[Unique IOs] IO effects with a duration? Ick...!!


2hawks

 

Posted

One thing I would like to know, am I right in thinking this, that if you use a pet summon power with a special bonus-granting IO in it and the power does not summon any pets because they are already out, does the bonus still activate?


 

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One thing I would like to know, am I right in thinking this, that if you use a pet summon power with a special bonus-granting IO in it and the power does not summon any pets because they are already out, does the bonus still activate?

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Yes, per Castle's response in another thread.


 

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Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.

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What about in passive powers? If I slot +20% regeneration in Fast Healing do I get that bonus all the time?

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Passive powers are always on, therefore any enhancements of this type would always give their bonus.

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If I slot +20% regeneration in Dull Pain do I get that bonus only when I click Dull Pain?

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Right. A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.

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Along this line... What can you tell us about the various +Stealth IOs from the Travel Sets?

Specifically, can they be slotted in passive powers? If so, how is this going to interact with NPC hostages and such that won't interact with a stealthed character? I haven't seen where this has been specifically addressed. If I missed it, sorry.


 

Posted

But do the effects stack?

1) MM's have 3 summons (at least, often more), so can a MM get these aura bonuses x3 (once per power)?

2) Tier 1 pets, at least, have a recharge time well below 5 minutes. So can I self-stack the aura bonsues by using my tier one summons say every 2 1/2 minutes?

3) Can I do both 1 and 2 and get a full 5 sets of these bonuses (or more since there's at least 2 of these aura sets)?

Wow, I could easily see some ultra-powerful effects coming from this if so . . .

If, however, they don't stack at all, and you can only get 1 buff (or 1 per aura type at least), then I'd be for leaving them as is but making the duration 10-15 minutes just to cut down on the annoyance factor . . . if they won't stack then it's not that big a deal on the longer duration is it?


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Posted

1. No, the aura IO's are Unique and only permit 1 per character.

2. I suspect that you can't stack the aura. Though I could be wrong.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

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But do the effects stack?

1) MM's have 3 summons (at least, often more), so can a MM get these aura bonuses x3 (once per power)?

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This is probably why they are making the Pet IO Sets "unique" in that you can only slot one per character. So, if you slot Edict of the Master and that other one (forget the name) you could at most stack it twice, but they probably have different IO bonuses anyway.


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Posted

Correct one gives a +10% defense buff, the other gives a +10% resistance buff.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

Posted

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A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.

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Hmm. Well it looks like Invuln took quite an IO-beating in the last two days. DA and Regen still look pretty good though. Time to go to plan C for my Invulns on build optimization.

Suddenly, SR options just got even narrower. To buy into the res&defense special IO, your only option is tough in the fighting pool. To buy into Numina, as a practical matter the only option is Health in the fitness pool, unless you plan on spamming aid self on yourself constantly and not attack anything. Which is just as well, I suppose, because there's no way to get enough +recovery from slotting the medicine pool anymore, so stamina is virtually a requirement again anyway.

And Castle you can forget about that suggestion for Practiced Brawler now, and focus on the SR passives instead.


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Does anyone feel the same? Or differently? Maybe your experiences with resummoning on the fly differs from mine in some way?

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Very. A MM who can't combat summon and who thinks he's only tough enough to face things that won't kill more than a stray pet is of no use to me whatsoever. Hechmen are cheetos - crunch all you want and make more. They're there to die so other members of the team don't have to.

Then again, anything less than +3 was kinda boring to our crew once we got rolling, and we use the MM like a tank in our groups . Most MMs I've met tend to be a little more sedate and protective of their darlings.


 

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To buy into Numina, as a practical matter the only option is Health in the fitness pool, unless you plan on spamming aid self on yourself constantly and not attack anything.

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Hmm....do bonuses from click powers normally stack with themselves if you get the click power better-than-perma? I thought they did, but I could be wrong.

Is this five-minute duration standard for all the weird-effect-IOs in click powers, or something specific to the pet auras?

It would be kind of cool if, like a bizarre version of Fury, normal play with weird-effect-IO-slotted click powers resulted in a snowballing of duration effects...


 

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Am I the only one that already has a headache from Inventions?

Sounds far too complicated to be fun or exciting to work with at all.

Read the guides and still lost, none of them were particularly helpful but given what we know that's not unexpected.


 

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I wonder how non-suppressable 10% res+def will affect the desireability of the PPP pets. Especially for brutes.


 

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Am I the only one that already has a headache from Inventions?

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No.


Agua Man lvl 48 Water/Electric Blaster


"To die hating NCSoft for shutting down City of Heroes, that was Freedom."

 

Posted

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A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.

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Hmm. Well it looks like Invuln took quite an IO-beating in the last two days. DA and Regen still look pretty good though. Time to go to plan C for my Invulns on build optimization.

Suddenly, SR options just got even narrower. To buy into the res&defense special IO, your only option is tough in the fighting pool. To buy into Numina, as a practical matter the only option is Health in the fitness pool, unless you plan on spamming aid self on yourself constantly and not attack anything. Which is just as well, I suppose, because there's no way to get enough +recovery from slotting the medicine pool anymore, so stamina is virtually a requirement again anyway.

And Castle you can forget about that suggestion for Practiced Brawler now, and focus on the SR passives instead.

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/agreed

I really liked the idea of removing the fitness pool from many of my builds but that's a no go now with the whole click thing / not perma buffs deal.


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Set Bonuses are always active. The special powers from IO Enhancements which grant them are not.

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What about in passive powers? If I slot +20% regeneration in Fast Healing do I get that bonus all the time?

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Passive powers are always on, therefore any enhancements of this type would always give their bonus.

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If I slot +20% regeneration in Dull Pain do I get that bonus only when I click Dull Pain?

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Right. A Set Bonus which gave +Regeneration would *always* be active in Dull Pain, while an Enhancement which grants +Regeneration would only work for a set period of time after Dull Pain was activated.

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This sounds like a documenting nightmare. I really hope the Invention system will break with tradition and have plenty of up to date, accurate information available for it in game.

-D


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Posted

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While not quite on the topic of your post, your thread title makes this a good spot to talk about this.

Most of the Unique Enhancements offer completely new effects to a power they are slotted into. In the Edict of the Master example, your summon power now effectively gives you a 'click' version of Leadership/Maneuvers that only applies to your pets. That's a pretty good bonus, in my opinion.

Now, let's talk about why it has a duration. Since these are enhancements, the system only knows about them when you use the power they are slotted into. Once used, the effects of those powers hang around until their duration ends. If they are slotted into a toggle, the effects are constant while the toggle is running, but end as soon as the toggle is shut off. So, slotting Numina's Convalescence: Regeneration/Recovery into Rest isn't a great idea (actually, it's no longer possible, but it was a good example to use!)

So, making it a 'short term buff' wasn't an arbitrary decision. It is simply the only way to get the abilities to work in all desired cases.

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Are these durations going to apply to more click IO's that may have been thought to be a passive? If so which IO's will have a passive buff, and which will not? Will there be some color system or something to help us to know?


PS:
Fury is still broken in PvP... when you get a chance would you look at it again please?


 

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I really liked the idea of removing the fitness pool from many of my builds but that's a no go now with the whole click thing / not perma buffs deal.


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If anything, it Fitness will likely become even more valuable, since it is one of the few ways to add passive powers to a character. It appears to be the only viable way for every non /Regen to add tasty IO perks like Numi's Convalesence to a character. :-/

-D


Darkonne: Pinnacle's (unofficially) mighty Dark Miasma/Radiation Blast enthusiast!

Be sure to check out this mighty Arc:
#161865 - Aeon's Nemesis

 

Posted

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Am I the only one that already has a headache from Inventions?

Sounds far too complicated to be fun or exciting to work with at all.

Read the guides and still lost, none of them were particularly helpful but given what we know that's not unexpected.

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I love all these little quirks and complexities in the game mechanics systems. Heck, if the maths in this game weren't so secretive and screwy, there wouldn't be any need for people like Arcana and myself on these forums.


 

Posted

I would think tha any special IO in a click power only gives that bonus for a short time after the power is clicked. We know one set of durations is apparently about 5 minutes. It is possible that some will be shorter and others longer, but I expect 5 minutes is probably on the long end of the scale.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

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Heck, if the maths in this game weren't so secretive and screwy, there wouldn't be any need for people like Arcana and myself on these forums.

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I've never understood why Statesman doesn't understand this.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Heck, if the maths in this game weren't so secretive and screwy, there wouldn't be any need for people like Arcana and myself on these forums.

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I've never understood why Statesman doesn't understand this.

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Its part of the metagame, man! They need to give you number crunchy types something to do or you'd never feel satisfied with the game.


 

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Heck, if the maths in this game weren't so secretive and screwy, there wouldn't be any need for people like Arcana and myself on these forums.

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I've never understood why Statesman doesn't understand this.

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Artistic ego?


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Posted

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Heck, if the maths in this game weren't so secretive and screwy, there wouldn't be any need for people like Arcana and myself on these forums.

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I've never understood why Statesman doesn't understand this.

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Because then you might make uninformed decisions!


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Am I the only one that already has a headache from Inventions?

Sounds far too complicated to be fun or exciting to work with at all.

Read the guides and still lost, none of them were particularly helpful but given what we know that's not unexpected.

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I love all these little quirks and complexities in the game mechanics systems. Heck, if the maths in this game weren't so secretive and screwy, there wouldn't be any need for people like Arcana and myself on these forums.

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One thing I've said for quite a while now is that while its nice and all to be the Numbers Maven, the players of the game would be much better served if there was no need for a Numbers Maven. So much of the game's mechanics are not just non-transparent, but non-intuitive or difficult to explain, that it creates opportunities for people who know the numbers to get more out of the system than people who don't. Not just min-maxers, which is always true to an extent, but even concept builders, who have a tremendous advantage in executing concept builds when they know what everything does and how well, over someone shooting in the dark.

The devs need to understand that when Iakona and I lose, everyone else wins.


And Iakona is safe anyway: his spreadsheets are much more useful than the Prima Guides are even if the devs released all the numbers.


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Posted

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Most of the Unique Enhancements offer completely new effects to a power they are slotted into. In the Edict of the Master example, your summon power now effectively gives you a 'click' version of Leadership/Maneuvers that only applies to your pets. That's a pretty good bonus, in my opinion.

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Pretty good is subjective, seemingly to Cryptic, pretty good is 2.5%. To others, maybe not. The IOs bring another set of variables into the hazy enhancement numbers already. Good thing heroic is the basis for difficulty.