-
Posts
70 -
Joined
-
if you are /ice or /energy and have veng i'd take you :P
-
this was at very end of the line...dunno what woulda happened if another was posted
so i saved it! -
Positron is online, send him PM's linking to this.
-
This would be my version:
On the first day of Christmas, the gaming gods gave to me a Succubus in a Devouring Earth Treeeeee!
On the second day of Christmas, the gaming gods gave to me two Earth Thorn Casters, and a Succubus in a Devouring Earth Treeeeee!
On the third day of Christmas, the gaming gods gave to me three Spectral Lords, two Earth Thorn Casters, and a Succubus in a Devouring Earth Treeeeee!
On the fourth day of Christmas, the gaming gods gave to me four Master Illusionists, three Spectral Lords, two Earth Thorn Casters, and a Succubus in a Devouring Earth Treeeeee!
On the fifth day of Christmas, the gaming gods gave to me fiiiiive Super Aaaa-rachnoids,four Master Illusionists, three Spectral Lords, two Earth Thorn Casters, and a Succubus in a Devouring Earth Treeeeee!
On the sixth day of Christmas, the gaming gods gave to me six Sappers a-sapping, fiiiiive Super Aaaa-rachnoids,four Master Illusionists, three Spectral Lords, two Earth Thorn Casters, and a Succubus in a Devouring Earth Treeeeee!
On the seventh day of Christmas, the gaming gods gave to me seven Spec-Ops a-syping, six Sappers a-sapping, fiiiiive Super Aaaa-rachnoids,four Master Illusionists, three Spectral Lords, two Earth Thorn Casters, and a Succubus in a Devouring Earth Treeeeee!
On the eigth day of Christmas, the gaming gods gave to me eight Madness Mages, seven Spec-Ops a-syping, six Sappers a-sapping, fiiiiive Super Aaaa-rachnoids,four Master Illusionists, three Spectral Lords, two Earth Thorn Casters, and a Succubus in a Devouring Earth Treeeeee!
On the ninth day of Christmas, the gaming gods gave to me nine Tsoo Sorcerers, eight Madness Mages, seven Spec-Ops a-syping, six Sappers a-sapping, fiiiiive Super Aaaa-rachnoids,four Master Illusionists, three Spectral Lords, two Earth Thorn Casters, and a Succubus in a Devouring Earth Treeeeee!
On the tenth day of Christmas, the gaming gods gave to me ten Knives of Artemis caltrops, nine Tsoo Sorcerers, eight Madness Mages, seven Spec-Ops a-syping, six Sappers a-sapping, fiiiiive Super Aaaa-rachnoids,four Master Illusionists, three Spectral Lords, two Earth Thorn Casters, and a Succubus in a Devouring Earth Treeeeee!
On the eleventh day of Christmas, the gaming gods gave to me
eleven mitos splitting, ten Knives of Artemis caltrops, nine Tsoo Sorcerers, eight Madness Mages, seven Spec-Ops a-syping, six Sappers a-sapping, fiiiiive Super Aaaa-rachnoids,four Master Illusionists, three Spectral Lords, two Earth Thorn Casters, and a Succubus in a Devouring Earth Treeeeee!
On the twelfth day of Christmas, the gaming gods gave to me
twelve brand-new nerfs eleven mitos splitting, ten Knives of Artemis caltrops, nine Tsoo Sorcerers, eight Madness Mages, seven Spec-Ops a-syping, six Sappers a-sapping, fiiiiive Super Aaaa-rachnoids,four Master Illusionists, three Spectral Lords, two Earth Thorn Casters, and a Succubus in a Devouring Earth Treeeeee!!!!! -
Thread is too big, but I found a minor issue, alot of scenery items (mainly ice) are now invisible for many players (7 of 8 on one team that ran it couldn't see it, and 5 of 5 on another)
-
lolololololollololololoolololollololollololololool ollololololloooll who picked badges as their favorite thing
-
its still [censored] retarded
-
[ QUOTE ]
[ QUOTE ]
i still say its [censored] retarded
[/ QUOTE ]
Ah, the stuff of legend. Thanks for weighing in with such an obviously well-considered, informed, and constructive opinion.
[/ QUOTE ]
np -
[ QUOTE ]
Well, In my opinion. a personal customised space/apartment/mini-base seems to be a great idea to me.
Costumes are popular because you are able to make whatever you want to your own tastes (or lack therof) and personal "base" would be a extension of that. a additional tool to identify with your character. Also a place to store that odd enhancement you can't use yet, a place to stuff salvage to save for gadgetry or other purposes.
But Frankly, its the character personalization thats the point here. For RP or simply for imagination. a framework to work your concepts/ideas around. Function and gameplay is one aspect of this MMO, another is imagination and aesthetic creativity even if its only for your own amusement or interest.
and this is why I keep coming back to COH/V year after year, It allows this to greater extent than any other I've played. Any effort to improve this aspect especially is to be encouraged.
But that is, of course, My own opinion.... but I doubt I'm a minority of one here.
[/ QUOTE ]
i still say its [censored] retarded -
personal bases are [censored] retarded, srsly dudez
-
No, but there are games were you don't need to PvE grind to compete competitively in PvP
ur so wit ur lawl lvl 1 pvp lawl
jesus looks down you...
EDIT
anywho: forcing PvP isn't right, and PvE isn't that bad that I think most people care about the grind, the thread isn't about that either so stuf -
Yeah, inventions and there uslessness in balancing anything's been mentioned, yet I know they'll be pushed live doing nothing good.
(in fact one situation where it'll most likely increase inbalance is a blaster versus dominator i.e. I 2-shot you SO easy now, and you can break one of my break frees easy now, but lawlz you won't have time) -
[ QUOTE ]
[ QUOTE ]
I think balance within ATs is achievable to a decent degree, see my post.
[/ QUOTE ]
I've seen your post and I still don't have faith that THIS DEV team can do it. No offense to the DEVs, are think they are the most amazing group of programmers, artists and the like that I have ever seen. But their lack of PVP experience shows.
And their past changes (and they way there were done) do not give me much faith.
[/ QUOTE ]
Ah, I see your point. But another point of this thread is to help them realize what they're doing wrong. -
*Add this to the quote:
The place to start would be tanks in my opinion, take a look at the tank sets in general. All the Defensive sets work a little differently but yet all have their strengths and weaknesses and can be made viable in PVP with little or no tweaking at this point..in essence they have achieved relative balance although clearly they are very different in the way they function.
Now look at the offensive side of tanks and this is where the devs just dont get it..with tanks there is really only 1 PVP set and its EM, the massive burst damage in a less resisted type + heavy Stuns = victory. The other sets lag very far behind in some cases they are completly non existent because they suck so friggen bad when compared to energy. -
[ QUOTE ]
To achieve balance they must make toons different enough so that it doesnt just come down to burst damage which is how the PVP in this game works currently.
[/ QUOTE ]
The begining to my section on balance. A well written response by BigNord -
I think balance within ATs is achievable to a decent degree, see my post.
-
I don't see how balancing kills PvE enjoyment either, wouldn't it be great to finally team with an archery blaster or something else that's 'gimp' in PvE...
That's still beyond the point though, all I want right now is a few arena fixes that are a year overdue. -
[ QUOTE ]
Balance will never be found in this game. They should FIRST focus on arena, base raids, etc. Fixing the mechanics. Then try to get to balance later. I would say after I9's inventions. Trying to get balance now while that potentially pvp game breaking additon is right around the corner would be developer time managment suicide.
[/ QUOTE ]
The balance we're talking about in this thread isn't an empath versus a ice/em blaster 1v1, no it's about balance between sets in the same archetype that should serve essentially the same purpose, but do not (see, tanker attack sets)
But, I doubt anybody here READ my post.
EDIT:
And if people would read the posts before Lighthouse posts or some of the posts after that, fixing bugs it the number one thing wanted by this (see the roughly 10 times I wrote fix the arena bugs or w/e) -
[ QUOTE ]
[ QUOTE ]
But all of this is beside the point.
This thread isn't ABOUT how many PvE'rs:PvP'ers there are (though, I believe I showed an expample of a substantial PvP community in my original post), I'm sure the PvE'rs dwarf PvP'ers count, but to say there isn't a substantial PvP community by basing it on how many people happen to PvP at a random time on a random server, and that therefore working to make PvP better, even to fix bugs is flawed, and that'd undeniable.
[/ QUOTE ]
PVP needs fixes. I would say they should roll out fixes (and PVE content) on a rolling basis. None of this sticking it all in this one giant issue stuff. It slows down development.
It would also make it easier to do pvp fixes and add pve content.
EX: the vet rewards did not need a whole issue (and I argue that they are slowing down I8's release). They could have been released after or before I8's other items in a mini-patch. Same thing with PVP fixes.
[/ QUOTE ]
Exactly, and how is fixing bugs wasted development time, that's what this whole "nobody pvp's so delte this thred and go die vpvpers lalwz" argument started over. -
The time it took to RV to get to one instance the rest of the test server was nearly empty. I7 was like a day from when it was going live (unknown to us all).
-
[ QUOTE ]
But all of this is beside the point.
This thread isn't ABOUT how many PvE'rs:PvP'ers there are (though, I believe I showed an expample of a substantial PvP community in my original post), I'm sure the PvE'rs dwarf PvP'ers count, but to say there isn't a substantial PvP community by basing it on how many people happen to PvP at a random time on a random server, and that therefore working to make PvP better, even to fix bugs is flawed, and that'd undeniable.
[/ QUOTE ]
I have no idea what I actually meant to type at the end of that >.> -
But all of this is beside the point.
This thread isn't ABOUT how many PvE'rs:PvP'ers there are (though, I believe I showed an expample of a substantial PvP community in my original post), I'm sure the PvE'rs dwarf PvP'ers count, but to say there isn't a substantial PvP community by basing it on how many people happen to PvP at a random time on a random server, and that therefore working to make PvP better, even to fix bugs is flawed, and that'd undeniable. -
Also you have to realize, a major PvP event that's sponsored by cryptic will pull out FAR more PvPers than anything else in the game... That ensures there will be people to fight, on live, PvP'ers have to PvE to GET to 40, on test they did not. I have to spend more time PvE'ing than I do PvP'ing because I like to keep my options when it comes to characters and builds open in PvP, that is why saying (I like to speak in stupidness, so don't take this offensively) "LOLZ LETZ SEES HOW MANEE PPLZ B IN TEH RV RIGH NOW AND THEN COMPAR IT 2 PEOPLE PVEING AND PRBBLY COWNT LVL 2'S TOO!!1111oneFOURTYYrrrr!@~"