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Posts
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Joined
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I'd like a giant candy cane for my war mace tanker to beat things with.
Getting all the candy canes needed is very tedious. Like many here I have a lot of alts that need stuff. I trimmed down my list to my ice tank, who gets all the winter badges, my main badger, who gets everything, and those of my alts who needed the halos for concept reasons. Even this truncated list took some time to get, and that's without bothering with the IO set. I agree with other posters about adding canes to the winter minion drops. This would help with both the abandoned spawn problem and the grinding nature of candy cane collection.
I think events should be broken into 2 levels of work. The first is the casual level; this is the login badges, running a mission or 3, getting a nice shiny for you effort (like the halos or other costume bits) Ideally this takes less then an hour and doesn't require grinding or resetting missions. Something you can run all your alts though during the course of the event. Then there should be something for the crazy badgers and OCD folks (myself included in this) This is things like the toy collector badge (200 presents) and the full winter's gift set. These are not door prizes, they take work to get; that's OK. They can take days to get, and you might be able to get one or two of your characters all of them before time runs out.
My problem with this event is the casual level. It requires running the same mission many times. If you are running all your alts through it, it gets painful fast. If you could get some candy canes while doing the mission (rather then just as an end reward) you could shave a few runs off of the number needed. It is nice that there is an instanced way to get canes, so I'm not competing with the whole server when running patterns for presents in the city. But that just leads to grinding the SAME mission more.
I used my dual build to pick up the gold ski badges. Had a lot of fun on the runs; loved this part of the event. It would be nice to have a temp power vender selling skis, or loosen up the times a little. I burned my spare build to get them, because I wanted the badges badly enough. With TP chains or outside buffs anyone should be able to get then (I think), but soloing them takes either the right choice of travel powers or a respec.
It would be nice to see the return of the frozen lakes and the old missions. More options is always better. -
Base Repricing
1) How will the repricing of bases affect you personally?
I am the primary base architect for 2 small casual groups. Both are still on the small plot, but fully functional PvE bases. Maintenence and upgrades of the S/VG base is my job. Both have about 3-4mil banked, but more is better.
2) Will you dismantle your base to gain the additional prestige from the repricing?
While we have a resonable amount of prestige banked I want to free up all availible prestige now that we will have to start paying rent.
3) How long would this process take you if you were to engage in this practice?
I can't see bringing the base back up to functioning state being more then an hours work. I do plan on adding a lot of unnecesary additions just because they look cool though.
4) What are the positive and negative concerns regarding repricing?
From what I hear, rent will be based on items, not plot size. This has the negetive that we will now start paying rent. The upside is that it will free us from the starter plot. My hero base will get all the random semi-useful port locations we skipped before. I'm going to install a AES and the power to run it, not because we will need it, but because it looks that cool
5) How will this feature affect you long term and short term?
Short term will be some work to change things around. It's stuff I find fun though, so that's fine. My bases were as complete as they were ever going to be, so I wasn't doing any more work on them. The rent changes and repricing will let me grow my base. I can add the extra porters I was missing, and spread out and organize my storage better. Long term is rent. Which is mostly just a bookkeeping issue. and the ability to grow.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
It puts the burden of crafting on the shoulders of the archetect. Nobody is going to want to part with rare salvage, particuarly when it doesn't get them anything. The reduction in space on the salvage bins means less halloween salvage can be stored for everyone's alts' new costumes
2) What is the positive effect on your base for this feature implementation?
The salvage racks will be useful to everyone as a swap space for moving invention stuff to alts/other members.
3) How long will it take you to adjust to learning this new system?
Almost no time. When I need to make something I might need to hit the AH for parts now though.
4) What side effects to this system do you currently see from transitioning the old to new system?
Fabricator badge for my main badger. Much of the base salvage that was collecting dust will be converted into rare invention salvage and dumped in the bins for people to use for IOing themselves out.
5) What security concerns do you have regarding this change?
As both my groups are mostly a collection of RL friends, I don't have any concerns personally. I can see an where other, larger groups might have issues. -
Azure Mist base
Here is one of the 2 bases I've worked on. PvE base on a small plot, but has most everything (that we have unlocked that is)