Base Repricing
1) How will the repricing of bases affect you personally?
It will open up a number of options for the two groups I edit bases for, which will give me a lot more work to do.
2) Will you dismantle your base to gain the additional prestige from the repricing?
Yes, knowing how much will be sitting there and how much that will get me now, of course.
3) How long would this process take you if you were to engage in this practice?
I already spent an hour or two dismantling the larger of the two bases and merging storages together to give me less items to juggle, those and some crafted items that aren't changing in price. I'm only certain that it'll take me at least a few hours to rebuild it to where it was. Maybe just a few to tear down and rebuild the other base since it is smaller.
4) What are the positive and negative concerns regarding repricing?
Positives:
I'll have more room to do more and be able to offord to maintain more. Before I'd have to plan and try to maximize the usage of a plot to get everything I needed out of it without having to go larger.
Negatives:
Time spent, of course, but that's always the case to some extent when a base is upgraded.
The fact that I have to rebuild some of the larger crafted items to free up that prestige.
My second base, that group is rather small as it's just my little circle of friends and on hero side, which we don't play as much. Right now we don't have to pay a base upkeep since it's on the smallest plot which works well with us not being over there a lot to earn prestige. I know the base upkeeps won't be so bad, but now we'll have to pay to maintain that base.
5) How will this feature affect you long term and short term?
Short term it will keep me very busy when my friends aren't around to bribe me to come play with them instead.
Long term I'll likely get a lot more use out of the two bases; more room for more.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
Right now my bases have enough storage room to store all the salvage collected by the players to be used whenever it may be needed for items or buffs. Only so often would one need to visit the market for some extra, and that wouldn't be too much trouble. From my last look on test crafting any of that will now be akin to crafting recipes; maybe you'll have some of it stored away on your person, in your personal storage, little more than that in the base, and any some of your friends might have on them willing to spare, then you see how much you have to spend at the market depending on how long you want to wait.
2) What is the positive effect on your base for this feature implementation?
Maybe my main toon will finally get the Fabricator badge?
But for the base, we'll get a small public pool of invention salvage to share.
3) How long will it take you to adjust to learning this new system?
Seems fairly simple to me, I'm sure I won't have too much trouble putting it into practice.
4) What side effects to this system do you currently see from transitioning the old to new system?
Invention salvage jumping in price more immediately after the release of I13, adding in all of us needing to rebuild certain base items while we and everyone else are trying to craft more enhancements for new toons and builds.
Based on my last visit to test, we won't have nearly as much room to store salvage needed for items and buffs as we do now, and since that salvage will have other uses there will likely not exist such a supply there for when it's needed for base-related needs.
5) What security concerns do you have regarding this change?
My groups don't invite every single person members come across looking for a group. We generally know each other to some level. If anyone new is invited they initially can't take stuff out on their own and need to have someone else around to get it for them. A little restrictive, yes, but it makes us feel a little more secure about putting multi-million set IOs in the base for others to use. Multi-million salvages won't be too much different.
Additional Notes:
I can see the benefit to the base repricing. I was a bit unhappy at first when I realized I'd have to rebuild to get that benefit on what was already there but changes to that magnitude usually require some work. The pain of rebuilding will be gone after I'm done rebuilding. I will likely lament the loss of base salvage long after the release of this issue. Sure not every player could make use of it, but not every toon can make use of all enhancements that get dropped, nor does everyone make use of the invention system all the time. All that stuff can be sold, though, and it was nice keeping base necessities separate from the waves of change in the invention salvages.