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Posts
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Quote:The longer they sit on the IP, the less interest the general public will have in it. This includes the idea of them somehow finding a developer to make it for them (something they've actually never done before, and with good reason). No matter what course of action they eventually take, they lose value by not making a decision on the IP.so then, how beside the pennies they will recieve from the immediate sale, does that benefit the seller if someone buys the IP?
They already thrown away the opportunity to make sustained profit on the IP, (which could have been done by announcing a sequel before closing the original game). So those "pennies" they'd get for selling the IP are a very large sum compared to the absolutely nothing they get by sitting on it and waiting for it to fade into obscurity. -
So... Um... I... Yeah, I used to do ERP... kind of a lot...
Hell, I was making bases for ERP SGs for a while. Building dungeons that would make a Drow blush... Good times... Good times. -
Quote:If your defense of them is rooted in this belief, then you can stop now. Historically, when NC kills a game they kill it for good. The only hope for a sequel is in the hands of another publisher. And the only way for the IP to move to another publisher is through liquidation.Now if they keep it, they wont lose anything and they have vast amount of IP to use in the future whether if they do decide to make a direct COH successor or decide to use elements from that IP in other games. It would be a bad buisness move to get rid of somethign that valuable on the whim like that when money is not hurting that bad.
Also, if someone buys the CoH IP, they have an immediate incentive to work on turning it into a new product. Such a sale wouldn't cause the IP to be "lost" as you put it. I have a little bit of experience with this, being a fan of the Battletech franchise. -
Business is selling what you cannot use to make money and hopefully fuel what will make you more money. What keeps NC from the sale of their old IP is pride.
If the only way we can get the IP back into competent hands for a sequel or continuation is for NC be forced to liquidate as it goes into bankruptcy... Then you can bet people will work to hasten that bankruptcy before all interest in the game is lost. Not out of malice, but out of good solid business sense. -
Quote:As I'm sure has been pointed out many times before, the cell shading can be turned off (in fact, it lightens the graphics load to do so) but even without that, the game looks bad. It's so sad, they clearly put a lot of graphical resources into modelling and animating the faces, but it's like nobody stood up and told them that they were using Mr Potato Head as their reference until it was way too late.That, and the fact I cannot STAND the art or cell shaded graphics. It's TOO corny/cartoonish/oddly proportioned for me.
If only you could take the faces (hell, the character creator in general) from EVE online and the costume options from CO, you'd have... Well, you'd have a character creator that's only marginally better than CoH...
But it would be alive dammit! -
Quote:What I got out of that is that NC Soft has a contract with the server space that hosts CoH, and it would cost them extra money to break it. They shut down everything they could without putting extra effort into being jerks.Really? They didn't say "we're going to shut your game down" but they said instead "we shut your game down"? Are you sure that's how it happened?
If that is so, how is it that I'm logged into that game currently. I wouldn't be able to do that if they had already shut it down.
How is it that the announcements and statements I've read were talking about the shutting the game down in the future and not as something that had already happened? -
I realize this is a bit far into the discussion to suggest this, but to minimize the trouble involved with using this utility, I suggest putting them in a fresh SG base with no objects placed in it. Should knock that environment polygon count down to an absolute minimum.
Hope it helps. -
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Heck, Ghost Widow and Praetoria's "BV" are near the top of my list. Cue the obligatory 'at the same time'...
Alternately, Lady Grey. You know she's got to have learned every possible trick in the book by now, and possibly invented new ones. Plus the whole classy, immortal, and socially powerful combo without even being a vampire or anything remotely as cheesy.
On the other other hand, Tunnel Rat (the NPC) looks and acts just like my girlfriend IRL, so she has always had a certain draw. -
So, I take it that this means the drive to create software for private City servers is back in full swing? Just because NC has exhausted all options doesn't mean the player community has as well.
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If I had to sum up the points that made CoH unique in four bullets it would be as follows:
- Fast - both travel and combat, Enemies fall fast individually but overwhelm in numbers or in damage, as well, there are almost no pure time sinks in the game at all.
- Cooperative - While PvP exists technically, the majority of developer focus was on cooperative PvE, which went a long way toward building the friendly community.
- Sandbox - from character creation to story arc building, there are as few limits as possible on player creativity.
- Story Driven - While street farming from start to finish is possible technically, the majority of developer focus was on story-driven content.
I feel that these four are the true cornerstones of what made the City of franchise great. Sadly, I've never found another MMO that fits them all anywhere near as close as CoH has. -
Nail has been hit here, folks. My best times in the game have been as base architect for various SGs and VGs. I'm certainly no Stacker, but I had things done in the base system that can never be duplicated.
I felt like I was working magic with each little unintentional debugging and re-purposing of the spaghetti of code that somehow became the base building system. The base building community was generally neglected through the years, but it was kind of a comfortable neglect. We wished for more but made due. we made the backdrops for great parties, fun RP and sometimes epic plots. Even after moving on from a base I built, I could be secure that it was still around, perhaps still being enjoyed, maybe even sometimes being the centerpiece of a group, like it was when still shiny and new.
No MMO to my knowledge even really made an attempt at base creation the way CoH had. Even if it was flawed, it will be greatly missed. -
Man, my favorite? I'd say probably Shekinah Oldsoul. A character honestly imported from Gaia Online (yeah) originally started as a Mind/Rad controller, but then quickly re-rolled as an Illusion/Sonic Controller... I would swear by Ill/Son, recommend it to anyone who asks. The character concept was just wacky enough to keep people guessing, but limited enough in the game to stop her from being the big Mary Sue that most Gaia characters eventually become.
I loved the idea of a character that used raw and unpredictable reality warping, and Ill/son really captured that. The ride from one to 50 was smooth and enjoyable, as was her long 50 career soloing in the Shadow Shard until the Incarnate system gave her newer and bigger challenges. I never did hit reliable perma-PA on her (if Force Feedback procs I hit it, otherwise, no), but I got close enough that nothing else has begun to compare combat-wise. Though when I hit perma-hasten on my Bane Spider, it felt pretty close... God I wish we could have gotten Minimal FX Hasten on live... -
I'm playing it up as the Big Honkin Shivan is going to blow up all of Paragon and the Rogue Isles. Most of my characters are taking the opportunity to exit the scene without such mortal repercussions:
The Feigns, all being iterations of a single time traveller are escaping into the past, except of course for Fifth Feign who will be facing the whole thing head on in my own imagination.
Shekinah, will be pulling her mother (Baduro) and sister (Rhiannah) into the Willworld, only to see them swept into the Willworld War.
Nephanim finally gets what's coming to him, he is betrayed by the Battalion and utterly destroyed in painful and prolonged ways.
Ecstasy of Gold finally completes the turning over to true heroism by sacrificing him/herself to the Malleus Mundi to save as many innocent people of the Rogue Isles as possible by teleporting them into an alternate Earth...
Praetorian Grey strikes a truce with the Rikti, grabs all the civilians she can, and rushes them through to the Rikti Homeworld as refugees.
Walk This Way goes back to Kazakhstan (she's gonna be LARPing Stalker, but at least she survives), the brother-sister duo of Bullet the Blue Sky go back to LA (and set up a defense bulwark there) The Great Below and Black Hole Sun both throw in with Mot out of desperation (Bad Idea) Gold Guns Girls, Thorn In My Pride and Scrapped Miracle are all stuck in an anarchic and swiftly crumbling Praetoria.
I think that covers all my Virtue characters that are worth noting. -
Quote:Between the awesomeness of the outfit and the funny perspective, this guy looks like he could walk away from a brawl with Rularuu. Very powerful look.
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I could see this making for a very cool Blast set, if the pet is non-targetable and transfers its aggro onto the "owner". Simply have all your "blast attacks" trigger melee attacks from the pet instead.
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Quote:So, wait, you paid your Paragon Points for SJ and BR, and they got disabled at some point? That does sound like a problem.Until they give me back what I already paid for (Stree Justice and Beam Rifle), I won´t buy anything at the market.
If you're whining about not getting them for free, then nevermind and grow up. -
Quote:My first thought was angling pieces into doorways the same way I've done for wall items in the past. Sure enough, the placement boxes work the same way for floor items as they did on wall items.That was actually my FIRST comment when someone told me about it. "I'm makin' a spiral staircase!"
-liz
Prepare for decorated doorways. -
I had a "danger room" already made in one of my villain group bases and wandered in out of morbid curiosity... Yeah, I lasted all of half a second.
It's like I could hear the lead turret shouting "Are you not entertained!?" -
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As someone down in Atlanta who's only hearing hype about the whole thing and seeing a vague wall of grey cloud whenever I look to the north, I'm beginning to be a little concerned that the last post I see here was at just after 8am...
Anyone with a connection up there able to let the world know it's all gonna be okay? -
Last night I realized I had been updating Test for the Beta. I ARGH'd like Charlie Brown and checked my main hard drive...
2gb left...
Figured I could uninstall Test and put Beta in its place.
This morning? Out of space.
Moved all my music to an external drive and trying again, hopefully this time I've done enough.
Why must this game be so big? -
In case you were wondering how the heck this thing works, here's a diagram courtesy of the future of 1934
If you tilt your head and imagine this not looking stupid while also looking at the D-Dalus image here, you should see the similarity. -
What we know from the interviews so far is that there are two powers, likely the first and second, so you have no choice about them... They are only minor single target buff/debuff, but have a secondary effect of greatly increasing the effect of all your other buffs on the target buffed by the ST power.
As a mechanic, I like it, but it doesn't leave much room for other really unique powers.