Feedback: Attention Base Editors! (ISSUE 13)


Ad Astra

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?

It won't affect me too much. I have one base that is well established and we are pretty much done building. Plus, it uses magic doorways which I don't want to give up for the extra prestige. It is not worth it to me. I also have a starter base that it looks like will have the same costs and in fact I will see a loss as my free base will now be charged rent. To add to that though, when I do expand, it will be nice to have those lower costs. It puts a bigger plot size and decent teleporter space into a more manageable goal. I also have magic doorways in that base too *sigh* so I may put off expanding anyway. It seems the changes are really good for the medium sized bases.

2) Will you dismantle your base to gain the additional prestige from the repricing?

Nope. No real need to, not worth it.

3) How long would this process take you if you were to engage in this practice?

We use a lot of decorations in the bases and with the new floating object thing it would be quite an endeavor to redo the base. I can't give an exact time but it wouldn't be quick or easy.

4) What are the positive and negative concerns regarding repricing?

I don't see any negatives unless you count the new rent system for smaller bases. The prestige amount isn't the issue, it is more of being charged rent for no apparent reason.

I think overall, the lower prices will be great for bases to develop. I wonder why the starter stuff didn't change prices much and the decorative rooms didn't.

5) How will this feature affect you long term and short term?

Long term it will allow for bigger bases. However, my group doesn't PVP so we already have what we need so there is no real reason to expand. The function of non-pvp bases is really limited and doesn't take too much (storage, teleporters, etc.) to have what our group needs. In the short term I don't see it affecting my group in any real way.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?

This is one of the most troubling issues. The market can already be difficult and costly. Putting more of a burden on it really affects those payers who don't have a lot to spend.

I am not convinced a change needed to be made. I never found the whole "salvage found" message confusing though I can see how base salvage would be confusing to the casual players especially for crafting base items or using the empowerment stations. The cost of using regular salvage now for the empowerment stations make the cost too great to use in any meaningful way. Not to mention the recipes seem only a little less daunting than the base salvage recipes.

Switching over to regular salvage won't affect my well established base too much except for the empowerment stations, but my smaller base may be affected by the increased costs.

2) What is the positive effect on your base for this feature implementation?

Honestly, I don't see one. Base salvage was stuff people dumped off into the salvage racks. It can hold like 1K pieces so we only needed one. We love storage so we are already at our 18 storage pieces limit.

The base salvage had no real cost to our group. Stuff was put into storage and people could use it freely. There were no security concerns either. Now, group members will have to make the choice to give up salvage or keep up.

The only possible positive is that regular salvage is more familiar and recipe requirements would be similar to what our more casual players know. In that sense, the consistency is a plus. On the flip side most of our group don't use the empowerment stations and don't make items for the base (though they could if they wanted).

3) How long will it take you to adjust to learning this new system?

Not very long

4) What side effects to this system do you currently see from transitioning the old to new system?

a) Burden on the existing market. This is my primary concern. Luck Charms are already expensive and when this new system is implemented and the demand goes up because of base salvage and dual builds this is gonna be a real negative to the game. It very much has a rich get richer feel to it.

b) General confusion until players got used to it

5) What security concerns do you have regarding this change?

My gaming group is a closed group so we are not too worried about people stealing from the racks, but this is still an unwanted burden to deal with. I feel sorry for groups who are actively recruiting where this issue is more significant. Honestly, the security issues should have been dealt with a long time ago, and not just for this salvage issue but for enhancements, inspirations, etc.


Additional Notes:
If you are going to go through with the salvage switch please, please, increase the drop rate of salvage and rethink some of the recipe requirements. Many marvelous posts have been made about this already. The villain market is already hurting, this change would be really detrimental without compensating for the increased demand.


Its a shame that a family can be torn apart by something as simple as a pack of wild dogs. - Jack Handy.

Proud member of:
Gunstar Heroes (Protector)

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
It will open up a number of options for the two groups I edit bases for, which will give me a lot more work to do.

2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes, knowing how much will be sitting there and how much that will get me now, of course.

3) How long would this process take you if you were to engage in this practice?
I already spent an hour or two dismantling the larger of the two bases and merging storages together to give me less items to juggle, those and some crafted items that aren't changing in price. I'm only certain that it'll take me at least a few hours to rebuild it to where it was. Maybe just a few to tear down and rebuild the other base since it is smaller.

4) What are the positive and negative concerns regarding repricing?
Positives:
I'll have more room to do more and be able to offord to maintain more. Before I'd have to plan and try to maximize the usage of a plot to get everything I needed out of it without having to go larger.
Negatives:
Time spent, of course, but that's always the case to some extent when a base is upgraded.
The fact that I have to rebuild some of the larger crafted items to free up that prestige.
My second base, that group is rather small as it's just my little circle of friends and on hero side, which we don't play as much. Right now we don't have to pay a base upkeep since it's on the smallest plot which works well with us not being over there a lot to earn prestige. I know the base upkeeps won't be so bad, but now we'll have to pay to maintain that base.

5) How will this feature affect you long term and short term?
Short term it will keep me very busy when my friends aren't around to bribe me to come play with them instead.
Long term I'll likely get a lot more use out of the two bases; more room for more.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Right now my bases have enough storage room to store all the salvage collected by the players to be used whenever it may be needed for items or buffs. Only so often would one need to visit the market for some extra, and that wouldn't be too much trouble. From my last look on test crafting any of that will now be akin to crafting recipes; maybe you'll have some of it stored away on your person, in your personal storage, little more than that in the base, and any some of your friends might have on them willing to spare, then you see how much you have to spend at the market depending on how long you want to wait.

2) What is the positive effect on your base for this feature implementation?
Maybe my main toon will finally get the Fabricator badge?
But for the base, we'll get a small public pool of invention salvage to share.

3) How long will it take you to adjust to learning this new system?
Seems fairly simple to me, I'm sure I won't have too much trouble putting it into practice.

4) What side effects to this system do you currently see from transitioning the old to new system?
Invention salvage jumping in price more immediately after the release of I13, adding in all of us needing to rebuild certain base items while we and everyone else are trying to craft more enhancements for new toons and builds.
Based on my last visit to test, we won't have nearly as much room to store salvage needed for items and buffs as we do now, and since that salvage will have other uses there will likely not exist such a supply there for when it's needed for base-related needs.

5) What security concerns do you have regarding this change?
My groups don't invite every single person members come across looking for a group. We generally know each other to some level. If anyone new is invited they initially can't take stuff out on their own and need to have someone else around to get it for them. A little restrictive, yes, but it makes us feel a little more secure about putting multi-million set IOs in the base for others to use. Multi-million salvages won't be too much different.


Additional Notes:

I can see the benefit to the base repricing. I was a bit unhappy at first when I realized I'd have to rebuild to get that benefit on what was already there but changes to that magnitude usually require some work. The pain of rebuilding will be gone after I'm done rebuilding. I will likely lament the loss of base salvage long after the release of this issue. Sure not every player could make use of it, but not every toon can make use of all enhancements that get dropped, nor does everyone make use of the invention system all the time. All that stuff can be sold, though, and it was nice keeping base necessities separate from the waves of change in the invention salvages.


 

Posted

Base Repricing

1) How will the repricing of bases affect you personally?

Repricing is a change for my VG to expand onto a much larger plot, and expand our rp space by a whole lot. It will also allow us to dabble with base raids, should that interest the VG as a whole when that gets changed. Just with the money we'll get from the plot price changes alone we'll be able to expand a great deal, which is a great thing. Many of our members have had room ideas for rp spaces that we simply haven't had the prestige for.

2) Will you dismantle your base to gain the additional prestige from the repricing?

Yes. We weren't sure that we were going to at first, but the changes in pathing and stacking make it less painful (though not painless) to dismantle, and there are several rooms that I've been unable to move from our original setup because of limitations in the base editor. This is a chance to wipe the slate clean and start fresh.

3) How long would this process take you if you were to engage in this practice?

Probably several weeks. I forsee having the minimum functional pieces up and running in the first night, but rebuilding all the rp sections will take at least a couple hours a day for a few weeks (I won't spend more than a couple hours a night on it, however, because I want to be able to actually play the game with my VG mates). This will be inconvenient to many of our members, but we've already all agreed that it's worth it to be able to expand this way.

4) What are the positive and negative concerns regarding repricing?

Positive: Future expansion will be much faster with the new price structure, and some things (like secure plots and some raid pieces) will no longer be out of reach of smaller VGs like mine. Such a drastic reduction in the prices of so many things is a great thing.

Negative: The repricing itself has no real negatives, with the exception of going back to having rent be a possibility on the startup plot (though we really do need more information on the new rent structure).

5) How will this feature affect you long term and short term?

The short term will be a great inconvenience to the VG. I understand why the prices can't easily be refunded for existing bases, but that still doesn't make it any less painful of a changeover process for those groups that decide to rebuild. The long term though, there's potential for great and faster expansion, which is definitely a welcome change.

Base Salvage Exchange to Invention Salvage

1) What is the negative effect on your base for this feature implementation?

This won't change our existing pieces that need salvage to craft, but this will ultimately be the stumbling block that can hurt the growth of the VG. The base salvage system may have been more complicated, but it was also much more flexible, and no demand for the salvage pieces outside of base crafting and empowerment. It was something that the whole VG was more than willing to contribute to, because base salvage was something they could easily give up without hurting their character's development. The change to Invention salvage though will make it much, much harder to get the pieces you need. Yes, it's simpler, but there are far fewer combinations to be able to get what you need, and the demand on those pieces will also be shared by Inventions. In many cases, the base builder just isn't going to be able to get the members to contribute the pieces they need to do something, and the pieces will have to come out of their own funds. It will also discourage the use of the already under-used Empowerment Stations.

2) What is the positive effect on your base for this feature implementation?

I can see no real positive to this change, unfortunately

3) How long will it take you to adjust to learning this new system?

No time at all, this is much more simple than the old system

4) What side effects to this system do you currently see from transitioning the old to new system?

Salvage required for certain things will become difficult to get at launch because this launches simultaneously with Multi Builds. I think this will eventually even out, but this will make it extremely difficult for new VGs to get started during this adjustment period. I also think that the Empowerment stations will be even more unused after this. Many people only use them because base salvage is (or was) cheap and easy to find, but when they suddenly need to use the same salvage that is needed to flesh out their build, or can be sold for influence/infamy needed to put towards their builds, I think that will put of far too many people to make the stations of use. They were a good idea as a resource for VGs, but with the new salvage requirements for them I think they're not going to get much use.

5) What security concerns do you have regarding this change?

The security permissions for my VG will not be changing, they were already pretty high. I dislike having to restrict access to the bins on a wholesale basis, but the permission system isn't flexible enough to provide new members with some of the benefits of the bin contents without exposing it all to theft.

Additional Notes:

The only additional concern I have is the new capacity of the salvage bins. Those bins have to share the space between Halloween and Winter salvage, the reminents of the base salvage and components, and Invention salvage. A capacity of 30 pieces per bin just isn't enough for all of that, and really...it's not even enough for just the Invention salvage. Such a low number is going to make it pointless for any VG to even attempt to pool extra salvage for things like Empowerment stations, and in many cases it's not even going to be enough for a VG to use to pool event salvage to share with new members or alts. Isn't that the point of joining a VG? I think the storage for Invention salvage needs to be expanded to 50-100 per bin, and event salvage needs to be considered separately from that number.



 

Posted


Base Repricing
1) How will the repricing of bases affect you personally?

Our small VG is in good shape. We'll net about 1.5 million prestige to spend on extra goodies.

2) Will you dismantle your base to gain the additional prestige from the repricing?

Yes, although we'll mainly just have to sell back the Control Room and Energy Terminal. These rooms are lightly decorated so it won't be a chore.

3) How long would this process take you if you were to engage in this practice?

2-3 hours initially. There may be more time spent to get the new rooms fully decorated, but to get things functional that should be it.

4) What are the positive and negative concerns regarding repricing?

I'm a little concerned about monthly prestige costs, as we had none before. However overall lower prices are going to allow us to expand easier.

5) How will this feature affect you long term and short term?

Unsure. Short term is good. Long term uncertain.


Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?

Hard to say. I did panic, craft some personal items (Teleporters) from current salvage, and placed large buy orders just in case for some critical pieces of salvage at the BM. I'm also concerned how this is going to affect costs for IOs for new characters (my new ones as I level).

2) What is the positive effect on your base for this feature implementation?

Hopefully will simply things in the long run. I'm still confused as to what I need to do to transition though.

3) How long will it take you to adjust to learning this new system?

No clue.

4) What side effects to this system do you currently see from transitioning the old to new system?

Costs for base items esp. Teleporters may go up. Also some items on the BM needed for IOs (Luck Charms) may become more expensive.

5) What security concerns do you have regarding this change?

None/unknown.


 

Posted

Base Re-pricing
1) How will the re-pricing of bases affect you personally?

Cobra Empire on the Protector server has 50 million in prestige. The re-pricing of items will not effect us because we already have so much prestige. The change to rent will be a plus becuase we could never afford to pay it for the larger plots.

2) Will you dismantle your base to gain the additional prestige from the re-pricing?

We will dismantle our base, but are very unhappy that we are going to lose valuable time spent acquiring massive amounts of salvage for the larger base items and advanced weapons. Will lose 72 crafted items that required various salvage to create. Very upset about this.

3) How long would this process take you if you were to engage in this practice?

That depends on the new salvage system put in place. It could be weeks to replace all the items if there is a run on the black market and we can not purchase what we need. (I would mention here that massive amounts of infamy will need to be spent to acquire invention salvage to replace items we already crafted. Very upset about that)

4) What are the positive and negative concerns regarding re-pricing?

Reducing prices is great; however, the rent system we have now was fine. The rent was just too high and stifled growth. I would say moving away from rent based on plot size is a negative. The rent just needed to be reduced to something manageable.

5) How will this feature affect you long term and short term?

Well, playing with the base we have on the test server, which has 35 million prestige, we learned that the new features have effectively ended the "reward" process of base building. It will take far less time for everyone to have a thumping huge base. So not to break the rules here, but to be fully honest, in the short term I will probably build the largest base I can. Just to say I did it. In the long term, I will probably start playing less and less as I have less and less to do as a base commander. I would say that I would even go so far as to retire.


Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?

I really don't care. A monkey could use the new system. I just find the timing sucks because we are going to be re-crafting at the same time. I would have waited until everyone rebuilt bases and then started it.

2) What is the positive effect on your base for this feature implementation?

Ummmm....none. It is no different then the last system. It's all just salvage.

3) How long will it take you to adjust to learning this new system?
Two newbies and a chimp could figure it out. It's nothing different from that last system. Except you don't have use salvage to create salvage. It is just one straight trade.

4) What side effects to this system do you currently see from transitioning the old to new system?

The black market will be insane for a month with people trying to re-craft. There is going to be massive inflation.

5) What security concerns do you have regarding this change?
A better permission system needs to be put in place to prevent theft of items from the base. Period. Everyone has said it. I would use all caps here but I'm polite. Everyone has said it!

PS Moderators should go to the base construction forum...this has all been talked about at great length there. Lots of good base building ideas wait for you on that thread.


 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
<ul type="square">
Generally, it's making think about expanding all my bases to add more room.

Specifically, heroside i have a separate base just for teleporters and the repricing is making me contemplate expanding my main base to fit all ports and use the tp base for something else, maybe storage.

*NOTE: The previous reasons are not just from repricing, the revised rent factors in it more. See additional notes * for explanation.[/list]
2) Will you dismantle your base to gain the additional prestige from the repricing?
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In general, no i will not dismantle my base to gain additional prestige. Some things that will not take much effort to put back like the supercomputer, will be re-placed, but other crafted items will not be recrafted.

**NOTE: One caveat about not dismantling. See additional notes **
[/list]3) How long would this process take you if you were to engage in this practice?
<ul type="square">
It took off and on for 3 months to finish so simple answer, too long. But that's with the current stacking procedure in live, with the easier stacking from the pathing removal, it will take less time, probably half the time, but then the additional freedom for design, means i'll probably do more elaborate designs which could take longer.[/list]4) What are the positive and negative concerns regarding repricing?
<ul type="square">
Postitive: Upgrading is made less daunting since there's less of a wait building up prestige between upgrades.

Negative: (Minor) Decorative items have not been reduced in price.[/list]5) How will this feature affect you long term and short term?
<ul type="square">
Short Term: Bases gives me an entertaining goal to work for, and since i'll most likely be expanding, it gives me more of a goal where before i stopped at the basic plot which has been full for me for quite a while.

Long Term: Although i'm grateful that i am able to have a bigger base and overall have more room, i've already had all functionality (PVE) from my rent free 8x8 bases. So expanding in the long term means adding additional rooms that does nothing. It's nice to have more to decorate but without more actual functions to do inside the base, the additional space seems hollow once decorating is done.[/list]
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
<ul type="square">
I depend mostly on my own drops and that's the way i like to play. I don't want to deal with market pvp and with base salvage, i somehow always had enough to make the components i need. With invention salvage i don't even have enough for io enhancements for my alts and now i will also need them for base items and empowerment buffs. This will not make me like the market, more likely it will make me resent it even more now that i'm expecting no other alternative.[/list]2) What is the positive effect on your base for this feature implementation?
<ul type="square">
Can't think of any positive effect. I was never confused with base crafting/empowerments[/list]3) How long will it take you to adjust to learning this new system?
<ul type="square">
It didn't take long to understand the actual base item crafting portion (few minutes?) the brainstorm conversion was actually slightly more confusing but not much. But then again, old base crafting, although having a conversion process also, it was mostly just a few components to know what is needed for what (ie: basic tech telepad = 6 power), now i have to make note of like a dozen or so components (io salvage) and see which ones i'm missing and in which recipe tier.[/list]4) What side effects to this system do you currently see from transitioning the old to new system?
<ul type="square">
Increased dependence for the market might be the intended design for this change, to me that is also an unpleasant side-effect.[/list]5) What security concerns do you have regarding this change?
<ul type="square">
Not so much for me personally since i will most likely have additional storage bases. But enhanced storage permissions is a must PRIOR to this going live especially since the individual storage logs was removed because of a bug, so there's even less accountability.[/list]

Additional Notes:
<ul type="square">
*NOTE:
The revised rent has more of an impact in deciding to upgrade more so than repricing, but both coupled together is the driving force. I currently have all my bases on the basic plot mainly because it has no rent. And i like not having to worry about my bases powering down when i'm spending months in one side of the game or the other (red/blue) especially if there's an event or if i'm just in a mood to spend only one day or one weekend in the other side.

Now that the rent free option is removed, i no longer have any reason to stay on the 8x8, that and the lowered prices is prompting me to expand.

Don't misunderstand, i actually like the new rent, IF the rent is as low as it seems to be on test now. It's actually giving me lofty dreams of being capable of affording a 20x20 plot in my lifetime.

**NOTE:
The additional design freedom from the removal of raid pathing and not the repricing, is the primary reason i'm considering rebuilding some rooms. I'm still a bit hesitant because even though stacking is easier now, it's still not as quick as an actual vertical placement feature.[/list]


 

Posted

I have experience with base editing on the live severs. I have not done any base editing with the new system on test at this point as I have heard stories of bases being "damaged" when people tried to edit them.
I have looked at some of the listings that some people have done in regards to the new base pricing.
I haven't seen any detailed information on the conversion of old base salvage and components into IO salvage.
I have seen how the empowerment stations have been changed from using components to IO salvage.

[ QUOTE ]
Base Repricing
1) How will the repricing of bases affect you personally?
2) Will you dismantle your base to gain the additional prestige from the repricing?

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Well, I have to dismantle my base to take advantage of the new pricing...it appears that that aspect will affect me personally.
I guess I will dismantle my bases to some extent, but this will be tricky, but I we have to dismantle to get the advantage of the new pricing, then some dismantling may be done.

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3) How long would this process take you if you were to engage in this practice?


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I have about 8 bases on different servers that would take a while (over an hour) to tear down and rebuild.
I think that there are 2 or 3 others that I probably wouldn't tear down and rebuild.
The others are small enough that they could be torn down and rebuilt fairly quickly (less than 45 minutes probably).
Due to the fact that I always use the smallest plot size (to avoid base rent) placement of rooms is critical, any base with enhancement storge would require creating a warehouse room and enhancement tables, moving all the gear over, tearing down the old warehouse room, creating a new warehouse room in the same place, putting enhancement table back in, and moving all the storage back into where it was before. I don't think I have over 5 or 6 enhancement storage tables in any given base, but a character can hold ten, the storage can hold 100. So 5 tables x 100 per table = 500 enhances. 500 enhances/10 per trip = 50 trips. 50 trips x 2 (for returning them) = 100 trips loading and unloading into storage. Low ball it to 2 minutes per trip x 100 trips = 200 minutes = 3hr 20 minute to move enhancements if that is required. So I think I will avoid that like the plague. I don't think I have 5+ in all 8 of the more extensive bases, but several of them do. (so 10 hours to just move the enhancements if I have 5 bins in 3 of the 8 bases).
Then there is the necessity of recrafting teleporters if I have to tear down teleport rooms and rebuild them. Which would of course also require time to track down the IO salvage in order to make the teleporters as the base components will be invalid and will have to be deconstructed into Io Salvage.

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4) What are the positive and negative concerns regarding repricing?


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Positive - Great for new groups just starting that don't have to tear down their bases to take advantage of the new pricing. This will be just as great of a leap forward for small sgs as was the addition of the oversight centers.

Negative - Apparently being required to tear down and rebuild a base in order to take advantage of the new pricing. If this is true, that's just a pain. Glad some of the stuff will be cheaper, but it's at the cost of time to deconstruct and reconstruct a base.

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5) How will this feature affect you long term and short term?


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In the long term, bases that are not as developed will be able to advance at a slightly quicker rate than before.

In the short term, it will give me some headaches thinking about what to try to rearrange or to just leave stuff alone as it might not be worth the effort to change things for just a little bit of prestige.

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Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?


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Base Salvage racks won't hold as much. A rack can hold 30. It takes 2 or 3 for an empowerment so one rack will have about 10-15 empowerments worth of gear in it. Before we had sometimes 100 of each type of component in a rack right next to an empowerment station. So say something that would cost 6 of one kind of component, we could empower ourselves 16 times off that 100 of one type alone. Multiply that by say 5 diferent kinds of components (I think there are six, but I'm not going to take the time now to checK) and that pushes you up to 80 empowerments (at a rate of 6 per, and we know some cost less). So that's 80+ empowerments per rack as compared to the new system that will hold 10-15 empowerments. So 6 or more times less storage in the new IO salvage rack compared to a base storage rack.
I will have to convert all the components and base salvage into IO's. There is alot of it and remember there are 8 main bases...and other small ones. I can't convert it all at once, because the tables won't hold it.
Time sink to enact changes.
I will probably need to try to squeeze in a Warehouse room to hold just base salvage racks. As before a base only really needed one or two (if there were two empowerment stations and sometimes I would have a salvage rack near each, with arcane gear and one with tech gear), now I'm figuring we would want to hold at least 100 IO salvage units, so that's 4 racks. So we would have to figure in the cost of the new room and the 4 new racks in to base costs...and the space concerns....

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2) What is the positive effect on your base for this feature implementation?


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I will be able to trade IO salvage amongst my own character without needing to use a middle man. Without the ability to trade recipes between my own characters without a middle man as well, this is a relatively minor benefit. If I didn't know how to work the market so well for what I need (not want or something that has become inflated to some crazy price that I won't even consider buying). then the ability to pass IO salvage between my characters would become more critical.
I will be able to trade IO salvage amongst my sg/vg mates while off-line by leaving them in the base.

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3) How long will it take you to adjust to learning this new system?


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That depends if the system is fully documented or not or if I have to try to stumble through it and learn it by trial and error like I and my sg/vg mates have done with the old system. We'd find out something new and implement it, many times needing to wait until we had earned enough prestige in order to proceed further. Documentation is key, so with out it..who knows how long it will take to adapt to a system that we have to figure out on or own?

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4) What side effects to this system do you currently see from transitioning the old to new system?


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1) Decreases the ability to store large amounts of empowerment materials.
2) Increases the ease of inf transfer between characters by buy expensive salvage and putting it in the base for other characters to sell.
3) Increases market manipulation by allowing more IO salvage and exchange. Some players will use characters for mule-ing (aka storage only)
4) Both of the above are a RMT inf/PL sellers dream come true.
5) Possibly makes it easier to craft recipes by allowing other character to contribute to another characters needs, but without sg note display capability within bases, this will probably be more between one players characters.
6) Less salvage will be destroyed if a rack is destroyed during a base raid - if the stories of this possible change to make the racks destructible comes true. As I do not participate in base raiding, the bases that I have do not need to be protected from this kind of damage.
7) A lot of wasted time converting components back to IO salvage (much of which was made from IO salvage to begin with), in order to use it.
8) Far less storage space.
9) Learning curve to memorize new empowerment system.
10) Requires possible base reconfiguration to make room for more IO salvage racks.
11) Learning curve to memorize conversion of base salvage.
12) Learning curve to memorize conversion of components.

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5) What security concerns do you have regarding this change?


[/ QUOTE ]

We are very tight on security. Most bases only have members that are close friends outside of the game that we know we can trust.
The obvious security issue would be putting expensive IO salvage in the racks and then having it stolen by a base looter.
Even if the storage racks become destructible eventually, this shouldn't be an issue for us as we do not take part in base raids.
(I'm not sure how anyone can be taking part in base raids but some still say that they do. I thought this required an IOP and I thought that all of those had been removed. However, I still hear of base raids going on. None-the-less, we will do what we have to do to avoid these as they are a prestige sink for repairing equipment. We don't have the luxury of having pretige that we can throw around to repair destoyed objects in our bases.

[ QUOTE ]

Additional Notes:

[/ QUOTE ]

The new system may be very good for new bases.

I'd like to see the combo energy/control unit have enough energy and control to power and control; 1 med teleporter, 1 personal salvage storage vault, and 2 teleporters. You can fit all of these into a small base plot. Converting from the start-up generator and an Oversight center to a power and a control room with more expensive generators on down the road once you've finally gained enough prestige for the second teleporter is a major pain.

I certainly hope that there is an official guide to the new bases.

Why do all the rooms have to be square?

Is setting security settings per storage unit really that hard to implement?

Being able to label storage tables would be great.

I'm too tired to figure out more stuff at this point. Sorry. Maybe I'll add another post attached to this with more stuff tomorrow - I want to get some gaming in tonight.


 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?

Upon redesign of my base I'll get to greatly expand it.

2) Will you dismantle your base to gain the additional prestige from the repricing?
Eventually yes, I'll repurchase the plot for an immediate refund of prestige, and then when I redo my base again (which happens every few months anyhow) I'll get the rest back.

3) How long would this process take you if you were to engage in this practice?
Depends on the complexity of my new base design. Could take a substantial amount of manhours.

4) What are the positive and negative concerns regarding repricing?
Pluses, Bigger bases with more stuff. Negatives? Can't see any... I suppose huge SGs who already had all the fancy toys may feel robbed now that everyone gets them all anyhow.

5) How will this feature affect you long term and short term?
I see many more hours spent in the base editor, because I'll have more base to edit.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?

Very likely there will be a HUGE increase in the cost of crafted base items. I already can't stand having to spend the salvage/prestige/influence to switch crafted base items from Arcane to Tech when I feel like switching the base style.

2) What is the positive effect on your base for this feature implementation?
Don't see any.

3) How long will it take you to adjust to learning this new system?
It's frankly not a change that will require me to make an adjustment.

4) What side effects to this system do you currently see from transitioning the old to new system?
Using Invention salvage for bases increases the number of sources requiring said materials, without increasing the amount of the salvage on the market, as such, Prices for IO enhancements and salvage will go up.

5) What security concerns do you have regarding this change?
None.

Additional Notes:
Nothing particular to add.


@Oathbound & @Oathbound Too

 

Posted

Base Repricing

1) How will the repricing of bases affect you personally?


I run a total of 4 SGs, all on the smallest plot size. Currently, NONE of them pay rent (they are rent free). In i13, ALL of them will have to pay rent, due to the items my bases contain.

Of these bases, 3 of them will continue to live on the smallest plot, they don't have enough prestige to upgrade. The i13 rent change will hurt these 3 bases (even if small), but the thing I dislike most, is paying rent is annoying. I joined this game to have fun &amp; relax, NOT to have to pay rent (I already do that in real life, I don't find rent fun in game :P)

However 1 of my bases has enough prestige that under the new system, I can actually afford a bigger plot &amp; upgrade, and the rent that this base will be paying is a lot better than the current (live) version.


2) Will you dismantle your base to gain the additional prestige from the repricing?

Yes. ALL 4 of my bases. I run very small SG's, with myself &amp; about three other players. I want to recuperate as much as I can to improve the bases further.


3) How long would this process take you if you were to engage in this practice?

Of my four bases, three of them will take about an hour each (shuffling a couple of items, selling old rooms, buying new cheaper rooms, reshuffling items, and placing new cheaper power/control).
But my other base (no.4) has a lot of decorations &amp; a style that I don't want to lose, so, I will be taking screenies, noting what was in particular rooms, and then having to redecorate. In this case, the medical bay is the most detailed room, it will take me an estimated 4 hours to redecorate that room.


4) What are the positive and negative concerns regarding repricing?

POSITIVE:
- I can now afford to upgrade all four of my small bases, with more power/control and finally telepads to all zones. I never thought I would see the day that I could FINALLY upgrade my plot. My first base I have been running for 3 years now and it is STILL on the smallest plot. i13 means I can upgrade it, I can afford it with the price reductions, and that has me very excited.

NEGATIVES:
- paying rent is annoying, I have enough bills in real life, that having to do this in game is a turn off.
- there has been much confusion in the past over rent &amp; when it is "REALLY" due.
- New SG members get confused/worried when they see "the rent is due" message pop up, especially if it happens every hour.
- the smallest 8x8 plot used to be rent free.
- paying rent based on storage doesn't make sense. If you don't want players to hoard items, implement my suggestions (see additional notes below).


5) How will this feature affect you long term and short term?

Short term - all of my bases which used to be rent free, now have to pay rent, even though the amount is small, I don't look forward to wasting time having to go &amp; pay it (I do not find that fun).

Long term, one of my bases will expand in majestic glory &amp; finally become the base I always wanted. The other 3 will remain on the smallest plot, &amp; I will be cranky every month having to go and pay rent on 4 bases on 4 different servers.
In a year, that means, I have to run over to the registrar 48 times. I am not looking forward to that :P

__________________________________________________ _

Base Salvage Exchange to Invention Salvage


1) What is the negative effect on your base for this feature implementation?


Base salvage came from a different drop pool, it had no personal worth to players, so players had no problem donating it to the SG.

Removing base salvage &amp; requiring invention salvage for bases creates a situation where members have to donate their "lewt" to the base, which is a VERY unpleasant situation, making me feel like the tax collector.

Also, this means that base designers will have to compete with the market place for invention salvage, which in turn market inflation &amp; the market flippers will benefit from.
I do not log into CoX to sit at the market place, I do not find that fun.

We were told that the invention system is "optional" and would not be forced on players. By making inventions a required item for supergroups, you have now forced SGs to use the invention system.

Also, I have thousands of components &amp; base salvage, I tried converting some of that to "brain storms" on test server, and my arm went numb from clicking the convert button. I was at it for nearly and hour, and that was a fraction of what I will have to do on live, which I am dreading. I wish there was a button to "convert all".

This move also went and made things a LOT more complicated. Converting base salvage to brain storms to inventions to base items? That is FOUR steps. The old system had three steps, and a lot less clicking involved.

As part of this change, the salvage racks had their capacity reduced to a ridiculous pittance of 30 items. This is the most negative feature to me of them all. I like being able to store a LOT of event &amp; special salvage, for my many alts, and my friends &amp; their many alts in my SG's. i13 has stripped the capability and fun out of that completely by reducing the storage capacity.

The storage limit of 30 invention pieces is NOT ENOUGH for a base editor to use when rebuilding their base in i13. If I go to rebuild my main base, and try to build the AES, turbine generator, various control items, telepads, etc, then one rack full of 30 pieces of invention salvage is NOT going to be enough. This will be a royal pain in the bum having to run back &amp; forth to wentworths &amp; log on/off alts to drop more stuff into bins, really, this is plain stupid, considering I never had to do this with my old rack.

If invention salvage is going to be a requirement for bases, then, please INCREASE the storage capacity to 100.

If you don't want players hoarding invention salvage in their bases, then, please refer to my suggestion under 'additional notes' at the end of my post!


2) What is the positive effect on your base for this feature implementation?

Nothing. It is a total negative.


3) How long will it take you to adjust to learning this new system?

It took me an hour to get my head around brain storms &amp; inventions by discussion it with someone who was in beta.

There is a problem here though, HOW does anyone learn or find out about this feature without visiting the forums? There is NO tutorial nor notes on this in-game! You will have players coming back after time away, who don't read the forums, and they will be completely lost as to what is going on. If you want this to go live, you have to provide information IN GAME.


4) What side effects to this system do you currently see from transitioning the old to new system?

I have four SGs, a lot of salvage to convert. I am not looking forward to having to convert all of that. I don't log in to play CoX to have to spend half a day clicking the "convert" button. Please tell me how that is fun? My arm went numb after an hour, and there is no easy way to convert other than 1 piece at a time. I must have at least 20,000 pieces of base &amp; component salvage to convert... are you getting the picture now?


5) What security concerns do you have regarding this change?

Security? There is no security, other than having to switch off base item removal privileges in the SG menu. The base community has been asking for specific privileges per item for years now, and nothing has been done.

If I want to craft a telepad now, and it requires a rare that one of my alts have, then I have to log her on, drop it in the rack, log back to my main character (that has editing privileges), and hope that the item is still in the rack &amp; wasn't taken. This is a royal PITA. At least no-one cared about stealing base salvage.
In my case, my members are friends who would not steal, but I do know other bases will have some serious problems with this.

__________________________________________________ _

Additional Notes:

I have 2 suggestions for the issue with base storage, as follows:

Option A:
Keep base salvage racks as they are. i.e. can store up to 9999 of event, special, base &amp; component salvage only (but NOT invention salvage).
Then, create a NEW rack, which can ONLY store 100 pieces of invention salvage, and limit this rack to 1 per plot. The Devs could fashion the NEW invention-only rack in the shape of a treasure chest for the "lewt" theme.
This way, bases can continue to store event/special/base/components without any change to the old volume restrictions. And over-hoarding can be prevented by limiting one treasure chest per plot (for invention only storage).

Option B:
Remove invention salvage COMPLETELY from any base requirements. Move all of the craftable base items into the base builder menu so they are readily available &amp; don't require crafting.

__________________________________________________ _


Quote:
Originally Posted by Forbin_Project
I was thrilled with the Science pack cuz I finally got payback on the creepy guy that kept trying to ERP with my tween heroine, by hitting the costume change and turning into a 10' tall monstrous escaped prisoner and telling him, "You gots a real purty mouf, now bendover and squeal like a pig fo yo daddy, cuz you my little puppy now!" Haven't seen him since.

 

Posted

[ QUOTE ]
1) How will the repricing of bases affect you personally?

[/ QUOTE ]
As I have been building my bases since bases first came online, largely it wonÂ’t, with a few exceptions. I will be able to expand my existing base plots and purchase new rooms more easily.
[ QUOTE ]
2) Will you dismantle your base to gain the additional prestige from the repricing?

[/ QUOTE ]
My main SG base on Liberty – no. It has dozens of man hours in building and decorating it, and my SG coleader is against doing so. I would be willing to do so to regain prestige (for example, to allow for plot size expansion if plot size were tied to expanded storage bin allotment). We have no interest in PvP, and the base currently meets our PvE needs. Nearly all of our current rooms will not go down in price, and the invention salvage cost of recrafting enhanced power and control items is simply not worth the prestige return. Also, my SG coleader is against the time investment, and we would need to be in agreement to take such a drastic step. The return simply isn’t worth it.

My main SG base on Pinnacle – possibly. I’m the only base builder there. However, we really don’t need the additional prestige, I would just like the additional plot and rooms for decorations.

My villain bases on Pinnacle and Liberty – yes. The additional room will be very much worth it.

[ QUOTE ]
3) How long would this process take you if you were to engage in this practice?

[/ QUOTE ]

Depending on the base, between 4-40 hours per base.

[ QUOTE ]
4) What are the positive and negative concerns regarding repricing?

[/ QUOTE ]

The positive: In the future, base building and expansion will be easier (although not for initial base startups). Building for PvP will be much easier.

The negative: Because there is no provision for refunds for already built bases, and base builders are faced with the decision of rebuilding from the ground up (including recrafting) or leaving potentially millions or tens of millions of prestige locked in place, this is an effective slap in the face for the base building community that has made the best of a buggy system for the last three years. This is a bad PR move.

[ QUOTE ]
5) How will this feature affect you long term and short term?

[/ QUOTE ]

Long term – My larger bases will be able to expand plotsize and build more rooms for RP/decorative purposes. My smaller bases will be able to become fully functional bases much more quickly than they would have before.

Short term – I will have to spend many, many hours rebuilding my smaller bases to take full advantage of this.

[ QUOTE ]
Base Salvage
1) What is the negative effect on your base for this feature implementation?

[/ QUOTE ]

Tremendous.

Use of the Market system is now forced, not just for the base builder, but for SG members seeking just to use Empowerment Buffs as well.

Using Empowerment Buffs just became incredibly more difficult. Before, SG members could draw upon an existing pool of Base Salvage and Base Components for buffs, now they will have to use specific recipes of Invention Salvage for this. It is more complicated and restrictive, not less.

The use of invention salvage for Base Crafting will impact the market, increasing demand, while the supply remains the same (no information from the devs has been forthcoming to state otherwise).

With the use of invention salvage tri-fold, for Invention Origin enhancements, Empowerment Buffs, and Base Crafting, the value of Invention Salvage will increase. Why should an SG member donate valuable Invention Salvage instead of sell it? And even if he desires to do so, the ability to store it may not be there. I know my Base Salvage bin is full beyond ‘30’ with no room for more bins. Previously Base Salvage was effectively worthless for sale, and storage was set at 2500, plenty of room and safe – it would be there, dedicated for use later. Not so with Invention Salvage.

Effectively the cost of Base Crafting is now on the shoulders of the Base Builder.


[ QUOTE ]
2) What is the positive effect on your base for this feature implementation?

[/ QUOTE ]

Assuming my base will be able to free up a storage bin slot for an empty base bin, we will be able to share invention salvageÂ… to a minimal degree. 30 spots in one bin, maybe. Theoretically.

I donÂ’t see it happening, we donÂ’t have room, our bins are full of Base and Event Salvage, Enhancements, Inspirations. Unless you implement larger storage size for larger plot size, itÂ’s not happening.

[ QUOTE ]
3) How long will it take you to adjust to learning this new system?

[/ QUOTE ]

Since I stay on top of the forums and betas, IÂ’m already ready for it. I pity the casual player.

[ QUOTE ]
4) What side effects to this system do you currently see from transitioning the old to new system?

[/ QUOTE ]

Salvage theft (Base and Invention) for sale on the market and the Brainstorm conversion, also in turn for sale on the market. A lot of confusion when this goes live for those not in the know when they go to place their already crafted items and find out they have to pay the old costs. A hue and cry when they find out that Invention Salvage is needed to craft new items.

[ QUOTE ]
5) What security concerns do you have regarding this change?

[/ QUOTE ]

With the SGs where I am leader, none. I donÂ’t openly recruit. In the SGs where I am not leader, I expect theft.


Additional Notes:

Decorative Rooms cost too much. They should be cheaper than functional rooms, this should be looked at. Also, start up rooms should be looked at. The 1st tier rooms should also be reduced in price somewhat.

The change to Base Salvage is unwarranted, unwanted, and unnecessarily complicates the game. For a so-called simplification, youÂ’ve made things worse. I donÂ’t think this could have been done worse if it had been intended as such.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
BOYCOTT NCSoft (on Facebook)
https://www.facebook.com/groups/517513781597443/
Governments have fallen to the power of social media. Gaming companies can too.

 

Posted

Base Repricing
[ QUOTE ]
1) How will the repricing of bases affect you personally?

[/ QUOTE ]
I will basically be able to build the base that I always wanted. My SG of 4 close friends has about 18 million prestige, and all of the functional items and rooms are now within our reach.

I am extremely happy with this change. Should PvP base raids become viable and Item storage protection and access become improved, I will open our base to more players and base raid regularly.

[ QUOTE ]

2) Will you dismantle your base to gain the additional prestige from the repricing?


[/ QUOTE ]
I will start again from the ground up. Some crated items and filled storage bins will be reused, but anything that nets significant savings will be turned over for the new prices.

[ QUOTE ]
3) How long would this process take you if you were to engage in this practice?

[/ QUOTE ]

Probably 50 to 80 hours, or even more. I am very excited about the repricing and would love to put more defense items all over the place.

[ QUOTE ]
4) What are the positive and negative concerns regarding repricing?

[/ QUOTE ]

I love every aspect of the repricing. Base rent is a little uncler to me right now, bt it seems that it will cost less than 20,000 prestige, which I am currently paying for our plot size.

If base rent is indeed in the 2,000 to 10,000 prestige range, I would like a rent auto-pay feature. Port Oaks in CoV is a little off the beaten path and I'd prefer for the rent to be automatically deducted.

[ QUOTE ]
5) How will this feature affect you long term and short term?

[/ QUOTE ]
Long term, I highly anticipate base raids and using more defense items.

Short term, our base will look prettier, have more space, but be largely the same in function. Our teleporter room will be more refined (one big room rather than one medium and one small). I look forward to having a secure plot with multiple power and control rooms.




Base Salvage Exchange to Invention Salvage
[ QUOTE ]
1) What is the negative effect on your base for this feature implementation?

[/ QUOTE ]
I see little negative effect. Perhaps, some of the crafted buffs will cost too much, but I have no clue how the market will react to the amount of IO salvage being redeemed from base salvage and thrown on the market. I feel that prices will be just fine overall.

[ QUOTE ]
2) What is the positive effect on your base for this feature implementation?

[/ QUOTE ]
This new system greatly simplifies the salvage process. The three non-base builders in my group are comfortable with the IO salvage system but were intimidated by the complexity and vastness of the base salvage system.

[ QUOTE ]
3) How long will it take you to adjust to learning this new system?

[/ QUOTE ]
No time at all, really. Everything is much simpler.

[ QUOTE ]
) What side effects to this system do you currently see from transitioning the old to new system?

[/ QUOTE ]
Well, I've been gobbling up all kinds of salvage, base and IO, and converting it to component salvage. At the current redemption of 20 brainstorms for a random rare drop, I'm producing a Rare salvage for 3,000 invested in todays market. One side effect is that I will have access to close to 4,000 rare salvage drops at my beck and call. This is rather unprecedented in the market place. If we're talking common salvage, it's 20 times that amount.

[ QUOTE ]
5) What security concerns do you have regarding this change?

[/ QUOTE ]

I still haven't expanded our SG beyond the core group of friends. We were burned early by base thieves taking IOs and salvage and the safeguards and controls have not improved.

If you guys intend to make bases a PvP draw, please allow us account/global chat based controls on who can access what bins.


 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
I have a solo base and after 8 months I don't have enough prestige on live to move beyond the basic plot. This repricing is gonna offer me an incredible amount of expansion.


2) Will you dismantle your base to gain the additional prestige from the repricing?
yes but my base emphasizes form over function

3) How long would this process take you if you were to engage in this practice?
couple of minutes

4) What are the positive and negative concerns regarding repricing?
it's all positive in my eyes.



5) How will this feature affect you long term and short term?
Short Term I will start up a solo base redside since its gonna to be so much easier to build a nice base after I13. After getting a base built under the old rules I didn't have the stomach to start over.

Long Term I hope to someday expand to Heroside Infinity or Justice.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
I really only use base salvage for empowerment stations. I use empowerment buffs allot now since it's so easy to keep a salvage rack full of tech material and power components. I'm not too certain it's going to be that easy to maintain a surplus of invention salvage to feed my empowerment desires.


2) What is the positive effect on your base for this feature implementation?
the invention salvage storage combined with the additional character slots I've already purchased means I'll never have to pay for that second account ever again.

HAHA NCSOFT you're out 15 bucks a month.


3) How long will it take you to adjust to learning this new system?
Probably one day after someone in either the base or market forums writes a decent guide on how to use this system.

4) What side effects to this system do you currently see from transitioning the old to new system?
The value of empowerment buffs seems to have really gotten worse.

5) What security concerns do you have regarding this change?

I have none but I am very empathetic to those who run a large base and the potential for wealth spreading they may encounter


Additional Notes:
Since inventions came out I've come to the realization that base salvage isn't fun to me. I've long had the desire for the devs to scrap the base salvage system and come up with something new.


 

Posted

Base Repricing

1) How will the repricing of bases affect you personally?
I will be able to easily expand to the next higher plot size. With our current rate of prestege earning we would have been able to do that in early January anyway.

2) Will you dismantle your base to gain the additional prestige from the repricing?
My base is designed around function and functional form first and decorations second. I won't be dismantling any crafted items at all though I will be able to fit the last teleporter that we need into the expanded base. Post release I will immediately recover the prestege for plot size and non-crafted items however.

3) How long would this process take you if you were to engage in this practice?
We will be adding the last bit of missing function and some rooms exclusively for decorations it will takes several tens of hours (but less then 100) to get it the way that I want it.

4) What are the positive and negative concerns regarding repricing?
Not many really. It's trivially easy to get to fully functional especially since (with the exception of the pocket D beacon) no additional functionality has been added.

5) How will this feature affect you long term and short term?
My maximum functionality base will happen in January or at I13 release. Reduced rent means that I will be stockpiling prestege that I won't really need for function and won't be able to use up in decorations.


Base Salvage Exchange to Invention Salvage

1) What is the negative effect on your base for this feature implementation?
Dramatically reduced use of empowerment stations. Higher out of pocket influence (ie: non-group/non-prestege) costs for any crafted items desired due to substitution of invention salvage. Impact of drastically reduced storage of event salvage.

2) What is the positive effect on your base for this feature implementation?
There are none.

3) How long will it take you to adjust to learning this new system?
All ready adjusted from open beta.

4) What side effects to this system do you currently see from transitioning the old to new system?
Negative impacts on the market especially in combination with dual builds. Increased security issues since base construction now uses invention salvage. Direct out of pocket costs to the base architect for base construction.

5) What security concerns do you have regarding this change?
Rampant theft issues due to permissions problems and lack of bin security.


Additional Notes:

30 pieces of salvage per bin is not nearly enough to allow for base construction, event salvage, and empowerment station use.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?

I expect to move our base from 8x12 plot to a 16x16

2) Will you dismantle your base to gain the additional prestige from the repricing?

Perhaps one or two of the larger pieces, but not on a large scale and not immediately.

3) How long would this process take you if you were to engage in this practice?

Depends purely upon my SGs ability to pool invention salvage

4) What are the positive and negative concerns regarding repricing?

Positive: we shall increase our plot size since our current limit was based purely on the rent we could afford.

Negative: I worry that other items may acquire rent


5) How will this feature affect you long term and short term?

We will have a larger base.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?

<ul type="square">[*]I don't understand the point (yes thats a negative)[*]Player requirements now compete with base requirements[*]I expect Empowerment Stations to become unused.[*]It will be harder to pool resources for base crafting[/list]

2) What is the positive effect on your base for this feature implementation?

It will be easier to twink alts with invention salvage. Well you did ask.

3) How long will it take you to adjust to learning this new system?

Its fairly simple. But then so was the previous system.

4) What side effects to this system do you currently see from transitioning the old to new system?

There will be pressure on Base Builders to buy salvage but they have no communial source of influence

5) What security concerns do you have regarding this change?
We have already seen bases raided of base salvage to convert into brainstorms. Its not going to get better


Additional Notes:
I don't understand the reasoning behind this change and I don't believe the "people didn't understand base salvage" reason we have been given.

I dislike using the market and "resent" (yes resent) the market becoming part of base building.

30 pieces of salvage is not enough for anything other than twinkin. The Salvage rack should be tabbed like player salvage and have different limits for the different types like player salvage. The 30 should be more like 300. I really don't care if that impacts the market but I suspect it won't. Social groups are more important to the survival of the game than the market.


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

While it's nice to see this "poll" or whatever you'd call it, I am wondering why? Why now? Why not oh... say months ago when this information could have actually have been used to determine the outcome of Issue 13?

Base Repricing
1) How will the repricing of bases affect you personally?

Cheaper prices and the fact that the 8x8 plot is no longer rent free means that I'll be redoing my 5 bases and possibly 2 others that belong to a friend.

2) Will you dismantle your base to gain the additional prestige from the repricing?
No. I will be redoing them because lower prices will allow me to expand them and to benefit from the new stacking and no pathing rules.

3) How long would this process take you if you were to engage in this practice?
Previously my bases took dozens of hours. My large base (8x12) took me well over 100 hours to get to its current form. I've tested the new base editor so I know that rebuilding won't take as long, but I can't honestly give you an accurate estimate.

4) What are the positive and negative concerns regarding repricing?
Reduced prices is a good thing of course. But once I've regained all of that prestige what am I going to spend it on? Nothing new has been added to bases.

5) How will this feature affect you long term and short term?
Because of the way the dev team appears to have the base building community on perma-ignore I'm going to change my subscription from six month auto renewal to monthly. I don't feel the need to pay months in advance for a game that keeps getting changed into something I don't like by people that refuse to listen to the input of their player-base.


Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?

Previously once my SG had acheived the prestige necessary to add a new item I could simply add said new item. Now (depending on the item) I might find myself working the market trying to buy the necessary rare salvage to create said item. I don't want to play the market. I want to play the game. If I wanted to play the market I could call E.F. Hutton.

2) What is the positive effect on your base for this feature implementation?
None. Base salvage was plentiful. Now we're going to have to save or purchase invention salvage from the market. Zero percent positive effect from this "feature implementation."

3) How long will it take you to adjust to learning this new system?
Oh I've already learned the new system. The problem now will be explaining the new system to all of my friends in our SG/VGs.

4) What side effects to this system do you currently see from transitioning the old to new system?
Well, invention salvage is worth far more than base salvage, and there are still no security features in place to prevent looting. This is going to discourage people from inviting others to their SGs. Small and one-person SG may be on their way to becoming the norm.

5) What security concerns do you have regarding this change?
Myself, none. All 5 of my SG/VGs are composed solely of myself and several real life friends. While I was considering opening up some of our SGs to other players, these changes are causing me to rethink that. Now I'll be waiting awhile and seeing how things pan out on live before I make that decision.

Additional Notes:
Can we please get doors changed so that multiple doors can be placed side-by-side? Some of the great designs that were possible with double-doors are going to be no longer possible.

Since my SG/VGs will never be participating in base raids what new items/systems/events will the dev team be adding to bases for players such as myself?

Since rent is so small what's the point in having it at all?

If you really believe that reducing base storage to a mere 30 items is going to prevent market manipulation then you know less about how free markets work than I do. May I suggest that you visit your own market forum and do some research on this? People were manipulating the market before and they're going to keep doing it until they decide not to.

When are you going to add new decorative and functional items to bases? I'd like to know if bases are going to receive more good stuff or if they're going to be ignored again for the next 3 years.

By the way, since I believe that smaller and one-man SGs are going to be more prevalent, I should also point out that it's going to be very difficult for one-man SGs to participate in those base raids that you guys seem so hell-bent on forcing us to participate in. May I suggest some things be added to SGs/bases that will make it easier for people to invite others into their SGs and motivate people to be in an SG?

Can we get a new person appointed as the base community liaison? Preferably someone who actually codes for bases, like say... Pohsyb?


 

Posted

Base Repricing

1) How will the repricing of bases affect you personally?


I should be able to upgrade my SG base to the secure version of the largest plot, and add in a few room types that have been sitting on the drawing board for a while. Hopefully it'll add some great spaces for members to roleplay in. I myself am practically salivating at the prospect of being able to put a Supercomputer back in. I really like it and all the stuff that can be attached to it.

2) Will you dismantle your base to gain the additional prestige from the repricing?

Yes definitely. Not sure if I'll be destroying every room, but at least half of the base is going to get nuked and rebuilt. Deleting and rebuilding the generator room alone should save the 'Cips somewhere in the vicinity of 4 million prestige.

3) How long would this process take you if you were to engage in this practice?

Rough guess, 24-26 hours of actual build time. Last time I built the Citadel from scratch I did a marathon of 18 hours, but we've expanded slightly since then. This doesn't take into account the time I generally spend in my test server base designing rooms before I set them up on live. That time varies depending on what I'm building.

4) What are the positive and negative concerns regarding repricing?

Positive far outweighs the negative. Should be getting a bunch of extra rooms for members to RP in, allow for more space for people to have their own personal offices and generally take a lot of pressure off the people who have been grinding for our Danger room budget. I'm also quite keen to see what my coalitionmates do with their extra pocket money. One of my favourite parts of the game is watching other people base edit.

Negative is basically just me having a whinge. With all this extra money floating around big bases will be more common, so the Citadel becomes a little less special. I'm sure I'll get over it. :P The other negative is that reaching such a high end base leaves us with no expansion goals or room to grow.

5) How will this feature affect you long term and short term?

Long term...with the information I have now, won't affect me much. I'm sure we would have gathered enough to get the extra rooms we wanted eventually. Of course, it might change things if there are more base items on the cards in future that I haven't heard about.

Short term its a very, very nice boost. I've been gathering opinions of members as to what they would like to see and use on our base in anticipation of i13.

Base Salvage Exchange to Invention Salvage

1) What is the negative effect on your base for this feature implementation?


The stockpile of Unstable Rad Pistols that we spent months and months gathering for our danger room have now become pretty much useless. Also, while it may just be me shouting DOOOOOM I feel uncomfortable about the fact that this forces members to choose between the base and their own development. I'm not comfortable with the idea of poking people to give me salvage that may actually be of use to them.

Oh, and I've been told that the salvage racks hold 30 items. This really doesn't sound like enough capacity to me, though when it goes live it may turn out to be fine so...*shrug*

2) What is the positive effect on your base for this feature implementation?

I'm not entirely sure that there is one. While I don't feel that the new feature will cause us any major setbacks, I doubt there is going to be any big benefit either.

3) How long will it take you to adjust to learning this new system?

I don't believe it will take all that long. My counterpart has had a look at it on test for me, and at some point I intend to poke around with it myself, but from what's been described it seems fairly straightforward.

4) What side effects to this system do you currently see from transitioning the old to new system?

The market is bound to change. Whether for better or worse is yet to be seen, but supply and demand are likely to go all over the place.

5) What security concerns do you have regarding this change?

I and my co-leader are already rather wary about security after getting burned when some jerk decided to clean us out of all our enhancements, halloween salvage, components etc. I don't believe the change in the system will affect our way of handling access to our members.


Additional Notes:

While I'm not sure that the changes to the salvage system are entirely necessary I'm delighted to see bases getting some attention. Hopefully this is just the beginning and we'll all get some new fancy items and styles to play around with.


Black Starbeam - The Reciprocators

Making money, not earning it.

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
Cheaper is always better. Now I'll get more bang for my buck.

2) Will you dismantle your base to gain the additional prestige from the repricing?

50/50. One base has been torn down, the other isn't going to be touched, only expanded.

3) How long would this process take you if you were to engage in this practice?

No idea

4) What are the positive and negative concerns regarding repricing?

No negative concerns

5) How will this feature affect you long term and short term?

I see only good coming from this.


Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?

Personally, it won't affect me at all. I never collected base salvage. I only collect special event salvage.

2) What is the positive effect on your base for this feature implementation?

Again it won't affest me, but I can see how it might affect larger SG's

3) How long will it take you to adjust to learning this new system?

None. It seems pretty simple.

4) What side effects to this system do you currently see from transitioning the old to new system?

I don't like the what is required to craft items as basic as Teleporters. Tier one items like that should not require rare/expensive salvage to craft. (Yes I know Luck Charms are common but when you look at the market they aren't cheap)

5) What security concerns do you have regarding this change?

I see the need for the ability to set security restrictions for each bin seperately. Granting the ability to share IO salvage will bring the dishonest players out of the woodwork. Individual bin security settings would allow SG's to share some items and still keep important things safely locked away.


 

Posted

Base Repricing
<ul type="square">[*] How will the repricing of bases affect you personally?
As sole builder for my SG I will most likely have to carry the cost of all built item supplies since rack storage will now be too limited to effectively share materials.
[*] Will you dismantle your base to gain the additional prestige from the repricing?
I have no choice, our SG is very small and needs every point of prestige it can get in order to add more teleport stations.
[*] How long would this process take you if you were to engage in this practice?
If you count the pre-release planning, several days. If not, several hours for the first cut. Redoing the details would be ongoing as I learn more about the new system.
[*] What are the positive and negative concerns regarding repricing?
Getting any drop in prices was a win. But the prices are heavily skewed in favor of large SGs that could already afford many rooms and items. The little SGs like mine get a very meager savings in comparison.
[*] How will this feature affect you long term and short term?
Short term it's caused me to regress on adding any built items at all pending release of the new issue. Long term it's a slight aid in getting needed items more quickly.[/list]Base Salvage Exchange to Invention Salvage
<ul type="square">[*] What is the negative effect on your base for this feature implementation?

1. New system is no easier to understand or use than old system.
2. Due to competition with IO sets I fully expect the component costs to rise dramatically.
3. My SG members are confused and upset over what to do to help me continue building.
4. The change in storage limits is extremely bad for us. See notes for further details.
5. The lists themselves are not very well aligned cost-wise with the cost of the items they are used to create. Teleports are very notable here - the cost of purchasing echips and titanium to make the base components in current system is dramactically lower than current prices for items in the lists used by the new system.
[*] What is the positive effect on your base for this feature implementation?
No positive effects come to mind.
[*] How long will it take you to adjust to learning this new system?
Learning it - a couple hours. Mastering it well enough to use it effectively - days.
[*] What side effects to this system do you currently see from transitioning the old to new system?
I expect the market to undergo wild flux while base builders scramble for new material and marketeers gouge the populace for all they can.
[*] What security concerns do you have regarding this change?
Having IO salvage in the racks means I will never form a coalition with any supergroup containing any member I don't know personally.[/list]
Additional Notes:

The changes in rack storage limits can be be only described as a complete disaster. Our event costume items alone will excede the limits of our current storage. As a result we are going to have to purchase more racks, which will consume a significant fraction of real estate in our small workroom section. The fact that our rent will go from zero to a fair chunk of prestige because of these shoebox-capacity items just rubs salt into the wounds.


 

Posted

[ QUOTE ]

Base Repricing
1) How will the repricing of bases affect you personally?
2) Will you dismantle your base to gain the additional prestige from the repricing?
3) How long would this process take you if you were to engage in this practice?
4) What are the positive and negative concerns regarding repricing?
5) How will this feature affect you long term and short term?


[/ QUOTE ]
1 - as leader &amp; architect of a SG and VG it will mean a evaluation of the base to see if more utility can be added.
2 - if the Prestige for rooms or equipment is significantly lower, yes, to pay for the extra added utilty.
3 - 10-15 hours per base.
4 - my rent costs will be lower in the HG (3rd plot) and higher in the VG (smallest plot) but the actual payments will be easy to make.
5- I suspect more than once I'll have the VG base be shut down because we're not very active there and I do not allow other accounts to pay the rent.

[ QUOTE ]

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
2) What is the positive effect on your base for this feature implementation?
3) How long will it take you to adjust to learning this new system?
4) What side effects to this system do you currently see from transitioning the old to new system?
5) What security concerns do you have regarding this change?


[/ QUOTE ]
1- we will now be competing for the salvage to improve the base with our own SG/VG members. We cannot expect to accumulate excess salvage in the base for any and all to use for empowerment buffs, so I expect those will eventaully go unused.
2 - I cannot think of a positive effect.
3 - learning will not take long, acceptance will take much longer.
4 - short term market fluctuations as people attempt to capitalize on the supply &amp; demand variances.
long term inflation of all salvage prices (due to universal demand for dual builds and bases) making the base architect spend thier own influence to buy enhancements to improve the base.
5 - base storage raiding to feed the greedy is much more likely.

[ QUOTE ]

Additional Notes:


[/ QUOTE ]
You have done a very poor job explaining the reasoning behind the removal of base salvage. If the reason was what you say it was, you've chosen probably the most intrusive mechanism to correct the "issue".

If the changes to the cost of base elements were done to entice people in PvP base raids, they will have no effect in any SG/VG I am playing in. Your PvP system was (and still is) suboptimal and, in my opinion, cannot be fixed.


 

Posted

Base Repricing

1) How will the repricing of bases affect you personally?
- It helps big time. I dismantled and rebuilt our base on test and found I had enough prestige for three extra rooms. That was a nice surprise. The pricing on plot sizes is much better as well.


2) Will you dismantle your base to gain the additional prestige from the repricing?
- Yes. So long as I can keep the design pattern in the Entry Room, I can apply it to the base again later.

3) How long would this process take you if you were to engage in this practice?
- It took about two hours. One to rebuild the rooms; another to replace all the items (big ticket items like enhancement tables et al are easy; its trying to put back the smaller room details that give the base personality that are exhausting).

4) What are the positive and negative concerns regarding repricing?
- Not sure yet. I'd like to see base rent become due on Test before I13 goes live. That way I can weigh the costs of building "big" against the recurring rent tab.

5) How will this feature affect you long term and short term?
- Short term: more room to grow.
- Long term: better prestige management for big ticket items.


Base Salvage Exchange to Invention Salvage

1) What is the negative effect on your base for this feature implementation?
- Lack of storage space. I'd have to buy multiple storage racks just to get back the storage space we used to have. Object limits in certain rooms will work against doing this.

2) What is the positive effect on your base for this feature implementation?
- Less salvage pieces to manage. That's not a bad thing.

3) How long will it take you to adjust to learning this new system?
- No time at all, really.

4) What side effects to this system do you currently see from transitioning the old to new system?
- Greater demand on the auction house market that's already experiencing a shortage and unreasonably high costs for common salvage items.

5) What security concerns do you have regarding this change?
- None at the moment.


 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
I get to re-build our three man base to be more impressive, As our sg is completely un-interesed in raiding there is no more base "condent" to work for but now we can expand the plot and buy bigger rooms.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes definately. The current base design is dedicated by cost
3) How long would this process take you if you were to engage in this practice?
The re-build to the current configuration took nearly 8 hours (not counting trial runs and previous incarnations) so I am expecting at least twice that.
4) What are the positive and negative concerns regarding repricing?
I am fairly sure that our SG falls into the "sweet spot" for gain versus effort so only positive things from me
5) How will this feature affect you long term and short term?
Short term is more fun time re-building the base, long term probably no affect except for potential re-builds

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
the old base components where cheap and readily available on the market. New items require rare and expensive items, so re-building any crafted items is going to have to be avoided if at all possible.
2) What is the positive effect on your base for this feature implementation?
Larger plot size, and larger teleport chambers rather than the smaller rooms we are using now.
3) How long will it take you to adjust to learning this new system?
what adjustment?
4) What side effects to this system do you currently see from transitioning the old to new system?
Crafted base items are now going to be much more expensive in terms of influence negating the prestige savings for smaller groups.
5) What security concerns do you have regarding this change?
none its a three man group with no pickups

Additional Notes:


 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?

Ill never get any sleep or anything accomplished from the influx of people that want me to help them build their bases.

2) Will you dismantle your base to gain the additional prestige from the repricing?

Of course.

3) How long would this process take you if you were to engage in this practice?

15 minutes 35 secs.

4) What are the positive and negative concerns regarding repricing?

Positive: I can now build the base ive always wanted. Negative: stealing will increase.

5) How will this feature affect you long term and short term?

Long term: stealing will increase
short term: stealing will increase

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?

its already been said: ammount that can be stored is too small, rare crafts are hardly worth the returns. empowerment buffs are going to require alot more room in those racks, and oh, stealing will increase.

2) What is the positive effect on your base for this feature implementation?

makes crafting base items and empowerment buffs alot less confusing.

3) How long will it take you to adjust to learning this new system?

I'll adjust to it as soon as racks hold more and the security issues have been dealt with.

4) What side effects to this system do you currently see from transitioning the old to new system?

Stealing will increase.

5) What security concerns do you have regarding this change?

Stealing will increase.

Additional Notes: dont get me wrong, im not here to hate on folks, including devs, so ima say this like i want to; "Hey bro, if your reading this, do something about the storeage issues while u still have time, theres alot of internet bullies out there joining this game, if you dont take care of it now, its gonna get out of hand, because with the limited ammount that we can hold in those bins, and the lack of permissions...stealing WILL increase."

Thank you for your time,

Bea.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
Will definately be able to get the secure plot size I want.

2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes, unfortunately so.
3) How long would this process take you if you were to engage in this practice?
Several Months for everything to be perfect. I would imagine a few days at first just to get the layout and basic decor, but with tweaking etc. more like months
4) What are the positive and negative concerns regarding repricing?
Great prices! Negative would be having to sell off all the crafted items and recraft to take advantage of the change- also dismantling of all the decorative items is a real pain.
5) How will this feature affect you long term and short term?
Hopefully in both the short and long term we will be able to get a nice looking raid ready base though it means a ton more work.

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
SG members may not be willing to contribute their invention salvage towards the base. Thus I will be forced to purchase items on my own.
2) What is the positive effect on your base for this feature implementation?
None
3) How long will it take you to adjust to learning this new system?
Not long- seems pretty easy
4) What side effects to this system do you currently see from transitioning the old to new system?
None
5) What security concerns do you have regarding this change?
Having invention salvage available for base crafting is fine. However, if one toon places say a Hami Goo in the racks for base crafting another toon make take it out for personal use.

Additional Notes:


"Many people say the Yeti is only a legend while some people believe in its existence but nobody has been able to prove it,"

 

Posted

Base Repricing
1) How will the repricing of bases affect you personally?
I'll be able to upgrade some things sooner than expected on my small base. My large base should be mostly unaffected.

2) Will you dismantle your base to gain the additional prestige from the repricing?
For the small base, definitely. It's more work on a larger plot.

3) How long would this process take you if you were to engage in this practice?
The last time I did on the small one, a day total. Probably three hours of playtime. The large one... Well more like six to eight hours of playtime, but I'd probably want to finish it in a day as well.

4) What are the positive and negative concerns regarding repricing?
It seems good overall. Very big SGs shouldn't have a problem with a small increase in pricing (if it's even a net increase) wheras small bases can now be MEANINGFULLY operational faster.

5) How will this feature affect you long term and short term?
Make bigger base, make bigger base

Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Base salvage was VERY easy to get before the change, since it wasn't in demand. I worry that invention salvage will become even more valuable.

2) What is the positive effect on your base for this feature implementation?
Simplicity is always nice.

3) How long will it take you to adjust to learning this new system?
Not very?

4) What side effects to this system do you currently see from transitioning the old to new system?
As I said, it may actually increase prices on invention salvage, making it very difficult to rebuild a base from scratch.

5) What security concerns do you have regarding this change?
I can't comment on raiding.


Additional Notes: Not pricing related, I'm pleased to see "non-raiding" options made it in.


 

Posted

One more additional note, that might fall into the heading of suggestion, but will somewhat lessen the negative side effects--in most bases I see, the vast majority of crafted items only occur once. One Turbine generator. The only thing that most bases craft multiple items (and starter bases need to craft) are teleporters. Move teleporters from the crafted list to the built list. It'll also remove one of the regular questions that beginning base builders run into.

And that can allow the later addition of a craftable better transporter (that takes more beacons). Which is how most items work now...you can just build basic versions of things, like the basic energy unit, the basic control unit, but you craft better versions.


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