Custom Enemy Question
A little iffy about the Repulsion Field unless that boss is set to Don't Auto Spawn. The reason is the stacking that will happen if multiples are in the same spawn or two spawns are next to each other. Granted, some melee players can resist the KB and repel effects but it can be problematic.
A little iffy about the Repulsion Field unless that boss is set to Don't Auto Spawn. The reason is the stacking that will happen if multiples are in the same spawn or two spawns are next to each other. Granted, some melee players can resist the KB and repel effects but it can be problematic.
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When in doubt, test. However, I'll point out that Repulsion Field has a 50 foot radius.
I'd recommend against Blind and Confuse, the recast times are so short that NPCs can stack it very easily and aggravate the hell out of the player.
When in doubt, test. However, I'll point out that Repulsion Field has a 50 foot radius.
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I thought repulsion field was the clone of Kinetics:Repel: 8 foot radius toggle pulsing knockback -End to user for each target knocked? Seifu Tendadji in the Vanguard arcs uses the power.
As for the Armifer Disruptor: That much single-target control, in the combination of Hold, Confuse, and sleep (Blind's secondary AOE effect), is going to be frustrating to solo against. How does confuse behave when there are no friendly targets to redirect the attacks to? Does it let you attack the enemies? If so, then maybe it's not so bad. But if you can't attack opponents while confused, you've just made a boss that can easily perma-neutralize almost anyone.
Mission Arc: Metatronic Mayhem (Id 1750): A tale of robots gone wrong, rogue robots gone right, and madmen gone every which way but loose.
Agreed with the above comments about the single target control, especially Deceive. The recharge on that is brutally short. Keeping the Mass Confuse is fine, its recharge is long so it won't get overused and the confusion against multiple players is better for a good moment of "OH SH-". I would suggest against Blind as well and would suggest Dominate instead. Mass Hypnosis might be a good fourth power choice.
Also salient is what level range these bosses are intended for. Anything above 30 and I'd say this much control is fine for the most part.
Thanks for the replies guys. I'm thinking I should give the Disruptor's concept a look over. Perhaps a debuff/confuse based controller? I'll work out the kinks later.
So I have been working on a custom group for a while and I decided to try something different. Most groups you fight in game in a group, the bosses will be the ones putting up the fight. The minions get shoved to the side by AoEs and leutenants have somewhat of a hard time keeping up. I decided to make an enemy group where the minions and leutenants are the primary fighters while the various bosses act as specialist or support soldiers. With that in mind, would these two bosses make a mob too hard to fight?
Armifer Thrower: Meant to toss around players, keeping them off their feet while min/leu whail on them.
Attacks
- Wormhole
- Force Bolt
- Repulsion Bomb
- Repulsion Field
- Lift
Armifer Distruptor: Centered around using confusion against players.
Attacks
- Confuse
- Mass Confusion
- Deceive
- Blind
I'd also like people's opinions on the idea as a whole and any suggestions for other specialist bosses.