Feedback: Attention Base Editors! (ISSUE 13)
If the goal of I13 was to simplify ANYTHING then it suffers from Fail.
"Comics, you're not a Mastermind...you're an Overlord!"
Base Repricing
1) How will the repricing of bases affect you personally?
T: It will justify a rebuild of my group's primary bases, both red and blue side. I'll do redside first, as I've let that lay fallow in expectation of Issue 13 base rehashes. While not as extravagant and revolutionary as I'd hoped it to be, the price changes justify the extra work because prestige for my bases is always a premium. Our group is small, all things considered, so it's work to keep the rent up for a base that's not cramped yet cost efficient.
2) Will you dismantle your base to gain the additional prestige from the repricing?
T: Yes for both bases. The cost differential for us is about an 80% value change, so it's completely worth the time to rebuild. It will come in phases, with a coalition SG setup for temp transportation until the main base is ready (blueside).
3) How long would this process take you if you were to engage in this practice?
T: Probably into Q2 of 2009. I DO work for a living.
4) What are the positive and negative concerns regarding repricing?
T: It'd be REALLY lovely if the value adjustments would just trickle down to the players. I understand how that might not be feasible. Maybe a compromise of a 5M prestige gift, or some sort of similar package? For smaller groups like mine, it'd matter more.
5) How will this feature affect you long term and short term?
T: Repricing doesn't really affect me short term: I can resize the plot immediately and cruise as-is with minimal rent until I'm ready to make the change. Long-term, it'll justify a total revamp of our base. Not a bad thing, though, as more options will be available to us in the long run.
Base Salvage
1) What is the negative effect on your base for this feature implementation?
T: This is a large negative for us. Our workflow for years has been "Invention Salvage is for personal IO usage, base salvage is for the group". Due to that ethic, there's always been a steady supply of base salvage for component creation. By shifting the focus to Invention Salvage, GREED now becomes an issue, particularly with our lower-grade memberships. Coupled with the lack of granularity in controlling rank access per bin, it [censored]'s our dynamic for "share for the group, take what you need, build for the base". The various recipe options for newly crafted items doesn't make that better; it just makes it more confusing. This was a dynamic that NO ONE I'VE SPOKEN TO feels was necessary in ANY degree. It's "change for change's sakes".
2) What is the positive effect on your base for this feature implementation?
T: I don't see a positive to this on the player side. For NCSoft, it could mean less overhead on the market as more obscure salvage items are eventually drained from the catalog. That doesn't make it better for the playerbase, however.
If you REALLY wanted to homogenize things but keep it easier for the base managers, keep two forms of drops: Invention Salvage, and Brainstorm Salvage. One's used for IO purposes, the other for base crafting. Honestly, however, I LIKED getting themed salvage drops for certain creatures, because it made sense in the realm of the game fiction. But I'd prefer this over having to use IO salvage for base crafting.
3) How long will it take you to adjust to learning this new system?
T: I have no idea. This has soured a lot of SG mates' views of how base editing should work. I just hope that I can get my planned changes done before the well runs dry. Either THAT, or I burn personal INF to craft for the group. Again, the focus has shifted from the communal weal to individual investment.
4) What side effects to this system do you currently see from transitioning the old to new system?
T: The market's going to be an ugly thing to work with as people try to corner various items in the first months. We'll also have to deal with personal greed now in yielding what's required for base edits, vs. what benefits the player. I foresee tempers rising from it, at least with my SG populace. I suppose I could kick the greedier members, or institute a tithing system where each member must donate one rare salvage to the group, and TRUST that I won't use it to whet out my own purple sets...
5) What security concerns do you have regarding this change?
T: The utter absence of granular controls per-bin for rank access makes this change REALLY problematic. I'd rather see better bin controls first, and THEN see the Invention Salvage drops take a greater role in base building. This is simply backwards logic.
Additional notes: I really like the base cost changes. I really hate the loss of an otherwise functioning base-centric system of resources. I never bought the "it confuses me" argument with the drop. I mean, hello. After the first time, wouldn't you have gotten it?
@TURGENEV - Freedom Server / IRON / B.A.N.E / HORDE
Turg Fiction: Ghost in the Machine Acts III & IV coming 2012!
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Base Repricing
1) How will the repricing of bases affect you personally?
We'll be expanding to a larger plot, using secure rooms and possibly plot in order to have more defensive items purely for decoration. We're either going to the 20x20 or the 20x24.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Before hearing there would be a refund (YAY!), we'd planned to remove 2 rooms. Two, on a 16x16 plot. Otherwise, no. We'll still do those two rooms because their function will change in the new layout.
3) How long would this process take you if you were to engage in this practice?
Dismantling? Not a whole lot thanks to the changes in pathing rules. Rebuilding? I'm estimating another 100+ hours to finish our new upgrade. If we were to dismantle the entire base (NOT going to happen. EVER), we'd be looking at over 200 hours to rebuild. And I am not exaggerating.
4) What are the positive and negative concerns regarding repricing?
Pricing, not a big change for us. All it's done is move up our base expansion by a year. The big change for us (MAJOR MAJOR MAJOR positive) is the removal of the raid pathing.
5) How will this feature affect you long term and short term?
Short term.... my SG is probably not going to see much of me as I'll be in the base again
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Higher cost of empowerment buffs; No reasonable storage for event salvage; A few hours worth of converting all base salvage to invention salvage. Empowerment buffs just got a WHOLE lot more expensive, even if using purely common salvage (and we use the empowerment buffs fairly often).
2) What is the positive effect on your base for this feature implementation?
Credit toward crafting badges by converting base salvage, and the ability to transfer salvage from one toon to another without having to either double-window (for those with two accounts) or bother a friend
3) How long will it take you to adjust to learning this new system?
Probly a month.
4) What side effects to this system do you currently see from transitioning the old to new system?
In general, less trust between SG members. Not so much in our specific case as our specific SG is built on trust and friendship.
5) What security concerns do you have regarding this change?
None for *us* because of the nature of our SG. As it is, SGmates are quick to jump on giving each other salvage as needed for IOs. But in general, I see a lot more theft from other SGs.
--Virtue--
My 50s:
Tigra Swipe (BS/SR/Dark Scrapper)
Galena Storm (Emp/Ele/Ele Defender)
Master Tolarin (Psi/Fire/Force Blaster)
I am involved in a moderate group, 10 active members, and my family's group, 4 members. My family has bases on 6 servers.
Base Repricing
1) How will the repricing of bases affect you personally?
We will be able to achieve goals at least a year early. We don't pay rent currently but we will be able to afford it in the new system.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Definitely. I can get 2 million in prestige just from two items in the majority of our bases. That will go a long way toward upgrading.
3) How long would this process take you if you were to engage in this practice?
I'm more utilitarian toward bases with only simple decoration. It will take about an hour or two to upgrade one larger base.
4) What are the positive and negative concerns regarding repricing?
We hit a wall about 8 months ago. The current system has a wide divide for a smaller group after filling out a tiny plot to utilizing the next size up. The new system seems smoother in progression.
I don't see a negative at this time.
5) How will this feature affect you long term and short term?
Short term we will have more access to telepads and other items in all the bases. Long term I see base growth being more consistent without long periods of waiting.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Having to choose between outfitting a character or base building is going to be hard on everyone.
Theft is already issue. As invention salvage has worth to everyone not just base builders, I foresee an expanded problem.
Flippers now have access to more storage for another tool toward market control.
Random rolls are not always friendly (I see streakbreaker often in the combat window). I tested converting brainstorms into salvage for teleporters. For some it was fairly even but a few bad runs had me using more base salvage than I would under the current system.
2) What is the positive effect on your base for this feature implementation?
To be honest I've tried to find one but I can't. Perhaps my family's group will be able to store some salvage to fend off the flippers.
3) How long will it take you to adjust to learning this new system?
No time at all.
4) What side effects to this system do you currently see from transitioning the old to new system?
See the negatives above.
5) What security concerns do you have regarding this change?
Our moderate group was wiped out after I spent an afternoon converting all our salvage. The person was someone that had been with us for a while and we all trusted him. So I am gun shy on putting invention salvage in storage for anyone to pull. I could put down heavy restrictions. If so then why have enhancement bins and inspirations containers that only a few can access? I can't see members being willing to drop off salvage for strictly base use, especially without the right to change their minds after the act.
Additional Notes:
I really don't see the purpose behind the change in salvage. I have yet to encounter anyone that was confused about the difference in salvage. I think the tabs separating the salvage helped people decipher the difference.
Base Repricing
1) How will the repricing of bases affect you personally?
I love the repricing. The only complain I have is the costs of telepads and the lack of recipe varieties for them. Three are not enough.
Note: I have the largest Hidden Base size.
2) Will you dismantle your base to gain the additional prestige from the repricing?
If that is what will be required to get the new pricing, my who base will be toast. But then again, if we will be able to do the things live that we are doing on test, I'll probably do a complete redesign anyway.
3) How long would this process take you if you were to engage in this practice?
heh...a week or two total, since I have everything from a bowling alley to a chapel to stacked porters and more. I love playing with base design, so will likely be doing all sorts of things for weeks.
4) What are the positive and negative concerns regarding repricing?
Telepad creation. Also, if we are required to sell everything and recreate it to get the pricing it would suck.
5) How will this feature affect you long term and short term?
Our base is worth about 32 million or so, if not more now. Hoping to move into secure plots as a result of pricing, just to have dual control and dual generators.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Currently, our base salave bins hold many more than 999 items...it holds 999 stacks of items...big stacks. Selling all this is going to be time consuming.
I'm in favor of getting rid of base salvage...just would rather have an automatic exchange
2) What is the positive effect on your base for this feature implementation?
Will free up the salvage racks for community invention salvage, which is cool. Would rathe they become recipe storage though.
3) How long will it take you to adjust to learning this new system?
Not enough time to mention really. It's pretty simple for the experienced base designers.
4) What side effects to this system do you currently see from transitioning the old to new system?
telepads do not have enough recipe options, so the invention salvage to make them will explode.
Please....make telepads a non-crafted item. We already work to get them by getting the beacon badges.
5) What security concerns do you have regarding this change?
The salvage racks need rank permissions options, as do all storage devices. We have been asking for this for a loooong time. Also, all us to sort by name or commonality.
Additional Notes:
I really wish you would add two items to the base editor with this patch:
1) Double Doorway in editor
2) Larger Hidden Entry (like a 3x3 or 4x4) so we can have a little flexibility with entry design.
Base Repricing
1) How will the repricing of bases affect you personally?
It will lets us expand a LOT we were small looking at 100k prestighe adn needing a mill more for a Super computer because control was MAXED, we can also look at a larger plot size now THOUGH still would not have if we were not forced in to paying rent for our current 8x8.
2) Will you dismantle your base to gain the additional prestige from the repricing?
WE will it will hurt us a little bit but LUCKALY we are small and had not really gone nuts with complicated decoration yet, it;s still gona be a PITA to move a few thing around btu because a few key items did not change cost IE enchment bins it's not making my cry, but then i'm the function desinger, I dotn have to redo the style part
3) How long would this process take you if you were to engage in this practice?
to tear it down so as to not lose any thign and get the function back, including basic placment of storage etc will prolyl take the better part of a saturday.... I cant say how logn it will take my buddy to get even our fairly sparse decorations redone but probably 8+ hr's
4) What are the positive and negative concerns regarding repricing?
Positive YAY cheaper
Negative IT's not automaticaly discounted so tearign down and rebuilding requiered, but we are small fro use it;s nto to bad but soemof the bases I've SEEN in SS's I would probably break down crying if i had to rebuild it.
5) How will this feature affect you long term and short term?
short term spend a whole weekend working on it, and we will be saving up for the next upgrade again, btu our base will be bigger adn better.
Long term new rent sceam will be a pita fro our SG of 4 RL friends that at times play VERY casualy and dont want to have to run and pay rent becasue we are locked out when we log back in after a extended break, the actuyl amounts of rent beign reported are not an issue they are sooo low they can be earned in a mish or 2 easly, so shoudl alwasy have plenty in the bank.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Nothign really I've precrafted all my T-ports and every thign else is a logn way off for use as the badges are miles away at our play style.
2) What is the positive effect on your base for this feature implementation?
None, other then posiblity of markets goign BESERK with dule build etc. HOW EVER as new craftign is alogn way off it aint gona really matter, but then we are all RL frineds so we will all chip in if we want something, and i dotn mind asking them.
3) How long will it take you to adjust to learning this new system?
Had not realyl learned the old system but it's all the same look up recipy get stuff make item i dotn se ea diferance my self.
4) What side effects to this system do you currently see from transitioning the old to new system?
Posible market place insanitys with salvage prices, combined with dule builts as well hard to say but it could be nuts...
Though IT may just make that 'epic' crafting badge coem VERY VERY much easyer for me.
We wont bother to put an enchment station in the base any more, with it buring 'real' salvage now and the pita it woudl be to carry the rigth stuff aroudn and not acidentaly sell it when clearign everythign else out, it will see no use.
5) What security concerns do you have regarding this change?
None for me, as I truct my brother, my sister in law and our combined best friend, however in a 'normal' SQ i coudl see peopel never wantign to put expensive salvage in the racks fro the base builder to use even if they dotn want it thinkign some oen else woudl just take it.
I had another point I felt was important, but now I can't really rember it nuts....
[ QUOTE ]
2) Will you dismantle your base to gain the additional prestige from the repricing?
Perhaps one or two of the larger pieces, but not on a large scale and not immediately.
[/ QUOTE ]
Now we have been told we won't need to change anything to get the benefit from the price reductions I won't be dismantling anything.
Just moving straight on to larger rooms.
This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04
Base Repricing
1) How will the repricing of bases affect you personally?
Well it would be nice to get extra prestige, so we will be able to expand our base even further,
2) Will you dismantle your base to gain the additional prestige from the repricing?
OMG No. If I was forced to do this I wouldn't even bother.
3) How long would this process take you if you were to engage in this practice?
Well Considering it took 4 days (6 hours at a time) to build, plus extra time to expand, dismantle, and juggle bins, crafted items and my minor Floats, possibly upwards of a week.
4) What are the positive and negative concerns regarding repricing?
Positive: easier for basebuilders to do what they want to do, faster expansion for bases/SG's.
Negative: Dismantling bases to recieve refund.
5) How will this feature affect you long term and short term?
If I had to dismantle my base, I wouldn't even bother. It's also a possiblity I would just cancel my account. The basebuilders have been waiting for some base love, which has never come. I feel I speak for a large portion of us: Enough is enough.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
None, except the cost of Invention salvage may rise to an extreme.
2) What is the positive effect on your base for this feature implementation?
I rarely use base salvage to craft anymore, I mainly convert invention salvage now, it would simply streamline the process.
3) How long will it take you to adjust to learning this new system?
About 3 secs.
4) What side effects to this system do you currently see from transitioning the old to new system?
Cranky people.
5) What security concerns do you have regarding this change?
Other than the rising cost of salvage at WW's and what would happen to the few pieces you need? Like Weapons of Mu or Unstable rad pistols?
Additional Notes: My Real concern is that this game needs an overall update. Champions Online and the New DC universe online games seem to be further advanced than CoX. What happens when everybody jumps to one of those games? To compete CoX needs to get some super hero stuff fixed and implimented. PvP needs "Fixed", Bases need to work, New zones, enemy types, story arcs. What happened to the Character creator Ver #2? Step it up gang.
*Waves goodbye to Tabula Rada*
Join @BaseBuildersInc. for help and ideas into the world of Amazing Super Bases.
Base Repricing
1) How will the repricing of bases affect you personally?
Some of my VG smaller base will grow a bit.
2) Will you dismantle your base to gain the additional prestige from the repricing?
We have at least a decent base on every server villain side. Our main VG has a around 75 million prestige priced base.
Hero side we have bases on most servers and our main base has about 10 million prestige invested.
The largest base will get an overhaul in steps and many of the decent size ones will be redone (4-10 million range). The smallest of base will get done eventually.
3) How long would this process take you if you were to engage in this practice?
If I devoted full time to it a few weeks to a few months.
4) What are the positive and negative concerns regarding repricing?
Positive is the smaller groups are gifted once again.
Negative would be that the trend to devalue large groups that worked hard to make their bases something to be admired.
5) How will this feature affect you long term and short term?
More of my game time spent on redoing bases,
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
None.
2) What is the positive effect on your base for this feature implementation?
None.
3) How long will it take you to adjust to learning this new system?
Already learned.
4) What side effects to this system do you currently see from transitioning the old to new system?
Certain invention salvage pieces will be in short supply for a few weeks to a month or so.
5) What security concerns do you have regarding this change?
Many. Having no settable security for at the very least each type of storage device (salvage, enhancement, inspiration) opens up any group that has more than one person or family to theft.
I know many say "We don't give permission to members we don't trust", but this is a naive way of thinking. Unless you know the person in real life you don't really know them. Also, suppose someone's little brother or ex bf, gf, friend or spouse has account access? Just to give an example.
A good while back we had a well liked member that had been with us a over a year wig out over a silly fight with one group member. They stole 1000's of enhancements, salvage and inspirations. This all happened over night and I had no idea they were even upset until sometime the next day. It can and will happen.
There absolutely has to be some sort of security on base storage devices. Besides the salvage concerns it would be nice to be able to have lower ranked members at least be able to use inspiration holders.
Check out one of my most recent arcs:
457506 - A Very Special Episode - An abandoned TV, a missing kid's TV show host and more
416951 - The Ms. Manners Task Force - More wacky villains, Wannabes. things in poor taste
or one of my other arcs including two 2010 Player's Choice Winners and an2009 Official AE Awards Nominee for Best Original Story
so... I don't see a lot of this weighing-in got into the 11/21 patch a few days after this thread started.
We haven't had a patch since and now I13 is going live.
Did this thread actually not produce anything useful? Were concerns raised here not valid?
What, exactly, was achieved here? and for future reference, what could we, as player and playtesters, have done different with our feedback?
Bases aren't done.
Traditionally, an Issue will go Live even if there's more work to be done on an Issue. Only game breaking bugs stop the publish to Live. Historically, there's been a flurry of after-publish-to-Live patches -- I expect the same here.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
1) How will the repricing of bases affect you personally?
Honestly, it will give me the chance to make the base bigger so that I can add more to better give my SG members what I can to aid them in every way possible.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Already working on it, but whatever you guys did to the SG base editor keeps crashing my computer so bad it locks up... and I've got a pretty decent computer.
3) How long would this process take you if you were to engage in this practice?
Working on it now and it's taking longer because of the aforementioned crashes. Normally, this shouldn't take me more than 5 or so hours, but it's already looking to take even longer.
4) What are the positive and negative concerns regarding repricing?
So far, things are looking okay. I'll know more when I manage to get the base totally completed.
5) How will this feature affect you long term and short term?
Short Term: My play time is being limited by the restructuring of the base.
Long Term: I'm not seeing any real problems that might come up in the future, but as we all know, things change. So, that too could change.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Having to clear out ALL the salvage bins of the base salvage for the changeover takes a lot of time and running around. Worse still, now the seasonal event salvage has to be moved to make room for the invention salvage. On top of that, 30 items per bin is not enough.
2) What is the positive effect on your base for this feature implementation?
Community Invention Salvage bins. Period. (Been whining for this since the beginning.)
3) How long will it take you to adjust to learning this new system?
Already done.
4) What side effects to this system do you currently see from transitioning the old to new system?
Quite a few, and none of them good.
5) What security concerns do you have regarding this change?
Mine are minor, because most of us are RL friends or people that we've come to trust in game. Those who aren't among those haven't played in so long, they may as well be non-existent.
Additional Notes:
1) The salvage bins hold only 30 pieces on their three times the size of a hero shelves while my lvl 50 scrapper can hold 60 pieces in his spandex shirt and tight leather pants? Makes NO sense to me. The bins need to be expanded to at least 50 capacity. The 18 bin max per SG base is also not helpful if the bins stay at 30.
2) I'm sure you Devs know about the problems with the market and the real money traders fluxing the prices up and down. I can't honestly fathom why you've added more fuel to the fire. There are pieces of common salvage going for more than 30K a pop and you're making us even MORE dependent on it.
3) Security issues for those SGs who have huge rosters. The bins need to be capable of being locked down individually, not as a whole. I've been wanting this for ALL storage: enhancement tables, too. This just makes common thievery in SGs even worse.
4) The bin history needs to be revamped back to the original where it showed the history for that bin alone, not all bins in the base. There's no way to identify a thief with the current set-up.
5) SG members other than the leaders aren't going to want to give up their precious rare salvage. You've essentially forced a choice for SG leaders - help themselves or help the people who likely won't thank them for it later.
My 2% of a Dollar: All of this is just what I'm seeing so far now that it's gone live. If you really want this to be suitable, the bins need to be expanded and there needs to be an ability to lock them down individually to help against theft.
The base salvage system was better because there was little worry about theft of important pieces needed for the base upgrades. There also wasn't such a heavy cost on the SG leaders to build those needed upgrades. Now that you've changed the system over to using invention salvage, SG leaders have to be even more ruthless and selfish.
Something like this would have been better implemented if the auction house prices weren't being so heavily influenced by the RMTs. Some of the costs just to build telepads are going to be astronomical, especially in the older and larger SGs. On the test server, the RMTs aren't nearly as influential. Now that it's live... well... You can figure that out, I'm sure.
SG Leader "Knights of Tir Asleen"
"I am a humanoid... I get really annoyed at the things humans do."
"Shepherd" ID: 135806 - Heroic Morality Story Arc
Assuming it is not too late to answer now that it has gone live:
Base Repricing
1) How will the repricing of bases affect you personally?
I am a SG-of-one. This will allow me to finally get my base to look good, rather than just building up functionality. (I was nearly complete with my base, just a few final items that needed adding. This allowed me to add those and then some.)
2) Will you dismantle your base to gain the additional prestige from the repricing?
Doubtful. Just tweaking it. The system *SHOULD* have automatically adjusted the prices.
3) How long would this process take you if you were to engage in this practice?
n/a
4) What are the positive and negative concerns regarding repricing?
Mostly re-adding upkeep to my base. That worries me, a lot, since I want a fully functional base, but may not be able to maintain it.
5) How will this feature affect you long term and short term?
Time will tell.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
I can no longer hold anywhere *NEAR* as much salvage on me as I used to be able to. Even maxed out at 80, that's only maxing out 4 items in the previous system. A lot more running around when building a lot of items. But, that is fairly rare anyway. Also, unless the salvage drops are increased, this is an overall decrease in the amount of salvage available.
2) What is the positive effect on your base for this feature implementation?
Well, it does make it easier... IF you can actually transfer all your old stuff.
3) How long will it take you to adjust to learning this new system?
Time will tell.
4) What side effects to this system do you currently see from transitioning the old to new system?
Temporary increase in invention salvage prices. Rendering the current salvage storage item obsolete. (Is there a bug that right now I can't put my old base storage items back IN the salvage storage?)
5) What security concerns do you have regarding this change?
For me? None. SG-of-one. But really, man up and give us our prestige and item back if custom items are sold. Otherwise, it's an easy way for people to sabotage SGs.
Additional Notes:
I've heard you can trade in the old storage. How? Where? Why can't I put my base storage BACK in the salvage storage? What is the point of even HAVING the salvage storage anymore, since it only held base and event items?
Here goes...
Base Repricing
1) How will the repricing of bases affect you personally?
AWESOME!!! It will help out ALL of my small bases and make them medium to large bases; a high majority will NOW have the opportunity to be made raid-ready!
2) Will you dismantle your base to gain the additional prestige from the repricing?
Auto-refund check took care of this, however, I will probably be increasing the size of nearly every room i have, so I'm sure dismantling will be in order
3) How long would this process take you if you were to engage in this practice?
uh. 2 seconds to enter base editor. Rebuilding the base; an 8x12 hidden changed to a 24x24 secure map (i think) took 7 hours of effort, NOT counting being decorative.
4) What are the positive and negative concerns regarding repricing?
I have no negative; only positive
5) How will this feature affect you long term and short term?
Short term: I will be spending months rebuilding my 25 bases
Long Term: I can do base raids, have all the base equipment I need to actually operate, and teleporters to zones instead of having to go next door in the coalition and keep using theirs
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
First, NO ONE will leave invention salvage in the base; its all up to me now.
Second, after having hundreds of salvage items, I am now getting far fewer invention items; oh and no place to store them.
Third, the brainstorm plan seems like a great conversion tool to you; its cumbersome, painful, and evil to me. The rare salvage drops i tried to get at 40:1 ratio is terrible; the net gain i got for my efforts when i had dozens of experimental tech and runes and tech power now equate to a chessy random rare. I'm screwed.
2) What is the positive effect on your base for this feature implementation?
None.
3) How long will it take you to adjust to learning this new system?
the conversion system? You pick it up quickly, but its cumbersome to crunch the numbers for your BS's vs invention items. Again, you have to plan for storage restrictions now too, so I can't go 'hog wild' on commons, can I? I get more 'rare' invention items 'playing the game' for several hours than I was able to amass after 2 YEARS of base salvage hunting. Yea, great help there. NOT.
4) What side effects to this system do you currently see from transitioning the old to new system?
5) What security concerns do you have regarding this change?
To answer these two questions, the answer is here; the biggest concerns of all; theft and apathy.
THEFT: "Damn, I need Hamidon Goo to get me my fifth specialized IO for my PL'd 50; ah! I'll raid the base storage"; net result: the base isn't able to update and get new items 'cause everyone is going to raid it. Yea yea, i know 'change the permissions'; that's how i lost 1/2 of one of my SG's last time because I did that; not a good trade off; its nearly a Catch 22.
APATHY: SG LEADER: "Hey SG! We need some more invention salvage to help get new stuff for the base that we need, like a new power generator so we can get those additional teleporters you all wanted; so can you drop off more invention salvage to help, please?" ANGRY MOB: We never had to help before; why do we have to help now; I'm using MY salvage for ME; why should I help you? I'm already giving you prestige; suck it up"
THe players have taken to using Invention salvage for their OWN purposes in the game thusfar, not having to share it. NOW, they have to share/help, because the cheap and non-affective 'base' salvage didn't concern them; if they got some after several mishes, they dumped it in the bins in the base; now, the player has to choose. ME or THEM. With SG/VG apathy on the rise; ME ME ME
Additional Notes:
The conversion is the deathblow to me being able to build things and give players in the SG/VG the pieces they needed to use the empowerment buffs at teh empowerment stations relatively easily.
Now, I'll have to work TWICE as hard to figure out which salvage i need vs crap since storage in the bases in dramatically curtailed. Hell, it takes me 2 storage bins just to house our event salvage, and that's with me holding onto a hefty remainder!
At least we had a system and the base salvage didn't affect regular players' efforts and needs; NOW, the same salvage THEY need is the same salvage the SG/VG needs; I have to fight them for it or pay for it myself on the market. I liked it better when they just dumped off all the excess base salvage, and i took care of it from there.
I'm screwed. My SG leaders will now be routinely poor just to keep the bases in a state of use. Thanks for nothing in the conversion area (F-) . Repricing was uber (A+) .
Thus my average grade for this is a C.
Base Repricing
1) How will the repricing of bases affect you personally?
Sufficient resources to go from Functionality: Minimal to Functionality: Doubled
2) Will you dismantle your base to gain the additional prestige from the repricing?
Renovate: Yes. Affected Area: 70% of base
3) How long would this process take you if you were to engage in this practice?
Time: Consumed: 1 evening
4) What are the positive and negative concerns regarding repricing?
Positive: New SGs can get a functional base much faster.
Positive: No more "working" half the month in-game to pay for base upkeep on large bases.
Negative: None detected.
5) How will this feature affect you long term and short term?
Short: Base effectiveness has doubled so far.
Long: Future base expansion now looks obtainable within my own lifetime.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Empowerment buffs: Now far more expensive.
Crafted base items: Slightly more expensive.
2) What is the positive effect on your base for this feature implementation?
A chance to exchange a large variety of evil cursed items for worthwhile raw materials.
3) How long will it take you to adjust to learning this new system?
Time: Learning: 10 minutes
4) What side effects to this system do you currently see from transitioning the old to new system?
It is finally possible to transfer invention salvage between characters, long desired by many. Thanks much!
5) What security concerns do you have regarding this change?
None in my particular SG, although some larger SGs might.
Additional Notes:
I think it was wise overall to have just one large group of diverse ingredients instead of 2 large groups, Invention system was already fairly complicated to keep track of and had a huge learning curve.
Several recipes for each base item: Greatly appreciated. Was not forced to use any cursed ingredients for base upgrade. Many invention recipes: Different story!
Paying rent on the basic plot size for my personal VG is annoying, and unnecessary. It's a small amount though, si I'll live. Everything else base related in this issue was positive, but I won't be using most of it (my base was pretty much finished, so the extra prestige does nothing for me).
-DR
Basically I hate the base storage changes. Bins only holding 30 items is ridiculous even if it is only invention salvage.
Only allowing invention salvage now increases thieves to pilfer at will the bases. This was not thought out very well in my opinion.
Halloween Event Salvage being held has to be carried by the SG members just to make room. A lot of bases out there have over 100 costume pieces.
It also presents another problem. With a 30 item limit, one is being forced to create more salvage racks which means more rent to pay as salvage racks are part of the the base items charged. Also it means more room is needed to place those racks which deprives the base from possibly placing something else in its place.
Finally if the base raids are re-implemented, the salvage racks have become more paramount to protect with its invention salvage than anything else in the base. I'm sure it doesn't say that the racks can't be destroyed in a raid.
You have to do something to increase the limit on storing items, and something needs to be in place to secure these racks from pilferers and raiders.
This is also going to mess up the markets even more than they were before. Doesn't anyone have foresight to have seen this happening?
Base Repricing
1) How will the repricing of bases affect you personally?
I can now afford a much bigger base then I would ever have been able to. I never upgraded from the base plot because I didnt want to have to plan around paying the upkeep.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Auto-repricing take care of that, but I would have otherwise, by buying a bigger plot and moving items around the new bigger rooms.
3) How long would this process take you if you were to engage in this practice?
No idea, a few days I guess. Taking it slow and placing a lot of decorative items anyway, plus the time to sniff around and steal others ideas to fill up the new bigger rooms.
4) What are the positive and negative concerns regarding repricing?
I can afford a bigger base but I have to pay rent too but it's small enough that it's not a problem.
5) How will this feature affect you long term and short term?
I now have the space to have all the TP beacons otherwise not much change in sight.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
As others have already said, storage space is too limited and having to choose between IOs, bases items and buffs is not very cool. Event salvage is also a problem.
2) What is the positive effect on your base for this feature implementation?
None what so ever.
3) How long will it take you to adjust to learning this new system?
No time, I didnt find the old system confusing, the new one is not very hard to get either.
4) What side effects to this system do you currently see from transitioning the old to new system?
Bases items will be more costly to make, buffs will go even more unused then before. Much potential for griefing with the invention salvage system.
5) What security concerns do you have regarding this change?
Very few, my SGs are always friends only and I wont place rare / costly salvage in the storage anyway.
"Nothing is impossible for the man who doesn't have to do it himself." ~Midnight Flux's former boss.
There are usually two sides to every argument but no end.
Everything placed above this line is always IMHO, YMMV and quite certainly not to be taken too seriously....
there seems to be a problem moving stealth suppressors out of the room they were dropped in. anyone know why?
If you have your camera angle overhead viewing down while dragging that might be it.
Try tilting your view so you can see the ceiling of the room you want to drag it into.
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Base Repricing
1) How will the repricing of bases affect you personally?I think the repricing is great My Sg now pays so much less in base upkeep than it did when we first started.
2) Will you dismantle your base to gain the additional prestige from the repricing?We did dismantle and upgrade our plot and made all sorts of changes ;however we didn't know this would give us additional prestige
3) How long would this process take you if you were to engage in this practice? it's been a week in the making
4) What are the positive and negative concerns regarding repricing?I think the postive thing from repricing is new SG will now be able to start up, the bad part I think this could cause older SGs to lose members
5) How will this feature affect you long term and short term? Not sure yet
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?This part got me a little worried ..........personal Salvage might not be sop freely shared with the base and the limited storage is another issue also the salvage storage went from 999 to 30 items
2) What is the positive effect on your base for this feature implementation?to be seen yet
3) How long will it take you to adjust to learning this new system?think I got the hang of it now
4) What side effects to this system do you currently see from transitioning the old to new system?greed I think people will be selling base salvage for crazy influence
5) What security concerns do you have regarding this change?security is always a concern with an SG that has things to be used by other sg members. I personally would like to see each of the storage areas the enhancement storage and inspiration storage and salvage storage each have there own setting in who allowed to take and who not allowed to use it.
Base Repricing
1) My SG's are pretty small and this will now give us a chance to actually make larger, cooler, and more useful bases faster and easier.
2) In some cases I will, others I'll have to bite the bullet, even more so for items that must be reinvented with invention salvage.
3) Since my bases are small, it wouldn't take long, but would still take planning. Any slow down in the process would be caused by gaining invention salvage for anything I have to delete, when taking inflation into effect.
4) I see many new starting SG's having a real chance to be useful to other players, there by increasing the chance of getting membership. My only negative concern is some rooms going up in price for no reason I can think of, like the decorative rooms, which are mostly useless in the long run and before they were ALL the same price, they should have been lowered and kept the same price.
5) I've had a SG and base I've been working hard for two years to make useful with Teleporters and the like, so with this change I can improve it more and faster than ever before, as well as making (for long term use) future expansions actually possible and finally a likely happening.
Base Salvage Exchange to Invention Salvage
1) The negative effect I see is the likely inflation of prices on the market and now more need of invention salvage this will bring. Making Players fight SG's for invention salvage will slow my expansion, based on if I can actually get or afford invention salvage when before I would have been prepared and had an equal chance.
2)I can't really see it having a positive effect as we've already understood the process of base salvage and it wasn't hard to get, but now invention salvage will be spread pretty thin and it's going to be hard to get members to part with it rather than invent powerful IO's.
3) I hope it won't take long.
4) I see huge inflation in the market and stress between members of SG's and each individual player. To be clear, players have always used invention salvage to make IO's but NOW not only are you opening dual builds at the same time, letting each character anyone can have/make have up to two full builds of IO sets, BUT you are also asking SG's to use this making this strain even worse and with the possible lack of pool C and D's going in the market (due to the merit change) Salvage will likely be the way to go in making money, there by keeping prices high for a very long time and it seems that was never thought of as a possibility since this is all happening at the same time instead of one per issue.
5) I'm not so concerned that our members will steal from the base as we are all friends, but I can see it a likely side effect. The price increases will help drive this greed to take place and may even cause some SG's to keep storage (which can't have permissions individually) to cut off low members to protect themselves.
Additional Notes: It seems to me that beside some strange room price hikes, which will affect those of us who love making big fancy rooms, that the idea of using Invention salvage for bases was a strange and unnecessary idea. If the change was needed to clear confusion for new players, then better in-game messages and/or mention of base salvage in the tutorial would have been an easier and quite simpler idea than the current idea. I also can't see any need for three recipes for each item for a base, if I could make something with cheap easy salvage, you can bet I'd never use a rare salvage instead. Also if it's meant to simplify the system adding more than one recipe per item might only cause more confusion for new players.
CoH:
PSI-on: DM/PB Defender (Triumph)
Disco Lord: MA/SR Scrapper (Triumph)
CoV:
Spec-tor: MC/PA Dominator (Triumph)
The Regional Manager: Merc/FF MM (Triumph)