CoH needs more blades...
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Hey BAB, has there been any news lately on the development of that Psionic Weaponry set? I'd love to know if my hopes for it are at least remotely founded.
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Castle makes a strange noise whenever it's mentioned.
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I KNEW it! Castle knows the truth of energy damage type in the hands of one who crits!
Be well, people of CoH.
dual blades will be kool looking I am sure. I was just hoping for something different considering we already have two blade sets. (still want staff set but in woeful minority here) But that was the list we had to vote on. New content is always welcome and I am preparing myself for the onslaught of dual weaponed wielding hordes. I will probably get around to rolling one up sometime in the future, after the fotm craze has waned.
Warlord: You are looking at a man that can run you through with this sword without batting an eye.
Monk: You are looking at a man who can be run through with that sword without batting an eye.
--old Korean folk tale
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The point of this post is that Super Heroes DON'T kill people
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Golden age supers, maybe. These days? Killing is far more efficient than bothering with our broken judicial system.
Super heroes do, and should, kill. It's not like the villains are going to play fair.
Be well, people of CoH.
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Here, I'll make it easy.
"The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the Citizen Crime Fighting Act of 1937. This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers use."
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That is game lore. It serves to make the game world more alive, rooted in reality, or whatever the writers had in mind with it. It is not a binding contract detailing that every player must avoid your mentioned "killer" powersets, which I think is just about every offensive powerset in the game. Enjoy the game in your own way, but don't assume that the majority that play CoH/V give two cents about roleplaying.
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And police officers kill all the time. Hell, our Austin police shoot unarmed kids in the back and fire rubber bullets into passerbys on 6th street during Halloween.
So, sorry, Tarmac, you're completely wrong on every point you try to make.
Be well, people of CoH.
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For those complaining about the lethal dmg aspect of it: There is still so much that can be done with the invention system. They could do rare Procs that add a perma type to an attack. That would be far cooler than doing a set based on it. And would add even more ED.
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I just hope that maybe the Devs will surprise us and add some Toxic dmg (poison tipped) or maybe energy (energy channeled into the blades by the wielder) component to the blades power set.
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The point of this post is that Super Heroes DON'T kill people
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Golden age supers, maybe. These days? Killing is far more efficient than bothering with our broken judicial system.
Super heroes do, and should, kill. It's not like the villains are going to play fair.
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Golden Age supers were almost as likely to kill as modern age ones, but less likely to than Dark Age (1980-1995 roughly) ones. Hell, Superman killed a few folks, and Batman used to carry a gun. It's during the Silver Age that the code against killing became widespread, the Bronze Age where it became a little relaxed, and now, during the Modern Age, where it's sort of back to Golden Age levels: kill if you absolutely have to, but given your powers, you probably don't have to.
We have radiation, fire, pure energy, bullets, poison spikes, katana, broadswords and a bunch of other quite lethal stuff. If those aren't killing the bad guys, I seriously doubt Dual Blades will.
@Demobot
Also on Steam
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Here, I'll make it easy.
"The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the Citizen Crime Fighting Act of 1937. This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers use."
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I'm pretty sure police officers are permitted to use their weapons to kill in self defense.
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Actually known as, deadly force.
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Here, I'll make it easy.
"The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the Citizen Crime Fighting Act of 1937. This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers use."
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I'm pretty sure police officers are permitted to use their weapons to kill in self defense.
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Actually known as, deadly force.
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Yeah. That's the term I was looking for.
A noble spirit embiggens the smallest man.
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We have radiation, fire, pure energy, bullets, poison spikes, katana, broadswords and a bunch of other quite lethal stuff. If those aren't killing the bad guys, I seriously doubt Dual Blades will.
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I am also certain that getting socked across the room by a guy who can lift a truck is quite likely to kill someone, too.
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We have radiation, fire, pure energy, bullets, poison spikes, katana, broadswords and a bunch of other quite lethal stuff. If those aren't killing the bad guys, I seriously doubt Dual Blades will.
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I am also certain that getting socked across the room by a guy who can lift a truck is quite likely to kill someone, too.
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But Tarmak is the George Bush of CoH! Nothing he says can be wrong. If it is he just continues on his way. Sorry Tarmack but this isn't your daddy's comics. Hero's can and do kill nowadays. DEAL WITH IT or stop playing. I perfer the later option for you. Your cry baby power is annoying.
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Current Thunderbird
Nightcrawler
Deadpool
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Nightcrawler: uses his fists and feet
Thunderbird: dead
Deadpool: who? some noob? Oh, the guy with the machine gun
But there are more heroes that use machine guns then dual blades..
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WTF deadpool is awesome he has duel pistols, grenades, teleporter belt, machinegun, and DUEL BLADES
Yes, we need moar blades, and moar lethal damage, the most resisted type of damage in the game, so we can become gimped.
we also need boomerangs power customization water blasts pirate minions and clown minions... but whos counting
I love the irony of people complaning that Dual Blades is superfluous because it's just another lethal damage set with different animations and in the same post implying that they should have done Street Fighting instead.
*hoping to one day see dual wielding, street fighting, [i]and[/] polearms/staffs*
Formerly "Back Alley Brawler"
Know whats really funny? I never care what kind of dmg I am doing anyway. Seems to really only matter for PvP, or I ahve a pretty simple view of it all. So I have to attack one or two more times, more fighting yaaaa!
Types of Swords
My Portfolio
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more fighting
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/signed
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Here, I'll make it easy.
"The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the Citizen Crime Fighting Act of 1937. This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers use."
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I'm pretty sure police officers are permitted to use their weapons to kill in self defense.
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They are even in real life. And in real life policemen can conceivably expect to have some control over the situation. In Paragon City, where every other villain can sneeze radiation and fart fire, controlling the situation goes straight out the window. That's why PPD Swat officers will shoot villains on sight with no warning. Law enforcement in Paragon City are locked and loaded and have permission to use lethal force, that's the bottom line.
Far as vigilantes go, they're free to "bring villains to justice" any way they choose. Kill, maim, arrest or sprinkle with flower petals - whatever keeps the vigilante alive and the villain off the streets.
There was even a quote by the Statesman some time ago to the effect that they specifically left the system message saying "defeated" so that people could roleplay whatever they wanted as the means of defeat, including killing. That sort of runs counter to the "heroes don't kill, ever" mantra. That's because it simply doesn't apply.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Far as vigilantes go, they're free to "bring villains to justice" any way they choose. Kill, maim, arrest or sprinkle with flower petals - whatever keeps the vigilante alive and the villain off the streets..
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I demand a flower petal powerset. Now.
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The problem is ONLY that scrappers, as an AT, don't need more blades; they have already got claws, katana, and broadsword. What scrappers need is more unarmed combat, probably, or something "different". Stalkers also are fairly well stocked with blades, having ninja blade and claws, but having a 3rd option works well for them.
But Brutes and Tankers can definitely use the Blades option! Neither has any (well, Tankers have Axe, if that counts, but it doesn't really).
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Right. And you know what would have happened if they had simply announced that Dual Blades were only coming for Tankers and Brutes?
You guessed it! We would be hearing cries of complaint from people demanding that Stalkers and Scrappers should get Dual Blades too.
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more fighting
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/signed
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"Less talking, more hitting!" -- Shayera Hol
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more fighting
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/signed
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"Less talking, more hitting!" -- Shayera Hol
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... /signed
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A little less conversation, a little more action, please.
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Are you flirting there, dear Sam?
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Here, I'll make it easy.
"The city council and mayoral elections of 1936 swept a platform of pro-hero candidates that resulted in the passage of the Citizen Crime Fighting Act of 1937. This law made it legal for vigilantes to bring criminals to justice as long as they followed the same restrictions police officers use."
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That is game lore. It serves to make the game world more alive, rooted in reality, or whatever the writers had in mind with it. It is not a binding contract detailing that every player must avoid your mentioned "killer" powersets, which I think is just about every offensive powerset in the game. Enjoy the game in your own way, but don't assume that the majority that play CoH/V give two cents about roleplaying.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it