Cryptic article.
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The thread got kinda long, so I didn't read all of it (and thus, the things I say might already have been stated).
Cryptic are expanding quickly. This means that they won't have to divert resources from coh to the new marvel game; they can do both. The only problem I can see is that the playerbase might leave coh in favour of the new shiny game, but if that's the case then the new shiny game will probably be the better one, meaning that I'll be there too (provided everyone will come to their senses and make it avaliable on the pc of course). In other words, no real need for worry!
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Just going on console vs PC, consoles hold the advantage in that they have fixed hardware and software. I've got no idea how much of CoH/V's application is devoted to the numerous different drivers for hardware from numerous vendors, but it would add up. You build a MMOG for a console, you don't have to worry about video card issues, for instance. Having a fixed platform would make things much easier for the dev team.
Also: don't think anyone has mentioned Phantasy Star Online, which has Dreamcast and PC versions at the very least... also think it went PS or PS2.
I am really interested in seeing how MUO develops and how Cryptic approach its game design issues having learned on MUO. Thus far dev houses have a very mixed record on sophmore releases (eg EQ vs EQ2, AC vs AC2, Jumpgate vs Auto Assault) so I'm interested if Cryptic can buck the trend.
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If I might play devil's advocate for a second, in the presence of EQ 2, how well is EQ doing?
And yes, that's a rhetorical question.
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Apple, meet orange.
First of all, Fantasy genre > Superhero genre. So the rhetoric is slightly out of phase. Next, both EQ and EQ2 are PC platforms. MUO and DCO will be both PC and Console. Finally, whatever you think of Verant, SOE, or EQ itself, I think EQ was THE foundation upon which every subsequent MMO built to launch its game. It doesn't surprise at all that they are still around. Cryptic cannot claim this will be the case for CoX - yet.
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No idea what will become of the current model at that point. But both will be supported.
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Ahhhh am I going to have to go buy a new 360 so I can be 1337, now?
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Actually, the three major upgrades being mentioned are a smaller CPU form-die factor (less power-consumption, runs-cooler... etc.), larger Internal HD, and a 1080p HDMI connector. There might be more added in (someone thinks HD-DVD made internal but no proof of this) but if those three things make one a better 1337ist, go for it!
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Oh - and I'd love to do a giant mech game. Love it.
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I know I'm always late to the party...
But...
You remember the thread in my siggy right? <^,~> Eh? Eh? Mecha bug bit ya again?
(Sorry <'x'>; >.> I probably shouldn't poke the Statesman >.> *scampers*)
A Warrior's Friend: ID 335212 - Help Infernal save Valkyrie from Battle Maiden.
Above Mars Part 1: The Wellington: ID 159769 - Save Mars by destroying a monstrous battleship from the inside!
>.> My DA page, where I attempt to art.
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and you'll get to run around in Marvel costumes
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I don't even understand what this means. Is this just another way of saying "Spider-man and Hulk clones for everyone", or does it mean "tights and Kirby discs"? Either way, I don't know if I'd count that as a point in MUO's favor.
It still seems disingenous to produce a product that is actively in competition with another of your own products, but I really don't see support for CoX drying up. As near as I can tell, the two games will have their own separate teams for the most part, so the important part - having people working on and updating CoX - is secured.
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But Jack is getting at the fact that Marvel is going to have a much larger team because now they have more money, leaving CoX's team much smaller.
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Thats not necessarily true. Read the article again, note how they've expanded the staff so much that they're moving into a new building.
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Also, check out the list of positions Cryptic is looking to fill . I don't think smaller staff is going to be an issue.
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I wonder how long CoX will last after MUO starts. Only time will tell...
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If I might play devil's advocate for a second, in the presence of EQ 2, how well is EQ doing?
And yes, that's a rhetorical question.
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According to MMORPGchart.com which hasn't been updated since June, EQ1 subs are falling while EQ2 Subs are rising. They're basically converging.
However, given the genre, you really have to consider the WoW factor in declining numbers for EQ1.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
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I wonder how long CoX will last after MUO starts. Only time will tell...
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If I might play devil's advocate for a second, in the presence of EQ 2, how well is EQ doing?
And yes, that's a rhetorical question.
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According to MMORPGchart.com which hasn't been updated since June, EQ1 subs are falling while EQ2 Subs are rising. They're basically converging.
However, given the genre, you really have to consider the WoW factor in declining numbers for EQ1.
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Well, and I don't see how it's relevant. Better to ask how EQ is doing after DAoC. Similar genre, different games.
EQ vs EQ2 would be more akin to CoH vs CoH2, which MUO is not.
I can't be optimistic after reading that.
I don't think it's possible for one company to make 2 similar games and not favour one or the other.
THe only way I coudl see this working well if the Marvel Universe came out as an expansion, another city with the Marvel heroes. But that woudln't make sense for the story or from a business point of view, I'm sure Marvel doesn't want that anyway.
I don't know anyting about the contract between NC and Cryptic works, but I imagine there are ceratin minimum requirements for updates etc. I can see CoX getting the minimum done for it, maybe it is already.
I was with you with pretty much everything Statesman, except the implementation of ED, it doesn't diversify anything . . . . but I can't swallow that CoX won't be the worse with MUO on your table.
Oh well, hopefully there will be another gae to catch my interest soon.
I certainly won't be buying an Xbox or Vista if I can avoid it.&#12288;And I think I can.
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Oh - and I'd love to do a giant mech game. Love it.
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Oooooooooooh I'd love one of these fully customizable mechs...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
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I wonder how long CoX will last after MUO starts. Only time will tell...
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If I might play devil's advocate for a second, in the presence of EQ 2, how well is EQ doing?
And yes, that's a rhetorical question.
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According to MMORPGchart.com which hasn't been updated since June, EQ1 subs are falling while EQ2 Subs are rising. They're basically converging.
However, given the genre, you really have to consider the WoW factor in declining numbers for EQ1.
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Well, and I don't see how it's relevant. Better to ask how EQ is doing after DAoC. Similar genre, different games.
EQ vs EQ2 would be more akin to CoH vs CoH2, which MUO is not.
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You don't see how its relevant that Cryptic is producing another MMO in the same genre as its current MMO? Thats the reason for the EQ1 to EQ2 comparisons.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
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I just want Cryptic to develope a MMO based on Mech Warrior.
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It's a shooter, and not an MMO, but it may be a step in that direction since you can battle other players: Exteel
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Oh - and I'd love to do a giant mech game. Love it.
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Statesman, I have 1 word for you. Transformers. I would SO play a Transformers MMO.
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Oh - and I'd love to do a giant mech game. Love it.
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Statesman, I have 1 word for you. Transformers. I would SO play a Transformers MMO.
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Why must you put forth an idea so awsome that I am ashamed I myself did not think of it, and simotaniously want to kill myself (joking) because such a game does not exist?
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and you'll get to run around in Marvel costumes
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I don't even understand what this means. Is this just another way of saying "Spider-man and Hulk clones for everyone", or does it mean "tights and Kirby discs"? Either way, I don't know if I'd count that as a point in MUO's favor.
It still seems disingenous to produce a product that is actively in competition with another of your own products, but I really don't see support for CoX drying up. As near as I can tell, the two games will have their own separate teams for the most part, so the important part - having people working on and updating CoX - is secured.
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But Jack is getting at the fact that Marvel is going to have a much larger team because now they have more money, leaving CoX's team much smaller.
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Thats not necessarily true. Read the article again, note how they've expanded the staff so much that they're moving into a new building.
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Also, check out the list of positions Cryptic is looking to fill . I don't think smaller staff is going to be an issue.
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On the other hand, just because they're expanding their staff, that doesn't mean those folks will be working on CoX.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
Marvel Universe Online and DC game may be windfalls in disguise for the CoX world. Being that they will be console games first, and PC adaptations second, it may leave their playerbase wanting for more depth into a hero-based genre game, which is here CoX would fit their bill. Console games, even in these next generation machines, are still largely limited by the difficulty on being easily adaptable to the ever changing environment that is an MMO. This is not to say that they will not work for a while, but their long-term ability to keep adapting is usually very questionable.
Of even greater interest may be if they are planning a CoX 2.0 world after the Marvel/DC release. Not only could they improve on the current state of CoX, but just like they are taking some of the unused ideas and putting them into Marvel, Cryptic could take unused ideas from Marvel and put them into CoX 2.0. It's really very exciting if you think about it. The CoX world allows the developers much more freedom in implementing their creative ideas since there's no preset conceptions on what is and is not in existance. I'm sure Statesman and company are very excited about working on the Marvel game, but being that he and they are founders of a very unique world that was created from their own minds, I would venture to guess they'd like to see that world expanded.
CoX might take a beating from Marvel and DC, to be sure. But if marketed correctly, CoX could also gain more subscribers in the process as these two other major releases might leave players wanting for more depth. Allow Cryptic to make more money from MUO, and then turn around and create CoX 2.0 with all the features that CoX 1.0 was not capable of having.
To help others, first you must be able to help yourself.
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Being that they will be console games first, and PC adaptations second
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Speculation or known-fact? Since I see no *official* confirmation of that platform-release order, I will tend to doubt it for MU:O. My thinking is that if both formats are developed to full completion and retail-sales... MU:0 will be simultaneous (or near simultaneous) multi-platform release.
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Being that they will be console games first, and PC adaptations second
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Speculation or known-fact?
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It's general knowledge that since PCs are (generally) superior gaming machines, if a game is planned to be both on a console and computer that it's made first for the console, then adapted.
I can't think of a single multiplatform game where this doesn't hold true.
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Oh - and I'd love to do a giant mech game. Love it.
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bwah ha ha ha ha ha ha, my conspiracy theory grows ever closer: Transformers the MMO.
_Castle_ calling Ultimus, Optimus
A suspicious looking semi that appears through-out the cities
Coincidence! Mis-Choice in Words! Nevah! It is a sign, the ultramega-code viridian green project is obviously a transformers MMO, could the signs be any clearer!
Bumblebee better not be a Camaro or I'll ... I'll... shake my fist!
Member: Mutant Force Five, Chaos Legion & Team Awesome
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"City of Heroes was very tightly focused on moment to moment combat," Rogers says. "The Marvel game will have more big components to it. It's going to be all the stuff we wanted to put into City of Heroes, and you'll get to run around in Marvel costumes. We've got more money now and more people. We'll add more depth. We want to take it to the next level."
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Thats a bit disheartening for CoH players. We're the reason Cryptic has more money. The quote makes it sounds like the plan is, put all the awesome ideas we wanted to have in the old game into the new game.
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I whole-heartedly agree 100%. Given how many consistent bugs there've been and how much slow turnaround there's been for new content in COX, reading this comment in the last paragraph just sounds like an absolute to the dedicated player - never mind what that "working hard" pic suggests. Geez, wish I could put my feet up on the desk at work!
Essentially what this says to me is that I've been strung along for three years with the promises of new content which will never actually see the light of day in COX but MUO?
If that's the case, what are you guys working on in COX that keeps you so busy that you can't give content updates? And why am I paying for COX? I should just cancel my COX account now and wait for MUO to show up two years down the road right?
Seriously? As a dedicated player, could you kick me in the teeth any harder?
It is known that MUO is going to be an Xbox360 and PC game. While I've seen people praising Oblivion's controls, I'll note that they are far more primitive compared to earlier Elder scrolls games. Depth of game controls had to be sacrificed for console compatability.
This means that if Cryptic doesn't insist that MOU use a keyboard the control system will have to be simplified from what you see in COX.
You typically don't see the depth or complexity of control interfaces in console games. So don't expect that you will see the same level of control. In my opinion it is a flaw in making games for a console.
A game designed for a PC expects to have 104 key input device along with a 2 button mouse. An Xbox has this; Six analog buttons, two analog pressure-point triggers, one eight-way directional pad and two menu navigation buttons. As you can see the available controls are far more limited with a console game. All of this means that a console game must be more limited in the control interface.
This to me is the real challenge in putting a MMOG on a console.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
I haven't seen so much FUD since the NGE.
People, when you wonder "what will happen to CoX?", please keep this very important fact in mind - Cryptic is not self-publishing either CoX or MUO. They're a developer who's relying on funding from their publishers, whether it's seed money or subscription revenue.
Statesman said as much -
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NCSoft continues to fund a fantastic live team with lots of great stuff to come.
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We're not talking Sony Online Entertainment consolidating EQ, EQ2, EQOA, and SWG. They did that because they developed AND published all of those games.
The people working on CoX and the people working on MUO are seperate people with seperate budgets. That's why Cryptic is expanding - They need to hire new people to develop MUO. They're not splitting the attention of the development teams between the two games because doing so would be cheating NCSOFT. CoX is an NCSOFT game. MUO is a MICROSOFT game.
The fact that Cryptic is developing MUO has little to no impact on CoX as long as NCSoft is footing the bill for CoX. You need to get over this idea that Cryptic itself is the determining factor here. Cryptic is just a software development house that happens to be working on two games. If FASA had approached Cryptic about doing a Mechwarrior game, the end result with respect to CoX would be identical. People are reacting emotionally because the two games happen to be the same genre.
Hell, Cryptic has less of a stake in MUO because they also own the IP for CoX. With MUO, their cut will be SMALLER than CoX because they have to share it with Marvel. The compensation will (hopefully for Cryptic) be that Marvel is a license with broader appeal and will hopefully attract an even larger audience than CoX and bring in the same or greater revenues despite sharing the revenue with Marvel, Inc.
On a final note - Back when I played EQ the boards were always full of FUD over the Next Big Thing. Didn't matter if it was Asheron's Call, or Dark Age of Camelot or whatever. The Next Big Thing was always going to kill EQ. Yet, EQ is still around and still doing pretty well by most standards. Why is that? Well, the EQ devs themselves always said that they welcomed new competition. The reason being that, although some of the EQ players jumped ship, a broader selection of games nearly always resulted in an expansion of the market as a whole, so that EQ's numbers usually went UP in the long run.
CoX IS the superhero market at the moment. Rather than predicting doom and gloom, I'm going to predict that there are going to be a lot of DCO and MUO subscribers who get tired of those games, but still want a superhero game and jump ship to CoX as an alternative to the big-name games that turned out to be not quite what they expected.
Calling CoH the red-headed step-child is just downright foolish. If you react with your heads instead of your guts and look at this thing from a business perspective, you'll see that it's really a GOOD thing, though it may take a year of MUO/DCO to fully realize the benefits.
In any case, don't worry about CoX being neglected. At least not until NCSoft decides to stop publishing it. As long as the game is based on a partnership, Cryptic is going to continue giving their first and best partner full value for their investment. That's business.
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I just want Cryptic to develope a MMO based on Mech Warrior.
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Dear gods I wish they would, but only so long as they have the forethought to Get The Licensing Rights to use the old "Classic" battletech mechs that were ripped off from a few animes (predominantly Macross stuff). Post-litigation Battletech is like porn with bleeps and sensor bars... It's just similar enough so you know what your missing from how it's supposed to be. Make mine Marauder
Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.
http://xx-starhammer-xx.deviantart.com/
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I wonder how long CoX will last after MUO starts. Only time will tell...
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If I might play devil's advocate for a second, in the presence of EQ 2, how well is EQ doing?
And yes, that's a rhetorical question.
Scrappers are just like chainsaws. Somewhat hard to handle, EXTREMELY dangerous, and by far the most fun when wielded by the slightly insane.
@Alissara - an Angry Angel
The Angry Angels. When it absolutely positively has to be spanked today.