Greystar

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  1. Sorry, in a hurry, don't have time to read the entire thread.

    1. Allow telepads to go to 3 destinations. This would allow the 5x5 teleport room to go to all 21 hero-side zones, and subsequently free up a lot of room in the base for other rooms.

    2. Standardize the size of tech-vs-arcane crafted items. It is ridiculous that the Mystic Orrery requires the 5x5, 5-million-prestige control room, but the exact same item in its tech version fits in a much smaller and cheaper room. The aesthetic preference for arcane over tech should not entail such huge costs.

    3. Add more arcane decorative items, particularly for lighting options and wall details.
  2. The devs have scored a huge victory. (1) Influ sink. They managed to find a way to get players to get rid of all of their excess influence. How many billions--trillions?--in influence have just VANISHED from the game in the form of CH and crafting table fees? (2) Time sink. They managed to find a way to get people to spend hours just sitting in the CH, not actually playing the game or leveling their toons. (3) And they managed to find a way for players to be -happy- as they're siphoning away their influ and time, all for the sake of chasing after a 1% bonus to some power.

    People don't play this game any more, they just chase after recipes.
  3. Here's a bind that I've been using, and I had someone ask how do this very thing a few weeks ago, so I thought I'd add it to this thread. I apologize if it was mentioned previously; I didn't reread this entire thread to check.

    Its function: Hit a key, and it switches into your costume with wings, and turns on Fly. Hit the SAME key again (after 30 seconds), and it switches back to your non-winged costume and turns off Fly. Obviously, adjust the bind key and costume numbers as you desire.

    /bind f "cc 1$$powexecname fly$$cc 0"

    It's simple, but I think it's kinda elegant in its simplicity.
  4. [ QUOTE ]
    So don't delay, act now! Supplies are running out.

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    Nice sig quote, Castle. Smash Mouth. Great song.
  5. I crashed hard three times tonight. Twice when exiting a PI portal mish (walked two feet, gave froze, then crashed). Once while SJ'ing through Talos. Each time required file verification upon restart of the prog. This is a very rare event for me, so having it happen 3x in two hours...
  6. [ QUOTE ]
    I get so tired of hearing people say "get rid of Rent, we want it all..FOR FREE!" ... Keep it the way it is...EARN IT!

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    (a) Nobody is saying that we want bases handed to us for free. You lose a lot of credibility by suggesting otherwise.

    (b) We -are- earning it. We're playing in SG mode day in and day out, accumulating prestige so we can buy things for the base. Rent erases these earnings.
  7. I would have loved to be able to choose bases. However, in their current incarnation, with the year-long unaddressed problems with costs, they still provide aggravation along with their benefits. If they significantly reduced costs (of placing items and of rent), bases might be #1 for me. But given how things are now, I went with costumes.
  8. Let me add my agreement with the argument that changes to Fly warrant a free respec. I now have several toons who would like to move some slots out of Fly (the end reduxes) and into Swift (enh flight speed).

    On a lighter note, I find it amusingly ironic that Posi's new favorite forum poster is the -only- person I have set to auto-ignore on the forums. heh.
  9. Ah. Missed that. Caught this thread as a result of a forum search, not from the Index. From the content, I just assumed he meant "ultimate." Never mind.
  10. Quick FYI... "Penultimate" means "next-to-last," as in an order or positioning.
  11. [ QUOTE ]
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    I'll admit this is personal preference, but I'm of the opinion that costume contests should always be conducted with the "powers OFF" rule. It's a costume contest, not a "who has the sparkliest power" contest. You're awarding good costume design.

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    I certainly understand your point, and that is the reason I usually don't enter any contest. I usually design the costumes of chars with how the powers look they use in mind.
    This is in particular true for brutes/tanks/scrappers, where the different armour toggles are visually very heavy, and IMO need to be integrated in a way to work with the costume.
    Like for example Ghost Maiden, my forum name character, she needs to run at least Integration, stealth, and hover (and her aura) to complete the floating, transparent, green glowing ghost look.

    Otherwise, good, well written post, just my opinion on this particular bit.

    [/ QUOTE ]

    Valid points. I have (and/or had) toons with the same issues. I had a fire tanker with a fire-colored costume, and he looked better with Blazing Aura on. I have that spines scrapper I referred to, the one with the green costume and tan veins... he looks really good with his spines activated, because the veins match the spines, and he generally looks more the like cactus he was desgined around thematically. I have a Zeus-looking broadsword scrapper named Olympic Metal (hehehe) who looks much better when he's wielding his sword.

    So yes, there are times when some powers enhance the look of the toon, and that can be by design. But generally speaking, if you allow the use of powers during a costume contest, you almost always get power SPAMMING. People casting every power and every toggle they can squeeze out--and in rapid succession. It turns chaotic. And as I said, there are some powers that affect how OTHER toons look (e.g., accelerate metabolism). Some of my best looking toons look -horrible- with the green AM glow.

    Anyway, sometimes I've seen (and run) contests where it's allowed to draw your weapon (spines, sword, bow, etc), but the use of active powers during a costume contests -usually- brings about more harm than good.

    Again... my opinion. Your mileage may vary.
  12. [ QUOTE ]
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    (sorry, I haven't had time to read this whole thread yet.)

    What's to stop a disgruntled team member from deleting your whole stored inventory?

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    It's a Supergroup Permissions thing.

    You need to have the Permission set for your level to put things into the Storage.

    You need to have the Permission set for your level to take things out of the Storage.

    A log is also kept showing you who put things in and who took things out.

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    Wouldnt it have been a whole lot easier and much more functional to have just made 1 bucket to donate stuff to the Group that the leadership can draw from set to whatever SG level your group chose, then have each member have a personal stash that only that member can access? Kinda like Gym locker or something?

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    Uh, every member *does* have their personal Salvage inventory already... That would be kinda pointless.

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    (a) Personal salvage inventories are capped at 20 of each salvage type. Being able to deposit salvage into a personal stash would allow the person to accumulate more. (b) It's not just salvage that can be stashed. Enhancements and inspirations, too. Not exactly "pointless."
  13. [ QUOTE ]
    I noticed that the "Man in Black" badge is now "Woman in Black" for female characters (after being for a brief time P followed by a string of random numbers).

    By that logic, shouldn't Rocketman be Rocketwoman for female characters?

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    Then I want mine to read "Rocketcow." I would soooooo change my title to that in a heartbeat.
  14. I've been generally satisfied with my dealings with GMs. Sometimes you have to reply to the automated form response in order to get them to read your original petition and actually answer the question that was asked, but once that happens, it's generally smooth sailing. I've had a small number of unsatisfactory dealings with them (including one who claimed that sappers didn't have the ability to hold you, only drain your end), and a few instances where they've refused to divulge specific data about a badge's requirements when I thought I'd met the criteria but didn't yet have the badge. But on the whole, my dealings with them have been fine.
  15. Nice stuff, GHM. I especially liked the training room and the teleport room (and heck, even the entrance).
  16. [ QUOTE ]
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    Second, it is my sincerest opinion that if people were truly as obsessive/compulsive about the badges as they are claiming to be, they would have/should have rerolled their toons as soon as the badges were implemented to ensure that they got them all. That ... and that alone would qualify you as a true badge-ho.


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    Now that is the most assanine thing I have heard of.

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    Agreed, and not just because of the time sink. It's not even a plausible solution. Anyone who re-rolls their toon now would lose event badges (e.g., Cold Warrior, Toy Collector, Celebrant, and [soon] all the Valentine's Day event badges). There's no logic in a badge-collector deleting a toon to get one badge and thereby losing a dozen others.
  17. Yes, I'd like to have Isolator. For me, it has nothing to do with being loyal customer, etc. For me, it's a matter of fairness. It strikes me as unfair to take a brand new player, lead him through the tutorial, teach him how to play his toon, kick him into Atlas Park, and then have him learn days/weeks later that there's this whole system of earning badges--and oh, btw, there was a badge you could have gotten during the tutorial, but of course you had no idea that such things existed at the time, but oh well, too bad.

    With other badges, you can go back and get them. Didn't learn that Spelunker was part of an accolade until you were level 30? No problem, just tag along on someone else's mission. Didn't know you could hunt enemy types for a badge? No problem, go back and hunt them now. For Isolator, there is no way back.

    It just seems cruel (perhaps overstated, but it's at least... mean) to put a badge into an area specifically populated with people who know nothing about the badge system, and then kick them permanently out of that area.

    I've posted this idea on other threads, for what it's worth: Consider adding contaminated thugs to the Terra Volta respec trial. The reactor serves as a logical source of contamination, the contaminated enemies can be scaled up in difficulty accordingly, and it's not a give-away (you have to do the respec trial, which takes effort).

    I would like to see this or some other "fix" to allow existing toons to get the badge. At a minimum, you should put something into the tutorial process to TELL new players about the badge system, and that this is their only opportunity to earn the Isolator badge by killing X thugs. It would even be exciting for a brand new player to see the big flashing "Badge earned" fly across the screen for killing thugs during the tutorial.

    My two cents.
  18. [ QUOTE ]
    First, a quick note. Many things I refer to as 'fixed' in this post may be fixed only in I7. It's taken me long enough to go through this list, that I honestly don't know which fixes are in which builds.

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    * Bug: Pets (such as Phantom Army) will often attack the Oil Slick target. (Concern)

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    This *should* be fixed. Let me know if it is still happening.

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    Quick FYI, I can confirm that this is still happening on Live (dunno about Test). A couple of days ago, I was hanging out in portal corps in PI with my illusion/TA controller, waiting for other teammates to travel to the zone. Killing time with self-entertainment, I cast Oil Slick at the feet of another teammate, and then PA. My decoys attacked the Oil Slick, which was amusing because it looked like they were attacking my teammate. But yeah, it's still happening on Live.
  19. Greystar

    Badge Questions

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    From a more practical standpoint: It's just a badge. As far as I know, no giant monster badges are required for accolades, there's nothing to be lost by giving a badge to someone who really didn't earn it. (As opposed to a HO in this example, where someone who was leeching the entire time could earn an actual, tangible reward that enhances their power)

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    Jack and Eochai are part of the Geas of the Kind Ones accolade. (As is Sally, but % dmg doesn't apply to her single hit point.)
  20. Greystar

    Badge Questions

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    When will you make the tutorial zone badge (hero side) available to people outside of the tutorial? I was out of the tutorial zone long before badges were even put into the game and now that's one badge that I can absolutely never get.

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    Seconded. Seems unfair to penalize players for not getting that zone's badge when they can't be expected to even know about the badge system at all.

    An idea for a solution: Put higher level contamined thugs in the Terra Volta reactor areas. That way, people have to put forth some effort to get the badge (namely by doing the TV trial(s)), and it fits logically in the storyline (i.e., they're contaminated from exposure to the reactor radiation).
  21. Greystar

    Badge Questions

    1. A few weeks ago, I /petitioned the fact that I had killed all 15 Praetorian AVs (six of them twice) but still had not been granted Dimensional Warder.

    ...(a) The tech support person said that there are only 13 AVs that contribute to the DW badge. He also refused to reveal which 13 count. All the player-based websites list 15 AVs as required. Can you please tell us which 13 are the ones that count?

    ...(b) I'm as OCD as they come. I have a checksheet I use to mark off which AVs each of my toons has defeated. I only count them if I was on the mission from the very start, there the whole time, uninterrupted, etc. And yet, I was apparently not receiving "kill credit" for some AVs. So... is this a bug? Or is it the case that something can interfere with getting the AV credit? For example, if a single mission has more than one AV in it, do you get credit for defeating them both, or do you only get credit for the defeating the "main" one?

    2. With the mega-nerfs that ED brought us, were there, or will there be any adjustments made to some of the Achievement badges. Specifically, I'm thinking of the healing badges. Every executed heal now heals fewer points than it used to pre-ED. This makes some of those high-end healing badges even MORE difficult to obtain. I'm sure the same logic would apply to other such badges, too. (I apologize if these changes were already instituted without me hearing about them.)

    Thanks. Great idea for a post/thread.
  22. [ QUOTE ]
    If you don't pay rent for long enough then you will be locked out of the base.

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    This is an absurd policy. It's bad enough that we have to pay rent in the first place. Given the ridiculous prestige costs for rooms and equipment (took me forbloodyever to afford the 225k price tag for the energy equipment), I think the entire concept and reality of rent should be abolished. Now people can't even enter their non-functioning bases for social or RP reasons? That seems overly punitive.
  23. [ QUOTE ]
    Interesting. I've had the exact opposite experience with my Inv/SS tanker.

    She was 44 when ED came and she had all kinds of end problems; I relied heavily on Conserve Power. But then when ED hit and I put end redux SOs everywhere, I found I had so much end that I respecced (1) into adding Tough, which I hadn't had before, and (2) dropped Conserve Power, since I no longer needed it.

    I have one end modifier (or whatever they're called now) in all my attacks and all my toggles, and the three in stamina. I will run out of stamina eventually constantly hitting attacks, but it takes quite awhile and in any fight that lasts that long, I usually have a teammate who can give me end in some way.

    (Note that I'm not claiming that my tanker is stronger or more enjoyable than before, just that she has a lot more end in my experience and can easily run her Inv toggles.)

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    Perhaps the difference lies in the fact that you're a tank (invuln primary) and I'm a scrapper (invuln secondary). I obviously don't know your playstyle, so this is pure conjecture, but a tank can get away with just standing there and taunting if he runs low on end. As a scrapper, I'm constantly attacking. So I go through end at a good pace. And with all those toggles going, it didn't take long for me to fizzle out (with the resulting toggle-drop and higher odds of death at that point). I really had to watch my end to try to avoid the toggle-drops. I also relied heavily on Conserve Power, so I was not thrilled when ED came along and nerfed it--along with my stamina. Respec'ing for ED compliance didn't help. That's why he lives on the shelf now.
  24. I actually had to respec out of the Fighting pool (losing Tough and Weave) because I simply couldn't afford the endurance to keep all those toggles running. Getting rid of the Fighting pool alleviated some of my endurance problems, but (a) I still run out of end easily, with just the */invuln toggles running, and (b) I'm obviously a little squishier with the loss of Tough and Weave. But it's the continuing endurance problems that have made me shelve him. It's just tedious to do 4 attacks and then have to Rest.
  25. You've apparently perceived some attack on you where none was present. Or at least none was intended. Quite the contrary--I've thought your posts in general have been well thought out and rational. Here, you were describing your experiences with a lower-level SR scrapper. I was merely saying that the experience is a different one with */invulns. I never said you were wrong, I was simply adding a brief description of how things work with a different build. My bitterness is with the devs, not with you.