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Posts
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Joined
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Thanks for the run through! Pretty insane to be logged on today and have people tell me "Hey, there's a dev calling for people to run a @LaserJesus arc on Virtue." Fun little panic attack there!
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Man, those look pretty damn cool. Well done!
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Quote:Oh come on now. That's sad and I feel for her, but that's not even worth bringing up. There's no way for the developers to have known that unless she's been PMing them details about her personal life. Even then, that has no bearing on whether her arcs fit the criterion for being a Dev's Choice: whether the developers think they're great.
Also, to be honest, considering the personal stuff she is going though with her son atm, it seemed particularly heartless even though I'm certain that was not the intent. -
Gonna make so many Drakule arcs. You have no idea.
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Agreed with the above comments about the single target control, especially Deceive. The recharge on that is brutally short. Keeping the Mass Confuse is fine, its recharge is long so it won't get overused and the confusion against multiple players is better for a good moment of "OH SH-". I would suggest against Blind as well and would suggest Dominate instead. Mass Hypnosis might be a good fourth power choice.
Also salient is what level range these bosses are intended for. Anything above 30 and I'd say this much control is fine for the most part. -
Couple small changes to Drakule vs. The Werewolf Bikers From Hell. Nothing major beyond adding a female Drakule Raver custom NPC and fixing up small bits of Doctor Von Heksung's dialogue to make it a bit more clear.
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Hmm. Well, I should probably go in and make sure that arc is working properly, then.
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Eh. I don't mind the crazy shoulderpads and spandex. Superhero/villain wizards wear stuff like this all the time. They'd look far more wizard-like if they had capes, though.
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I updated Made to Wave the Flag (finally), adding in stuff that had to be cut to make it publishable way back before the increase in the size limit. It's mainly flavor stuff, but any feedback on the changes is appreciated! Or, if you've never played it, come on man! What are you waiting for?
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Quote:Whatever mang, Task Force Mutternacht is awesome. I will fight this whole forum.Gratz to the winners, and Gratz to the sub-winners!
And thanks to the folks who played and commented on my arc, the lowest-ranking arc of any of the categories (woot 6th place, it's like elementary school Phys Ed all over again)! More than your votes, I appreciate your time. -
Quote:But, as a counterpoint, that map is used A LOT. Even by me <_<
Yeah, well I like that map, so pthhhht! Not our fault there's a serious dearth of maps that are on fire or otherwise severely damaged, and all the other ones are small.
EDIT: Also, the arc totally should have the romance tag. The relationship between these two villains is the complete focus of the story. Just because it ends terribly and the player isn't part of the romance doesn't mean the arc isn't about a noir kind of romance. -
Played Until the End of the World as part of the Mission Architect contest. Wasn't playing it with a super-critical eye in regards to giving feedback, but I can give a quick pro/con.
What I liked: The contact being a lackey of the player character is something that villain arcs definitely need to do more. It helps it seem like you're being ACTUALLY proactive, since the contact is working for you, instead of being "proactive" because YOU'RE THE ONE ROBBING THE BANK! (at someone else's request.)
What could use work: The villain building the robots (I can't remember the name off the top of my head) didn't really seem to have a lot of personality. The real heart of the arc came from the evidence of his relationship you find in clues. The few encounters with the villain are mostly just quick fights where he is largely tight-lipped about everything, and in the end (we need spoiler tags)
he gets killed off camera. Granted, the arc is REALLY about his dead girlfriend, but he's still an integral character to the plot and I feel like he wasn't quite given enough spotlight. -
Quote:Yeah, that's pretty much how I felt when playing it myself. It was a nice arc, but in the wrong category. It would have been placed better with the lowbie arcs.
Outbroken (#379017) [snip] Comedy “Score”: 4 (Don’t get me wrong – I actually like the arc. I thought it was clever, and very well put together. And I found several parts light hearted, for lack of a better word. But I didn’t actually find it funny.) -
Whoo! Drakule finally pulls out a win!
And I can't believe I'm the only one that voted for Task Force Mutternacht. -
Best Original Group Design:
1.) Changua Jinazimi (I hope I spelled that right) from Dhahabu Kingdom and the Unfathomable Nightmare of Sand (453511)
2.) New Outcasts from Evolve or Die (411446) -
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Best Comedy Arc: The Ghastly Secret of Dreams (386861)
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Best Lowbie Arc: Talos Vice (338380)
... What? It's a really good arc! -
Best Villainous Arc:
1) Until the End of the World (431270)
2) Fear and Loathing on Striga Isle (350522) -
Heh. Can't really ask for higher praise than speechlessness. Glad you enjoyed it!
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Best Short Arc:
1) Talos Vice (338380)
2) Storming Citadel (379488) -
Best Heroic/Vigilante Arc: Task Force Mutternacht (349522)
Surprised no one else has voted for this.
Second place would have gone to Dhahabu Kingdom and the Indelible Curse of Hate, if I weren't nominated for this category. -
Quote:I'm not? Sad face.
Oh right, like you're the only one who does it. -
I see you're starting just as late on playing through those nominees as I am. However, you're smarter than I am to start with the short arcs. I started with the heroic arcs. I didn't even finish them last night.
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That one is rather specific. You're now on the list.
My affectations of egomania aside, the main issues with AE have been expounded quite a lot in this thread, and I mainly agree with these main ones that have been said quite often.
1) Broken arcs, arcs that were published by players just to try out the new system, and arcs that have just generally been left to languish by both the author and players need to be swept clean from the interface. Whether by unpublishing automatically after no plays or edits after a certain time period or a clean sweep of all arcs (except Dev Choice and Hall of Fame arcs, since those arcs confer extra arc slots) to have them all republished fresh, this would go a long way toward making it easier for a player just wanting to find a freaking arc and PLAY the damn thing.
The sweep is easier to implement, but messier. Any arcs by players with inactive accounts would be erased, with no guarantee of them having an up-to-date copy saved on their computer. The former would be the better option, but would take more time to implement. With this method, arcs by inactive players that are liked by people in the playerbase could be saved by them simply going and playing the arc. Sure, there will probably be some gems that no one found lost, but you have to keep in mind: nobody is finding them now anyway.
2) Replace the star ratings with a like/dislike. The star ratings are functionally useless. People generally won't want to search for anything less than what is rated the highest, because common sense says that if something is rated higher, it is better. However, the star ratings are not being handed out only by people who are trying to suggest to other players whether this is a good arc or not. They're being handed out by people who are just playing an arc for entertainment. When they beat the arc, the window will pop up and say "Rate this arc!" and they might say "Hey I had fun. This guy should get some tickets." and rate it a 5. They might have quit the arc out of frustration at a boss they couldn't defeat, or an enemy group they hate. The window pops up. They rate it a 1, because they're angry at the arc and, by extension, the author.
I used to be of the opinion that I should just rate things however I felt like, because my stance was that the concept of a 5-point scale wasn't broken, but that the fact that the interface so greatly emphasizes 5 star arcs over everything else by virtue of them being listed first was broken. However, rating things less than a 5 makes authors upset, and they put a lot of work into their arcs, so I now generally rate 5 or nothing. It's not like the sorting will sort itself out due to my actions or anything. What WILL sort it out, however, is by not using the stars as the default sorting mechanism, and the quickest way to accomplish that is to remove stars altogether and use another method of sorting the arcs, with the like/dislike numbers listed as an indicator of how many people enjoyed it.
3) The search interface is garbage. The last two were longwinded, but this one needs little else added. Honestly, guys, just look at YouTube, and do that. It's the most successful big ol' pile of user created content in the world. They're doing something right. Rip them off.
Those are the big 3, in my opinion. 2 and 3 seem to be common points that people bring up. 1 seems controversial, but I say there's nowhere to go but up, and it's the quickest option to take to give some immediate benefit to the ease of using MA. And honestly, if they implement a like/dislike rating system, the ratings will have to be wiped anyway.