Official Thread: Issue 8 Known Issues
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I crashed hard three times tonight. Twice when exiting a PI portal mish (walked two feet, gave froze, then crashed). Once while SJ'ing through Talos. Each time required file verification upon restart of the prog. This is a very rare event for me, so having it happen 3x in two hours...
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I've experianced this eight times so far tonight. In varying places, from Pocket D to my base, and several times in Nerva. Whenever I do, those that are standing near me also violently DC....
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I'm still getting randomly kicked out of my base. Rent is paid, stuff works, but I randomly get ejected from the base.
Lightning Rod
<Guardians>
"I am certain that all CoX will be humbled by the might of the Lightning Rod." -Lady_Sadako
I am still trying to download this patch my updater is stuck at Fixing files: piggs/texWorld.pigg
@Sqyre
Champion Server
Vaccine 50 ss/wp brute
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* Players may experience respec issues with a Kheldian character while slotting energy flight, rest, or sprint. If you would like to slot any of these powers we highly suggest you hold on to your respec for the time being.
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Does this bug apply to Energy Flight? Kheldians cannot slot any other version of flight, so I assume it does, but shouldn't the known bugs file refeer to the power properly?
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* Players may experience respec issues with a Kheldian character while slotting energy flight, rest, or sprint. If you would like to slot any of these powers we highly suggest you hold on to your respec for the time being.
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Does this bug apply to Energy Flight? Kheldians cannot slot any other version of flight, so I assume it does, but shouldn't the known bugs file refeer to the power properly?
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It says "energy flight" in the part you quoted.
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Here's a real kicker of a glitch. Was doing Frostfire and the mission had no ice or fire effects during the whole mission on the wals or floors. But the whole team was still slipping and sliding on.....bare carpeted floors.
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Along the same lines - all the graphics are missing in the Shadow Shard molepoints, as are the sand bags in Portal Corp. The items are actually there (you can play with people's minds by doing poses on the PI sand bags ) but are invisible.
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Yeah, I think there's some missing or broken textures. I verified all files and it didn't help, but I've got another example. Remember that very early mission to stop the Skulls from attacking a rave, the custom mission map that got re-used for Paragon Dance Party? A lot of the textures were missing from it, too. None of the laser beams showed up, the bar was invisible, and the chain link fence around one area on the dance floor was invisible. Solid items were still solid, I kept bumping into them, but they couldn't be seen. (Nvidia 6600GT, driver 91.47 if it matters.)
When I claim my Preorder Sprint Power reward, the button doesn't get removed from the badge window. I can keep clicking on it and seeing the "Veteran Reward Claimed!" text pop up over and over again.
Character index
General issue: Sharing of both Newspaper and Police Band missions completion credit for different brokers is broken. If you team with someone that gets a different contact than you for the zone and run police band missions (Noticed it only in the lower hero side, Talos Island to be specific) then you can end up receiving credit with a broker in an entirely different zone. Villainside, only the people sharing a broker received credit at all (This could have been because the villains didn't have higher brokers, and would have been receiving credit with them instead.)
The workaround is to just open and use one person's missions, don't try to share them unless you have the same contact.
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* Veteran Respecs for Kheldians will fail if the Veteran Sprints Reward has been collected beforehand. All Enhancements in your tray (NOT the ones slotted in your powers) before you begin the respec will be lost. The only known workaround is for Kheldian characters to [u]NOT[u] claim the Sprint Powers prior to using a respec.
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In my experience, it is the claiming of the perma-temp powers (Ghost Slaying Axe, Sands of Mu, etc.) that cause the RespecFailed error, and not the Prestige Sprints. I have tested this several times in various manners on the Test server. I can respec fine if I claim just the Prestige Sprints. But if I claim the Axe or the Sands, I fail miserably.
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This is not just happening to Kheldians. My Scrapper is having the same problem. Selected Sands of Mu, took all the prestige Sprints, then after going through and completing a respec, I get an in-game window noting a 'RespecFailed' error and no changes are made to my character.
I've heard that others have lost any Enh they had in their trays before they tried to respec, including HOs.
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Kheldian Nova and Dwarf forms... and Stone Tankers' Granite Armor sometimes appear to drop (Dwarfs and Novas appear to turn back to human form, Granite Tankers appear to detoggle back to their non-armored state). The forms/armor are in fact still operating, just the toon APPEARS to no longer be in the form/armor.
this is not just clientside, as other people see you in your non-form/armored state.
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Can confirm this with brute granite too.
Also group invis made us all invisible except for one toon's angel wings.
It's true. This game is NOT rocket surgery. - BillZBubba
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The Thug MM Tier 1 and Tier 2 upgrades are still not working..
if you use the Tier 2 upgrade then the Tier 1 .. the upgrades work but the graphics will not display correctyly. it also seems that you can double stack a tier 2 upgrade.. because it will display upgrade 1, upgrade 1 for the pet powers.
I suspect its a glitch with the upgrades not being applied and not a graphics issue. but I'll let the devs sort that out.
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Actually, the 2nd upgrade isnt showing up for me AT ALL no matter which order I do it. This absolutely kills my thugs MM, becuase I can not tell which upgrade has been given. When I have to resummon quickly in a fight, it's very easy to get things out of order. Plus, it makes my trenchcoat 50% less cool!
I hope this gets fixed soon becuase it's the one character I have that is close to lvl 50. Right now, it's unplayable.
Thanks!
My level 50 characters have their Faultline mini-map's fog-of-war reset each time they enter Faultline. Just like the Shadow Shard zones always do for the same characters.
Non-ambush mobs in safeguard missions have super-ultra-massive perception. They see through stealth/superspeed/etc. "tier 1" cloaking. They even see you from further away than their "wild" counterparts in City/Hazard/Trial Zones. I haven't had the opportunity to try out stacked tier 1 or tier 2 cloaking such as invisibility.
Cats are independent, they don't listen, they don't come in when you call, they like to stay out all night, and when they're home they like to be left alone and sleep. In other words, every quality that women hate in a man, they love in a cat. - Jay Leno
I found that using the BASE TELEPORTER power -- I was invited to a group whilst I was in the base, and it BOUNCED ME OUT of the base, back to where I ported from (losing the invite in the process).
Ugh.
Ex
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Ex.
Part-Troll, who used to be Excession777, now playing pantomime with people's mindlets.
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Turning on Integration on my scrapper drops my frame rate by half. I went from 60fps to 30 and back again just by turning integration on and off.
Moggie's big forum-brother.
"I'm a tech. I tell it how it is. I'm incapable of the sunshine blowing necessary in their field." - BillZBubba
Moment of Glory -regen debuff still lasts about 6 minutes after MoG's buff duration is over, instead of the short 15 seconds or so it is supposed to be.
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When I claim my Preorder Sprint Power reward, the button doesn't get removed from the badge window. I can keep clicking on it and seeing the "Veteran Reward Claimed!" text pop up over and over again.
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I think this is intentional. I think in test when one of the Veteran respecs was used the veteran sprint award would disappear and players would have no way to get them back. So to counter this, the devs set it up so that players can claim the sprint reward as many times possible.
Paragon Unleashed Forums
Twitter: @Alpha_Ryvius
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Here's a real kicker of a glitch. Was doing Frostfire and the mission had no ice or fire effects during the whole mission on the wals or floors. But the whole team was still slipping and sliding on.....bare carpeted floors.
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My nephew and I did the Frostfire mission last night, I should have realized something was up when there wasn't any ice in sight (played the mission often enough in the past). It's like the ice's visual f/x was shut off.
For example, when I was trying to pull a minion using Mutagen (the two of us didn't have provoke or long range attacks), I had to run up close enough to use it, and I ended up sliding smack dab into the mob. My character would go over the invisible ice, no sliding on the carpet itself.
It was only really visible when you were on it when a toggle power was on (Unyielding, which we both had). So if you haven't memorized where all the ice is supposed to be (and there are several variations of the mission's maps), the best bet we'd found is use Hover or Flight if you have it or just be careful not to run around expecting to keep on bare floor.
Not sure if this is an issue, but I recently upgraded my 5500 video card to a Ge-Force 7800GS 512mb, and I've been experiencing much better visuals in the game overall, after upping many of my settings.
However, in Faultline, something is seriously odd with the bloom effect or world detail or something. Anything in the distance is super cloudy and super soft, almost cartoon like (and it's not all that distant either). Other zones, such as in CoV, have a very nice distance effect going on - but Faultline is bizarre. The Faultline zone is like traveling in a bubble of clarity, while everything outside of it is horrendously soft and blurry - it kind of looks like a menacing dream sequence.
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When I use Psychic Scream (Psionic scream, whatever) on my defender, it usually goes in incredibly slow motion for about 5-10 seconds while everything else around me goes at normal speed. Meaning I'm getting pounded on by enemies while I sit there with a glowing ring in front of me, watching everything else move at normal speed. I hope this isn't intentional :[
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Seconded. I have replicated this as being every other usage of the power Psychic Scream from Defender Psychic Blast set *when hovering*. I have not done extensive testing while on the ground, but it is worth noting that I did not encounter this bug at all when grounded. It is an approximately 4-5 second hang time, in which you are trapped in the leaning forward final animation of the power after it has completed animating. This really makes Psy Scream completely unuseable in combat for a Defender.
@SithRose and @Sith Rose
Permanent resident of Virtue
"Mommy, I need Cthulhu. He keeps the bad dreams away."
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Here's a real kicker of a glitch. Was doing Frostfire and the mission had no ice or fire effects during the whole mission on the wals or floors. But the whole team was still slipping and sliding on.....bare carpeted floors.
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Along the same lines - all the graphics are missing in the Shadow Shard molepoints, as are the sand bags in Portal Corp.
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Yeah, I think there's some missing or broken textures. Remember that very early mission to stop the Skulls from attacking a rave, the custom mission map that got re-used for Paragon Dance Party? A lot of the textures were missing from it, too. None of the laser beams showed up, the bar was invisible, and the chain link fence around one area on the dance floor was invisible. Solid items were still solid, I kept bumping into them, but they couldn't be seen. (Nvidia 6600GT, driver 91.47 if it matters.)
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There's a lot of invisible decorations right now. Portal Lab map (Angus's first mission) is missing all the portals in various stages of construction, the Skull Dyne Lab is missing the vats and tables, the Hellions hideout is missing the puzzleboxes, etc.
Stuff it still there, as you can stand on it, run into it, and get line-of-sight errors from it, you just can't see it. <_<
Dungeoncleaners! (ID#125715): Slay the Adventurers! Rescue the Monsters! Return the Treasure!
Peppermint Cat-- Lv50 Mewtant Ice/Eng Bls
More on trenchcoats -- On one of my toons, Inevitable Darkness. I just gave her a trenchcoat. It is black, however if I go to the SG color changing screen (from SG Settings) the coat is still black however the color bubble next to it is Red. My toon has absolutely no red anywhere in costume. The color black is showing properly in game. So it might just be a UI thing, but it might have something to do with all the trenchcoat color problems.
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The Thug MM Tier 1 and Tier 2 upgrades are still not working..
if you use the Tier 2 upgrade then the Tier 1 .. the upgrades work but the graphics will not display correctyly. it also seems that you can double stack a tier 2 upgrade.. because it will display upgrade 1, upgrade 1 for the pet powers.
I suspect its a glitch with the upgrades not being applied and not a graphics issue. but I'll let the devs sort that out.
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Actually, the 2nd upgrade isnt showing up for me AT ALL no matter which order I do it. This absolutely kills my thugs MM, becuase I can not tell which upgrade has been given. When I have to resummon quickly in a fight, it's very easy to get things out of order. Plus, it makes my trenchcoat 50% less cool!
I hope this gets fixed soon becuase it's the one character I have that is close to lvl 50. Right now, it's unplayable.
Thanks!
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The equip and upgrade keep over writing each other as far as the thug graphics. It's like the check to see if one has been applied is not there and the combined graphics never get turned on. Also, the bruiser does not have his combined graphics either.
The lack of enforcer trenchcoats alone make thugs 66% less cool. My arsonist with no dynamite takes away another 16.6%. The bruiser with no chains or dew rag? Please help!! Aside from the cool/intimidation factor the different graphics are needed to tell which pet needs which upgrade. It is a playability issue!
Thanks,
Poison Pill
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*I've tried the workarounds for the inside color of the trenchcoats, but when I uncheck the Copy All Colors button, the inside reverts back to black. I tried with three separate characters on different servers.
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It works if you don't have the trench coat selected when clicking "Copy All Colors."
Onimuchi Warrior chest armor piece shows up as on my toon in the costume selection screen in icon, but once I click next and am back in the game world, the chest armor piece disappears. This happens when I try to select each of the different samurai chest armor pieces. I /bugged it but figured I'd mention it here. Was the same for other "samurai" in Icon in SC at the time.
*edit: woops - should've posted this in the costume thread - my bad
I crashed hard three times tonight. Twice when exiting a PI portal mish (walked two feet, gave froze, then crashed). Once while SJ'ing through Talos. Each time required file verification upon restart of the prog. This is a very rare event for me, so having it happen 3x in two hours...