the repricing?
The 2 small bases no, because we cannot afford anything additional at this time. The larger base will be mostly dismantled so that I can move into a larger spot and reorganize our inspiration and enhancement storage. I am also taking this opportunity to switch from a tech look to an arcane look.
3) How long would this process take you if you were to engage in this practice?
I figure I will be working on the base for at least a few full days afterwards.
4) What are the positive and negative concerns regarding repricing? Positive: It's great for groups that are established to help them get things that they were struggling to get. Negative: It does nothing to help groups just starting out. We still have to struggle just to get the basic items.
5) How will this feature affect you long term and short term?
In the long term it will be great to add lots of cool stuff to the base and be able to afford everything. In the short term for the smaller groups it sucks having nothing become more affordable and still facing a struggle to get established. There is less incentive to play the smaller groups because their bases pale in comparision to the main group.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
It will be more costly, and SG mates will not want to contribute salvage to the base any longer. Any salvage needed to craft will all be coming out of my pocket.
2) What is the positive effect on your base for this feature implementation?
None as far as I'm concerned.
3) How long will it take you to adjust to learning this new system?
I've already learned it, it is not that complicated, just annoying.
4) What side effects to this system do you currently see from transitioning the old to new system?
Market prices will become insane on some items. I dread having to explain the change in salvage needed for buffs from the Enchanting Crucible to SG mates, as well as explaining merits, etc. For people who does not follow the threads, this issue will be very confusing to my SG mates.
5) What security concerns do you have regarding this change?
None personally. I think the change in how much salvage the storage bin can hold is idiotic at best. Because they hold so little, I'm not going to even bother putting them back into the base. Everyone will just have to carry what they need to use which will probably mean the end of anyone in our group using the Enchanting Crucilble for buffs.
Additional Comments
Please consider lowering the costs of the basic power and control rooms and items beyond the combo power unit. Please consider lowering costs on ALL basic rooms to help smaller bases. The price changes on larger rooms are great and I will enjoy expanding my larger group. However my smaller groups will get ZERO benefit. If it is not possible to lower the price of the basic rooms and items, please consider issuing a prestige grant. Even a small one of 500,000 total would mean a world of difference at this point in getting small groups established with basic power, control and teleporters.
46 Toons on Freedom, 1988+ Levels, 17 Level 50's
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Base Repricing
1) How will the repricing of bases affect you personally?
It will allow my one man (+alts) VG to upgrade to a larger plot and have more creativity in designing a proper lair. I'll use the 12x16 secure plot so I can have weapons in the base, like any villainous lair should, but no raiding so I can enjoy designing without the draconian pathing rules.
2) Will you dismantle your base to gain the additional prestige from the repricing?
For the most part, except for items that have no price change in I13. I'll have to in order to afford upgrading the plot and using the lower item prices to increase prestige enough to fill the larger base.
3) How long would this process take you if you were to engage in this practice?
Since I'm a casual gamer and my weekday playtime is restricted by my work schedule, it could take several weeks to get it back up to fully functional and presentable.
4) What are the positive and negative concerns regarding repricing?
Positive would be the larger base I can have. Negative will be the astronomical high prices there is going to be for invention salvage in the markets. I fear the savings in prestige will be more than replaced in influence/infamy costs.
5) How will this feature affect you long term and short term?
Long term, not much I'd say. Short term, a lot of time spent re-building, playing the market, hoping to afford the needed salvage. You know, typical comic book type superhero stuff like that.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Base being inoperative for as long as it takes me to get it upgraded and rebuilt.
2) What is the positive effect on your base for this feature implementation?
A larger base with the same fuctionality but more aesthetically pleasing design and ambience since I won't be limited to the 8x8 plot anymore.
3) How long will it take you to adjust to learning this new system?
System not really that much different, just the ingredients changing. Not long.
4) What side effects to this system do you currently see from transitioning the old to new system?
Lots of influence/infamy and time spent at the market. Lousy storage capacity meaning even more time at market to replenish supplies.
5) What security concerns do you have regarding this change?
For myself, none, since I'm a solo group. But I can see a problem ahead with people stealing salvage to sell at the market for thier own gains in regular groups. I'm sure they're thanking you for thier future headaches this change will cause them.
1) How will the repricing of bases affect you personally?
We will be able to make a much larger base now, and I am planning to make a raid-ready base with a number of defensive rooms and items.
2) Will you dismantle your base to gain the additional prestige from the repricing?
I have already done this. Our Live base is bare bones. The message that we could sell items back after Issue 13 went live for the amount of prestige we paid for them was too late in coming, and has not been confirmed by a red name that I am aware of. Even though I was invited to the closed beta, I didn't have a base to test until the prestige grant, and by that time I had already decided not to gamble 10 million prestige on a rumor.
3) How long would this process take you if you were to engage in this practice?
I didn't time it, but it took hours.
4) What are the positive and negative concerns regarding repricing?
The positives are that many more people can enjoy all of the features of base building. Our supergroup has a small number of core players, and has been in the top 50 on Liberty for some time. Our three year anniversary in the game is in January. Despite this, we've never come close to having the kind of prestige required to play with the secure plots or many defensive rooms. This has changed that and I am greatly looking forward to it.
For me, there aren't any negatives to having base items be cheaper. More people have access to more features quicker. I don't see any downside to this.
5) How will this feature affect you long term and short term?
Short term, I'll have to spend a bunch of time re-modeling our base, but that is something I enjoy doing, so that's a feature for me. This is like teleporting us to the end of the race in some ways, however. Now that everything is affordable for us, there are really no more base features for our group to work towards.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
The cost of some base items in terms of invention salvage is disproportionate. Rare salvage for regular teleporters is a good example of this. Why is rare salvage required to build a common item, not to mention an item that hero bases will want 11 of.
The fact that we could have community storage for 2500 base salvage items in one bin, but that has now been reduced to 30 per bin, with a base limit of 18 storage bins, is a handicap. This requires, in my opinion, the base builder of a group to personally finance base building, since it will be more difficult to get the salvage to the builder.
2) What is the positive effect on your base for this feature implementation?
I can't think of any positives. This wasn't a change that I believed necessary or had even been asked for.
3) How long will it take you to adjust to learning this new system?
Not long, I think. It doesn't seem to be very complicated.
4) What side effects to this system do you currently see from transitioning the old to new system?
It will be frustrating for base builders to stop what they are doing, travel to a market, and spend their own influence buying salvage to finish crafting items for their base.
5) What security concerns do you have regarding this change?
I have the same concerns for security for shared invention salvage that I do for everything else. I think storage bin security should be set per bin, not under a blanket system that applies to all storage.
Thank you for your time
Base Repricing
1) How will the repricing of bases affect you personally?
Largish base will get larger...I'll be able to put in a lot of cosmetic things I couldn't've before. The rent changes will make it so I'm not balancing 'what's cool' with 'what is onerous to upkeep.'
My personal SG will finally move beyond the basic plot size, to my immense relief.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Roughly 40% of the base will be dismantled and rebuilt, but that's also due in part to the new size we can afford. The stuff that's staying are the rooms that are hardest to recraft. My persnoal SG will be entirely redone, in all likelyhood.
3) How long would this process take you if you were to engage in this practice?
Large SG...uh...10-20 hours, maybe? The stuff that's getting changed is the easiest to redo. We're keeping the really hard to remake stuff intact. If we didn't...50 hours?
My personal base...5 hours?
4) What are the positive and negative concerns regarding repricing?
Redoing my base isn't a huge concern, but it's a bit annoying. I'm so happy with the repricing that I really don't care that much about the work/playtime involved.
5) How will this feature affect you long term and short term?
Vastly more potential for designing things. I take pride in my bases, and I'm glad we'll be given more to work with.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Piles of annoyance in converting and storing salvage. Others would have problems with 'security' of salvage, but since we've always had an open-bin policy, I'm not worried. The 30-piece limit is going to be a colossal frustration.
2) What is the positive effect on your base for this feature implementation?
Eventually, this will mean less fooling around with salvage. (Making items to make other items.)
3) How long will it take you to adjust to learning this new system?
Not long. I figured it out on Test fairly quickly.
4) What side effects to this system do you currently see from transitioning the old to new system?
Lots of (other) groups are going to have serious issues with salvage, if they haven't already. People will screw up their horded salvage on occasion as they convert it over before knowing what they're doing.
5) What security concerns do you have regarding this change?
For other groups, lots. (See above) My only concern is making sure my group is okay (and clear) with whatever policy changes we decide to make.
Additional Notes:
Really happy with the Base revamp. I think the item construction (with new recipes) could be better, and there will be frustrations with it. (Get rid of salvage requirements altogether, and it'll solve a lot of issues.) The repricing and rent changes were long overdue, but I'm glad to see them.
Base Repricing
1) How will the repricing of bases affect you personally?
My group will finally be able to afford the secure plots and expand our original vision for the base without being restricted by high prices.
2) Will you dismantle your base to gain the additional prestige from the repricing?
For items with a significant price difference, yes.
3) How long would this process take you if you were to engage in this practice?
Just the dismantling process? Probably about 1 - 2 hours. Add another hour or two for all additional changes I plan to make.
4) What are the positive and negative concerns regarding repricing?
For my group, there are no negatives. The positive is that we'll finally be able to afford items that have always been way out of our price range.
5) How will this feature affect you long term and short term?
Short term - Time spent dismantling
Long term - Save money on rent
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
The salvage requirements to make things like telepads. I am stocking up on crafted telepads now in hopes that I won't need to go buy rare IO salvage.
2) What is the positive effect on your base for this feature implementation?
I like the fact that we're finally getting an IO salvage bin.
3) How long will it take you to adjust to learning this new system?
It seems pretty straight-forward so I don't see myself as needing any adjustment time.
4) What side effects to this system do you currently see from transitioning the old to new system?
I think the market prices of IO salvage needed for base items will raise dramatically for a while.
5) What security concerns do you have regarding this change?
After putting in storage bins with IO salvage, I'd be less likely to allow anyone into our SG that I didn't know / trust in fear of salvage thieves.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Storage will be an issue. Rather than stockpiling the pieces I use I will now have to use personal storage. Raising the storage capacity of the invention storage would help.
2) What is the positive effect on your base for this feature implementation?
Once used to it it will be easier to build things. Instead of converting base salvage to components then crafting I can just get the components I'll need and get to crafting.
3) How long will it take you to adjust to learning this new system?
The new system isn't hard it will just be cumbersome until we get used to which salvage we will use regularly.
4) What side effects to this system do you currently see from transitioning the old to new system?
I'm not sure.
5) What security concerns do you have regarding this change?
Well the salvage storage concerns me a little... but now that pathing restrictions have been lifted I can secure a couple of racks for base building.
Additional Notes:
First: I would like to thank whoever got the devs to lift the raid pathing restrictions... You, sir or Ma'am, are my hero....
Second: I would like to thank you ExLibris for making such an effort to show us the communication we have been craving. I know that we can be a fickle bunch and I appreciate your efforts to appease us.
Base Repricing
1) How will the repricing of bases affect you personally?
I am happy, we will likely get the 9x9 lil base and go crazy making a new base. Should be fun if everything works out.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Absolutely, prestige doesnt grow on trees you know. 2 man supergroups need every 50k prestige they can lay their hands on.
3) How long would this process take you if you were to engage in this practice?
For me? Small SG here which means Small Bases. Shouldnt take me more than a day of effort and 1 week of sad feelings of nostalgia.
4) What are the positive and negative concerns regarding repricing?
I feel for the guys who want to take advantage of this and have to sell rooms and such from a big base....like the BIG bases.
There is not much I can say that is a negative for me as a little guy in the game.
5) How will this feature affect you long term and short term?
Both long and short are effectively the same for me in my opinion, positive. We get more prestige to flesh out our base, through sell back. And in the future we can do more with less prestige. All good as the hippies say.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
The biggest negative for me and my SGmate is the salvage bin change that is being made in conjunction with the removal of base salvage.
We are going to have more need of salvage and therefore more than the 30 in our personal vault and the 30 in our bin.
I will have to either have a base with several salvage bins, or just try to find another way to deal with it.
I think 100 would be a good number for the amount a bin can hold imo.
2) What is the positive effect on your base for this feature implementation?
I brought a buddy into CoH and we play regularly. I think our biggest issue is figuring out what to do with items.
I understand concerns regarding hoarding. But sheesh, you can barely deal with all the salvage and recipes and enhancements as it is. Giving more function to salvage is great and all...but your taking away storage?
Using plain east coast language, that just seems [censored] backwards. Give us more reason to have and obtain salvage, but decrease our ability to keep and use or sell salvage.
ssa sdrawkcab. lol
3) How long will it take you to adjust to learning this new system?
I am an [censored] but I am not stupid. I am adjusting to the new way as much as I can now to avoid having to adjust as much later.
If I didnt read the forums, it would not be that difficult to adjust. Just give the non forum readers an in depth tutorial on the changes IMO. The very casual could be put off a bit with changes that dont come with easy to find explanations.
Hell, I say ram the explanation down their throat, so to speak. :P
4) What side effects to this system do you currently see from transitioning the old to new system?
I think a big side effect will be less salvage being on the markets. More salvage will just be used for base components, and there will be less storage for said "base salvage". Youre going to see bases with 4 or 5 salvage bins imo.
5) What security concerns do you have regarding this change?
The same as usual. Oh no, what if a relative or someone hacks my acct. and deletes my characters...thats what you mean right?:P
I obviously didnt understand that question.
Additional Notes: Due to the nature of this ONE part of the issue 13 release.
I believe it is very imperative to get word of the impending release.
Make sure folks have sufficient time to sell rooms and such.
Revisit personal and sg storage. And whomever is worried about hoarding, please, buy them a dog and just give us more room :P
Base Repricing
1) How will the repricing of bases affect you personally?
Well, I will be able to go to the largest plot and have some freedom to play around with the base design. I've been on the 20x20 plot for quite some time now, and this change will allow me a chance to add some rooms that I have been wanting to add.
2) Will you dismantle your base to gain the additional prestige from the repricing?
As stated, I will be changing the plot size, which will earn me a chunk of prestige. I will also likely replace a few of the big items, like the AES and Turbine generator. Anything beyond that would require too much time and effort.
3) How long would this process take you if you were to engage in this practice?
If I were to tear it all down and start over? I will say 200-300 hours. It's just not worth my effort despite the loss in prestige.
4) What are the positive and negative concerns regarding repricing?
Cheaper is better, no doubts about that. I just wish you guys had taken the time to write a script to refund the difference. I find it difficult to believe that this was an impossibility.
5) How will this feature affect you long term and short term?
Short term, I will have some building to do. Long term? Not much at all, since my base as it is is totally complete and functional. Until some new functionality (auction access, tailor, tram access, etc.) is added, the base is done save decorative concerns.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
I've wasted a lot of time collecting salvage that is no longer going to be used for anything. "Brainstorms" are fine and all, but I really fail to see the need for this new system. It wasn't broken, but you went and fixed it.
I am concerned about the effects on the market.
The storage limits in place are a joke. Thirty pieces per bin is just a joke. Most of my bins will be tied up for legacy storage of event salvage and base components for later use.
2) What is the positive effect on your base for this feature implementation?
If I need a rare piece of salvage for an IO recipe, I will have another means to get it besides paying for it at the market.
3) How long will it take you to adjust to learning this new system?
3 minutes, +/- 3 minutes.
4) What side effects to this system do you currently see from transitioning the old to new system?
Issues with the market, which IMO has already become an un-fun extension of PvP. I expect prices will be wonky for awhile. I am also really concerned about the effect on empowerment stations. I fear that they will become even less useful now.
5) What security concerns do you have regarding this change?
None for me, since my SG has become just my wife and myself.
Additional Notes:
I don't think that the change to the salvage system will hurt me as badly as it will to some of my fellow SG leaders. I don't have to worry about certain issues, such as coaxing contributions from SG members anymore. However, I do think you removed a system that was fine as is and then gave a reason behind it ("Salvage found" message confusing and disappointing players) that frankly smacks of dishonesty.
Overall, a lot of the changes are good - new pricing being the bulk of this. Your implementation was horrible. A lot of the angst on these boards could have easily been avoided. If we'd had this discussion 2 months ago it would have gone much better for all parties involved.
"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21
Guide to Base Teleporters
I have a supergroup on Virtue that is quite small (it's mostly just my Virtue alts, with a few other characters in it) but has benefited from Prestige grants and such in the past so I have probably about 2,000,000 prestige including both prestige on hand and prestige tied up in the base.
Base Repricing
1) How will the repricing of bases affect you personally?
The repricing will allow me to expand from the 8x8 plot up to the 12x12 plot while maintaining my base's functionality and probably adding the few extra things I've wanted but not been able to afford (the Pillar of Ice and Flame and Invention Workbenches *at the same time* (currently I swap them out in the base editor since I can't afford both)).
2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes. My prestige gain rate as a single-player sg is very low compared to my total prestige, so I wouldn't get much benefit otherwise.
3) How long would this process take you if you were to engage in this practice?
I already broke everything down as I was bored one evening. It took less than a half hour IIRC.
4) What are the positive and negative concerns regarding repricing?
Positive: I like that I can get a bigger plot and make my base look more like what I want it to look like. I like that I won't have to swap out some items that I currently swap out.
Negative: The new rent scheme means I will probably have to pay rent, which is a bit of a nuisance since you have to run over to a specific person to pay it and you get reminded that it's due before you really need to pay it. I do not pay rent now.
5) How will this feature affect you long term and short term?
Long term: bigger, better base.
Short term: slightly bigger base that looks more like what I want it to look like.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
I do not believe there is one for me.
2) What is the positive effect on your base for this feature implementation?
I will be able to easily move invention salvage from my level 50 hero to my younger heroes. I will be able to turn base salvage into something valuable.
3) How long will it take you to adjust to learning this new system?
I will probably adjust as far as I feel it is vital within a few hours, but I am sure that two years from now I will learn some nuance that I'd have been better off learning earlier.
4) What side effects to this system do you currently see from transitioning the old to new system?
Established supergroups that have tons of base salvage just sitting around will get a windfall gain of invention salvage. I don't have that much sitting around, but I think I will be able to get some nice pieces of salvage for my alts.
5) What security concerns do you have regarding this change?
I have only a few characters in my sg that aren't played by me. I will look at who they are and decide whether or not to restrict the storage from them. I don't invite many people though and I trust the ones I have invited, so I don't have any real security concerns. I do understand other groups' security concerns.
Additional Notes:
I am looking forward to this change. I enjoy playing with my base and would not want to run a large supergroup, so it is nice to get the opportunity to work with more of the base items and plot sizes and whatnot with my small group.
[u]Base Repricing[u]
1) How will the repricing of bases affect you personally?
For my Sg & 1 (maybe 2) VG's with enough prestige that are mostly maxed out with all the Function items and storage they can hold on 8x8 plots.
So if I rebuild it means I could expand them up a plot size or two. I also might be able to add a couple more Teleporters, IF I can afford to increase my Power & Control - as well as the plot size AND add larger TP room(s) & the extra TP's themselves.
I've got 18 storage items in all these bases so - unless the Max # of storage is increased (like it should have been a year ago when they double the member limit), I'll get some extra space to decorate, some "extra" power & control items =mostly for looks, and some additional TP's hero-side & villain-side maybe some Defensive items for looks...
It also (apparently) means that any objects I've already built - that are in my "Add Personal Items" Inventory - were a waste of base salvage because they will have the "old" prices attached to them... I see no reason this couldn't be addressed.
For the other handful of smaller theme bases or coalitioned bases I have - it won't let me add much because none (or not enough) of the prices on the items in them - have changed to let me do much more with those bases.
2) Will you dismantle your base to gain the additional prestige from the repricing?
I HATE the idea of needing to, but it would be ridiculous not to - so I probably will - eventually.
3) How long would this process take you if you were to engage in this practice?
For the 2 largest & most decorated bases (1 SG & 1 VG) with lost of floating & decorations, I have no idea how long it'll take to rebuild them really.
I can't stop playing altogether and spend all my time in game rebuilding - or I'll get behind on making sure all my alts are logged in to check their/ping the market = so the toons don't lose everything in their Market slots...
So it'll be several weeks, at best before I'm able to redo things.
If I have to delete all the decorative items in every room that had previously used magic desks in them?
Then, I have no freaking clue. refloating things should be MUCH quicker than the old way, but sell off and buying back decorations could take many, many "Man-hours" & maybe months before I get around to redoing the 3 "big bases" I have.
4) What are the positive and negative concerns regarding repricing?
It seems that small bases & the "barrier to entry" really aren't being reduced by a significant amount.
i.e. You'll still need something like 300k to 500k for a small base with a few rooms & basics.
5) How will this feature affect you long term and short term?
Short Term: It means if I'm willing to put in a lot of time, place & delete some items I have pre-crafted but not placed(?) = then I can get a semi-decent "prestige rebate" for my Bases that 'need it' the least.
Long Term: I may be able to get a couple extra Enhancement Tables for my smaller groups/bases that can only afford a couple right now.
For the larger groups/bases - I may be able to get some of the larger Power & Control Items, although I may not have much use for them.
Villain-side - I may be able to add some defensive items for looks or if "PvE/NPC Raids" are ever implemented.
Hero-side - I'll be able to add some more TP's, and maybe some defensive items.
[u]Base Salvage Exchange to Invention Salvage[u]
1) What is the negative effect on your base for this feature implementation? The 30 Item Salvage Storage Bins are basically an Insult.
Empowerment Stations - will be way more costly to use - IF I use even them anymore?
2) What is the positive effect on your base for this feature implementation?
I can finally pass off Invention Salvage Rares to alts with recipes that need them, without needing a second account to do so (which btw, I've never had).
3) How long will it take you to adjust to learning this new system?
None.
4) What side effects to this system do you currently see from transitioning the old to new system?
Profiteering on the Markets - for the Invention Salvage required in the most common/desirable Crafted Base Items, and Empowerment Buffs.
(There are already threads in "The Market" forums about doing so - and other "Hey, Marketeers lets grief the Baseketeers " type threads.
i.e. Essentially = "We finally get to Market PvP vs. the Base Builders who want nothing to do with us, HAHAHA!")
5) What security concerns do you have regarding this change?
Personally - None, atm all my Bases are "solo"/personal bases.
But for many other players & "large SG fans" it will be an excrement storm - so to speak.
And will push even more people into foregoing joining SG's and forming their own so they can have their own storage space, instead of being forced to share [u]extremely insecure storage[u] - and much less of it at that
[u]Additional Notes:[u]
The Ridiculously Tiny 30 Item Salvage Bins will push more and more pragmatic players into ditching multi-player SG's altogether, and forming their own "personal SG's" - so they can build their own "solo-bases" to maximize their Invention Salvage storage space.
FWIW, Enhancement Tables & "all or nothing security" have already been doing this for at least a year.
Note: I'm fine with "solo-groups" filled with my alts.
Except for my inability to invite new alts into them without outside help...
I've just about decided to not bother with renewing my Tabula Rasa sub (the 1 year sub I paid for & mostly wasted is almost up) and get a 2nd CoX account for just that purpose.
Well, mostly... trading Recipes & "duo'ing" with myself, would just be a nice bonus - one that most folks serious about the game have already done, long ago.
City of Heroes didn't fail, City of Heroes was killed. If a 747 dropped on your house, you'd say you were killed, not you failed to find a safer dwelling.
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I'm just going to add a comment here, since the questions are pretty much covered by everyone.
Price reductions are good. Converting prices to Influence instead of Prestige is BAD. I can't emphasize how bad it is. Influence for a casual player like myself is already in short supply if I want to outfit my characters with invention sets, and not even expensive sets either, just low level frankenslotting. Forcing us to spend bunches of Inf on even more things is an unneeded strain. Also this will increase the price of salvage across the board, negatively impacting the players who do nothing with base editing (the vast majority).
"Timid men prefer the calm of despotism to the tempestuous sea of liberty."
"Nothing is unchangeable but the inherent and unalienable rights of man."
- Thomas Jefferson
Base Repricing
1) How will the repricing of bases affect you personally?
It will have no affect on me personally, however it will have a tremendous impact on my groups as a whole. As a group we will be able to run in sg mode less, have more base resources at our disposal, and if rent is really based on storage units rather then plot size... Well sg mode for my members will be a thing of the past
2) Will you dismantle your base to gain the additional prestige from the repricing?
I will be dismantling my base yes, but not solely for the extra prestige. I am eager to employ a new design based on the raid pathing changes (or should a say the lack of raid pathing). These changes are going to usher in a whole new era in base design finally providing that community with a truely flexible way to show some creativity!
3) How long would this process take you if you were to engage in this practice?
Not concerned with how long it takes, because I am constantly making upgrades to all the bases all the time. Base Building is definately one of the more positive aspects of this game for me and any amount of time I spend in a base is well worth it in my opinion.
4) What are the positive and negative concerns regarding repricing?
Absolutely no negatives I can see. Positives are now smaller groups will be able to utilize more of the base building function, without having to grind as much prestige for upgrades.
5) How will this feature affect you long term and short term?
Both the same as far as I am concerned for affect. Better bases sooner!
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Supply and Demand. Many others have made this arguement. More demand, same supply means inflated pricing on salvage needed for base building.
2) What is the positive effect on your base for this feature implementation?
There is no positive effect. Thankfully my sg's had the foresight to load up with base salvage. Mostly likely we will never actually have to worry about actually having to purchase or collect salvage for base building. Though this is going to be an ongoing concern for other groups I am quite sure.
3) How long will it take you to adjust to learning this new system?
Not very long, maybe a few minutes to an hour at most. Recipies are pretty much recipies, it will just be learning what salvage is important and what is not.
4) What side effects to this system do you currently see from transitioning the old to new system?
Inflation of Invention Salvage pricing.
5) What security concerns do you have regarding this change?
I have already had some issues with base salvage being taken in large numbers by members due to this impending change. Thankfully for my groups we have a seperate base where 3/4ths of the base salvage is held. For the time being until the contents of salvage racks on bases can be moved to the storage base I have had to lock all storage units so that members can not remove items from them.
Additional Notes:
I think the removal of base salvage, and the requirement of invention salvage was a poorly thought out idea.
I strongly hope that the raid pathing will NOT be reintroduced forcing designers to change thier bases. When raiding is reintroduced, this needs to be an option set in the SG window, allowing the player to decide whether or not raid pathing is a restriction they want. While my group is going to strongly miss base raiding, we have decided to set aside on of the bases for now for use in the future once raiding is introduced. On the other bases raid pathing is something we are going to want turned off so that we can take full advantage of the new flexibility in base design.
The new pricing is excellent and well done! A base worth 30 million prestige or so should be able to build a base on the biggest plot if they do so wisely.
Base Repricing
1) How will the repricing of bases affect you personally?
I really like the repricing. Now keep in mind I havent been on the test server but I have had others provide me with cost reduction Ill be receiving and the thought of making my base better is a very nice idea.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Do I like the idea of dismantling my base? No! If your telling me that is the only way to get the cost reduction then I guess I have no choice, keep in mind though
I am always making changes to my SG base but I also have a lot of crafted items that I just dont want to have to rebuild especially knowing what its going to take to do so once you take away base salvage. Now in preparation, (most because I felt like I wasnt given a choice) Ive already started recrafting TPs at least as they take nothing to craft but the other stuff Im just gonna have to wait, even though I may get more prestige by deleting it, I just dont wanna have to go through the hassle atm.
3) How long would this process take you if you were to engage in this practice?
For me, not as long as most bases Ive seen through coalitions. My base is on on the 8x8 free plot but its also fully loaded.
4) What are the positive and negative concerns regarding repricing?
The positive is self-explanatory, the negative
simple, dismantling!
5) How will this feature affect you long term and short term?
No comment on this.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
No effect on the base but the effect on the populace and the market is tremendous.
2) What is the positive effect on your base for this feature implementation?
Having usless salvage around that no one can do anything with!
3) How long will it take you to adjust to learning this new system?
Not long (as I am a quick study) although Im not on test so I have no real idea of the system.
4) What side effects to this system do you currently see from transitioning the old to new system?
Still having useless items that you cant do anything with!
5) What security concerns do you have regarding this change?
I know you believe its a valid question but I think you already know the answer and Im sure others have posted to this so I wont waste your time.
Additional Notes:
If its broke, don't fix it... I like the chaos!
Base Repricing
1) How will the repricing of bases affect you personally?
It will mean my groups can expand, where we wouldn't have been able to before, not for a good long time at least.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Well, yes and no. Some bits I'll be saving, but rearranging on our expanded plot...some things, like the teleport bays, will be gutted. While saving the telepads if I possibly can, since I still think it's pitiful to have to use rare salvage to create or re-create those.
3) How long would this process take you if you were to engage in this practice?
Days easily, I'm sure, possibly weeks. The Warren isn't a huge base, but I've done extensive work on it, prettying it up and such, as well as made good (I think) use of floating objects. Heck, I'll probably be trying new tricks too now that the raid pathing is turned off, that'll take longer.
4) What are the positive and negative concerns regarding repricing?
Positive...seems to me like it'll mean new groups will better be able to hit the ground running, as it were, getting a good base going with useful stuff faster than they would have before. Negative...I do wish having to sell stuff back to get the prestige 'refund' wasn't necessary, but that's the only real negative I can think of.
5) How will this feature affect you long term and short term?
Long term, if we decide to expand even further, it'll be quicker/easier. Short term...my groups will have to be in a huge construction zone for awhile.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Choosing between using valuable invention salvage for the base and for personal IO creation...I think that's wrong. And it's compounded by every bloody recipe I can see requiring SOME kind of rare salvage. Also, I can already see any salvage we need that doesn't come from the base salvage>invention salvage conversion coming out of my pocket as the base builder. Well, in my case I'm sure I can ask my groups for help, but why should I have to? I didn't have to under the old system.
2) What is the positive effect on your base for this feature implementation?
None that I can see. We're losing a ready source of component parts for base improvements that had no real impact on any other part of the game, and gaining one that is in conflict with IO creation. Where's the plus side? I'm afraid I can't see one.
3) How long will it take you to adjust to learning this new system?
Learning it is fairly simple, I think I've got it down already. Doesn't mean I like it. The older base crafting was even simpler, I think...neither really sang to me.
4) What side effects to this system do you currently see from transitioning the old to new system?
We can at least turn our base salvage into invention salvage, with a chance at least of getting the valuable rare items to make telepads and such...but what about new groups? Players who've just joined, and don't have gobs of base salvage to turn into gold? Their only sources will be playing (probably grinding, really) for it or the market. I really wonder what will happen to the market, too: 'Bah, nobody uses Source Code in recipes...but wait, X base recipe uses it! Let's drive the price up!' Hyperbole, I know, but it's still a valid concern I think. Invention recipes and base recipes will be in competition for the same source of goods.
5) What security concerns do you have regarding this change?
There's no way to lock individual storage items, or even types of items. My groups are collections of RL and online friends, what about the big ol' groups that don't have reason to place unconditional trust in their members? They'll have to lock out access to inspiration storage, enhancement storage, everything but personal storage if they block access to the invention salvage storage, which I can see as a major concern. I've already told my groups--and I'm friends with all of them, not a stranger, there are plenty of groups whose recruitment technique seems to be sending out gobs of blind invites, I can only think of them as packs of strangers--that the last thing I want is to mediate disputes over X player taking somebody else's rare salvage. I can easily foresee those kinds of conflicts happening.
Additional Notes:
I still want a real answer. WHY is the base salvage being taken away? We were told it was to alleviate confusion between 'Salvage found!' versus 'Invention salvage found!' messages. But what about the other messages? 'Merit Awarded!' that comes up in the same colors as the rare version of 'Invention Salvage Found!' for instance?
If this was really to alleviate confusion, and we're all visual creatures, most of whom aren't color-blind (no offense to those who are of course)...if there was really a confusion between a three-word message and a two-word message on the screen, wouldn't one much easier way to generate less confusion be to change the *color* of the message? Have 'Salvage found!' come up in blue, for instance, and call it 'Base salvage found!' besides (in deference to our color-blind contingent)? Less muss and fuss I would think, particularly compared to changing an entire system, and creating a competition for IO resources and base resources besides.
Base Repricing
1) How will the repricing of bases affect you personally?
Some of the sgs my friends and I have will be able to add more functionality; I won't know which ones (we range all over the place in size) till I start experimenting.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes. Note this means around 8 bases, my friends have serious altitis but little interest in base building, so I do most of it.
3) How long would this process take you if you were to engage in this practice?
I'd estimate a week (5-6 hours of play) for our main base, another 2-3 weeks for the various alt bases we have on other servers. Total of a month (20-30 hours) for about 8 bases.
4) What are the positive and negative concerns regarding repricing?
Positive; more stuff in our bases. Negative; not getting a rebate means rebuilding, but I'd have to do some of that anyway to add the extra goodies.
5) How will this feature affect you long term and short term?
Short term; time rebuilding bases instead of playing. Long term, more cool stuff in bases. Overall, net positive.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
I've already sunk about 10 hours into prep for this by going through bases and transferring salvage and precrafting some things, though this included research time as well to find out which things I should do this on now and which to wait. My fear is that the increased demand on the specific salvage for teleporters, which heroside especially you need a ton of, will lead to flipping on those items and higher prices. I've already seen this on Reactive Gas, price floor has gone from around 5k to around 50k. I'm good with the markets, so its not a big problem for me, but not everyone will enjoy shelling out over 500k to build 10 teleporters for a heroside base.
Other main concern is event salvage storage, 30 is tiny for even a medium sg when 4 pieces are needed for a costume or 15 candy canes for an award. Thats the big one I see going forward.
2) What is the positive effect on your base for this feature implementation?
Some actual use for the salvage rack to transfer IO salvage on various characters. Currently it sits largely ignored.
3) How long will it take you to adjust to learning this new system?
I'll probably have invested about 10 hours in research when its all said and done. The actual new crafting system is much easier, since you don't have hundreds of options with obscure salvage to make something.
4) What side effects to this system do you currently see from transitioning the old to new system?
Huge, unpredictable fluctuations in IO salvage prices as supply (Brainstorms) competes with demand (new teleporters, as with the prestige grant, dual builds).
5) What security concerns do you have regarding this change?
No additional ones, I already didn't put anything I really valued in a base with anyone not a good friend having access. I see obvious potential problems with larger groups with more strangers. I'd love to see more flexible bin permissions.
1) How will the repricing of bases affect you personally?
Dramatically increase our purchasing power.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Unfortunately yes. Please give ample warning prior to i13 going live, so I can dismantle.
3) How long would this process take you if you were to engage in this practice?
We have tons of storage, IOs, salvage, special event salvage. All of this will need to be placed into alts, players. It will take time.
4) What are the positive and negative concerns regarding repricing?
Repricing is long overdue, clearly broken and neglected since release. On the positive side, at least it's being addressed despite forcing the existing player base dismantle.
5) How will this feature affect you long term and short term?
No immediate impact. Possible implications with future content, such as base raids, IoPs being reworked.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
(a) Limited security options to help prevent people from stealing.
(b) Rare salvage to build common items
(c) Limits for storage & bins. Just thinking about Halloween, Candy Canes can consume so much alone.
2) What is the positive effect on your base for this feature implementation?
If forcing the new player base with vgs/sgs to use the Market & Rare salvage to craft could place my VG at an advantage since we have billions of infamy to draw on while they are trying to farm enough infamy/influence to make a PvP build.
3) How long will it take you to adjust to learning this new system?
Straightforward
4) What side effects to this system do you currently see from transitioning the old to new system?
New players with sgs/vgs will be torn with using influence/infamy to utilize IO Sets (or even just buying SOs) or Base Crafting. (If I was a new player, I'd be very frustrated)
5) What security concerns do you have regarding this change?
More options to regulate.
I have not done much on test, besides checking the look of the new shields, but as a one-player two-account 40 character
SG on live, I will answer these questions on repricing. I do not know anything about salvage stuff atm.
Base Repricing
1) How will the repricing of bases affect you personally?
while my base is an functional as i need it, i can conserve prestige and maybe even expand.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes. I have VERY few decorations. My base is mostly functional. 3 rooms (energy, control, medical) I will sell back the stuff and rebuy. I do not know about the TP rooms (which is 4 of my 9 rooms). Depends if you can MOVE tp's around, Or whether the savings on the room will be less than remaking the TPs. My Workshop would be a killer to move as it has like 7 enhancement bins and a few are full. Do not know if it will be worth it.
3) How long would this process take you if you were to engage in this practice?
The three rooms would take several mintues if I did not dawdle. THe TP rooms slightly longer, but if i redo the TP rooms, 30-60 minutes to just tear down and recreate, maybe even less. To do the workshop would be tedious to move and empty several storage bins.
4) What are the positive and negative concerns regarding repricing?
Since very little of my base requiers extensive tear down/ rebuild time, I do not see many negatives. Not GREATLY positive for me as I have a full 9-room 8-tp base, but now i may be tempted to upgrade to the next plot and get more storage and more TP's in (to those last few zones).
5) How will this feature affect you long term and short term?
See previous Answer.
Base Repricing
1) How will the repricing of bases affect you personally?
It will cost prestige per month to upkeep what was given for free before.
2) Will you dismantle your base to gain the additional prestige from the repricing?
I might try but the expanding of the base to relocate the teleporters until I can buy the cheaper teleporter rooms seems painful at this time. I may just leave it as is since prestige is very slow coming as I run my SG almost entirely by myself.
3) How long would this process take you if you were to engage in this practice?
It would probably take me a good solid 8 hours to get everything repositioned after deleting, I would have to go one room at a time and make a copy cheap room in a larger plot size to store the stuff and then delete the old and reposition the new room and then adjust the lighting and colors.
4) What are the positive and negative concerns regarding repricing?
Positive: cheaper base for the future. Better for my little sg.
Negative: Only the 8 hours I'll have to take out of game time to institute it all if I feel the urge. Hopefully the refunds for the higher price items will stay on and not fade out so I can do it when I get the time.
5) How will this feature affect you long term and short term?
I should be able to finally afford a raid base and maybe invite people to join a raid with me if I ever get inclined to be crazy, though I don't want any of my base destroyed so scratch that idea.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
If the market is selling anything for cheap when this is implemented there will be an enormous burst of buying on the markets and a lack of purchases for low level characters that might want the low lvl salvages. Luck charm pricing should skyrocket to un-purchasable lvls and so might anything else. I do not believe there will be more salvage added by people either as more and more people will be hoarding the stuff in their bases to help IO out more of their lower characters. I know the idea of transfering salvage to alts for crafting used to be hard but now they have only to put it in base so everyone who wasn't saving all their low lvl salvage will now be saving it. I don't know who would sell salvage on the markets now but I really hope there are people who still will despite my foreseen price skyrockets.
2) What is the positive effect on your base for this feature implementation?
I will be able to store more salvage in my base as well. Less holding of it all by my salvage holding alts that I don't play often that I transfer to and fill up and then don't log back on unless I need salvage. This will help keep my alts salvage inventory more empty and not so full. This might also if we're lucky show a very high amount of salvage to some people who have 2 luck charms in their base and 20 Boresights that might cause many people to drop 10 stacks of Boresights and try to get rid of them at lower prices. *replace boresight with whatever people will have a lot of*
3) How long will it take you to adjust to learning this new system?
I don't really have to. Its pretty straightforward. Though it will be a hassle to see what I need in base and then goto WW or the BM and try to buy it and then go back to the base again but very slight.
4) What side effects to this system do you currently see from transitioning the old to new system?
Hopefully people will be buying everything now with their old salvage because the costs for new items may be lessened by prestige buy they are much higher for salvage based on inf costs at Consignment. It will hurt the little bases that could never afford rare salvage available in the higher lvl ranges. It could make people see those spam emails as enticing with the required cost of buying basic items and start a very bad trend with the spammers. "Come buy *soandso*, its the only way you'll be able to make *soandso* in the game before 50! Great Prices!" (ensuing headaches)
5) What security concerns do you have regarding this change?
Other then the security of low lvl characters that see the spam email's and broadcasts, I am not too worried about the bases. I am concerned for the people that haven't been on the forums and don't know that they should buy what they need for their bases now before the salvage costs gets too high for low sg's to afford.
Pinnacle Heroes: Ilconke lvl 50 En/En Blast, Pane lvl 50 Inv/SS Tank, Kimil'Lee Draco lvl 50 Ill/Kin Troller, Blackest Blackness lvl 38 DA/DM Tank, il lvl 35 PB
Pinnacle Villains: X lvl 50 Claw/Nin Stalker, Knumbskull lvl 42 Elec/Elec Brute, Metal Master lvl 35 Bot/Bub MM, X'ile lvl 32 Mind/Psi Dom
Base Repricing
1) How will the repricing of bases affect you personally?
I have a single base supporting a small VG. This is predominately an individual base for my alts however it has picked up some members over the years from other time zones. I rarely interact with these players, but have established a functional and servicable base that satisfies the audience and has been appreciated. Repricing seems to offer my villainous alts and other members of the group to experience additional features and base amenities that we do not currently enjoy.
2) Will you dismantle your base to gain the additional prestige from the repricing?
I plan to sell all non-crafted items that I can, consolidate rooms as able to hold crafted items, and sell empty rooms that result.
The big issue has been timing. I am loath to do so too soon, and effectively shut our base down until I rebuild but too late and I will miss any benefit from the exercise.
3) How long would this process take you if you were to engage in this practice?
It is a small base, but considering the removal of decorative items for room consolidation, etc., and the fact I have not done this before so extensively... at least 30-40 minutes.
4) What are the positive and negative concerns regarding repricing?
The one base I have direct control over is for a small VG, of small size (non-rent plot).
Repricing will allow us to sell of items and regain a significant amount of prestige based on % relative to our size.
With the rent repricing, We will venture into a rent pay range for the first time.
5) How will this feature affect you long term and short term?
Short term, it should provide a bump in available prestige available and allow for a plot upsize.
Long term, I can't say with complete confidence yet...
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Currently the other players in the group place base salvage in the bins and give and take from enhancement tables with no poor experiences relative to security, etc. I have been able to build a firm inventory of base salvage to craft items and have quite a bit left. We also have holiday salvage stored up for our alts.
Quite a bit of our prestige boon from selling will go to adding salvage rack(s). Even at our small size, multipe racks would be needed for just the holiday salvage and the limited storage may press more racks into service if we keep any for invention salvage, but given market impacts... I expect that the need here may be small as the temptation to sell rather than horde will be in play and I expect that I will end up taking on 100% of invention salvage contribution to crafting as base manager.
2) What is the positive effect on your base for this feature implementation?
None that I can see. Not a single thing.
3) How long will it take you to adjust to learning this new system?
How long? I would expect not much. Really how much different can it be, other than the changing the inputs?
4) What side effects to this system do you currently see from transitioning the old to new system?
Loss of freedom to craft on a whim, or experiment with base impacts - hate to give up less common/more valuable salvage.
5) What security concerns do you have regarding this change?
The market now drives individual attention to profitable salvage... placing this in an open storage format will only place temptation before members to take selfishly and remove basic membership contribution to the base.
Additional Notes:
Frankly, I never understood why two completely different salvage systems were put in place. As a result I understand the impetus to consolidate. However, I think the invention system should have incorporated base salvage when it was rolled out rather than shoe horn backwards. That aside, I will find a way to adjust.
Base Repricing
1) How will the repricing of bases affect you personally?
The main super group I'm in will have a much larger base. My side personal group I built to hold enhancements I wanted to keep for personal use will now owe rent even though it's just an entrance with a 1x2 work shop. The 100 prestige people are reporting for 1 enhancement bin isn't that much though, I'll just have to remember to run my character holding that base open for me once a month to earn it.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes. If I want to grow the base with the price drops you are giving, I will need all the prestige I can squeeze out by rebuilding. From what I am seeing, storage and teleporters aren't seeing a drop in price, so those wont have to be re built, but will have to be moved around a lot so I can rebuild the rooms they are in.
3) How long would this process take you if you were to engage in this practice?
Several hours, I hope no more then 4.
4) What are the positive and negative concerns regarding repricing?
Positive: I like rent has drop. I like that most items have seen price drops.
Negative: I don't like that price drops wont be applied to existing items and rebuilding will be required. It's not terrible, but could do with out the 100 rent for my side group, but I will leave with it.
5) How will this feature affect you long term and short term?
Short term, a lot of work to try and build up the base. Long term, once the base is built up, prestige will become un-important again, even more so now that rent is basically nothing.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
I don't really see much of a negative. We really only use the base only for transport, and have all 11 teleporters needed for the 21 (soon 22) beacons. Might try and craft a few more things later on, but don't see a need for it right now.
2) What is the positive effect on your base for this feature implementation?
No real positive. I thought it was fine before. Would rather see base salvage stay, and at the same time, keep the base to invention conversion, so that once we are done building, we can still use the base salvage for something.
3) How long will it take you to adjust to learning this new system?
What is there to learn, seems straight forward to me.
4) What side effects to this system do you currently see from transitioning the old to new system?
Don't see any my self
5) What security concerns do you have regarding this change?
Never had security problems before, don't see any new ones cropping up.
Additional Notes:
On the salvage, I wold still like to see "components" used for building base items. The different components may require different levels and combination's of salvage them selves. But this way, we aren't limited to only a hand full of combination's to get the base salvage, we have more combination's of salvage we could use.
Base Repricing
1) How will the repricing of bases affect you personally? As a solo base owner, this will increase the size of my base dramatically and allow me to finally have all the teleporters I've been wanting.
2) Will you dismantle your base to gain the additional prestige from the repricing? I will sell back a few things (like the super computer) but I won't have to do very much of that.
3) How long would this process take you if you were to engage in this practice? I doubt I would spend more than an hour doing it.
4) What are the positive and negative concerns regarding repricing? Seems all positive for people in my situation.
5) How will this feature affect you long term and short term? Hard to say long term. Short term it's a great thing for me.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation? I've got 6 telepads crafted and ready to go... that's the only thing I'm planning for now. No negative there. The one negative is storage for candy canes and costume salvage.
2) What is the positive effect on your base for this feature implementation? No more having to remember to dump base salvage in the base on each alt I guess. And since I do all the base work myself, the new storage will actually result in a net GAIN of IO storage capacity for me.
3) How long will it take you to adjust to learning this new system? I think I'm ready now.
4) What side effects to this system do you currently see from transitioning the old to new system? I do worry about the market. We are going to see a lot more uses put into the game for the same amount of IO salvage. That has to effect prices.
5) What security concerns do you have regarding this change? As a solo base owner, none.
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Base Repricing
1) How will the repricing of bases affect you personally?
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Greatly, as co-leader of a fairly small SG, I will be able to increase the plot size and add the additional rooms that we need to organize storage (more on that later) and give the SG members a mock apartment/room for themselves.
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2) Will you dismantle your base to gain the additional prestige from the repricing?
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The base will be dismantled in order to reorganize the rooms and also to gain back a lot of prestige to be used to give the SG members their rooms.
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3) How long would this process take you if you were to engage in this practice?
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Hard to say, 1-2 hours of dismantling and re configuring the rooms. Countless hours decorating and making it "livable". Being a designer in RL has it drawbacks since spacial aesthetics is very important to me personally.
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4) What are the positive and negative concerns regarding repricing?
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The positive is getting paid back the difference in pricing and being able to give SG members their own personal space. Not seeing much negative, for me personally.
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5) How will this feature affect you long term and short term?
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Short term, I will be spending much more time dismantling the base and rebuilding, that I could be spending actually playing the game.
Long term, I have no idea.
Base Salvage Exchange to Invention Salvage
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1) What is the negative effect on your base for this feature implementation?
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Huge negative effects. SG members really saw no value to the base salvage and were willing to donate all of their base salvage to the betterment of the SG, now with IO salvage being used members will be less willing to donate to the SG. The costs of building needed items for the base will fall solely on the shoulders of the base designer, which is quite unfair. This is the one change to the base system that has absolutely no positives.
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2) What is the positive effect on your base for this feature implementation?
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Zero, zip, nada, nein
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3) How long will it take you to adjust to learning this new system?
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Already have
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4) What side effects to this system do you currently see from transitioning the old to new system?
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IO salvage prices will sky rocket due to the demand and lack of drop rate increase. More thefts from storage bins. Less attention paid to bases as IO salvage will be hoarded for dual builds.
This change will also give more ammunition to goldfarmers and will also give players more of a reason to go to them to buy influence to pay for the needed IO's. This change will completely go against the Dev's desire to combat RMT's.
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5) What security concerns do you have regarding this change?
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There are no real security measures in place now so the chance of theft is huge. Bin security has been a top priority for the base building community since the introduction of bases, yet has never been addressed by the Devs, with the change over to the new crafting system, the problem is even more of an issue. If the new system is rolled out to live, then there must be a new security system to along with it.
Additional Notes:
Storage is almost non existent. Limiting to 30 pcs of salvage is a ridiculously small amount.
Base Repricing
1) How will the repricing of bases affect you personally?
I will spend time selling and repurchasing some, but not all, items and the plot in order to recoup costs incurred by the current system prices.
I will be forced to devote additional time in SG mode to build the necessary prestige to manufacture items.
I will spend substantial time converting former inventory to replacement inventory in order to afford recipes needed for item creation.
I will be forced to spend personal Influence to purchase item recipe invention salvage when it is unavailable through conversion.
2) Will you dismantle your base to gain the additional prestige from the repricing?
I will be dismantling some, but not all of it.
3) How long would this process take you if you were to engage in this practice?
If I did the full base: over 200 hours
My current plan: over 30 hours
4) What are the positive and negative concerns regarding repricing?
Positives:[*]Rent changes[*]Plot size increase for minimal time and cost expenditures
Negatives: [*]Nothing really to spend it on aside from the same old items[*]Manhours lost.[*]Influence cost to rebuild items that are required to be rebuilt for any dismantling
5) How will this feature affect you long term and short term?
[*]Short term, I will sucked into a time-sink of rebuilding rather than spending time running missions with my SG or others.[*]Long term, my group will expand the base size where desired, but there will be nothing in it except empty space until we get more items to decorate with.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
[*]Cost to the base architect. This requires substantial influence and with the flux on the market of costs there is some cost to the designer that the group will be reluctant to share the burden of.[*]Repetative tasks are requred to convert thousands of base salvage items to brainstorms and then back again.
2) What is the positive effect on your base for this feature implementation?
[*]There are no positive effects on my base for this implemenation.
3) How long will it take you to adjust to learning this new system?
[*]Less than 4 hours.
4) What side effects to this system do you currently see from transitioning the old to new system?
[*]Increased cost to the architects[*]Market Flux causing more cost to the architect[*]Insufficient storage needs during conversion process. The 30 Salvage storage per rack is insufficient for the conversion and rebuilding process.
5) What security concerns do you have regarding this change?
[*]None given the manner in which we operate our base and coalitions.
Additional Notes:
None at this time.
Crey Threat Assessment: Bayne
Virtueverse: Bayne
The Defenders of Paragon
Base Repricing
1) How will the repricing of bases affect you personally?
Bigger base, basically. Dont need it really, but, just because.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Unfortunately, yes.
3) How long would this process take you if you were to engage in this practice?
1-2 days. Real ingame time of 6-10 hours.
4) What are the positive and negative concerns regarding repricing?
Positive- easier to start up a functional base.
Negative- mass exodus of people on /hide to edit base to recoup what theyve already spent.
5) How will this feature affect you long term and short term?
Short term- making myself crazy redoing the base.
Long term- not really a lot, since we have pretty much what we need already.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Getting rid of the (free, non IO buying) base salvage will DRAMATICALLY lower the amount I have available if I decide to buy something for the base. I wont be able to "try something out" as freely. Maybe people will grab base storage to get that one thing they need for the IO they want to craft.
2) What is the positive effect on your base for this feature implementation?
Havent seen one yet.
3) How long will it take you to adjust to learning this new system?
Not rocket science, but Ill definitely have to spend more time to figure out what does what now.
4) What side effects to this system do you currently see from transitioning the old to new system?
People will wonder where ther base salvage is, and why it isnt dropping. Expect some petitions from those not in the know.
5) What security concerns do you have regarding this change?
I expect a lot more people taking salvage from storage. Before it would be for base buffs, and thats it. Now its for anything craftable.
Additional Notes: If you thought before people were experiencing SG theft, its about to become a whole lot worse. I see a whole lot less salvage being used for bases. The new system, coupled with merits, and a general "I get more stuff if I solo" will now extend to SG bases as well. Instead of dropping off mostly useless salvage in a bin and forgetting about it, it will be sold or used for IOs.