Official Thread: Issue 8 Known Issues


Aggelakis

 

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When I claim my Preorder Sprint Power reward, the button doesn't get removed from the badge window. I can keep clicking on it and seeing the "Veteran Reward Claimed!" text pop up over and over again.

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I think this is intentional. I think in test when one of the Veteran respecs was used the veteran sprint award would disappear and players would have no way to get them back. So to counter this, the devs set it up so that players can claim the sprint reward as many times possible.

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Yuck. I don't like having these non-badge reward "badges" cluttering up my list of badges earned. I wish the veteran reward claim buttons could get moved out of the badge info pane when I look at other characters (or when they look at me).

For example, it's nice to be able to look at some Hero/Villain and see that they've explored such-and-such a place. I do *not* need to know that the have a slide reward they can claim.

In fact, I find the whole notion of seeing how long the PLAYER has played displayed on a toon's info sheet rather... what's the word? Immersion breaking? OTOH, I know people are proud of how long they've played.

Perhaps the veteran reward badges (Faithful, etc.) could be moved from the top of the Info panel to the bottom? I know they're at the top 'cause they're the new thing, but they aren't the most important badges... (IMHO of course)

-Buxley



"Don't cry because it's over, smile because it happened." -- Dr. Seuss

 

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Seems one of my SG buddies has a problem. Whenever he leaves the SG base by the front door to re-enter Faultline, he finds himself stuck in a building. The building is invisible, and he can run around within its perimiter, but must be teleported out.

Dont know if anyone else has had this problem, but it seems rather significant, as it happened EVERY time he tried it.


 

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The Combo Cotnrol Power Unit in Bases appears to not be able to generate enough Power to turn its self on. It may have to do with the Data associated with the Op Center Room designed for small bases.

Hard to tell, but this seems to be thsource for the Advanced Workshop being unclickable/unusable/unselctable outside of edit mode.

As for the lock ups they seem reminiscient of load problems. I am sure they are simply caused by 5-bagillion people all cramming on the server at the same time an conglomerating into small areas such as Faultline and taxing the graphics with Wings. Really no need to post these thread comments any more, they will go away on their own in a few weeks and they really detract from the other bugs.


 

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For example, it's nice to be able to look at some Hero/Villain and see that they've explored such-and-such a place. I do *not* need to know that the have a slide reward they can claim.

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In a feat of great irony, you can't see the rewards they have claimed on their power lists. I would be interested to know if a particular person had chosen the Axe or Sands.

As has been suggested elsewhere, giving the rewards a blank badge artwork would fix this. They wouldn't look like badges, would clearly not be settable as a title, and would then end up invisible on the /info screen. In fact, that claim button could be moved and made bigger and put in the badge artwork spot.


 

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I am getting a error also reported in another thread: http://boards.cityofheroes.com/showf...=0#Post7095009

Debug assertion failed!

Program: CityOfHeroes.exe
File: dtoxtime.c
Line: 65

Expression: (((yr - 1900) >= _BASE_YEAR) && ((yr - 1900) <= _MAX_YEAR))

The game worked with no problems whatsoever before the update, and I have not installed any new programs/updates since I last played. Verifying the files do not help. I also tried deleting the cheksum file and then verifying but still get the same error. Please help, can not play the game.


 

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Seems one of my SG buddies has a problem. Whenever he leaves the SG base by the front door to re-enter Faultline, he finds himself stuck in a building. The building is invisible, and he can run around within its perimiter, but must be teleported out.

Dont know if anyone else has had this problem, but it seems rather significant, as it happened EVERY time he tried it.

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It's a known issue already listed in Lighthouse's list.


 

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The last mission in Synapse TF the junk piles are all invisible now. 4 man team and no one could see them but they were clearly still there.

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Ditto on the invisible decor. It still blocks ranged fire and movement.

Were you able to target the piles of junk once you realized they were there?


 

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Here's a real kicker of a glitch. Was doing Frostfire and the mission had no ice or fire effects during the whole mission on the wals or floors. But the whole team was still slipping and sliding on.....bare carpeted floors.

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Along the same lines - all the graphics are missing in the Shadow Shard molepoints, as are the sand bags in Portal Corp. The items are actually there (you can play with people's minds by doing poses on the PI sand bags ) but are invisible. This makes the Molepoint tutorial mission in the Shadow Shard just about impossible to do as you can't see the portal you are supposed to click on.

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Argh, I even bugged this on Test when I8 first went up their. Kind of aggravating this slipped through to Live, even after being reported by yours truly, in the proper testing phase All that bug reporting for naught...


 

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I crashed hard three times tonight. Twice when exiting a PI portal mish (walked two feet, gave froze, then crashed). Once while SJ'ing through Talos. Each time required file verification upon restart of the prog. This is a very rare event for me, so having it happen 3x in two hours...

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Crashed after exiting the PI Safeguard mish last night. Bug report window came up, entered what had happened, and sent it on it's way. Only that one crash last night, but it's my first crash in a while.


 

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I'm still getting randomly kicked out of my base. Rent is paid, stuff works, but I randomly get ejected from the base.

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Same here, kicked while I was adding comic book art to base.

Edit: Got into base via Vet Reward Base TP power; this may be the root of the problem. Getting into the base via FF base portal caused no issues.


 

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My level 50 characters have their Faultline mini-map's fog-of-war reset each time they enter Faultline. Just like the Shadow Shard zones always do for the same characters.

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This issue is the only thing that really perturbs me support-wise. I've been reporting this problem since ISSUE 6 with no change in function. Except for FBZ, every time I go to the Shard, the Fog of War resets.

I also noted this problem in Faultline on Test when I8 was first put there, and reported it through the bug system. Still, it gets onto Live. Why?

Another issue: I was playing my low-lvl scrappper last night in KR, but the map had Hazard Zone-like Fog of War (black hidden map) instead of City Zone-like Fog of War (greyed-out, but still visible, map).

These map bugs should be easy to fix. 3 issues later, I am still plagued by old map issues, and now new ones. Having Fly and a reasonable understanding of the geysers, I actually don't mind doing solo work in the Shard; it's the map bug the holds me back.

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Non-ambush mobs in safeguard missions have super-ultra-massive perception. They see through stealth/superspeed/etc. "tier 1" cloaking. They even see you from further away than their "wild" counterparts in City/Hazard/Trial Zones. I haven't had the opportunity to try out stacked tier 1 or tier 2 cloaking such as invisibility.

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I was playing my WS yesterday in the PI Safeguard mission (lvl 39 SKd to lvl 45, playing w/ two lvl 46s). The Malta perception was ridiculously high - having SS and Shadow Clook on didn't matter. It was as if I didn't even have them activated. I couldn't walk 25ft without getting sapped dry by a Sapper or frozen by a Gunslinger cryo round.

I don't use the frowny face very often, but these problems are extremely perturbing


 

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It's called the Arena devs. Fix it.

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Best, most concise, bug report ever.

Go back under your bridge.


 

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Ok, here's a new one for me:
Sewer maps lag me out so badly the game is totally unplayable. Frame rates drop below 10, and the game engine lags so badly I can barely get it to respond well enough to allow me to log out.


 

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Thread is too big, but I found a minor issue, alot of scenery items (mainly ice) are now invisible for many players (7 of 8 on one team that ran it couldn't see it, and 5 of 5 on another)


 

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There are numerous documented Arena issues. Many essentially destroy the match in question.

Arena issues thread

For those following along at home, the new Pocket D arena terminals have already exposed many more players to these long-standing unfixed bugs.

Oh, and if these bugs are already documented anywhere officially by Cryptic or NCSoft, please advise.


 

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Singularity is significantly more fragile. Had to be resummoned 4 times fighting even-level CoT on an Oranbega map, when I'd not had to previously resummon due to death even once since getting him (3 levels ago).

This was verified independently by another player, whose singularity died twice fighting Freaks in a Safeguard mission.

~Wyrm


My postings to this forum are not to be used as data in any research study without my express written consent.

 

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There are numerous documented Arena issues. Many essentially destroy the match in question.

Arena issues thread

For those following along at home, the new Pocket D arena terminals have already exposed many more players to these long-standing unfixed bugs.

Oh, and if these bugs are already documented anywhere officially by Cryptic or NCSoft, please advise.

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Much more concise - thanks for the enlightenment


 

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I noticed that the Dark Armor set, staple S/L power started keeping the consistant drone again. Please please please change this to turn off after a few seconds. You have no idea how annoying toggle sounds are. This goes for 90% of the toggle sounds you have in this game.


 

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My search did find anything in this thread...

Carnie Dark Ring Mistresses seem to have a much more devastating capability to leech end.


 

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Hostage rescue/kidnappings the hostage is not fully released unless all pets die, any powers like earthquake fade away. Puts a damper on things when defeating last enemy triggers ambush yet waiting on hostage to be able to move.

Just took a council radio mission and set to Rugged and got 2 LTs and 5 minion ambush solo.


 

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The Freak "pwned" badge mission last room has invisble freak decorations. They are there, just invisible.

When I click on the veteran reward for the staff/wand, it doesn't give me a choice. It says I received it, but doesn't give me either of them. This has happened on two characters so far. The one for the mu/axe works fine though.


 

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The Freak "pwned" badge mission last room has invisble freak decorations. They are there, just invisible.

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I am gonna guess that all the unique maps are doing this then, last mission in Synapse the junk piles are invisible.


 

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When I click on the veteran reward for the staff/wand, it doesn't give me a choice. It says I received it, but doesn't give me either of them. This has happened on two characters so far. The one for the mu/axe works fine though.

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The Nemesis staff and blackwand are 33 month Vet Rewards and aren't available yet. If they are showing up for you, it may be a glitch in the way the Vet Rewards are displayed. I believe people who have had accounts since launch will hit the 33 month mark later this month.


 

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When I click on the veteran reward for the staff/wand, it doesn't give me a choice. It says I received it, but doesn't give me either of them. This has happened on two characters so far. The one for the mu/axe works fine though.

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The Nemesis staff and blackwand are 33 month Vet Rewards and aren't available yet. If they are showing up for you, it may be a glitch in the way the Vet Rewards are displayed. I believe people who have had accounts since launch will hit the 33 month mark later this month.

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Thx for the info, great to know!

I've been here since beta, so I should be good soon.


 

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It was brought up before, but I thought it bears repeating:

Dark Armor is too loud again.

I enjoy playing my /dark brute, but much less so when the sounds don't fade out. I started playing Dark armor seriously when the sound reduction change went through, but as it is I would rather play other characters.

Please fix the dark armor sounds again. Thanks.