Mission Architect Arc Club


Bad_Dog

 

Posted

Welcome to the Mission Architect Arc Club. This is a club for players and authors alike to play arcs from within our community and increase the quality of arcs through feedback, and increase the number of plays on newer or just lesser known arcs.

To be a member of the club, then you should be willing to play at least 2 arcs a month and give feedback. There will be a new arc every week, but you don't have to play every arc listed. Also, it doesn't have to be a full fledged review, just put at least one thing you liked most about the arc, and one thing you liked least about the arc, be specific, and try to be constructive. Also, please rate at least 4 stars, or not at all, unless the authors would prefer a 5 star rate, or none at all.

If you are an author, then post the arc you would most like to see played and have feedback given. Each week, I will pick a new arc for the club as a whole to play through and give feedback, both in-game and in this thread. The arc will be chosen from a member of the club, and preference will be given to those who have reached higher levels of membership through giving feedback.

The goal of this club is to build a stronger community of MA authors and players, to allow new authors and new arcs to get rates and feedback to improve the overall quality of the MA arcs. The more you participate, the better chance you will have of your arc getting picked to be next.

Currently the membership levels are:

Bronze Level Members: This is the first level of membership which you gain for leaving feedback on your first arc. This gives you one chance at the random number drawing for the arc of the week.

Silver Level Members: This is the second level of membership which you gain for your third week of participation, typically playing the arc of the week. This gives you one extra chance at the random number drawing for the arc of the week, as well as a free silver ticket recipe roll sent to you through in-game gleemail. If you have any suggestions on other incentives, or other requirements, I would be open to hearing them.

Gold Level Members: This will be the third level of membership which you gain for your tenth week of participation. If you have an eligible arc, it will automatically be the next arc of the week.


 

Posted

Gold Level Members:

@Tubbius
Arc ID: 351727
Arc Title: Hammer and Sickle of Paragon City
Length: 5 Missions
Level Range: 30-54
Description: Two former Soviet agents turned heroes, American Hammer and New York Sickle, have gone missing on what should have been a routine clearing of a 5th Column base. Find out what happened to them, and help your heroic contacts stop a plot by the 5th Column to unleash chemical warfare on the Council.

Silver Level Members:

Bubbawheat: A Clone of Your Own? #453091,...
Coulomb2 / @Lethal Guardian: The Blue Devils #468738....
Dalghryn: The Casualties of War #241496....
Doctor Gemini: Welcome to M.A.G.I. #271637....
Eva Destruction / @Archdemon: Until the End of the World #431270...
FredrikSvanberg: Murders in the RWZ Morgue #452144.....
Hero Prime: A Vague Notion #451725....
The Hound/ @Royal: Spawning Chaos #469020....
Necrotech_Master: Another Nemesis Plot? #366083...
Paladin....

Bronze Level Members:

Lazarus (347029)...
MrCaptainMan.
Bad_Dog.
LaserJesus..
Wrong Number (457506)...
Hercules.
Suspicious Glenn (475777)...
Burning Brawler (475246).

Arc of the week:

Week #13

Arc ID: 477906
Arc Title: One Night Bridge
Factions: Council, Crey, Cult of Stars, Awakened Division
Morality: Vigilante
Length: 5 Missions
Level Range: 30-54
Description: The Peacebringer Tracer Brightstar is looking for Vigilantes to help her bring a rogue Warshade to justice. [SFMA][SLMA]

Week #11 and 12
01-11-11 thru 01-24-11
Hammer and Sickle of Paragon City #351727 by @Tubbius
Level 30+, 5 missions

Week #10
01-04-11 thru 01-10-11
Until the End of the World # 431270 by @Archdemon (aka Eva Destruction)
Level 40+, 4 missions

Week #9
12-28-10 thru 01-03-11
Casualties of War #241496 by @Dalghyrn
Level 40+, 5 missions

Week #8
12-21-10 thru 12-27-10
A Very Special Episode #457506 by @Wrong Number
Level Range: 30-54, 4 missions

Week #6
12-7-10 thru 12-13-10
5 stars 3 -> 9 plays
The Blue Devils #468738 by @Flame Kitten (Coulomb 2)
Level Range: 1-5, 5 missions

Week #5
11-30-10 thru 12-6-10
5 stars -> 4 stars, 1 -> 4 plays
A Vague Notion #451725 by @Hero Prime
Level Range: 46-50, 5 missions, challenge

Week #4
11-23-10 thru 11-29-10
4 stars 15 -> 29 plays
The Murders in the RWZ Morgue #452144 by @FredrikSvanberg
Level Range: 35+, 1 mission

Week #3
11-16-10 thru 11-22-10
4 stars 15 -> 21 plays
A Clone of Your Own? # 453091 by @Bubbawheat
Level 30+, 3 missions

Week #2
11-09-10 thru 11-15-10
4 stars 29 -> 31 plays
Breaking The Barrier (And Putting It Back Together) #347029 by @Lazarus
Level 40+, 5 missions

Week #1
11-02-10 thru 11-08-10
4 stars 10 -> 15 plays
Another Nemesis Plot? #366083 @Necrotech Master
Level 45+, 5 missions


 

Posted

QQ: do you have to participate in the club to post an arc? because im not much of a story oriented person, but i do have a story arc that i would like to post for this


 

Posted

I would like this to be something where everyone participates. If you want your arc played and given feedback, then you should be expected to do the same for others. You don't have to pore over the story, just play it how you would play it and give feedback based on your own personality. If the arc isn't your style, just find something you liked about it, and the thing you liked the least about it, give it as feedback and refrain from rating it.


 

Posted

hmm, i guess that would make sense

if its just playing through normally and such, i wouldnt mind all that much, i need a few things to do in game anyway, so ill join this

since im joining, i might as well also post my story arc:

arc ID: 366083
arc name: Another Nemesis Plot?
arc lvl range: 45+
arc difficulty: medium (has a few AV/EBs in it but i supplied 1-2 allies in the mishs to give aid)
arc length: 5 mishs, very long

ill be sure to subscribe to this thread for suggestions, and im already a member of the MA arc finder channel in game (ill also take suggestions via PMs, i usually prefer higher lvl arcs usually in the 45+ range)


 

Posted

I'll join and throw one of my own into the hat.

Arc ID: 347029
Arc Title: Breaking The Barrier (And Putting It Back Together)
Factions:Soldiers of Rularuu, Arachnos, Nagans
Morality: Heroic
Length: 5 Missions
Level Range: 40-54
Description: A group of aliens may have bit off more than they can chew when an experiment with stolen portal technology threatens the stability of the Universe itself, allowing the soldiers of Rularuu free access to our dimension. (Follows arc #3326, "The Portal Bandits")

I'll put up this one since it's one that I feel never gets enough love for some reason.


 

Posted

Two arcs a month may be pushing it. I just had major hand surgery, so even typing this is challenging. And, I have a twenty month old baby. At 51 years old, that's a challenge as well. I'd love to add mine to the list, but I think I'll wait to see who else joins. If the majority are the MA board regulars, I wouldn't want to make people that have already played it once (or more) to have to run it again.

Great idea, in any case, Bubbawheat - as usual.


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

You can count me in too. But someone needs to tell me what ARCS I'm suppose to play, lol. Guess Bubba will email everyone the 2 for the month?

As for my Arcs I just finished the one I'd like to submit but I'm not ready to publish it just yet. So I'll let you know when I'm ready. It's done but I am earning influence right now to hold a contest when I publish it.

Running 2 Arcs a month np for me. As long as I can solo it


 

Posted

Two arcs a month. I reckon I'm in, as it's nothing super elaborate.

My donation to the arc pile?

Arc ID: 351727
Arc Title: Hammer and Sickle of Paragon City
Factions: 5th Column and Council
Morality: Heroic
Length: 5 Missions
Level Range: 30-54
Description: Two former Soviet agents turned heroes, American Hammer and New York Sickle, have gone missing on what should have been a routine clearing of a 5th Column base. Find out what happened to them, and help your heroic contacts stop a plot by the 5th Column to unleash chemical warfare on the Council.
Warning: Contains an Elite Boss in mission 5.


I'm out of signature space! Arcs by Tubbius of Justice are HERE: http://boards.cityofheroes.com/showthread.php?t=218177

 

Posted

Alright, now that we're up to 5 members, I used random.org to pick an arc for this week, and the result is:

arc ID: 366083
arc name: Another Nemesis Plot?
arc lvl range: 45+
arc difficulty: medium (has a few AV/EBs in it but i supplied 1-2 allies in the mishs to give aid)
arc length: 5 mishs, very long

Now our goal as a club is to play this arc, rate it, and give feedback to Necrotech Master. It doesn't have to be detailed, but at least mention what you liked the best about the arc, and one thing that you think needs to be improved the most. At the end of the week, I'd like to hear from Necrotech Master how many plays, and whether or not he got any useful feedback. Also, you don't have to play an arc every week, but try to at least play 2 arcs a month.

Also, if this grows as I hope it does, I will be offering different levels of membership, based on how much you participate in the club. I'd be happy to hear what might be good incentives. Let me know what you think, and I'm always open for suggestions to improve the club.


 

Posted

I'm in like Flynn for this! I'm also a bit less free with time than i sued to be, but I can do two arcs a month, no problem.

I'll get on with that arc in the next few days or so.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Right on. Will play it tonight or tomorrow


 

Posted

Count me in!

I'll add one to the pile as soon as I have one I want added to the pile.


M.A. Arcs
Intended for high level play: The Primus Trilogy (Arc #s 10931, 283821, 283825), "Freakshow U" (Arc #189073), Purification (Arc #352381, Dev's Choice! )
Intended for low level play: "Learning the Ropes" (Arc #100304), "Cracking Skulls" (Arc #115935), "The Lazarus Project" (Arc #124906)

 

Posted

I feel a bit bad that my review of this arc will be the first, because it is not a good review. I'm posting my notes exactly as I wrote them while playing.

Quote:
Arc ID: 366083
Arc Name: Another Nemesis Plot?
Arc Lvl range: 45+
Arc Difficulty: medium (has a few AV/EBs in it but i supplied 1-2 allies in the mishs to give aid)
Arc Length: 5 mishs, very long

Character Used: Vikki Vandale (Level 50 Mace/Willpower Brute)

----------------------------------
Initial Thoughts:
Hmmm, lots of "extreme" warnings already. Usually not a good sign.
Why is this Midnighter guy the contact anyway? Isn't it the job of the Menders to be watching the timeline anyway?


Mission 1:
Why would Nemesis copy other factions robots? Doesn't his ego tell him that they're all inferior to his own designs?
Aww, do I HAVE to rescue Statesman? I'll see if I can avoid that.
Ok, plural objectives are your friend. It should read "3 Computers to Search", it's much cleaner and doesn't clutter the already crowded objectives list.
This map has the same overcrowding issue as the Tech Lab maps. I'd recommend setting it to Empty and manually filling it with spawns. That way you can have some Nemesis talking and doing things other than standing around waiting to be beaten up, which goes a long way towards improving the atmosphere.
Looks like Statesman was after the Nemesis Commander, allowing me to leave his rescue for last.
Why are the computers placed randomly anyway? If there is an order of 1, 2, 3 then why is 3 at the front and 2 at the back?

Mission 2:
Don't we already know that Nemesis bots are steam powered?
The correct spellings are "laboratory" and "premises".
If you require me to Defeat Everyone, then also telling me to defeat specific people is very redundant.
Why did you pick this map of all maps? It doesn't even look like a facility that could be used for building robots.
Nemesis bots are steam powered, even his replicas of Malta and Council bots. Big surprise.

Mission 3:
The writing of these briefings is really starting to get to me. This Midnighter guy is so dry and monotone that I am starting to suspect him of being a Nemesis Automaton.
Repeat after me: I will not use a cool map just because it looks cool, I must have a decent story reason for it. Especially when the map allows for multiple tiers of Nemesis snipers to have a clear shot at the player, and pop-up turret guns, and Colonels who cast Vengeance on said turret guns.
That mission felt completely pointless. Run in, kill 6 robots, no story progression.

Mission 4:
Oh look, all my efforts have been for naught so far. I hate these sort of stories where my actions in the earlier parts have no effect when the climax nears.
By the way, Purple text in the green lighting of the AE building is rather hard to read.
Another overcrowded lab map where none of the spawns are talking or doing anything. Gets boring fast.
Optional allies are not very optional if they spawn right in your path and you cannot get past without fighting their guards.
Holy! How did THIS guy get caught again? He's an Extreme/Extreme Ninja/Dark AV and is making the rest of the mission feel like I'm bunny stomping. Please tone this guy down! His background description is rather Marty Stu-ish as well.
A second AV ally? Why am I needed here again?
Has Lord Recluse ever actually called himself "Lord of the Spiders"? His dialog totally feels out of character in this fight.

Mission 5:
Looks like this is gonna be another mission where I'm really just playing second-fiddle while watching ally AVs duke it out against an enemy AV. Oh yay.
Check your battle details, if Recluse is supposed to be helping me then Arachnos troops should NOT be hostile towards me. Check the dialog as well, some of their faction dialog is reversed.
Where the heck did this new Automatons come from? There was no mention in the story about this, no build up, therefore their sudden appearance makes no sense. Why was the rest of the arc all about MekMen and Titans?
Huh, what traitor are you talking about Recluse?
Why is there a Hostile Arachnos Flyer just sitting here in the map?
I cannot complete this mission as Statesman does not appear to be anywhere on this map.

Final Thoughts:
In the end I could not finish the arc, not that I would have rated it anyhow. In my mind it needs a lot of work, possibly a complete rewrite, if it is to be salvaged at all.
You need to check your grammar, you use many contractions but they are missing their apostrophes.
Ugh, too much colored text! Not every name is significant, and red should be reserved for EB/AV warnings!
I'm sure I will get some flak for being negative, but I really disliked this arc. I can't find a single positive thing to say about it.


 

Posted

A bit needlessly picky, Laz, I thought. Not every arc has to be a Booker prize winner, does it? I'm on mission 5, and I've enjoyed it overall. I'll be posting my brief thoughts in a little while, but this MA Club is supposed to be encouraging.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Well I just got done with the first Arc. I have left feedback but there's only so much that can be written in a comment. So I'll leave the rest of my feedback in this thread. That's more like a book club anyway right- throwing out and discussing our opinions.

**SPOILERS BELOW**

Anyway overall I liked the story. Good story and use of mechanics. Seeing those working auto turrets in the map was awesome. Wasn't aware those turrets existed.

Your biggest problem right now is the last mission. I rescued Recluse then Statesman spawned right next to us. Rescued statesman then they both proceeded to attack the GM Arachnos Ship. They eventually died and I had to ditch the mission.

Mission 1 popup. I have never smelled steam before =) How about changing steam to fuel? Or maybe feel the steam?

Mission 3 has way too many bosses. Not only that but they are a couple of the hardest stock bosses around. When I get a Malta tip mission I usually ditch them, lol. Masterminds and Malta aren't good friends.

Anyway I'd cut the bosses down from 6 to 3. Not only are they tough but you end up getting aggro on several bosses. I had to run several times to regroup.

Mission 4 was good.

Mission 5 like I mentioned is bugged.

Down to some of the text-

M1 intro-
Another Nemesis Plot? Part 1 Greetings! We have dire need of assistance, in fact, the entire world does. Our magicians have seen a very terrible vision of the future, one ruled by Nemesis. The tasks you will be undergoing is to prevent that future from happening. Nemesis is plotting again, but this time is a little different. He has copied the designs of Rikti, Council and Malta robots and you must stop him. You must stop him but you will need help...

I'd make the We have to specify The Midnighters. The Midnighters have dire need etc...

Needs to be run through a grammar checker. Looking further you really need to run the whole thing through a grammar checker. Didn't see any spelling errors just lots of punctuation errors. No need for me to post every mission intro. The writing on them was fine. Just wanted to mention that M1 intro. It just kind of bugged me not being specific.

There's not a whole lot more I can say really. I liked the story. The bug just made it where I couldn't finish it and Mission 3 was very rough.


 

Posted

Hiya. Just finished Necrotech's arc.

here are some comments'thoughts i typed whilst playing, and a brief summary at the end.

In mission 1, I found the 'and third computer' objective first, which was a little jarring. Maybe you could alter your objectives so that the nav reads ' 3 computer terminals' to access (or something similar), with 'access the last terminal' as the final obkective in that trio. I believe that this is how to do this:

Set each objective's plural title field as 'terminals to access' and each of their singular objective fields to 'Access the last terminal'. That way, whichever order the terminals are accesseed, the numbers will be correct. The MA will put the right number in front of 'terminals to access' for you.

That's from memory, if I''m wrong i'm sure sb can put me straight

Mission 1 was a nice simple clue-collection and hostage rescue, on a linear map. I'm a big fan of nemesis, so the mobs were fine. I'm a little perplexed at the use of an Arachnos map (although it is very briefly 'explained', but no real beefs.


I particularly liked the contacts rather haughty “Do you like wasting time with the fate of the entire world on the line?” dialogue for revisiting him before the mission is done lol.


Mission 2 is a Defeat All, it seems, which might suggest a bit of a grind for some, but it's a very small map so not too onerous. However, it might be a good idea to suggest a reason why a total takedown is required this time, since you didn't need one in the previous map.

The mission itself is quite a compact 2-boss fight (with a clue for more info on nemesis' plot), which took my lvl 50 en/en blaster only a few minutes to complete. Thumbs up for giving a quick mission – I sometimes dread the 'very long' tag if it's 5 massive sprawling multi-level clue-fests

Mission 3 is going to be on the Giant robot map! Yay! Everybody loves Giant Robots (Right, Clave? )

Hm, this giant mek man map is from the Striga TF, and the popup turrets in it are active. This adds a bit of extra challenge to the mission, certainly lol.

...In fact, its quite a bit harder than I'd like, I'm afraid.

OK, so I guess this is going to be the Least Favourite Part Of The Arc for me: The turrets.

After hosping and loading up on lucks etc, I went back in and it was a lot easier, but those turrets are a real pain. And loathe though I am to moan about one of my very favourite maps in the whntire game, I think that upon reflection, this map isn't right for this mission. It's very hard to solo your way up the gantries, with the turrets, the nemesis, and then the various bosses, which in my case spawned together on one occasion. I died three times on this map.

Mission 4 – Lord Recluse? Yikes! Lol I'm glad you've given me two EB allies for this


...ROLF Necrotech Master's giant exposed brain is great!

The 'Master of Evil' clue is hilarious, I love it.


Mission 5 is where you've tried to turn the Epic up to 11, it seems, and I don't really think you need to. There's lots of stuff to beat up in successive waves of uber, and I spent most of the mission herding Stateseman and LR around to various objective Ebs and then watching them duke it out. I personally have no problem with this, in fqact I thought it quite neat to see the two arch-enemies teaming up against a commone enemy, but the map has no map and flying aorund the place looking for new spawna got a bit tedious.

Overall, though, it's a passable enough arc, and with a bit of tidying up it could be much better IMO. TBH, for me, wether or not the specific plot details make perfect sense is irrelevant. This is a Nemesis plot, we're talking about, and what does nemesis do? He twiddles his moustache and makes robot replicas of things for us to beat up.

What I liked the most: The overall plot, which in itself is actually nice and simple: Nemesis is planning to use improved robot mekmen and Malta titans to invade first the RI then paragon, and the player, States and LR have to team up to stop him. Nothing wrong with that, that's classic comicbook fare. I also liked the first two missions. If the level of simplicity and challenge had risen only a little from these two, i'd have liked the rest a lot more. I also love the Giant Mekman map, and the turrets in it aren't youre fault. Maybe the devs could implement two versions, one without the popup turrets.

What I liked the least: Mission 3 was a bit of a trawl because of the turrets and/or the spawn placement of the bosses, and Mission 5 was too much in an uncontrolled map. Is the Arachnos Flyer a feature of that map, btw, or did you put it there? If the latter, definitely get rid of it.

Suggestion: trim the mission 5 objectives a bit, and maybe think about a different map for mission 3, or just have the one boss fight in it.

4 stars. Hope this helped. I'll PM you with some minor spelling suggestions too.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan View Post
this MA Club is supposed to be encouraging.
I didn't say "this arc sucks and you should feel bad and never write one again!" I said that it needs work and pointed out I feel it needs it badly. Unless BubbaWheat wants to correct me; the purpose of this club is to discuss arcs, not heap unconditional praise upon each other.


 

Posted

This whole review brings up some things I've pondered on for a while.

Mainly the lore. The lore is all fine and dandy. But being confined by it sucks. We're all doing this for fun and if people don't adhere 100% to the lore then who cares. I know I don't. To me it smothers creativity.

While going too far outside the lore will leave most people scratching their head. If you have to head to Wiki to find out if Recluse would or wouldn't yell "I'm Lord of the Spiders" or whatever then you're looking too deep. When it comes to player made arcs at least.

We only have so many maps, so many models, and a bug ridden editor. If I want to use a spaceship it's Arachnos or pretend a Tech map is a ships interior. Those are really your only choices.

Do we really need to explain away every single detail? Even explaining away all the lore problems isn't much of a solution when you only have 1000 letters to write!

And as for the Arc 'Another Nemesis Plot' I do believe it was mentioned or implied to be a 'What If' scenario like Recluse's Victory.

Anyway. No need to come down like a sack of hammers... This isn't a contest. While feedback is good and can lead to improvement. Not like it doesn't hurt when people attack your work.


 

Posted

thx for the feedback on it, i know its not perfect but thats partly due to me having the arc up for almost 6 months now and getting little to no feeback on it

i will be tweaking the arc as needed to try to clean up spelling/grammatical errors and ill be trying to tweak the last mish so its not as tough as it is (this is the mish ive wanted most of my feedback on but as i mentioned ive basically has 0 feedback on it since i redid this arc about 6-8 months ago)

edit: if you wish to leave more detailed feedback, i have a feedback thread here


 

Posted

I'm all for discussions and honest feedback - as well as discussions that can spin off from the current arc. Though I would like to keep this a place for friendly discussion and helpful suggestions and avoid feedback that could be viewed as sarcastic and condescending. I would like to thank those who have already played the arc, I plan on trying it sometime this weekend.

All levels of authors are welcome in this group, from beginners to veteran authors. If an arc doesn't seem like it fits your playstyle, that's why I only ask you play at least 2 arcs a month.

As far as Ramification's comment on how much lore plays a factor in MA arcs. I've run into it myself before. A lot of people couldn't get over the fact that I had Council enemies in an Arachnos map - I liked the map, but didn't like fighting Arachnos. I also really like it when someone fits lore details that I recognize into their arc. It all comes down to a case-by-case basis, some things are ingrained into the game that seeing something different, yet still somehow relating to lore, is jarring to a lot of players. When you're dealing with custom characters and known maps to simulate new settings, just about anything goes, but when you use CoX characters and villains, you have to either get them right, or explain why they're not right. It just goes with the territory.


 

Posted

My personal tastes are much more based on immediate fun than getting pedantic about lore or whatever. Mission 2 of Another Nemesis Plot? is a great example. Laz viewed the map cjoice as a negative since it didn't make sense to him that a robot factory should be there. This didn't even cross my mind; rather, I thought stuff like 'Ooh, what's this? I like this, it's nice and self-contained. And look, rubble! Yay! I like rubble!' and so for me, the mission was a success.

Reflecting back, I still don't really care that it's not massively apt for a robot factory. But if otherts do, there's an incredibly easy way to hand-wave that away:

Suggestion: Add a patrol to that mission, with dialogue explaining how the robot prototypes malfunctioned and went on a rampage and wrecked the place, burying the passage to the factory floor proper under rubble.



Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Bubbawheat View Post
I know I tend to be one of the bigger supporters of the Mission Architect even though many of us authors feel like support is falling by the wayside as well as interest, and it feels like many authors aren't getting the plays they would like to see out there.

So, I thought about those book of the month clubs, and I thought I could use a similar idea for the Mission Architect. This club is for authors and players alike, to get more plays on the arcs that the authors would like to see.

To be a member of the club, then you should be willing to play at least 2 arcs a month and give feedback. It doesn't have to be a full fledged review, just put at least one thing you liked most about the arc, and one thing you liked least about the arc, and be specific. Also, please rate at least 4 stars, or not at all, unless the authors would prefer a 5 star rate, or none at all.

If you are an author, then post the arc you would most like to see played and have feedback given. Each week, I will pick a new arc for the club as a whole to play through and give feedback, both in-game and in this thread. The arc will be chosen from a member of the club, and preference will be given to those who have given feedback.

The goal of this club is to build a stronger community of MA authors and players, to allow new authors and new arcs to get rates and feedback to improve the overall quality of the MA arcs. If this idea takes off, I may add rewards to those who participate the most.

Once we get our first 5 members, I'll post the arc of the week, randomly chosen from those members.
Two Arcs a month work for me especially if the stories are good. My only question. Single player missions I can for sure do. Team based one's I'm not so sure about because if the Arc stinks it will be hard recruit for the next mission.

Next, will we get a list of arcs to play or are we "exploring" to examine the content. This is a quick response and I'll be more detailed tonight.

What about creating a thread and posting monthly arcs and we sign our names to it and work out the rest by private mail? If the people are serious on this thread this might work out better.

But even more importantly, what are we going to do with results? I've been to some of the MA evaluations site but I never found the content very useful because it was hard to search.


 

Posted

Quote:
Originally Posted by Ramification TM View Post
Mainly the lore. The lore is all fine and dandy. But being confined by it sucks.
This is why we make arcs in alternate dimensions! *presses Awesome button*


 

Posted

I think that adding one arc per week to the 'playlist' and having each member of the Club adhere to the 2 per month rule is a good metric for us. It's important that people don't see their posting an arc as being 'in the queue', though, necessarily. I remember from my 'review' thread how queues could build up and maybe folk wil get despondent at waiting.

I also think that it might be a good idea to perhaps stipulate (and not just request) that members posting comments on arcs provide a suggestion on how to improve any 'least liked' bits encountered. This might encourage a more positive environment.

I think Necrotech's arc is a great arc to start this project off with, btw. I think it has the potential to be a great, fun, romp through classic elements of CoH lore (and, incidentally, classic tropes of comicbook-dom - arch enemies allying to fight a common threat). Necrotech's asked for suggestions as well as opinions, and I think that there's a wealth of 'expertise' here to delve into.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."