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I guess if that's all it means then I can safely ignore them. Thanks.
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Ok, try THIS.
If that link worked right, you should be able to see the little padlock thing in the upper left corner of 4 of the 5 costume selection window panes. -
Ok, but the icons are very small and appear on costume slots I already possess. I can access and use them just fine. Why would these icons show up on costume slots I already own, and have owned for many years?
Also, the 5 'buy in store' slots that show up underneath the original 5 have shopping cart icons with 'buy in store' written under them. This is a large shopping cart icon, not the much smaller padlock I see in the upper corner on some of the slots on my older characters. -
Ok, so I'm back after a long while trying out this VIP thing and I noticed that some of the costume slots on some of my characters have a small padlock icon on the top corner of the individual window panes. It doesn't seem to have any affect since I can still use all my costumes regardless of whether the icon is there or not, but its presence has me puzzled. I've tried doing a search on the forums but had no luck finding anything. So I'll ask!
Any idea why that little icon is there (seemingly randomly) on some costume slots and what effect (if any) it has?
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I'm completely satisfied with this iteration of powerset proliferation. The only set I've really been hoping to see that didn't happen this time is Illusion to Dominators. Other than that, this group hits all the ones I wanted.
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Sorry to see you go, Lighthouse. Good luck on your next endeavor!
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Gothika is a gothy bookseller at an occult bookstore by day, and hangs out in cemeteries by night. Oh, and in her spare time she uses her magic to catch evildoers! People think that just because she's all gothy she's also emo, but nothing could be further from the truth. Gothika is actually quite happy, and loves to share spells and talk about things mystical with other magicians.
Oh, and happy birthday to your grandpa! -
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My definition of fun is, "I'm doing something, and I enjoy working towards completing it."
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You don't find parties fun? Or a concert? Or a date? (though that last one I suppose could fit your definition if it's only a means to an end)
As far as it applies to an in-game reward, perhaps 'fun' isn't the best word to use if the semantics bothers you. In my book, if the game system makes me feel good then it's worth having. Logging into the game and getting a badge and sometimes a temp power every once in a while would make me feel good, so it's well worth having. -
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Accomplishments aren't always fun and fun doesn't necessarily have to be derived from accomplishments. There is nothing wrong with rewards that cater to different kinds of people.
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True enough, but badges were designed to be an accomplishment for doing something in the game. Now they're saying, "don't play, get free badges!" That leaves a sour taste in my mouth.
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I'm afraid that argument was lost over 51 months ago.The precedent was set and we've all survived, even if not everyone likes it.
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Again, if you guys want non-badge rewards for logging out, knock yourselves out. Whatever makes you happy. I don't want 'em, I don't care about 'em, and I won't pursue them.
(Logging out for 30 days to get badges ASAP won't make me or any competitive badger happy, though. Sure, you say we don't have to... but that's not what we're telling ourselves.)
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As odd as this may sound, I don't see why hard-core badgers should have a monopoly on how new badges are introduced into the game. The badge mini game is there for all of us, not just you. Badges from the day job mini game may favor the casuals and/or altaholics, but it doesn't exclude the hard-core badgers. It may take longer than you like and acquiring the badge may be unsatisfying for you, but there's nothing preventing you from getting the badges. All that's required is logging out at a certain spot and patience. There's nothing wrong with badges that reward different styles of play. Would you also object to new badges with PvP as a requirement? -
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"Getting a badge for doing nothing isn't fun."
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For you. For a casual player with a lot of alts, having a surprise waiting for them when they log back into a character they haven't used for a while is a nice start to a gaming session.
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A nice surprise != Fun.
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For you.
In all seriousness, not all of us are 100% Achievers. It's nice to have rewards for other styles of play (or, dare I say it, not play)
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I frequently forget what day it is as I approach the 3 month period of my Veteran Rewards. Inevitably, I'll log in and see "Badge Earned!" My reaction isn't to jump up and down and tell all my friends
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That's odd, my reaction is exactly to jump up and down and tell all my friends!Does that make me weird?
Accomplishments aren't always fun and fun doesn't necessarily have to be derived from accomplishments. There is nothing wrong with rewards that cater to different kinds of people. -
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"Getting a badge for doing nothing isn't fun."
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For you. For a casual player with a lot of alts, having a surprise waiting for them when they log back into a character they haven't used for a while is a nice start to a gaming session. -
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Actually, I have one question....for villain: there is a thief one for logging out in a vault...other than mayhems or a few other missions, how do you log out inside a vault? Seems like a hard one to get 30 days of.
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I assumed they meant the salvage storage vaults. -
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It doesn't matter one stinking bit how long it's going to take to get 12 day job badges because you're not supposed to have 12 on the same character.
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But four or five are okay? What's the demarcation line?
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If you have more jobs than Buckaroo Banzai, then you have too many jobs.
Edit: speaking of which, we need a Rock Star job! -
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Agreed, I don't want everything "now now NOW!" I just want it in a reasonable amount of time.
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"Reasonable amount of time" is entirely subjective. I think the time they've set the badges at looks about right. Obviously you don't. Neither one of us is 'right' because what's reasonable is just an opinion. So keep in mind when you say "I just want it in a reasonable amount of time", everyone's definition of reasonable is different.
I'll say this much though: better to err on the side of a long timer because if it's set too short, people will get all the badges quickly and then there'll be no other badges for them to get.
I think a lot of people in this thread don't really realize how much their characters are really offline, Heal farms excepted. But then it's not intended that someone get a Heal badge using a Heal farm anyway. In fact, the more people who do that and get the badge that way, the less likely Positron will ever change the requirement to something more reasonable. -
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Now, because they tied badges to the system, they bring in a completely different set of competing criteria that it now is a sizable barrier to badge completists
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You can't tell people "be a collector, of some stuff." That's incompatible with the collector mindset, and a good game designer should acknowledge the target audience they are targetting.
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Are you sure most collectors are also completists? There can be value to collecting something, without the goal of collecting all of something. I know a lot of collectors who do not and will not ever have all of something and they still seem happy with their collecting hobby, but I do not know enough of psychology to say which way is the best here.
Completists might get alienated by a system where they can't collect it all, but I and all of my SG mates still collect badges here and there, and not just for the powers and other rewards, even though I think we only have one or two completists amongst us (one for sure, but they seem OK with the fact that it will take a very long time for them to complete, and the other I think is a closet completist).
Perhaps the target is collectors, not completists. That may or may not be a good choice, I have no idea if there is even a real distinction, but it seems to me there is one.
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That's me. I like getting badges and I go out of my way to get them when I can, but I'm under no illusion that I'll ever have them all and some of them just aren't worth the time for me to get. I'm fine with that. I don't need them all, let alone need them all right this second! I like that there'll always be another badge to go find. I think I would be disappointed if there ever came a point when there were no more badges to get.
Honestly, I think even the completists would be disappointed if there ever came a time when they didn't have another badge to shoot for. If Positron came out and said "Ok, we've run out of ideas for badges so we won't be adding any more to the game" would there really be people who feel "Ah, now I have all the badges, my character is complete"? What would such a person do with their character at that point?
There will always be new badges added to the game so the 'badge bar' will always be raised. The Day Job system, like the Vet Reward system, is just more overt about letting people see that. Even if they reduced the time to get the current job badges, they'll probably just add more anyway. It's a system designed for Sisyphus. -
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This is the first time that a badge has been awarded to a player for NOT actively accomplishing something.
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Not true. There are badges you can get just standing AFK in certain zones. This used to be especially annoying in Siren's Call, due to the way the 'mini game' there is set up.
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Arguably semantics: You're logged in and COULD be doing something. That people choose to AFK their way to it is an option, but not the only one. The same comparison can be made for most of the heal badges and Damage Earned badges.
Would it be better to say "This is the first time that a badge rewarding system is DESIGNED around a player NOT actively accomplishing something"?
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I'm sure it was intended that you get those badges while doing other things (ie: PvPing) but in practice a not insignificant number of people were rewarded for doing absolutely nothing (or worse, passively impeding other players' enjoyment of the zone). There were epic flame-filled threads on the subject (and on badges in PvP zones in general) when those zones were first put in the game. Interestingly enough, the badgers (and PvPers) managed to survive even though the Devs stuck to their guns and didn't change any of the badges that required stepping into a PvP zone. -
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As far as badges are concerned I am going to make an unpopular comparison. To me, it's like being upset that they aren't giving out the 6 year anniversary badge this year. "Why make us wait!?! It will come out eventually!"
The fact is, it's a system everyone will be in, badger A and badger B will still be getting these badges at the same pace, more or less. Even if it's your most played character I certainly hope that character spends more time offline than on.
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Broken comparison: Veteran Reward Time is gained without regard for on- or off- line time. I would have to specifically avoid a favorite character (my first 50) to collect the badges.
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Not true. You would only have to specifically avoid a favorite character to collect the badges in the shortest amount of time possible. Otherwise, unless you are literally online with only that one character 24 hours a day 365 days a year, you will eventually get all the badges. -
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This is the first time that a badge has been awarded to a player for NOT actively accomplishing something.
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Not true. There are badges you can get just standing AFK in certain zones. This used to be especially annoying in Siren's Call, due to the way the 'mini game' there is set up. -
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I don't think the 2xXP thing shows up as a temp power. The article says it recolors your experience bar differently (light blue) the way that debt colors it red.
But I'm with you, I'd rather not have the double experience bonus. I tend to play my 50s on 2xXP Weekends. I don't like to rush through the game.
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I wonder if they could throw in an area where if you log out there, you don't get the double xp? Not ideal because you wouldn't have the flexibility to get whatever job you want in that area, but at least it would be an option. -
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why does everyone (mostly) want to just blow thru content? It seems ost want everythign right now.. I think the system is great the way its explained... They only problem i see is for people ( the few ) that only play one toon. If i am hooked on playing a toon all my other toons will be earning rested XP, bonuses and other rewards. Its a great idea and system.
I like it, I hope it stays as is...
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How is staying logged off a character "content"?
We are getting a mission architect, new stuff in Cimerora, and whatever else is thrown in. We are getting plenty of content. Don't punish badgers for wanting to complete their collections. 30 days is too long.
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Adding new badges to the game punishes badgers?
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Badgers are collectors. Setting this system up the way it is is bound to feel punishing to that personality type.
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Only to those who lack patience. Unlike some other badges, you're *guaranteed* to eventually collect all of these. It's no different than veteran badges. -
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The whole system would seem to lose it's meaning pretty fast if it would take a relatively short amount of time to complete every job.
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Sigh, you missed the point as well.
720 hours of play is more than enough time to get to level 50. 240 hours for 2 hours of bonus seems a bit off too.
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Don't assume I missed the point just because I disagree with it. -
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why does everyone (mostly) want to just blow thru content? It seems ost want everythign right now.. I think the system is great the way its explained... They only problem i see is for people ( the few ) that only play one toon. If i am hooked on playing a toon all my other toons will be earning rested XP, bonuses and other rewards. Its a great idea and system.
I like it, I hope it stays as is...
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How is staying logged off a character "content"?
We are getting a mission architect, new stuff in Cimerora, and whatever else is thrown in. We are getting plenty of content. Don't punish badgers for wanting to complete their collections. 30 days is too long.
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Adding new badges to the game punishes badgers? -
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Consider this, if my main toon is my fav toon i would like to play him so earning any one of these badges is going to take a long long long time.
Assuming you do things like work, eat and sleep, you are probably spending upwards of 12 hours a day not playing CoH. At least, hopefully. I'm probably averaging around four hours a day in game, not nearly all on the same character, and I work out of the house with a lot of down time.
Exactly how many hours a day do you expect to play your "fav toon"?
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Ok even if you do only play your main for say 4 hours every day do you know how much longer it would take to get all the badges?
You would lose 120 hours every month towards your badge.
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The horror!That's all of 5 days.
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The whole system would seem to lose it's meaning pretty fast if it would take a relatively short amount of time to complete every job.
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I don't understand the negativity. I think this is great! I mean, our characters are going to be logged out most of the time anyway so this is a nice little bonus that pops up when we log in every month and a half or so. To my, the system looks fine the way it is.