[Unique IOs] IO effects with a duration? Ick...!!
And in a build that can use Energy Transfer twice in one activation of build-up.
That's very wrong.
I found this little combo to be more devastating (why ET 2x when you can AS 2 xs):
BU
AS
ET
EP
BS
EP
Placate
AS
Every attack here is buffed by BU in this chain: damage at lvl 50 with 3 SOs in a BU period you put out 3,055 pts of damage
Not to bad for a first strike where you are targetable for 3.64 seconds.
With only the 60ish endx reduction you use up 40.6 endurance doing so, in a total of 12.31 seconds or 3.3 endurance per second. Having the endurance with stamina that was listed you gain back 2.9 endurance every second before defensive slots. With hide, SRs 3 defense, tough, weave, maneuver, tactics, and concealment (yep 9 expensive toggles to give worst case) we are looking at using 1.75 endurance per second from toggles if each has a endx reduction around 68%. Here we Use 5.05 endx per second and gain back 2.9 endurance per second for 2.15 endurance per second used after all is said and done. This alone goes over 40 seconds non-stop
add in travel time and things like that (and even a more realistic toggle selection) and you are not going to going to face much endx problems at all.
For survivability you can put out 829 damage per second that you can be attacked in a solo situation (which this chain will likely make it the case even vs 3 mobs. (I not only look at DpS and such for survivability... but Damage per time you are attackable). But I am sure Arcanaville and others will say being able to put out that much damage, while only being able to be attacked for that short of a period of time really does not give that much recharge any advantage. Then again they mainly play and advocate for defense sets... I really wish they would have put this -rchg in the resist sets, or even in health so it effected maily regeneration... been funny to see how "balanced" it would be then for such posters.
I agree that the recharge buffs are the most attractive. In a game where one character can choose to chain a worse power and better power.. or the better power twice, the worse power will get min/maxed out. If the game is not balanced around the better power being spammed, then things get broken.
The recharge set bonuses will likely get nerfed hard before they go live. The 7.5% LoG one will probably be made unique. Any talented min/maxer can point out that the set and special enhancement bonuses open up scenarios where the hated 3 power attack chains of olde and unintended perma-buffs of olde (no downtime buff means you can build around it) come back in force.
However nerfing the recharge leaves the IO sets that were building toward it in need of some tweaking. If any sets were balanced around their promise of phat recharge buffs, they will need to be rebalanced at the risk of being mediocre without them.
The adjustments will be fine so long as they are done with care. Rebalancing.
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Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.
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What about in passive powers? If I slot +20% regeneration in Fast Healing do I get that bonus all the time?
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Passive powers are always on, therefore any enhancements of this type would always give their bonus.
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If I slot +20% regeneration in Dull Pain do I get that bonus only when I click Dull Pain?
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Right. A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.
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Along this line... What can you tell us about the various +Stealth IOs from the Travel Sets?
Specifically, can they be slotted in passive powers? If so, how is this going to interact with NPC hostages and such that won't interact with a stealthed character? I haven't seen where this has been specifically addressed. If I missed it, sorry.
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Sorry to interrupt the arguments over what is and isn't "perma" and descriptions of some nasty uber-stalker builds (some of those are scary), But does anyone have any answers regarding Superchris's question about passive powers being slotted with a +stealth effect and how that may/will interact with NPCs that ignore you while you have an active stealth?
I really hate when NPC's can't see me, I'd hate to see the possibility of being permanently unable to lead an NPC out because of how I slot an enhancement. Frankly I wish they'd just get rid of the problem anyway, since the opponents that come looking for you while leading an NPC out of a mission seem to have no problem seeing through any amount of stealth...
Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.
http://xx-starhammer-xx.deviantart.com/
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Along this line... What can you tell us about the various +Stealth IOs from the Travel Sets?
Specifically, can they be slotted in passive powers? If so, how is this going to interact with NPC hostages and such that won't interact with a stealthed character?
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Currently:
<ul type="square">[*]They can be slotted into passive movement powers.[*]You can have one of each type on your character for some massive bonuses.[*]Escort NPCs will not follow you if these are slotted on your characters.[/list]
Now, before the uproar starts, I have to say that unless we find a satisfactory solution for the last item on the list, these IO's have a high probability of being cut before reaching the live servers. Even if that problem is solved, it is still unlikely that you will be able to slot all 4 versions in a single character -- either that, or the stealth aspect will be reduced greatly.
They definitely shouldn't stack IMO. I would really hate to see them removed tho. Wonders how easy it would be to give escortables +Perception to see through one level of stealth; or give em a -Stealth aura.
Phantom Rose: Ill / Kin / Psi
Soleau: Ice / Icy / Ice / Core: Ice / Fire / Pyre / Wind / Eclipse / Flare / Corona
---------------
Solo Space
Or maybe just issue stealthed characters a leash - and let NPCs follow them whether stealthed or not.
Perosnally I've always gottena little tired of having to turn my hide off in order to drag kidnap victims around, when I personally always envisioned myself as being skillful enough to lurk in the shadows and occasionally whisper "Psst - go to the end of the hall and get in the elevators or you die." Without breaking stealth.
I guess I'm just less super than I thought.
Is there some reason to think we can't slot 2 of them into swift, 1 into recall ally, and the last on1 into combat jumping? I'm just not seeing it as being hard to do 4 with a character that isn't even particularly crippled by those selections. 2 always on, 1 on a toggle, and one on a click. Heck, you could get 2 [u]full sets[u] into Swift.
I'm just looking forward to the antics of slotting the foot-speed ones into all my prestige sprints. 6, 8, or 10 bubbles to rack up 3-5 full set bonuses? Heh.
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Along this line... What can you tell us about the various +Stealth IOs from the Travel Sets?
Specifically, can they be slotted in passive powers? If so, how is this going to interact with NPC hostages and such that won't interact with a stealthed character?
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Currently:
<ul type="square">[*]They can be slotted into passive movement powers.[*]You can have one of each type on your character for some massive bonuses.[*]Escort NPCs will not follow you if these are slotted on your characters.[/list]
Now, before the uproar starts, I have to say that unless we find a satisfactory solution for the last item on the list, these IO's have a high probability of being cut before reaching the live servers. Even if that problem is solved, it is still unlikely that you will be able to slot all 4 versions in a single character -- either that, or the stealth aspect will be reduced greatly.
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Some options for the escorts:
<ul type="square">[*] Have stealth suppression when someone is following you. (this is my preferred option, especially if there is a "stop following me" command you can give them so that they can switch to following someone else if you need the stealth. Mind you, this one also only works if the +Stealth from these IO's is suppressed when you attack, which I'm assuming it is)[*] Have escortees have a large +Perception aura around them that affects them and possibly (probably?) enemies as well. (This is my secondary preferred option, particularly if the aura affects enemies. Reason being hostages aren't exactly known to be stealthy, so they can easily give away your position.)[*] Give the escortees an absurdly huge level of Perception, not as an aura.[*] Disallow them from being slotted into passives, and have them be duration based like the pet auras were originally intended to be when slotted into clicks.[/list]
And for the record, I personally wouldn't mind either making them Unique (so you can't slot each type) or reduce the amount of the +Stealth buff greatly. Preferably, in my opinion, I'd like them Unique.
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Along this line... What can you tell us about the various +Stealth IOs from the Travel Sets?
Specifically, can they be slotted in passive powers? If so, how is this going to interact with NPC hostages and such that won't interact with a stealthed character?
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Currently:
<ul type="square">[*]They can be slotted into passive movement powers.[*]You can have one of each type on your character for some massive bonuses.[*]Escort NPCs will not follow you if these are slotted on your characters.[/list]
Now, before the uproar starts, I have to say that unless we find a satisfactory solution for the last item on the list, these IO's have a high probability of being cut before reaching the live servers. Even if that problem is solved, it is still unlikely that you will be able to slot all 4 versions in a single character -- either that, or the stealth aspect will be reduced greatly.
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Woah! A Dev post! First one in a while huh?
I'll be more shocked when it's not the awesomeness known as _Castle_.
@Bengal Fist - Freedom - Authority SG
Bengal Fist (SS/EA) - Thirt3en (Time/Elec) - Aussi (Elec/Shield) - Potamoi (Water/Time) - Parkr (Staff/Ela)
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Woah! A Dev post! First one in a while huh?
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Maybe fore some...
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Now, before the uproar starts, I have to say that unless we find a satisfactory solution for the last item on the list, these IO's have a high probability of being cut before reaching the live servers. Even if that problem is solved, it is still unlikely that you will be able to slot all 4 versions in a single character -- either that, or the stealth aspect will be reduced greatly.
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I want to voice my support behind the "hostages exude perception aura that benefits the enemies" idea. That may not be possible, but I think it's the best idea in theory. Hostages will call out for help, while rescuees will be bumbling, hapless citizens that will make stealth unreliable for the hero.
If that can't be done, I'm for travel sets with +stealth IOs being unslottable in Swift, Hurdle, Quickness, or Lightning Reflexes.
If neither can be done, it will be disappointing not to get them (or to get them at a value that won't serve my purposes), but no worse than what is currently on live (obviously). I am hoping to have a way to have the same amount of -perception on the Stealth power without the white ghost-like aura, so I hope a solution is found.
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
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Have escortees have a large +Perception aura around them that affects them and possibly (probably?) enemies as well. (This is my secondary preferred option, particularly if the aura affects enemies. Reason being hostages aren't exactly known to be stealthy, so they can easily give away your position.)
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Rather than this, give escortees a large -stealth aura power. You can have stealth auras on, but they're debuffed into non-functionality simply by being in proximity to the hostage - and therefore they'll be able to see and follow you.
The only problem with either solution is that such auras will affect you even before you save the hostage, which might make fighting the boss and guards problematic. This should only be a really big issue for stalkers, and there's ways to deal with enemies that can see through your stealth anyway.
Arc #41077 - The Men of State
Arc #48845 - Operation: Dirty Snowball
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Or maybe just issue stealthed characters a leash - and let NPCs follow them whether stealthed or not.
Perosnally I've always gottena little tired of having to turn my hide off in order to drag kidnap victims around, when I personally always envisioned myself as being skillful enough to lurk in the shadows and occasionally whisper "Psst - go to the end of the hall and get in the elevators or you die." Without breaking stealth.
I guess I'm just less super than I thought.
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Yeah it's not like letting NPCs follow you in stealth would break any immersion anyways. Especially since any and all ambushes can find you stealthed or not. Or the ambushes that skip your pets and go straight for you as a MM. Hell if the enemies are smart enough let's let the NPCs be smart enough too.
The ones that are that smart don't get kidnapped.
By the way, I'd like some tilesets that allow my villains to kidnap people from their homes, please. I'd like to occaisionally fight my way through security guards, bodyguards, cops, heroes, and even fiesty citizens to kidnap someone rather than other villains. Please?
Also, kidnapping citizens from Police Precincts, Casinos, Carnivals, Offices and just about anything but caves works, too. Just as long as some haven't been 'pre-kidnapped' from other villains.
Story Arcs I created:
Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!
Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!
Kiss Hello Goodbye: (#156389) Heroic vs Custom Foes. Film Noir/Hardboiled detective adventure!
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Along this line... What can you tell us about the various +Stealth IOs from the Travel Sets?
Specifically, can they be slotted in passive powers? If so, how is this going to interact with NPC hostages and such that won't interact with a stealthed character?
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Currently:
<ul type="square">[*]They can be slotted into passive movement powers.[*]You can have one of each type on your character for some massive bonuses.[*]Escort NPCs will not follow you if these are slotted on your characters.[/list]
Now, before the uproar starts, I have to say that unless we find a satisfactory solution for the last item on the list, these IO's have a high probability of being cut before reaching the live servers. Even if that problem is solved, it is still unlikely that you will be able to slot all 4 versions in a single character -- either that, or the stealth aspect will be reduced greatly.
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I have a question.
I currently play 2 /dark villians. On a few occasions when fighting in a mission, I'd pick up an ally upon reaching a certain point who would then assist in fighting mobs and/or clearing the mission. And this is while shadowfall is running, so clearly there is some type of +perception involved.
So, why can't escort NPCs behave in a similar manner? I would think this would be a thorn in the side particularly to stalkers, who rely on hide for much of their defenses. But if it is possible, that would obviously mean the problem cited in number 3 would be solved.
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Some options for the escorts:
<ul type="square">[*] Have stealth suppression when someone is following you. (this is my preferred option, especially if there is a "stop following me" command you can give them so that they can switch to following someone else if you need the stealth. Mind you, this one also only works if the +Stealth from these IO's is suppressed when you attack, which I'm assuming it is)[*] Have escortees have a large +Perception aura around them that affects them and possibly (probably?) enemies as well. (This is my secondary preferred option, particularly if the aura affects enemies. Reason being hostages aren't exactly known to be stealthy, so they can easily give away your position.)[*] Give the escortees an absurdly huge level of Perception, not as an aura.[*] Disallow them from being slotted into passives, and have them be duration based like the pet auras were originally intended to be when slotted into clicks.[/list]
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All these are good ideas, I have zero ideas as to why this is still an issue *boggle*.
Guides: Dark Armor and IOs | SS/DA | Crabbing | Fortunata
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CUR3NTLEY
THEY CAN B SLOTED IN2 PASIEV MOVAMANT U!!!!11! OMG LOL CAN HAEV ON3 OF EACH TYPA ON UR CHARACTER FOR SOM3 MASIEV BONUESS
3SCORT!1!!111! LOL NPS WIL NOT FOLOW U IF THES3 R SLOTED ON UR CHARACTERS
NOW!1111 OMG BFORA TEH UPROAR STARTS I HAEV 2 SAY TAHT UNLES WA FIND A SATISFAC2RY SOLUTION FOR DA LAST IETM ON TEH LIST THES3 IOS HAEV A HIGH PROBABILITY OF BNG CUT BFORE RAACHNG TEH LIEV S3RVARS!!11! OMG LOL EV3N IF TAHT PROBLAM SI SOLV3D IT SI STIL UNLIEKLEY TAHT U WIL B ABLE 2 SLOT AL 4 VERSIONS IN A SNGLE CHARACTER - AITHER TAHT OR TEH ST3ALTH ASPACT WIL B RADUCAD GR3ATLEY!1!!!111 OMG LOL
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Uh... is there something wrong with my browser, or did Castle actually say that?
I vote to just dump the whole "break follow with stealth" code. It'll fix up this problem and the NPCs that get stuck/lost problem (ie. RSF scientist) with one shot.
So what if it'll make it so stalkers can stealth hostage newspaper mishes? If it gets to be a problem then just crank down the percentage of hostage mishes from newspapers.
Craft your inventions in AE!!
Play "Crafter's Cafe" - Arc #487283. A 1 mission, NON-COMBAT AE arc with workable invention tables!
Or apply the "defeat all in the room" code to it.
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The only problem with either solution is that such auras will affect you even before you save the hostage, which might make fighting the boss and guards problematic. This should only be a really big issue for stalkers, and there's ways to deal with enemies that can see through your stealth anyway.
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Well, them and anyone with the Stealth pool, have been granted invisibility, under Group Invisibility, are under the influence of Steaming Mist(?), or are using Superior Invisibility. It would stink for anyone who's functioning as a scout stealthed/invis'd, not just those launching an alpha strike.
"Okay, I found the hosta...**WHACK**... rez please."
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Have escortees have a large +Perception aura around them that affects them and possibly (probably?) enemies as well. (This is my secondary preferred option, particularly if the aura affects enemies. Reason being hostages aren't exactly known to be stealthy, so they can easily give away your position.)
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Rather than this, give escortees a large -stealth aura power. You can have stealth auras on, but they're debuffed into non-functionality simply by being in proximity to the hostage - and therefore they'll be able to see and follow you.
The only problem with either solution is that such auras will affect you even before you save the hostage, which might make fighting the boss and guards problematic. This should only be a really big issue for stalkers, and there's ways to deal with enemies that can see through your stealth anyway.
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Well, with some nice coding, like when save and ally (breaking out villians in Mayhem Missions, rescuing kidnapped heroes, etc.), they can immediately hit on a togglable +Perception aura when they are finally "saved" from the initial mob that held them captive.
Just a thought.
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Along this line... What can you tell us about the various +Stealth IOs from the Travel Sets?
Specifically, can they be slotted in passive powers? If so, how is this going to interact with NPC hostages and such that won't interact with a stealthed character?
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Currently:
<ul type="square">[*]They can be slotted into passive movement powers.[*]You can have one of each type on your character for some massive bonuses.[*]Escort NPCs will not follow you if these are slotted on your characters.[/list]
Now, before the uproar starts, I have to say that unless we find a satisfactory solution for the last item on the list, these IO's have a high probability of being cut before reaching the live servers. Even if that problem is solved, it is still unlikely that you will be able to slot all 4 versions in a single character -- either that, or the stealth aspect will be reduced greatly.
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I have a question.
I currently play 2 /dark villians. On a few occasions when fighting in a mission, I'd pick up an ally upon reaching a certain point who would then assist in fighting mobs and/or clearing the mission. And this is while shadowfall is running, so clearly there is some type of +perception involved.
So, why can't escort NPCs behave in a similar manner? I would think this would be a thorn in the side particularly to stalkers, who rely on hide for much of their defenses. But if it is possible, that would obviously mean the problem cited in number 3 would be solved.
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I may be wrong but it seems to me that any of the people that you rescue that can fight along side of you are able to follow you even with stealth on. All the ones that just run along/can't be attacked by enemies (Helpless citizen faction) seem to loose you when stealthed.
Has anyone else seen this sort of behavior?
My only real question is what is the +stealth bonus?
is each set like having the power (gasp!) stealth?
So 2 would be like Invis? 3 would be stalker level? 4 would be OMGBBQWHERE'DHEGO!?!?!?!
Numina's Convalescence & Miracle give 25% recovery together (an unslotted stamina). They both are unique so only one. 1 extra slot in health gets them both in your build.
Crushing impact gives 3 endurance IO options for your attacks; and you get your - recharge when 5 slotted so something youre likely going to take. Taking the endx IOs you get 61.75% endurance in each attack add a Dmg/End - HO/Sho and thats 95% endurance in each attack with capped damage and high accuracy. So the attacks are taken care of to be cheap on their own, likely without a sho/ho.
These are also just your attacks and putting 1 extra slot in health.
Here we got 95% endx in each attack. And we have 25% recovery without stamina. Without changing up a normal build any cept maybe that slot in health.
Here I change no slotting in what I have in my toons already and get 95% endx in each attack with a + 3 slotted stamina and another + 25% recovery and then whatever else I do with other powers which there are other recovery IO set bonus I could likely get. However, I think even 60% endx in each attack with 74% recovery is going to cover my endx... especially when my toggles are having endurance IO's in them too.