Feedback: Attention Base Editors! (ISSUE 13)


Ad Astra

 

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Base Repricing

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1) How will the repricing of bases affect you personally?

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It will allow my Hero and Villain groups to have more space in the base, without worrying about the old rent prices.

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2) Will you dismantle your base to gain the additional prestige from the repricing?

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Yes, and I'm looking forward to doing it, with both bases.

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3) How long would this process take you if you were to engage in this practice?

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I'm not sure, I have 2 that I will be doing. To be honest I haven't decided how I was going to do that. We are going to be getting more space so we can put more thought into how we want it.

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4) What are the positive and negative concerns regarding repricing?

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I am happy with most of the changes as they are. I think the Salvage limit of 30 needs to be rethought. Its just not enough. We won't be able to put even a fraction of our halloween salvage in new bins.

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5) How will this feature affect you long term and short term?

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I believe that its a positive as our base will improve dramatically after we sell back certian items.


Base Salvage Exchange to Invention Salvage

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1) What is the negative effect on your base for this feature implementation?

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I don't see any negative effect from this. I can get anything I want from the market and in such a manner that other players will buy it for me.

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2) What is the positive effect on your base for this feature implementation?

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I don't see any real positive effect from this either. Maybe the brainstorm system is a positive.

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3) How long will it take you to adjust to learning this new system?

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Not very long at all.

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4) What side effects to this system do you currently see from transitioning the old to new system?

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In the short term the brainstorm system will propably depress the current salvage prices for a while then they will bounce back up.

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5) What security concerns do you have regarding this change?

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I trust my SG members not to loot the base, not a concern for me.

Additional Notes:

I would urge you to increase the space available in the salvage storage racks.

I would also urge you to increase the number of storage items that can be placed into a base as well.


~MR


AE Arc: 305214 Blood Diamonds (Villainous)


Unleashed/Unchained/B.O.S.S.

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
The pricing will enable me to upgrade my base to a size bigger then i had previously anticipated.

2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes i will be dismantleing as i am a family SG and with few people in it i will like to recoup some of the prestige back as I upgrade to new digs.

3) How long would this process take you if you were to engage in this practice?
I'm still fairy new to base building and my current base took me roughly 30 hrs i forsee being upwords od double that to upgrade to what I hope i want.

4) What are the positive and negative concerns regarding repricing?
Possitive is many can have bigger more functioning bases for that quality of live we all want (BIG plus in my book
The Negative many small bases will now be paying rent but its a small price to pay for a HUGE benefit to many including them if they want to upgrade without worring about more rent to pay

5) How will this feature affect you long term and short term?
Long and short i will be spending much time in base

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
I personally see no negative other than having to recraft a couple base items

2) What is the positive effect on your base for this feature implementation?
being able to convert base salvage is a definate benefit to getting the rare salvage without having to hit WW's

3) How long will it take you to adjust to learning this new system?
Already done and adjusted on test

4) What side effects to this system do you currently see from transitioning the old to new system?
Personally i don't see any though I am still new to base building

5) What security concerns do you have regarding this change?
I have no security concerns for my base as its a family SG and only myself and my children will have access

Additional Notes
1)The storage amounts seem alittle low concidering that they would also be holding Halloween salvage as well. i took alot of time to collect alot of sets for myself and my children as we all have bad cases of altitis and not being able to store them will present a problem for us and many others i would believe.

2) being able to store recipes would be a great asset as well, Holding onto a recipe in hopes that the right salvage will drop sometimes takes forever when you don't have enough influence to purchase it outright.


All in all i'm looking forward to i13 and all the cool stuff we will be able do with the bases


If your gonna play follow the leader just make sure the leader is taking you where you want to go.

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
I will be dismantling a couple of "pretty big" bases and tinkering with larger plots. The 10-12 million prestige bases can now go much further than what was possible before.

2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes.

3) How long would this process take you if you were to engage in this practice?
20+ hours, spread over about a month or two. Tearing down and restoring functionality will take only an hour or two. Decorating will take very long.

4) What are the positive and negative concerns regarding repricing?
Positive: The prestige behind my bases can now go much further than it did before
Negative: Time lost on account of dismantling and reassembly to basic levels, in order to recoup prestige.

5) How will this feature affect you long term and short term?
Long term: Collecting prestige will be less important (going from 43K upkeep to an estimated 3K...which can be earned in ~20 minutes of play)
Short term: Bigger bases "NOW".

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Semi-unpredictable results, anticipated market flooding with "rejected" salvage (I shamelessly admit to salvage arbitrage. I'm trying to get out of that market before I13 goes live...)

2) What is the positive effect on your base for this feature implementation?
My badge-collecting hero is going to get fabricator very quickly after the issue hits.

3) How long will it take you to adjust to learning this new system?
Not long. It took about 3 minutes of tinkering with on Test to fully "get" how it worked.

4) What side effects to this system do you currently see from transitioning the old to new system?
Somebody who's storing their influence in base salvage that "doesn't exist" on the market is going to complain real loud when somebody else puts their "useless junk" up for sale...just give it a few months.

5) What security concerns do you have regarding this change?
Few-to-none. Most of the unrefined base salvage is on my SG leaders, rather than in racks. The components in the racks can be used by my SG mates, whom I tend to know pretty well, anyway - and even then the components would only be a moderate loss.

Additional Notes:
The new crafting will take more effort to ensure that I have the right pieces for crafting (the ability to carry around 20 or 99 pieces of relevant salvage and/or components made it easy to, say, craft enough telepads to access all zones in one sitting. My level 17 villain who's now running a 12 million prestige base, on the other hand, will likely have to do some clever muling between the market and the base salvage vault or racks for any "binge crafting" he has in mind.)


 

Posted

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Base Repricing

1) How will the repricing of bases affect you personally?


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Small SG, Family only... I'll be able to make my next upgrade 225k cheaper. We currently only have about 1.2 million prestige. I had planned on never upgrading the plot and never having a full set of teleporters due to lack of room. So now, we will upgrade.


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2) Will you dismantle your base to gain the additional prestige from the repricing?


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I dismantled my base when the price changes were first announced. All decorations were gone, and I will delete and replace the few rooms we have to get the price difference on them.


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3) How long would this process take you if you were to engage in this practice?


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For my VERY small SG, it took a few hours to get rid of everything we had except the bare neccessities.


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4) What are the positive and negative concerns regarding repricing?


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I think the negative concerns spill over into having to rebuild some items with invention salvage, although some creative individuals spent weeks worth of hours on their designing and building and if they want/need the prestige, they'll have to undo it all.


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5) How will this feature affect you long term and short term?


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Short-term, it allows me to go ahead and make an upgrade that was going to still be out by a few months. Longterm, it will allow me to expand my base far beyond what I originally intended or expected to.



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Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?


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Empowerment buffs mostly, previously, I'd stock a character with 99 Material, power, and prototype (or the arcane equivilant, and then they wouldn't worry about it for a while, get buffs when they needed them, etc... Now it takes more time to get the buffs, it reminds me of Asheron's Call in the early days, 45 minutes of buffing, 15 minutes of fighting, rinse and repeat.

Now, instead of running into the base, hitting the station, clicking 5 or 6 times and running out, I'll have to go to multiple salvage bins, hope my personal inventory has enough room for buff salvage, grab my grocery list, run over to the station buff, and then run out. It's unneccessary micro-management that shouldn't be neccessary.


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2) What is the positive effect on your base for this feature implementation?


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My characters can now more easily share and store invention salvage, which will mostly be used for empowerment buffs.


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3) How long will it take you to adjust to learning this new system?


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Me? It's as good as learned. My Wife? I'll have to make her a list for her buffs.


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4) What side effects to this system do you currently see from transitioning the old to new system?


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Using the empowerment stations will be a gigantic pain that cannot easily be prepared for. I may stop using them all together.



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5) What security concerns do you have regarding this change?


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None, I'm related to every character that could steal from me, but I do understand that items used for individual purposes being stored in open containers are likely to get taken if they have any value whatsoever.


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Additional Notes:


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Why not have intermediate salvage? What is wrong with it? I understood getting rid of base salvage, but there were already conversion recipies in place to convert invention salve into COMPONENTS, that could then be used to create base items, and empowerment buffs. Why get rid of that system just because you get rid of base salvage? It would have accomplished things along the same lines.

Now the empowerment stations just became complicated. Every few weeks I'd have to gather base salvage, and go through the list of recipies, 1000 clicks later, I've got a couple salvage racks full of components. Stock up 99 per character, for quick easy buffing, and off we go for another few weeks.

Now EVERY SINGLE BUFF SESSION is going to be the long drawn out process of what buffs do I need? Which salvage do I need for those? Which bins are they in, can I carry it all? NO, I have to get these 3 buffs and then come back, get some more salvage, get those 3 buffs, back to the racks, etc... until I have all the buffs I want. When I think about playing with all 3 of us, we'll have to stand in line and it just gets worse instead of just going to seperate buffing stations and being done with it.


 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
Greatly; will be able to afford a much bigger plot and more rooms.
2) Will you dismantle your base to gain the additional prestige from the repricing?
I will gladly.
3) How long would this process take you if you were to engage in this practice?
As long as it will take, could not care. It is a game, I will spend some time here and there until i am satisfy with my base.
4) What are the positive and negative concerns regarding repricing?
Cheaper and no disadvantage that I see.
5) How will this feature affect you long term and short term?
Will not affect me at all. I play CoH not for the bases, which is a nice side hobby.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
None
2) What is the positive effect on your base for this feature implementation?
None
3) How long will it take you to adjust to learning this new system?
Couple minutes.
4) What side effects to this system do you currently see from transitioning the old to new system?
None, will adjust.
5) What security concerns do you have regarding this change?
None


Valaraine: Master Archer & Electricity Whiz.
(Archer - lvl 50, swordswoman - lvl 50, Elec zapper - lvl 35, Ice/DB tank - lvl 50, Arch/En - lvl 26, Lvl 33 Blade wielder, trick archer - lvl 34, flame tank - lvl 30, rad specialist - lvl 44.)
My DA page

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?

I have 3 personal bases, and the repricing will allow me to get a lot more for my prestige.

2) Will you dismantle your base to gain the additional prestige from the repricing?

Not down to the bare walls, since I have a number of telepads that I plan to keep, but I will certainly sell and rebuy the big ticket items like energy & control rooms and functional items. In one of my bases, I will definitely be moving up in plot size from an 8x8 to an 8x12.

3) How long would this process take you if you were to engage in this practice?

None of my bases are super-elaborate, but I guess it'll take 5-10 hours each to get them back to where I want them.

4) What are the positive and negative concerns regarding repricing?

Cheaper=good. Charging rent on previously free plots, especially since the rent payment system is so poorly designed, is not so good. See Additional Notes section for more.

5) How will this feature affect you long term and short term?

Short term, a lot of time spent reworking my bases. Long term, I won't need to play in SG mode for the forseeable future.


Base Salvage Exchange to Invention Salvage

1) What is the negative effect on your base for this feature implementation?

Having to spend my hard-earned influence for salvage that was free or dead cheap at the market. It won't be a huge burden for me since my bases are small and mostly filled out, but it could be a very serious hurdle to someone just starting a base on a low level alt, or the chief base builder for a big SG, since the builder will mostly likely have to pony up their own influence for salvage.

Plus, salvage storage capacity is ridiculously low. Again, not a big problem for me, but a real headache for large SGs.

2) What is the positive effect on your base for this feature implementation?

The ONLY positive is that it will ease my ability to transfer invention salvage from alt to alt. But IMO that in no way compensates for the fact that it's a pointless change with MANY downsides.

3) How long will it take you to adjust to learning this new system?

Hmm, 10 minutes, tops.

4) What side effects to this system do you currently see from transitioning the old to new system?

The effect on invention salvage prices could be significant, especially since dual builds will put additional demands on the salvage market.

5) What security concerns do you have regarding this change?

While it won't be a problem in my personal bases, this will make the "all or nothing" options for base storage privileges a MUCH bigger problem than it is now. Nearly worthless base salvage gets stolen now, but the incentives for salvage raiding will be much, much greater with valuable invention salvage. I suspect that many bases that currently have a 'open-bin' policy will have to lock it down, making a even sharper delineation between the leader 'haves' and the member 'have nots'.

Additional Notes:

The annoyance of having to pay rent on the once-free 8x8 plot is greatly exacerbated by the completely INANE rent payment system. Currently, the system actually punishes you for paying on time, or heaven forbid, when you get the rent-due notice two weeks earlier. If it were to be fixed so someone could pay when convenient and NOT get dinged for additional rent, I actually wouldn't mind paying. Or better yet, let people pay a few months in advance or set up an auto-pay system. That would be especially helpful for seldom-used bases.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Base Repricing

1) How will the repricing of bases affect you personally?

Personally I will be restructuring 3 bases because of the changes to the pricing. That is cool I enjoy doing the bases and I have some ideas I will be able to implement finally because prestige will no longer be an issue.

2) Will you dismantle your base to gain the additional prestige from the repricing?
yes 8o% for one and 60% for the other two.

3) How long would this process take you if you were to engage in this practice?
One of the bases will be going to the largest available plot size, I am estimating between 40 to 100 hours for that base to start with more over time. 40 to 100 hours for the other two combined until completion.

4) What are the positive and negative concerns regarding repricing?

Lower prices is typically always a positive. But with the lower prices I think there will be an increase in single user sg's regardless of the rent that seems to be coming. Which will force a run on the market for salvage.

5) How will this feature affect you long term and short term?

Long term I will have some pretty bases to show off. Short term I will not be able to enjoy the newer content and systems until I am done with the bases. (my own preference)

Base Salvage Exchange to Invention Salvage

1) What is the negative effect on your base for this feature implementation?

I am currently hording influence/salvage/components as much as I can on live to make sure I have all the influence/salvage/components I will need once I13 hits live.

2) What is the positive effect on your base for this feature implementation?
Mass expansion and upgrades to the things I have been wanting for a while.

SG members will be able to share invention salvage.

3) How long will it take you to adjust to learning this new system?

I already know how to use it. It took 5 minutes max.

4) What side effects to this system do you currently see from transitioning the old to new system?

theft, cost to base builder, Time to convert old to brainstorms.

The amount of time running back and forth to the salvage racks trying to find the correct salvage for what I am trying to make. Before I was able to load up on hundreds of base components and go to work.

I think that the salvage racks should be able to hold the maximum that anyone can carry on them as a level 50.

The amount of salvage a rack holds will cause and increase to the rent. (one paper mission should to take care of that)
My sg's are small so each member will most likely want there own salvage rack so they can trade between their alts which is fine but with the limitation on storage a base can hold that will limit other types of storage to be available.


5) What security concerns do you have regarding this change?

I am fearful of adding new members to my sg not knowing how honorable they are which would make me lock everything down.

Additional Notes:

I find it intriguing how the salvage change was implemented and no explanation other than it was confusing to some was given.

What are the possiblities of getting the "magic doors" back with out raid pathing?


 

Posted

Base Repricing

1) How will the repricing of bases affect you personally?
Repricing is based on Prestige, so it doesn’t actually affect me “personally” except in terms of my time. Both of my SG’s will be able to afford larger plots/rooms. For my smaller SG it will mean a larger TP room, for my moderate SG, control and power rooms. See question #3 below for an estimate on my personally invested time to bring these things about.

2) Will you dismantle your base to gain the additional prestige from the repricing?
Somewhat. I will not be dismantling any crafted items, though there may be some finagling with rooms and placing/replacing items in order to maximize my “refund”.

3) How long would this process take you if you were to engage in this practice?
I anticipate that it will take me 20+ hours for my larger base – I’m obsessive that way. Probably half that for my smaller base.

4) What are the positive and negative concerns regarding repricing?
Positive: larger plot for less cost
Negative: Negotiating contracts with the BCWU (Base Construction Worker’s Union).

5) How will this feature affect you long term and short term?
Long term: more space = more design opportunity
Short term: more obsessive designing = less missions ‘n’ stuff.

And now for the can of worms…
fat worms that should be fish bait…
Base Salvage Exchange to Invention Salvage

1) What are the negative effects on your base for this feature implementation?

  • Using the “any” option when converting brainstorms will produce much more salvage, yet I am limited to what will fit in my pockets and the new 30 item storage racks. Therefore, it will be necessary to increase the number of storage racks to hold the amount of salvage created in the conversion process. Lucky me, I get to pay rent on each of those. Though I don’t find the rent particularly onerous (at this time), I do find it curiously coincidental.
  • With the loosened raid pathing, I will be creating a storage vault, accessible only to the leaders with edit permissions. It will, of necessity, need to hold at least 4-6 more salvage racks due to the new 30 item limit.
  • Due to the new 30 item limit on storage racks, we will no longer be able to store Event Salvage, as I anticipate the limited capacity to be used for invention salvage.
  • I anticipate that the Empowerment Stations will see a marked reduction in usage, as salvage requirements for a mere 1hr buff will be competing with the more permanent IO Enhancements.
  • Using invention salvage will necessitate using the market. This brings a subtle form of PvP into base crafting. (Please see Castle's post) . This is not even a group form of PvP, the brunt of this activity will be born by myself and my leaders. In spite of the fact that we created our groups to be specifically non-PvP, the new salvage system forces us into a form of it. Choosing to play the market as an individual is one thing, forcing the individual to do it for the group is just wrong.
2) What are the positive effects on your base for this feature implementation?
Since none of us ever really traded salvage that much… None. No, really. None.

3) How long will it take you to adjust to learning this new system?
I’m a fairly quick learner… Explaining it to my SG leaders has been challenging. I anticipate that learning the recipes and becoming knowledgeable on what salvage is most valuable/efficient will require more study.

4) What side effects to this system do you currently see from transitioning the old to new system?
  • Since I can no longer load up my pockets to see what recipes are available to me, I will need to shuffle between the salvage racks and worktables to find the necessary salvage for the desired recipe(s). This is annoying.
  • I will have no choice but to participate in the market in order to craft items for my base.
  • I will need to be knowledgeable as to which items are most worth saving, which may vary depending on the items I desire to craft. It also means intermittent trips to WW and/or Venders, a time consuming and tedious task.
  • Participating in the market brings in a variable that did not exist with the pre-i13 base salvage system.
  • a. With the base salvage system, an item always “cost” the same amount of components to craft. Using the market creates a variable in cost as the invention salvage prices fluctuate.
  • b. Furthermore, with the base salvage system, the cost was sharedamongst the members of the Supergroup. With the introduction of the market variable,the cost will inevitably be born by the base architect (me) and the SG leaders (2 others) out of their personal influence wallets. My guess is that this will discourage folks from making bases until they have a level 50 toon that they can use to farm inf/salvage.
  • Since there has been no indication of increasing salvage drops, this is essentially removing a supply source while simultaneously increasing demand (bases, dual builds). I expect to see a glut of some salvage (the stuff base builders don’t want/need), but a serious shortage on others. This will affect anyone who crafts IO’s for their characters.
5) What security concerns do you have regarding this change?
Theft will be more tempting than ever. New members will be restricted for longer periods, which will also restrict them from using the inspie bins. This will undoubtedly be a discouragement. I would like to see the inspie bins separated from salvage racks and enchancie tables, and better settable permissions for said racks and tables. This is a long, long, long standing request by the base building community.

Additional Notes:
Ex., I know you’re in a bit of a pickle, picking up several dropped balls so close to issue release. It’s frustrating for us too, since we’ve been giving this same feedback for over a month, and now it seems we’ve just been talking into a void all this time. We all know it’s too late to add any drastic adjustments to this system and it will go live.
I know you say you’re not looking for solutions (this in itself speaks volumes), but there are a few simple ones that I think could be easily patched in between issues 13 & 14. Heck, just increasing the rack capacity would seem easy enough to actually squeeze into 13. Thank you for your efforts on our behalf.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?

The new prices will make it much easier to expand both of the bases I am responsible for.
2) Will you dismantle your base to gain the additional prestige from the repricing?
I will swap out the mildly decorated rooms and cheaper control and power items. The more complexly decorated rooms I will leave alone until the next redecorating binge.
3) How long would this process take you if you were to engage in this practice?
3-4 hours for the quick swap out, 40+ hours if I completely redid the bases.
4) What are the positive and negative concerns regarding repricing?
The positive is larger, more functional bases; the negative is having to pay rent on 8x8 bases.
Also the price increase in decorative rooms seems rather punitive, given that they haven’t gained any new functionality.
5) How will this feature affect you long term and short term?
Short term both bases will get a plot upgrade; long term I expect the bases will grow larger than they would have before.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?

SG members are now being asked to give up salvage which is potentially valuable.
The base builders will have to purchase needed salvage items from the markets, with the influence/infamy cost borne by them personally.
Buffs from empowerment stations are far less desirable now that they cost you invention salvage.
Because of the personal salvage limit, crafting now requires that I look up the recipe then run to the salvage bins (which are scattered across multiple rooms) in order to craft an item. Before I could just load up on components and then go see what I could craft. The new way just seems clunky.
Finally as artistic note, some of the old base salvage (like the crystal codex) had very cool names and/or graphics. It’s a shame to lose these from the game.
2) What is the positive effect on your base for this feature implementation?
For some of the high end base items, which used to require large amounts of rare components, it appears that the new recipe system will be quicker and easier.
Being able to store invention salvage and share with SG members.
Using the invention system to craft base items seems like it will be more easily understood by new players.
3) How long will it take you to adjust to learning this new system?
Already learned it on test, it took perhaps 30 minutes of reading forums and experimenting.
4) What side effects to this system do you currently see from transitioning the old to new system?
The one click per conversion from base salvage/components to brainstorms is very tedious; a way to automate the process would be much appreciated.
I am primarily concerned with the effect requiring invention salvage (especially arcane salvage) will do to market availability. Unfortunately this is difficult to assess on the test server.
I am also concerned with how willing SG members will be to donate salvage which could be used to their own benefit, either making IOs or selling it. This is especially true of high demand pieces with are rare or necessary for making “power 5” IOs.
5) What security concerns do you have regarding this change?
I’m lucky enough to be responsible for small SGs where the players are all known to each other. If I ran a larger SG we would have to restrict bin access to prevent theft.

Additional Notes:
Both of my SG bases are currently build on 8x8 plots in order to avoid paying rent. Part of the reason for this was that the process of paying rent is 1) tedious and 2) broken. If we are going to have to pay rent, it would be nice if it didn’t involve making my high level characters trudge back to the newbie zone just to pay it. Also fix the rent calendar so that I only have to pay once a month and I don’t get penalized for paying early.

Salvage storage of 30 pieces per rack seems very small, especially given the large footprint of the racks and the limit of 18 per base. Also the fact that event salvage like costume pieces counts against the total limit will probably force us to dedicate one or more bins just to that purpose. It would be very helpful to give special salvage its own tab in the bins, like it has in the characters’ personal inventory.


http://www.change.org/petitions/ncso...city-of-heroes#

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
It opens up some options that my shrinking SG had to write off when we lost players to RL issues.

2) Will you dismantle your base to gain the additional prestige from the repricing?
I will try to maintain several existing rooms for continuity and because I don't want to redue them. But over all I'll be rebuilding.

3) How long would this process take you if you were to engage in this practice?
Tearing down will go slow since I'll be trying to maintain teleporters and other crafted items. Hopefully the lack of raid pathing will mean I can move some of my rooms now without doing the 8 TP shuffle.

4) What are the positive and negative concerns regarding repricing?
By holding onto some of the decorative rooms I crafted -- hundred or so hours of time invested -- I'll not be getting back the full value of my SGs prestige. The upshot of repricing is that what prestige we do have will go a lot farther.

5) How will this feature affect you long term and short term?
In the short term it gives me something new to occupy my time. In the long run it means not having to worry about deleting soly decorative rooms to pay base rent if the SG activity slacks off.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Brainstorms: One conversion per click. Thousands of base salvage items to convert. Random salvage out the other side. Limited personal and base storage. I couldn't cook up a better nightmare scenario if I were a horror writer.

Using invention salvage now for base crafting and empowerment buffs: Before you only had to keep track of six component salvage types per origin. That most people can keep in their head long enough to go from salvage rack to crafting station. This makes that process much more difficult even if you don't have to make a side trip to the market.

2) What is the positive effect on your base for this feature implementation?
The only gain over the current system is that maybe the empowerment stations will get better usage. Maybe.

3) How long will it take you to adjust to learning this new system?
Learning? Hardly any time. Remembering what goes where? Let's just say I won't be throwing away my cheatsheets.

4) What side effects to this system do you currently see from transitioning the old to new system?
Asking -- or requiring if your SG does that kinda thing -- a tithe of scrap invention salvage from SG members. An initial hit to the salvage market that will flatten out after the initial rush is over. Toons having a lot less 'junk' cluttering their salvage inventory window.

5) What security concerns do you have regarding this change?
Don't publicly store anything you'll miss. I don't see this being any different than the current security issues with enhancement bins.


Additional Notes:
Using invention salvage to craft base items isn't as horrible as it seems at first, but the relative value of invention salvage vs. base salvage means someone will have to take the hit. You could play around more freely with base salvage: i.e., Hey, I wonder how Arcane Teleporters will look in here. However, now you don't have to worry about your SG mates stealing all the Tech Powers because they wanted Grant Invisible for a trip into RV.

And a totally unrelated request: Two teleporter beacons in the smallest Teleporter room, please.


Author of There's Something in the Water (Arc # 60327)

Not only was that genuine frontier jibberish...

Courtesy: Preventing unnecessary homicides for over 4000 years.

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
It will allow my medium-sized SG to expand greatly, giving me more room to play with in the editor.

2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes.

3) How long would this process take you if you were to engage in this practice?
20+ hours.

4) What are the positive and negative concerns regarding repricing?
Positive: The prices on the larger, fully featured rooms is much more manageable. This is especially true for defensive rooms and high-tier power and control rooms. Negatives: The lowest tier rooms are mostly unaffected by the price change, so it's not exactly faster for new SGs to get started, just much easier to grow after that initial point.

5) How will this feature affect you long term and short term?
This will allow us to expand to where we've wanted to be much, MUCH sooner than we expected. Our base had all the amenities, but now we can afford to put in the proper defenses for future raiding, and it provides a wide open canvas to create with.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Mostly it's a time investment on learning the new items required for crafting items, and not having as much room to store salvage to be used for Empowerment buffs. It also means that we'll no longer be able to keep a stash of Halloween salvage for our members on hand in the base -- or at least the number of sets will be greatly diminished.

2) What is the positive effect on your base for this feature implementation?
The new, lower prices on several of the higher tier crafted base items. I can't think of a benefit to the change off-hand.

3) How long will it take you to adjust to learning this new system?
Fortunately, most of our items are already built and will be carried over when we rebuild. Learning it wouldn't take too long, though the very specific list of salvage needed for item recipes feels much more restrictive than the variety achievable with base salvage. It's nice that there's a step being taken out of the item crafting process, but it'd be much easier if the recipes were in the form of "1 common, 1 uncommon, 1 rare" or some combo thereof instead.

4) What side effects to this system do you currently see from transitioning the old to new system?
It wont be as easy to get salvage from members for use in the empowerment stations. The nature of other items such as teleporters and generators, things of that sort, seems to preclude them from having much of an impact, since they're a 1-time cost, unlike the buffs.

5) What security concerns do you have regarding this change?
Invention salvage, being more expensive, means that it is more desirable and therefore more likely to be taken, in my opinion. My SG is closed recruitment, but I can see where those that aren't or those with many members could have problems with theft due to the limited security options we have on base storage.

Additional Notes:
I can't stress enough how much I love the new (lack of) raid pathing and item intersection -- That is what made me decide to rebuild the entire base, instead of just the less heavily decorated rooms, like I had originally intended to do. The repricing will greatly benefit myself and several of my base building friends.

The salvage changes, especially the new lower limit on the salvage rack, doesn't strike me as being helpful. In fact, the latter will make things more difficult for me. But what the changes will allow me to do creatively outweighs the cost and time required for the salvage changes.

If we could have the repricing and raid-pathing changes without the salvage changes, I'd be the happiest camper ever. As it stands, I'm still going to be very happy, there's just a bit of an annoyance I'll ocassionally have to deal with.


 

Posted

[ QUOTE ]

[ QUOTE ]

Base Repricing
1) How will the repricing of bases affect you personally?
2) Will you dismantle your base to gain the additional prestige from the repricing?
3) How long would this process take you if you were to engage in this practice?
4) What are the positive and negative concerns regarding repricing?
5) How will this feature affect you long term and short term?

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
2) What is the positive effect on your base for this feature implementation?
3) How long will it take you to adjust to learning this new system?
4) What side effects to this system do you currently see from transitioning the old to new system?
5) What security concerns do you have regarding this change?


Additional Notes:


[/ QUOTE ]

We have a 50 mil + base of which I am currently the owner. As of now I have logged countless hours to make it the perfect home away from home or get-together place for the SG. We have parties in the park, we hang out in the dojo.. or the tiki bar..

The base itself is currently on the second to largest base size to allow for maximum attractions. Even the largest rooms possible have details down to the bookshelves. We love our base. That being said, the changes in this patch are one of the things I'm looking forward too most, second to shields.

As for your questions let me address them in order:
1)
repricing will have no effect on us at the moment, since we have currently purchased just about everything we wanted for our dream home. However, I also have alternate SG's on other servers which float at about 5 mil prest and have "starter" bases. The repricing will give me the freedom to expreiment with much cooler ideas on those bases as well as make those bases much more entertaining for people that reside on those servers perminently.

2) even though we have everything we need in the base, the option for actually using it for pvp (never before in our minds) has now become an actual possibility. We plan to go ROOM BY ROOM, dismantling and rebuilding just as it is with the new system in order to make back the prestige to spend on defense items. We are well aware of the immense project this will be, but i have 2 very competant helpers on the restoration. As for my other "younger" SG's, they will of course have their bases completely erased and started from scratch.

3) we estimate (for our own sanity) about a room per day, spending about 2-3 hours on each to make sure all the details go back in. The base itself has about.. uh.. lots, enough to fit the largest plotsize. The alternate SG's will probably take whatever it would take to start from scratch and build something cool.

4) I guess the renovation would be handier if it was done automatically, but I'm certainly willing to accept that as a minor inconvenience. The changes are worth it by far. These changes will make the joy that us large SG's have found in base editing a reality for anyone. I was able to build a rather nice tier1 base on the 3rd plot size with lots of cool features, and all the necessities for about 2 mil. Very attainable. I'm extremely happy with the changes and what it means for enthusiastic builders out there.

5) Long term, it means any prestige our main sg makes, will be useless. There is no base that we could make for that much prestige beyond utter rediculous amounts of defense items. Long term for bran new SG's .. awesome! They can start building facinating bases right away... but they also don't have huge downtime while members "grind prestige". They will always have renovations for until they reach their dream house, and meet their tier control/power goals and/or pvp goals. That being said i don't see it as a problem really for the larger base either, since we would never have to worry about rent.

Base Salvage/Exchange
1)
The one thing that bothers me here, is that we have SO MUCH salvage in our bases that we can use to build any number of things, at any time. But with such small amounts of invention salvage storage, i wonder how easy it will be to keep a healthy stock. People are busy using that stuff for inventions.. Nobody will want to deposit any. And any deposited will likely be stolen to sell on the BM or to use for their inventions. I don't think we would have much issues with that, but if it were to be used by SG administration for base purposes,.. you'd have to restrict storage use.. which also hinders inspiration storage and enhancement storages.. which we like to have open. Thus the base/invention storage becomes useless in the base. I'm not quite sure there's a way to fix that, unless you can restrict invention storage, seperate from enhancement/inspiration storages. But again, I feel that it's still a welcome change, from the things that I saw it would be much better the new system. I would much rather find one of those silly page of Mallus Mundi (sp) than farm/buy enough salvage to create 10 foci. I think as long as you keep it down to 1 or two peices of salvage per kind needed (more types, but 1 or 2 of each salvage), then all you have to do is use more rare salvage for things that are more important instead of increasing the number of foci to 38 or whatever. I like this much more.

Sorry, think I rambled there... on to...
2)
Positive; I feel that it will be much easier to build certain items for your base if you want them, instead of working for a week at whatever, just to be able to build it. It encourages base building. I like it.

3) I already built an SG with the prestige grant on Test server, and I have to say I'm used to it already. I feel it's a great improvement, other than the concerns i have about salvage storage mentioned above. I welcome the changes and I'm grinning with anticipation.

4) The major side effect will be people hoarding their old base salvage, simply because they can hold more of it. When that wears away, another side affect I see on the horizon is that people will stop using storage salvage. Donations will usually be given to base editors for them to use and/or store in their personal storage vault. OR most SG's will begin denying storage access until proven worthy of a noteable range in the SG. Which I feel hinders the other storage racks, as mentioned before, but again, I have no answer for that.

[b]5)[b] I'm a villain, if i see a security problem, I kill 'em. We bury them (and the dog) in our park.

end of line.


 

Posted

1. After dismantling the i13 base prices should boost my sg's prestige about 20-30% so it helps greatly. The decrease in rent will lead us to instantly upgrade two base sizes with current savings and new prestige.

2. Yes, I'm already preparing for the dismantle for the prestige.
3. Including the re-building of the same items I had, I expect our base to take about 4-6 hours. I hope. I couldn't test it on test because I can't transfer an sg to test, and I won't farm test to see what sg base building is like for i13.
4. Negative is mainly having to re-build and spend millions of influence to get the prestige reduction from current items in base that I already bought and already placed way back when. 2 weeks past that I'm sure I'll be over the annoyance. I just don't think the people who spent the most time on our bases should have to fix that.

The positive to the pricing is huge. I think these changes will help the "middle class" bases the most. I'm in that class and eager for the new prestige amounts. I am also looking forward to base raiding one day and I am crafting my first base defense items ever. I have about 10 now.

5. Same as above.

Base Salvage Exchange to Invention Salvage

1. Current baase security is harmful to super groups. Without different security levels for each storage item, I will either have to: allow almost anyone access and thus the salvage storage will be only for junky white salvage, or restrict access to all but us two co-leaders.

I would like the storage to support the teaming, game-play, and spirit of super group unity by having different levels of security. This is relevant to i13.

Since my crafting toon can store 72 to 82 salvage, I will need to buy more salvage storage and maybe a new workshop to store them due to the 30 salvage limit. The new storage size equates to like a purse or attache case.

2. The main positive effect is getting the base upgrade I was afraid of, because now the rent will be much more manageable. I was afraid if I left COX for a few weeks my sg mates would have to farm frequently to pay for the base upgrades I chose. Now it will be more manageable. I do think, since you can buy real estate in real life, that the option of buying the base (no bi-weekly rent) makes sense, but I don't mind paying the low rent we will have.

3. I've crafted 3,000-4,000 io's since that system came out, and have done extensive base building on a size 1, size2, and size three base. The new system will definitely be easier than trying to pair together the salvage from each individual enemy type. The new base builders will transfer to the new base building more easily than the old system.

4. Since the low item prestige prices are mainly unchanged (teleporters, etc) , and influence will be required, the new system seems more expensive for new base builders. Us "middle class" base builders with say, 10mil to 30 mil sg prestige will have a lot more discounted sg prestige to play with, and the Upper class ones 30+ mil prestige will be mostly unaffected by it.

5. The security system has always been broken and harmful to sgs/vgs. I have to tell sg mates that are new to COH they can't even use the inspiration containers because I'm afraid one of them might take my rare io enhancements I have stored.
I have had people leave because of that. Welcome, to the sg, but don't touch anything.

Or else I have to deal with people having items stolen because there is one "key" for everything. And when I've opened storage to all levels of sg mates, all people store is do's because they don't trust leaving their valuable items.

Probably the only i13 salvage I would put in the base would be purely orange (rares). But either I will only let the co-leader and I have access to storage at all, or I will allow all people access and thus, base storage won't have any security. I won't leave rare orange salvage in storage the new recruit can get his/her hands on.

So then I have to go to my "container sg" alt sg and use that to store items because I don't trust the 1 key for all security. My estimate is probably 50-60% of all sgs out there are "container sg's" just because of the storage security issue.

Please consider these changes. Most issues in the past were completely additions to the game. I didn't even mind ED. I got used to my scrapper and tanks getting stunned But some of these things need to be fixed, eventually, or else the bases will never make sense for some of the functionality they seem to have been designed for.


 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
For the most part this is positive for me. I try to work with small bases on several servers because a friend and I love hami raids. This should make it easier to have functional, aesthetically pleasing bases that aren't too expensive to maintain.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Somewhat, especially since we will be paying rent again on the smallest plots. What is easy to sell and repurchase at a lower price, I will.
3) How long would this process take you if you were to engage in this practice?
Hard to say, probably a couple of hours -- if it looks too time consuming I will probably wait until I'm in a redecorating mood.
4) What are the positive and negative concerns regarding repricing?
I appreciate that you listened to us regarding costs and are working to make base building more reasonable and accessible to us all. The negative is for others really, I feel for those who have invested so much time in creating fantastic bases and who can only benefit from the repricing by having to dismantle.
5) How will this feature affect you long term and short term?
Short term, the effect will depend on how much I want to build vs. play. Long term, a great deal as it will make projects and upgrades much more accessible for me.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
My groups are small, base salvage didn't matter to the other members and they were happy to drop it in the bins. I didn't even have to ask. I in return, once the base was built put in the buff stations and keep a bin with components nearby for easy use. Invention salvage, is needed for their own personal IO crafting or as a way of making influence/infamy for IO's. Sure, they delete kinetic weapons, so I suppose they might put those in the bin for me, but how helpful will that be?
2) What is the positive effect on your base for this feature implementation?
More crafting towards the badge I guess, I'm really not sure.
3) How long will it take you to adjust to learning this new system?
Thanks to the base builder forum, probably not too long. We are fortunate to have a community that is willing to share knowledge and help out when asked.
4) What side effects to this system do you currently see from transitioning the old to new system?
Storage may be tricky for awhile with the lower amount going in bins. I will have to get used to that.
5) What security concerns do you have regarding this change?
For the most part, I'm not too worried because I have known the people in my sg's for awhile. We have always felt that the bins should be open to all and I am concerned that this will make sg's smaller overall.


Additional Notes: I do appreciate that the ability to have storage, both in a base and personally must consume huge amounts of space to keep track of accurately. But I felt really blind-sided by the changes and it has taken me awhile to get used to that. Until I am able to work with the changes, I won't say I absolutely hate or like them.

I know that you don't owe me anything up front, but the base building community has been asking for a lot of changes, fixes, improvements for a long time. In my opinion they do it in a well organized and usually thoughtful way. It would have been nice if some of those things had been addressed in this first half. I apologize if you feel that is unfair or if you have addressed some of these issues, but it's how I have felt as I watched the forums since open beta.


 

Posted

[ QUOTE ]
Base Repricing
1) How will the repricing of bases affect you personally?
2) Will you dismantle your base to gain the additional prestige from the repricing?
3) How long would this process take you if you were to engage in this practice?
4) What are the positive and negative concerns regarding repricing?
5) How will this feature affect you long term and short term?

[/ QUOTE ]
1. I'll probably experience joy laughing at the flame wars started over it but... I always do that.
2. Yes, for the most part. Some particularly expensive-to-craft items will not be (such as the dual fusion generators in the main SG base that I'm in charge of editing). That's the only real problem I can see - that the crafting materials won't be refunded and that makes some items rather expensive to recraft.
3. I'd estimate about 20 hours of work total (between me and some of the SG's other editors) if we were to simply do that. However, with the reduced cost, bases are being redesigned completely, so this really doesn't apply to us.
4. Positive: Base builders are no longer punished for making their bases physically bigger because of the rent increase. Negative: As well as the issues involved with recrafting base items, this means that personal SGs used for storage will now have rent. Although this rent will still be small, it will be disproportionately large compared to a standard SG base, which generally has less storage.
5. In the short term I plan on disappearing into the base editor for a few days. In the long term, it means bigger, better bases for my SG's various groups and my own personal base. In the long term, I'll have to start running the characters stored on that personal SG roster in SG mode to get the rent paid, which is kind of annoying as they aren't played consistently and now I'll have to drag them out on some sort of regular basis.

[ QUOTE ]
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
2) What is the positive effect on your base for this feature implementation?
3) How long will it take you to adjust to learning this new system?
4) What side effects to this system do you currently see from transitioning the old to new system?
5) What security concerns do you have regarding this change?

[/ QUOTE ]
1. None, effectively. The only base I'm involved in editing is sitting at 170 something million prestige, and with the price changes, we can build a new max-plot size base without reselling the items we already have crafted. If we didn't have that kind of prestige and had to truly consider the advantage of recrafting all the base's items, things would be different, as all the work done to get the rare base salvage (Unstable Rad Pistols and Nano Fluid, anyone?) would have been effectively for naught.
2. No more long hunts for rare base salvage and relatively low costs with the invention salvage recipes.
3. Not long at all - negligible for all intents and purposes.
4. Anyone who's been playing the market with the rare base salvage hopefully sees this coming, or it's going to hurt. Other than that, there's really not much to transition. I just need to find one (easier to find) type of salvage to craft base items instead of another (harder to find) type.
5. None. Base security continues to be as hard to use effectively as ever. I'm still hoping to see permissions for individual containers in... well, Issue 14 now.


 

Posted



Base Repricing
1) How will the repricing of bases affect you personally?
Rooms will have no effect, as I will be placing all rooms before i13 goes live in order to make full use of magic doors. Mostly there will be a massive upgrade of equipment. Also, both of my one-player SGs will have rent, where they did not before.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Items yes, rooms no. I will not be editing rooms at all until some method of placing double doors is implemented in the future.
3) How long would this process take you if you were to engage in this practice?
With the new stacking rules, around three hours per base... I am the architect for six separate Supergroups... 18 enjoyable hours total.
4) What are the positive and negative concerns regarding repricing?
Great for decorative and party SGs, not as much for single player and functional SGs which will find themselves having to deal with rent.
5) How will this feature affect you long term and short term?
i13 will be a massive expance of new land, where work towards filling it will be at a more respectable pace than it was before.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
30 items per salvage rack is a stranglehold for most large groups. Some kind of separate event salvage storage is going to be needed before Christmas. for the hundreds of candy canes and later for halloween items that SGs will be gathering to offer as incentive for new members to join.

2) What is the positive effect on your base for this feature implementation?
Large generators and control items will cost as much influence-wise as teleporters.

3) How long will it take you to adjust to learning this new system?
I've already got the hang of it on Test, and my SG mates are all baffled (or just uninterested) by the current base crafting system anyway.

4) What side effects to this system do you currently see from transitioning the old to new system?
People are hoarding base salvage to take advantage of room in current salvage racks.

5) What security concerns do you have regarding this change?
Same as the old security concerns... Nothing has changed there. (that is not a good thing.)

Additional Notes:
I am absolutely looking forward to some kind of re-institution of magic doors past this issue, as it would help my SGs to take advantage of the repricing without losing their look.


All that is planned fails. All that is born dies.
All that is built crumbles. This will always be true.

But memories remain, And that is beautiful.

 

Posted

Wow, not sure how I missed this. Thanks Plasma for pointing this out (so much stuff on the Community Digest lately).

Anyway, here goes:

[u]Base Repricing[u]
1) How will the repricing of bases affect you personally?
Significantly. I plan to re-plan the entire base, and give it more functionality and style

2) Will you dismantle your base to gain the additional prestige from the repricing?
Definitely. I'll save everything I can't delete (TP pads, containers, Empowerment stations, etc.) and be redoing everything from the ground up (once I have some new power & control devices crafted first).

3) How long would this process take you if you were to engage in this practice?
For me, one night to get everything to barebones functionality (power, control, TP pads working, etc.). After that, several more nights of styling each base room (maybe even doing some floating, etc.).

4) What are the positive and negative concerns regarding repricing?
I love getting more for my Prestige, but dislike having to rebuild everything. On the same token, though, I occasionally overhaul the base, and it's about time to do that anyhow (shrugs).

5) How will this feature affect you long term and short term?
In the short term, things will grow exponentially. I may even add rooms for key SG members to call their own (rooms/ studios, etc.). In the long term, we can accelerate base improvements thanks to lowered prices.

[u]Base Salvage Exchange to Invention Salvage[u]
1) What is the negative effect on your base for this feature implementation?
I think the biggest drawback is that Invention salvage is more appealing to the individual. Base salvage only had one specific purpose - bases. Invention salvage is used for so many more things, it may become highly desirable to take salvage from racks for personal gain (more on that below).

2) What is the positive effect on your base for this feature implementation?
Allowing us to store salvage in racks (albeit a smallish amount) is a large benefit. We can even drop off salvage for other members to use, and keep the "keeper" salvage in personal inventory until it's time to give them to the SG (for either individual or base crafting).

3) How long will it take you to adjust to learning this new system?
To me, it doesn't matter what I'm using to craft base items. The new Invention system will be easier in and of itself since less salvage is required for each item. So it won't take too long at all. However, converting Base Salvage to Invention Salvage through Brainstorms can be tedious, so I plan to do this on an on-demand basis.

4) What side effects to this system do you currently see from transitioning the old to new system?
The biggest side affect will be possible market inflation directly following Issue 13. AS SGs rebuild bases to take advantage of new pricing, prices for many kinds of salvage may take and adverse turn.

This is partially offset by Brain Storms, but this can cause another problem. Since bin permissions are per SG rank and not per bin, SG mates may take advantage of base salvage by converting it to Invention salvage for personal gains on the market. As an SG leader, there's now way for me to stop this without taking away privelages for all bins (including Inspiration and Enhancement tables), which is adverse to the SG as a whole.

5) What security concerns do you have regarding this change?
As I mentioned above, I wish I could lock down the bin(s) holding base salvage to be a higher permission value (either by SG rank or individual members) than the other bins. That way, banked base salvage would be safe until need for conversion, and other SG members could get into other Storage Racks, and the Enhancement and Inspiration tables.

[u]Additional Notes:[u]
I'm not adverse from going to Base Salvage to Invention Salvage as some, but I don't want my non-converted Bases Salvage to be pilfered away by those wishing to profit on the market or looking for an easy Rare Salvage piece for an IO - or just converted for badge purposes and sold off without benefit to the SG. I trust most of my members, but at the same time I want to ensure there is no temptation, or a reason for increased base thefts by new joins with ulterior motives.


 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
I don't take these things personally.


2) Will you dismantle your base to gain the additional prestige from the repricing?
There is very little in our current bases that costs less under the new system. Those few things will get dismantled.


3) How long would this process take you if you were to engage in this practice?
It'll take us longer to figure out what will give us money back and what won't than to actually do it.


4) What are the positive and negative concerns regarding repricing?
Bigger bases with more room, more energy, and more control in a reasonable amount of time (we never even considered it before).

Having to pay rent will be an inconvenience since we never had to do that before. At least the price is minimal.


5) How will this feature affect you long term and short term?
Paying less, even if it means paying a minor amount in rent, can only be a good thing long term. I don't see much effect short term except maybe buying a bigger plot for both of our bases to expand into.


Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Currently we have basically unlimited salvage to play with as everyone willingly drops off their base salvage in the rack. Those donations will cease. For a while we'll be ok because of the conversion and massive backstock of salvage, but eventually we'll have to ask for donations in order to make the base items that require salvage.

In the past I could just pull the entire rack into my personal inventory with no fear of running out of room or mixing it with my own salvage. I could then go to the work table and everything I could make would be highlighted in white. That will no longer be possible and multiple trips will be required to figure out what we have. On the good side there are a lot fewer recipes to sift through.

Having room for only 30 items in a rack will mean multiple racks, which will further raise our rent ... which we never had to pay before.

We had just put an empowerment station in our base and it has taken us a while to figure out how great it is. I'm afraid it will fall into disuse. I don't know that for sure, it's just a feeling. For all I know it'll be more used because people won't have to search the rack for the mystic foci or whatever.

Group salvage racks might mean fewer things will go on the Market for sale. This could make salvage, especially common salvage, less available for people who don't belong to a group. I'm not sure how real that is. As it is we swap a lot of salvage among ourselves now, it'll just be easier in i13 which is a good thing for us.


2) What is the positive effect on your base for this feature implementation?
Some things listed as negative aspects are also positive...

I'm hoping all this means people will receive more invention salvage in drops and that will help everyone including the base. If true this could help mitigate the effect the group salvage rack might have on the market.

Group salvage racks! Woohoo! I plan to dedicate a rack exclusively for this purpose (a way to make a readable sign would be wonderful).

We'll have to ask for donations in order to make the base items that require salvage (yes this is a pro and con). The base doesn't need items like this often so if we have to have a meeting to discuss what's needed that can only lead to more of a feeling of ownership among the players and may spawn group events where the express purpose is to find the necessary components. I doubt we'd ever resort to the Market.


3) How long will it take you to adjust to learning this new system?
It's pretty much the same but with a lot fewer recipes to choose from and more like personal invention crafting. No real time to adapt.


4) What side effects to this system do you currently see from transitioning the old to new system?
Because rent is based on storage items, and because the new racks only hold 30 pieces, I expect it to take us a long time to convert old base salvage to invention salvage.

I forsee us starting with 3 salvage racks - the old one containing a dwindling supply of old base salvage and all our event salvage, one for new base salvage made from those old pieces and donations, and one for people to share.


5) What security concerns do you have regarding this change?
Security is one reason we have not expanded our SG or VG beyond the initial group of 6 RL friends. We've only recently added a new person and luckily he turned out to be very reliable. Because we are all friends I don't have any fears about people taking things (and in fact if they can use it they are welcome to it) but we will continue to be very picky about who we let in the group.


 

Posted

[ QUOTE ]

Base Repricing
1) How will the repricing of bases affect you personally?
2) Will you dismantle your base to gain the additional prestige from the repricing?
3) How long would this process take you if you were to engage in this practice?
4) What are the positive and negative concerns regarding repricing?
5) How will this feature affect you long term and short term?

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
2) What is the positive effect on your base for this feature implementation?
3) How long will it take you to adjust to learning this new system?
4) What side effects to this system do you currently see from transitioning the old to new system?
5) What security concerns do you have regarding this change?


Additional Notes:


[/ QUOTE ]

1. As a small groupleader on a fairly quiet server, this will help me get more involved in the base-building side of things. I do however think that decorative rooms are rather mispriced however, other than that, everything looks good.
2. Yes, I'll strip it down to nothing for the extra prestige. No questions asked, it'll give me an opportunity to change some things, it can get stale without change anyway.
3. I figure it'll be done in a day or two, rebuilt and all. I have relatively little excess crafted items and have already pulled all bin items.
4. All positives, affordability and change are good things, as is the rent change, I don't like the idea of only being able to use the minimum plot ever, because I won't be able to earn enough per month for rent costs.
5. Long term, allows me to continue expansion forever, not hit a glass ceiling... short term, minor expansion (things I've wanted but haven't been able to afford) and refit.
----------------------------------------------------------------------
1. Well, I have lots of base salvage, but not all of it is what I want or need, so I don't oppose the new system. Conversion won't be fun, but I have lots of influence, not so much prestige, so I'm not worried about costs.
2. No more rediculously hard time finding specific base salvage. Also, larger market share availability.
3. Its easy, I've already learned it on test.
4. Large increase in market need vs. availability for rare items. Also, this now becomes a one man show for funding, most groups won't part with their rare drops. I'd recommend tier 1's don't need rares myself. Oh, and definitely add an unlimited bin for event salvage, there is no way for this to be abused and I personally can't fit all my PERSONAL event salvage in with a max of 30 items. Event salvage should be exempted from limits either by seperate bins or by category.
5. Bin control would be nice, but with such a small group, I personally don't have any concerns. I could see this being a problem for big groups though. Bin permissions are needed on a per bin basis.


 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?

Can now expand my bases.

2) Will you dismantle your base to gain the additional prestige from the repricing?

Yes. I never went crazy using magic desks so for me it's no problem dismantling and rebuilding my base.

3) How long would this process take you if you were to engage in this practice?

About 24 hrs.

4) What are the positive and negative concerns regarding repricing?

Positives: regain prestige thanks to the refunds, bigger bases, more rooms, etc.

Negative: time needed to rebuild base. Granted I didn't go wild with the floating desks, but it will still take some time to rebuild.

5) How will this feature affect you long term and short term?

Short term: some time lost with the rebuild.

Long Term: better base, minimal rent issues.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?

None. All members deposit their base salvage into storage already and all have been briefed on the change.

2) What is the positive effect on your base for this feature implementation?

Less base salvage sitting in the bins gathering dust


3) How long will it take you to adjust to learning this new system?

Had it mastered in about 5 minutes.

4) What side effects to this system do you currently see from transitioning the old to new system?

None

5) What security concerns do you have regarding this change?


Same concern as before: the current security system for storage leaves the door wide open for theft. Salvage bins should have individual permissions.

NEW CONCERN: The limit of 30 salvage per bin is ridiculously low. 100 would be more optimal
Additional Notes:


 

Posted

Base Repricing

1) How will the repricing of bases affect you personally?
I do not anticipate that the repricing of bases will affect my SG in any significant way. I lead a small, casual PvE SG with zero prestige requirements (members play in SG mode as often as they deem appropriate). Since it was created, we’ve managed to afford a 12 by 16 plot, all of the available TPs and enough storage for our needs.

2) Will you dismantle your base to gain the additional prestige from the repricing?
No. Because the needs of the group are currently being met, there is no reason to dismantle our base. Extra space serves us no purpose and there are no new features/items available to us that would justify selling/rebuilding parts of the base.

Also, the fact that so much time was dedicated to the base in its current state makes me reluctant to dismantle it.

3) How long would this process take you if you were to engage in this practice?
Too long.

4) What are the positive and negative concerns regarding repricing?

Positives: Future building will now be less expensive.

Negatives: There is no reason for my SG (currently) to engage in future building.

5) How will this feature affect you long term and short term?
In the short term, this feature will not affect us very much. Beyond the short term, it will depend if any new items that enhance base functionality are added. It will also depend on how the development of base raids progresses.

Base Salvage Exchange to Invention Salvage

1) What is the negative effect on your base for this feature implementation?
For my base, no real negative, aside from the lack of storage capacity.


2) What is the positive effect on your base for this feature implementation?
None that I can see in terms of our group. There are no base items that I still need to craft, and the empowerment stations have been absent from our base for over a year due to the lack of their use.

3) How long will it take you to adjust to learning this new system?
Probably not long.

4) What side effects to this system do you currently see from transitioning the old to new system?
Most of my concerns have already been debated at great length before, so I won’t go into detail. A quick summary would be as follows:
- Potentially higher theft rates (maybe not for my SG but I can see how it would affect others)
- Market changes: supply and demand of invention salvage
- Willingness of a member to donate to the group may diminish (base salvage did not set anyone back when given away)
- Limited storage capacity


5) What security concerns do you have regarding this change?
For the most part, I’ve adjusted to the rank-based security system and therefore, I only promote people I trust. However, there wasn’t really a large incentive before to steal base salvage. The change to invention salvage may increase theft rates. While my group is small and the members trust each other, I can see this becoming a potential headache for other groups.

The fact that the security system is rank-based is not compatible with the fact that the storage security system guards items of varying worth. For example, I think everyone should have access to inspirations. If someone wants to rob my base of break frees, I won’t lose any sleep. However, if I choose to start protecting my invention salvage more vigorously, not everyone in my group will be able to have access to the things that I feel add to the quality of life that *should* come with being a part of an SG.

Additional Notes:

I do not mean to be a buzz-kill to all those with small to medium sized bases who will benefit from the new changes. I definitely see the application in situations where managing prestige and attaining functionality have been difficult. However, it would be dishonest of me to say that this issue is going to mean anything other than business as usual for me, personally.

Regarding the change from base salvage to invention salvage… I’m still not entirely clear as to why. Base salvage was expendable for the most part, allowing it to be donated freely and used freely. Using invention salvage does not seem to introduce any real benefit while managing to raise a lot of concern.



Leader of Renaissance de la Veritas
Moderator of ChampioNexus
Amygdala's Guide to the Cathedral of Pain Trial

 

Posted

1) it makes me fee great that i will be able to put so much more in my base to help out my sg mates.
2)yes i have already taken everything out and await the air or i13
3)it took me 2 days and several ALT toon and a few sg mates to hold everything but we did it.
4)positive: we will be able to have everything we want as long as we have the salvage
negative: current items already perchaced now in personal holding area are basically worthless
5)Long term i see our base growing big time short term i have to do more work on the base.
base salvage
1) a little confuseing to start with but change is always confusing at the begining
2) all salvage can be used instead of just stored or used as enhancemets
3) 1 day at most using it should be enough
4)possible that some sg mates will take extra advantage of the take everything and leave nothing. But most of our mates are good that way we take 1 and leave 1.
5)same answer with number 4) theft of valuable salavge.

personal comment:
Myself i believe it is a step in the right direction and look forward to its final release .(hopefully soon) i miss my base


 

Posted

Base Repricing

1) How will the repricing of bases affect you personally?

I will be able to afford more options in my base, making my life easier. Making my base bigger as well: as before it was too small for me to be "confortable with it." I can't FIT everything I needed to, but it was a trade off for no rent.

Now I can upgrade my base, fit in all the TPers, and anything else I want and need. Very great change. No use in having content if people will never see it, ya know ?

2) Will you dismantle your base to gain the additional prestige from the repricing?

Definitely yes.

3) How long would this process take you if you were to engage in this practice?

For some reason I'm not that inventive with my base layout, so not long

4) What are the positive and negative concerns regarding repricing?

Positives: More people will experience bases and see results. It's how it should be.

Negatives: What negatives ?


5) How will this feature affect you long term and short term?

Short Term: I will sell back my stuff for more prestige and upgrade my base. Perhaps one day I'll get a base size that doesn't feel crimped. I have a solo base....and it's well off as is....

Long Term: I can deck the base out (and hopefully with new options) have a seriously wicked base.

Base Salvage Exchange to Invention Salvage

1) What is the negative effect on your base for this feature implementation?

I expect it to balance out in the end. I only need SO much salvage to create things....and then I have them. Hopefully it's more of the common stuff that's required.

2) What is the positive effect on your base for this feature implementation?

No difference I can see (except when it's first implemented and there's a rush on the stuff for people rebuilding bases.)

3) How long will it take you to adjust to learning this new system?

3 seconds.

4) What side effects to this system do you currently see from transitioning the old to new system?

More people enjoying bases and building them. All good

5) What security concerns do you have regarding this change?

Security concerns ? <.< >.>
*shrugs*




Mr. True Shot.


Level 53: Arrows/Devices/Munitions Blaster

....and hopeless Science-Natzi.

 

Posted

Base Repricing
[u]1) How will the repricing of bases affect you personally?[u]

From my understanding - Please clarify if wrong on the base repricing - Rent is now based on How many base unit storage items we have priced at 100 prestige each per rent cycle - such as Enhancement, Inspiration and Salvage bins? and not on plot size? We can have a max of 18 storage items in our SGs.

Making rent a max of 1800 per rent cycle.

*Edited after reading this postbase rent explained in this post Base rent is still much more affordable this way, and if I find myself being short on prestige in the smaller SGs I will just limit the number of items I add that would up the base rent price.

End of the mission Prestige reward is around 200-300ish something? I'm sorry can't remember exactly right now.
It would take me around 9 missions or Less to pay for my base rent per cycle if that is correct.

We have a small alt SG and a small Villain SG on the rent free plot size, this would not be a problem upkeeping. For my large main hero SG this would be a huge boon.

As for potential growth of our small SGs I do anywhere from 2-15 missions daily when I log in, which is frequently. Not to mention the Strike forces and Task forces i may do. I do not see a potential problem with growth of our small SG/VG. We also have other players in our SGs/VGs so even if I am just making rent one week, their prestige earnings as they level their characters help with potential SG growth and buying of items.

I see base repricing as a boon. It will affect me directly as I am the main base designer of 3 SGs and 1 VG even though I have co leaders I am the main designer. The ways it will affect me directly is time will be put into redesigning and recooping the base prestige from the room sizes. It will also mean that I will have to play those 9ish missions to upkeep the base rent on those SGs if no one else is playing that rent cycle.


[u]2) Will you dismantle your base to gain the additional prestige from the repricing?[u]
I have partially dismantled our Main Hero sg already, it still has rooms in it due to having enhancement,inspiration and salvage storage bins in it. I will also rework our Main villain SG after i13 hits live. I will keep the smaller Alt SGs as is.

[u]3) How long would this process take you if you were to engage in this practice?[u]
The Main hero SG took a little over an hour to dismantle. The other ones would take a lot less time to rework.

[u]4) What are the positive and negative concerns regarding repricing?[u]

The Positive
A.) increasing size of the SG and adding more items of interest to myself and my SG members, or requested items.
B.)From my understanding base raids will be disabled, however I will still be adding defensive rooms to our main SG which I was unable to really do well because of the old prices, so when base raids are reactivated our SG will be more raid ready.
C.)Base rent reduction
D.)Prestige bank will available for future added or requested items
E.)Players in the main SG will not think that they have to play in SG mode just to help increase the size of the prestige bank due to we should have enough prestige left over to (They do this voluntarily though it isn't required in any of our SGs)
F.)We will be able to help increase the size of our other SGs and VGs more readily now by putting our alts in there so they can grow, many prefer the main one due to it's large size and accessible storage, and teleporters which our smaller ones do not have as much of/as, and we rely on our main base or coalitions for teleporters, autodoc/tree of wonders and other ways to store inspirations/enhancements such as Wentworths/BlackMarket.
G.) More features added to the smaller bases making ease of transporation as in Teleporters available. Also being able to afford the control/energy items earlier to power the base and not grinding for prestige either myself or sg members, if I want to increase the size of the base.

The Negative
A.)I can understand how someone with very limited time 2 hours a week average to play - who has a very small SG but has taken the time to over years make a small SG with a lot of personal storage that does not have a prestige bank due to being a solo player would have a problem paying the new rental system. I'm not sure how many players like this there are out there however but I would guess they exist.

[u]The Neutral[u]
I can see more solo SGs happening with this system, for players who play more often and would like their own SGs and who are willing to spend time in SG mode to get prestige or add their alts to their own SGs which would make them almost like personal 'apartment' Sgs. I do not view this is a positive or negative thing, for some it would be a good thing, for larger SGs who rely on players to grind prestige for them I can see how it might be a detriment just to that kind of SG if it became a popular option to build a smaller one person SG/VG . I don't really foresee that happening.

[u]5) How will this feature affect you long term and short term?[u]

Long Term -
A.)Long term after getting the main Hero Sg that I am part of Huge and with everything I and the other SG members want in it, I would start participating in base raids more, it would be an added feature to our members or to anyone who might want to join a Sg that had access to them and did them. When we did them in the past I had people contact me about joining for that specific reason and it was a feature they hadn't tried out before - They got this information from the coh forums/sg info.
B.)I would also start putting more of my Alts in our other SGs to help their growth.

Short Term -
A.) Investment in time redesigning the base.
B.) Learning the new system

Base Salvage Exchange to Invention Salvage

[u]1) What is the negative effect on your base for this feature implementation?[u]
* I used this feature tonight on test*
A.) The randomness during converting base salvage to exactly what you need on the recipes for base items. You're not guaranteed exactly what you need during converting.
This would possibly not so much be a base issue as a issue for someone crafting the item. however I wasn't sure exactly how it was meant as in the base membership or the base items and the things currently in it as an entirety.
B.) I can see myself as a SG leader that crafts base items getting frustrated and just using the Blackmarket or Wentworths to save time and guaranteeing what I would receive the item I wanted as opposed to a random item through converting.
C.) I can see the possibility of newer or smaller SGs not having the availability of what they need to craft base items due to market shortage, player hoarding or the random conversion of base salvage to invention salvage.

[u]2) What is the positive effect on your base for this feature implementation?[u]
A.)Being able to toss invention salvage in for Alts of my own or other SG members to use for crafting recipes they have.

[u] 3) How long will it take you to adjust to learning this new system?[u]
I've already started adjusting to the changes while using it on test server tonight, I think it's a very learnable system, the only difficulty I found was that I got click happy and took the brainstorm merits and converted them into lesser invention random salvage when I should have been using them for more specific recipe range invention arcane item chances. It was also confusing at first understanding what the brainstorm part was. I right click and did info though after finding those. It would have been nice to have a brainstorm tab. I think I would have looked at it because it would be different and understood faster.

[u]4) What side effects to this system do you currently see from transitioning the old to new system?[u]
A.) It's a bit more difficult this new system the conversion but learnable, I see a learning curve going on and many questions to NC and within channels happening as a side effect, possible more reading of the forums and looking for a detailed guide on how to use this new system as opposed to the old, Also I see the possible side effect of complaints.

[u]5) What security concerns do you have regarding this change?[u]
A.) I do not because we have working base permissions at this time.
B.)I could see how SGs with open permissions who may be saving up to craft an item in the salvage bins that will be available in i13 could possibly suffer if they do not use their option to limit random people taking items from the base storage salvage bins.


http://tiny.cc/ArcaneDefenseItems
This is a bug, nothing more. Please put away the tin-foil hats, there's nothing sinister going on here.-Protea

http://tiny.cc/WhatBeatsADragon

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
Well, I'll start out by making our base as big as the limit of the game.

2) Will you dismantle your base to gain the additional prestige from the repricing?
For the most part, yes. I'll probably dismantle rooms that cost more in issue 13 just to be "fair."

3) How long would this process take you if you were to engage in this practice?
Maybe... 8 hours for about 2 - 3 days. Since we have many unique, and standard styling schemes for each room to make the base look as interesting, euphoric, and seamless as possible.

4) What are the positive and negative concerns regarding repricing?
Nothing really negative, as my Super Group has been around for a couple years now, and we have always been anticipating the "massive base of gods."

5) How will this feature affect you long term and short term?
Short term, well, the base will be maxxed out, we can upgrade straight to the maximum size secure plot, use the most expensive rooms, and reconfigure the layout entirely.
Long term, I don't see much I'll be doing with the base unless new items come about. Such as Items of Power *hint hint*


Base Salvage Exchange to Invention Salvage:
1) What is the negative effect on your base for this feature implementation?
Well, it'll horribly kill our current storage. But, we'll manage, we're one of the top Super Groups in our server.

2) What is the positive effect on your base for this feature implementation?
Well, no more confusing explanations to beginners of what the difference between all the different types of salvage they're getting is.

3) How long will it take you to adjust to learning this new system?
Probably no time.

4) What side effects to this system do you currently see from transitioning the old to new system?
Maybe a huge time sink to convert all the base salvage to invention, and setting up the base to deal with a mass transition to smaller salvage bins.

5) What security concerns do you have regarding this change?
Same, wondering when more control over certain parts of the base will be allowed.


Additional Notes:
Well, as it stands now, we have "can take from base storage" and "can add to base storage" permissions. I'd like to see maybe an individual one for all types of storage -- take, and remove for: enhancements, salvage, inspirations. (If that's coming, someone yell at me)