GreggS

Recruit
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  1. Awesome technique there. Thank you for sharing with us.
  2. Base Repricing
    <ul type="square">[*] How will the repricing of bases affect you personally?
    As sole builder for my SG I will most likely have to carry the cost of all built item supplies since rack storage will now be too limited to effectively share materials.
    [*] Will you dismantle your base to gain the additional prestige from the repricing?
    I have no choice, our SG is very small and needs every point of prestige it can get in order to add more teleport stations.
    [*] How long would this process take you if you were to engage in this practice?
    If you count the pre-release planning, several days. If not, several hours for the first cut. Redoing the details would be ongoing as I learn more about the new system.
    [*] What are the positive and negative concerns regarding repricing?
    Getting any drop in prices was a win. But the prices are heavily skewed in favor of large SGs that could already afford many rooms and items. The little SGs like mine get a very meager savings in comparison.
    [*] How will this feature affect you long term and short term?
    Short term it's caused me to regress on adding any built items at all pending release of the new issue. Long term it's a slight aid in getting needed items more quickly.[/list]Base Salvage Exchange to Invention Salvage
    <ul type="square">[*] What is the negative effect on your base for this feature implementation?

    1. New system is no easier to understand or use than old system.
    2. Due to competition with IO sets I fully expect the component costs to rise dramatically.
    3. My SG members are confused and upset over what to do to help me continue building.
    4. The change in storage limits is extremely bad for us. See notes for further details.
    5. The lists themselves are not very well aligned cost-wise with the cost of the items they are used to create. Teleports are very notable here - the cost of purchasing echips and titanium to make the base components in current system is dramactically lower than current prices for items in the lists used by the new system.
    [*] What is the positive effect on your base for this feature implementation?
    No positive effects come to mind.
    [*] How long will it take you to adjust to learning this new system?
    Learning it - a couple hours. Mastering it well enough to use it effectively - days.
    [*] What side effects to this system do you currently see from transitioning the old to new system?
    I expect the market to undergo wild flux while base builders scramble for new material and marketeers gouge the populace for all they can.
    [*] What security concerns do you have regarding this change?
    Having IO salvage in the racks means I will never form a coalition with any supergroup containing any member I don't know personally.[/list]
    Additional Notes:

    The changes in rack storage limits can be be only described as a complete disaster. Our event costume items alone will excede the limits of our current storage. As a result we are going to have to purchase more racks, which will consume a significant fraction of real estate in our small workroom section. The fact that our rent will go from zero to a fair chunk of prestige because of these shoebox-capacity items just rubs salt into the wounds.
  3. Small-scale tech stuff for labs. Glassware, bunsen burners, lasers, glowing materials.

    A lot of current decorations are Gi-normous, that really hinders us little SG folks a lot. And if you like tech the options are much more limited than arcane. I find it hard to make a medical bay that does not either have a steampunk feel or resemble a torture chamber right now.
  4. I like the idea of medium and large teleporters being crafted items.

    Two suggestions though.

    You are still transporting just one person - so power requirements should remain close to the same with perhaps a small tick upwards for scaling.

    The entrance portal and reclaimators are both teleporters with albeit limited function. But they are [u]much[u] smaller that basic teleports. I'd suggest that the basic teleport footprint be reduced and the current size be used for the medium teleport instead.