Do dominators suck like people say they do?
No I dont think Defenders are overpowered, but then Defenders dont get Ice or Fire as a primary either.
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Heres my issue with your statment
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I can't think of a single situation in the game where a dominator is a better choice for a teammate than a corruptor
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MMs have weaker secondarys, Brutes damage while great has to ramp up before it gets there (GG fury), and stalkers....poor stalkers simply cant compete with the damage a Corruptor can put out (what in a Stalkers arsenal can compete with fire breath, fireball, rain of fire, and blaze when its been augmented to rediculose levels by the likes of fulcrumshift?)
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I don't think stalkers/MMs/brutes are as underpowered as is being claimed.
A team of 8 defenders is quite awe inspiring, but it's not often they are called overpowered.
I certainly don't feel my brute or stalker is underpowered, and I feel both can bring a lot to the RSF. I've seen stalkers pump out some serious damage on the AVs. It's their sole role, and they can do better than they seem to be given credit for, at least in my experience.
MM's are a different story - in most PvE encounters they have the luxury of handling multiple mobs, while in RSF they do not. However I do feel they bring enough with their secondaries to make a consistant impact. Overall though, I would be hard pressed to call the AT as a whole underpowered.
I feel very strongly that this is a fundamental flaw with the dominator AT in general. I think the initial flaw was giving it a damage secondary but as that's not likely to ever change, IMO the inherent needs to be massively overhauled.
EDIT: just to add, yeah, i got hatemail in my inbox. blew my mind. I'm generally to the point but I don't try to troll. Suprised the hell out of me.
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Defenders can do the same thing Corruptors can, as they have the same stacking of buffs and debuffs. In fact, they can do it better, because they get better numbers from their powers than Corruptors do, and with 8 people buffing and debuffing base damage becomes largely immaterial.
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another point which leads me to believe the problem is how mez and (de)buff are currently implimented...
Your Insanity May Vary...
the MAG system could probably do with a rework, as could the penalty (duration) for + level mobs.
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Dominators are underpowered. I wish they were not. But they are.
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With my mind/psi, I can take out a red-conned Ballista, solo, without using a single inspiration.
IMO, that does not suggest "underpowered".
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The RSF isn't an unfair encounter, it's simply a magnifying glass to show what the ATs are capable of.
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No, it's not. The purple triangles artifically limit what one archetype is capable of.
Would it be 'fair' if the purple triangles prevented debuffs or criticals while they were up?
Would it still be a magnifying glass to show what corruptors and stalkers were capable of?
No, it wouldn't.
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
Good points, Genosaurer.
A corruptor team, especially versus an AV, is much better off having at least one brute than all corruptors. I have been on many all-cor teams, and many variations of, and a brute always makes the team much more focused.
I also have a Thug/TA MM who is in his 30s now, and let me tell you that TA is nothing to laugh at, especially in the hands of a Mastermind. MMs do quite well when stacked together too, just like corruptors (assuming your video card can take it). But again, just like with corruptors, it makes life much easier to have a Brute as a focus.
Dark Miasma is incredibly strong in the hands of any AT, and it shouldn't shock anyone that it is superb, particularly when stacked on teams. Compare it with something like /Traps and it will always come out on top. It is also available to three ATs, not just corruptors.
As for dominators, my point-of-view is simple. They bring control + damage to team. Control doesn't stack very well. Damage is always welcome, particularly against AVs, but dom damage isn't very good (I would say dominators bring overall DPS down).
Making control stronger versus AVs in general is simply going to make Controllers even stronger, and possibly some corruptors/defenders too. Obviously, damage is not something the devs want to give dominators, which leaves us with ... more changes to Domination (which is precisely what they are adjusting).
Unfortunately, the whole Domination design is something many of us feel is already out of hand. There is a reason Voltron battles became so boring after a while. It's hard to be tactically interesting when you just wait for a trump card evertime. The more strength they pump into Domination, the more shallow the AT becomes, IMO.
Hopefully they can come up with something clever, but I think they have found themselves in a corner with the overall design of Dominators.
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Dominators are underpowered. I wish they were not. But they are.
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With my mind/psi, I can take out a red-conned Ballista, solo, without using a single inspiration.
IMO, that does not suggest "underpowered".
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Just as a point of reference, my Stalker can solo a purple-conning boss of any type. Also, I bet your dom had to be level 39, with slotted-out psy shockwave, before it was able to solo even a red-conning boss. I think that most doms that make it to level 40 probably have an acceptable level of damage for soloing, but why do they have to wait that long to do what other ATs can do at much lower levels?
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The RSF isn't an unfair encounter, it's simply a magnifying glass to show what the ATs are capable of.
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No, it's not. The purple triangles artifically limit what one archetype is capable of.
Would it be 'fair' if the purple triangles prevented debuffs or criticals while they were up?
Would it still be a magnifying glass to show what corruptors and stalkers were capable of?
No, it wouldn't.
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The problem for doms is that control is binary -- it either doesn't work at all, or it works 100% to completely negate the mob. In this sense, the RSF does reveal a design flaw in the Dominator. With control being binary, the only way to create a challenge is to make control so that it cannot be perma'd and does not affect the hardest mobs. If control could be perma'd, or if it did affect the hardest mobs, then fights would be trivial. I think the devs think stacked debuffs are OK, because it makes AVs killable while still preserving at least the illusion that a dangerous battle is taking place. For example, a debuffed AV can still fight, and might even land a hit and stun that corr, dropping all the toggles -- whereas the AV can't land a hit at all if held. If an AV is held, there isn't even the appearance of risk.
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Also, I bet your dom had to be level 39, with slotted-out psy shockwave, before it was able to solo even a red-conning boss.
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I should hope not. That's only a +1 boss, not difficult at all, just time-consuming. A couple of Levitate bounces & holds and they're all mine.
The other night, I soloed a few spawns of Shivans and Freaks in Bloody Bay (one boss, 1-2 lieutenants, 2-3 minions, all +0) with my 33rd-level mind/psi dominator and no inspirations. In the past, I've soloed a red-conning Superfreak EB and a purple-conning Fortunata boss. The Fortunata was the more difficult of the two; she took several trips and lots of inspirations to put down, and for a while I wasn't sure whether I could do it at all. I wish I'd had Levitate slotted for perma-bounce back then; it would've been much easier. The Superfreak also took more than one try, mainly because I made some mistakes; IIRC, I beat it with whatever happened to be in my inspiration tray.
So I'll take that bet.
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Dominators are underpowered. I wish they were not. But they are.
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With my mind/psi, I can take out a red-conned Ballista, solo, without using a single inspiration.
IMO, that does not suggest "underpowered".
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Just as a point of reference, my Stalker can solo a purple-conning boss of any type.
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Umm... just so we're clear here:
1. A Ballista is an "elite boss", not a "boss".
2. Can you do it without using any inspirations whatsoever?
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Also, I bet your dom had to be level 39, with slotted-out psy shockwave, before it was able to solo even a red-conning boss.
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If you mean "elite boss":
Generally, I never even thought about soloing elites with *any* of my toons. It was always an AV SO party for me. It seemed like more fun than potentially pounding my head against a wall of hit points and damage.
So... the first time I ever tried (and succeeded) soloing one was just prior to my respec. That was in the late 20's/early 30's. Well before shockwave, in any case.
In fact, at the time, I didn't have drain psyche or levitate either, but did have mental blast (woot!). Needless to say, I did use inspirations in *that* fight.
If you really meant "boss":
Gah... I've been fighting those since passing the fortuna in Mercy. I run all my toons on vicious out of the box.
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
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Making control stronger versus AVs in general is simply going to make Controllers even stronger, and possibly some corruptors/defenders too. Obviously, damage is not something the devs want to give dominators, which leaves us with ... more changes to Domination (which is precisely what they are adjusting).
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only if they tweak mez...what if they were to bring (de)buff inline at the same time? then we get 'trollers limited less, but to BOTH sets, the (de)buffs get made 'less rely'd' by similar, but toned down limits to mez, and the limits to mez are relaxed somewhat.
net result...3 balanced AT's (dominator's get a boost, trollers get balanced, 'ruptors are brought back into line aswell...)
dunno if something would have to be given to 'fenders or MM's for this, but i highly doubt MM's couldn't take the hit...
Your Insanity May Vary...never could understand how stacked -slow and -rchg is less annoying or gamebreaking to have on ya than stacked mez...
There are 3 major problems with Dominators, when it comes to the end/game AV fights.
1) Control is binary and limited because "city of statues is no fun"
2) Dominator control is not 'effectively' higher than corruptor control, due to the large jump in Magnitude. Any 2 corruptors (with a hold in their build) can stack mag 6 in order to hold an EB or an AV with triangles down. Though, no single corruptor can. Their holds don't cycle fast enough, to hold a boss and especially not an EB.
3) Dominator damage is low due to perceived inbalance in control + damage. Leaving Dominators as a low hp, 0 defense, lite melee damage at with lots of wasted control ability that don't work for most of the av fights.
My Dark/Dark friend has a STH, and it's slotted identically to mine, acc/acc/hold/hold/rec/rec But it doesn't cycle fast enough to allow her to hold a boss by herself reliably. But, two corruptors can do it just fine. Since for most Corruptors their hold is an afterthought.. like Oh yeah.. I have this thing don't I. It's easy to find a team with 3-4 corruptors in it, who all have a hold. This means, that a corruptor heavy team, has 'enough' control to control an AV or an EB when the triangles are down.
The Mag system needs to be reworked. I proposed it earlier in the thread. But I think it's a viable solution to part of the problem.
Minion -1
lt -2
Boss -4
EB -8
AV -12 (+triangles)
Additionally, I would up the magnitude of the control primary powers. Specifically I would +2/3 them
Sleep/Immob currently mag 4. Up them to Mag 7
Hold/confuse/fear Mag 3. Up them to mag 5
Leave the Corruptor/tanker/PPP holds still at mag 2 or 3 like they are now.
It would also mean improving the mez resistance of those who have mezz resistance of course. Tankers/Scrappers/Brutes/Dominators/Controllers/defenders/MM pets... etc.
Additionally, we should get a damage boost that either looks like Fury (but with a slightly lower max damage cap) OR a flat 1.0 at modifier to our attacks. Our attacks are lower damage AND we have a lower AT modifier, with no ability to self-buff. These two combined give us effectively the lowest damage in the game, except for the freaky no pet MM's but hey.. they're gimping themselves on purpose so.
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never could understand how stacked -slow and -rchg is less annoying or gamebreaking to have on ya than stacked mez...
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Because you can still function with -spd and -recharge on you. They also have floors, so you will be able to use some powers (including Phase, Teleport, Heal, etc). There are also buffs to counter them, which are much stronger than the debuffs (speed boost for instance).
Overall, debuffs really are not that strong in PvP. If they were, Dark would be the king. And, of course, there is the psycology of being completely helpless (held) versus having a chance (debuffed).
As for nerfing debuffs, again I think that will just create greater rifts in all of the buff/debuff sets. Buffs are already better most of the time, and in PvP. Debuffs are really only better during AV battles, and even then you still want healers/buffers around.
Sure, we could nerf debuffs and then nerf AVs, but then we go back to the "defenders are not needed" problem before all of the -regen and such were added.
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never could understand how stacked -slow and -rchg is less annoying or gamebreaking to have on ya than stacked mez...
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Because you can still function with -spd and -recharge on you. They also have floors, so you will be able to use some powers (including Phase, Teleport, Heal, etc). There are also buffs to counter them, which are much stronger than the debuffs (speed boost for instance).
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um, ok i guess i dont see how 10% of your speed/recharge left is any better for you then to be held (note i said mezzed before...holds are NOT the only mez ingame)
notice i said adjustments to (de)buff...sorry if you didnt catch that i ment BOTH by the way i typed it. is just easier than typin buff/debuff.
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Overall, debuffs really are not that strong in PvP. If they were, Dark would be the king. And, of course, there is the psycology of being completely helpless (held) versus having a chance (debuffed).
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tell that to the hordes of ice/cold 'ruptors or ice/nrg blasters.
and i'm a real life kinda guy, so miniscule chance pretty much equates to no chance for me. hence i see no difference. not even in the speed with which i'd be dispached in either instance. except i could (under the current mechanics) pop a BF and be free of the hold/mez and keep on fighting. the buffs just mean i can run or fire of that one shot i have time for.
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As for nerfing debuffs, again I think that will just create greater rifts in all of the buff/debuff sets. Buffs are already better most of the time, and in PvP. Debuffs are really only better during AV battles, and even then you still want healers/buffers around.
Sure, we could nerf debuffs and then nerf AVs, but then we go back to the "defenders are not needed" problem before all of the -regen and such were added.
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i said nerf both buff and debuff, sorry again if you didnt catch that from way i typed it.
and it's ok to overpower buffs/debuffs so defenders have a purpose, but for doms it'll just make 'trollers overpowered?!? when it's the buffs/debuffs that are most valued from 'trollers?
reign in buffs/debuffs, LOOSEN (not remove) the leash on mezs. balance out buff/debuff aginst mez and alot of the other balances between dom/'ruptor/'troller/ go byebye from what i've seen.
Your Insanity May Vary...
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never could understand how stacked -slow and -rchg is less annoying or gamebreaking to have on ya than stacked mez...
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Because you can still function with -spd and -recharge on you. They also have floors, so you will be able to use some powers (including Phase, Teleport, Heal, etc). There are also buffs to counter them, which are much stronger than the debuffs (speed boost for instance).
Overall, debuffs really are not that strong in PvP. If they were, Dark would be the king. And, of course, there is the psycology of being completely helpless (held) versus having a chance (debuffed).
As for nerfing debuffs, again I think that will just create greater rifts in all of the buff/debuff sets. Buffs are already better most of the time, and in PvP. Debuffs are really only better during AV battles, and even then you still want healers/buffers around.
Sure, we could nerf debuffs and then nerf AVs, but then we go back to the "defenders are not needed" problem before all of the -regen and such were added.
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They favor debuffing over control for AV fights in COV currently. This is a problem for dominators because our PRIMARY is control....No AT in COV has a PRIMARY debuff set. Our primary is the only one that gets the slap in the face during AV fights, while all the other ATs don't get their primaries blocked in any way. To top it off, all the other AT's secondary still work GREAT in an AV fine. It just makes no damn sense!
Only the defender from COH has debuff as a primary...Maybe COV needs to be balanced differently?
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um, ok i guess i dont see how 10% of your speed/recharge left is any better for you then to be held (note i said mezzed before...holds are NOT the only mez ingame)
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10% for spd, 25% for recharge (IIRC). And yes, being able to still function (use inspirations, activate teleport, wormhole attackers away, etc) is much nicer than being unable to do anything at all.
Of course, this is due to the binary nature of controls, and it makes control sets unfun in PvP, but that is the design.
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notice i said adjustments to (de)buff...sorry if you didnt catch that i ment BOTH by the way i typed it. is just easier than typin buff/debuff.
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Sorry, didn't notice that.
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tell that to the hordes of ice/cold 'ruptors or ice/nrg blasters.
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Ice/NRG is feared for its debuffs?
Ice/Cold is nice, particularly with web nades, but having Sonic/Therm/Kin on the team is nicer. It's one of the better soloing setups, which is why it is popular. Therm is actually pretty strong soloing once they get their last two debuffs. But for "real pvp", as in group versus group, the buffs are what wins the battles (and maybe some caging/repel thrown in for flavor).
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and i'm a real life kinda guy, so miniscule chance pretty much equates to no chance for me. hence i see no difference.
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Get a speed boost. Problem solved.
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and it's ok to overpower buffs/debuffs so defenders have a purpose, but for doms it'll just make 'trollers overpowered?!? when it's the buffs/debuffs that are most valued from 'trollers?
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No, I said making control more powerful so that dominators contribute more will in turn make controllers even more powerful (unless the change is dominator-only, i.e. through a change to domination).
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reign in buffs/debuffs, LOOSEN (not remove) the leash on mezs. balance out buff/debuff aginst mez and alot of the other balances between dom/'ruptor/'troller/ go byebye from what i've seen.
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And, in turn, create rifts in support vs offense. Nerfing buffs/debuffs (and AVs to compensate), in turn make tanks and scrappers stronger. It really wouldn't take too much to make tanks able to stand up to AVs without much support (except some healing probably). Nerf buffs/debuffs VS AVs enough and regen scrappers will be able to tank them.
The current balance situation is due to the desire to make defenders useful, tankers less godlike, and still have AVs require teams to take down (mostly). It sorta works except for dominators and possibly stalkers. Dominators are simply designed poorly, IMO.
The devs are aware of the controller versus defender problem, and word is they are going to be looking at that before long.
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Dominators are underpowered. I wish they were not. But they are.
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With my mind/psi, I can take out a red-conned Ballista, solo, without using a single inspiration.
IMO, that does not suggest "underpowered".
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If that is the metric you use - solo viability - to determine how the AT compares to the other 4 then sure, you might think doms are fine. However IMO your statement means nothing. In fact I said the same thing when there was a vid of a fire/fire dom soloing Johnny's Soul.
Let's say you had 200 hours on your dominator. How many minutes total have you spent soloing EB's?
I state in almost every post I make that my observations about dominators are based on their effectiveness in team PvE situations. If you come into a mission, and I can finish it just as fast (sometimes faster) by leaving you at the door, IMO there's a problem.
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The RSF isn't an unfair encounter, it's simply a magnifying glass to show what the ATs are capable of.
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No, it's not. The purple triangles artifically limit what one archetype is capable of.
Would it be 'fair' if the purple triangles prevented debuffs or criticals while they were up?
Would it still be a magnifying glass to show what corruptors and stalkers were capable of?
No, it wouldn't.
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Dominators are not unique in having a part of their damage mitigation rendered ineffective against AVs. The problem is that dom's simply aren't bringing enough of everything else to make them useful when it happens.
Might the triangles need a review? Absolutely. In fact, perhaps something could be done with domination - even though I do not like the idea of further widening the gap b/w dom on/off but I don't think controllers need the buff - where holds can even get through with it up to some degree.
FWIW, I do think that some of the secondaries (psi/ice/thorns) have very useful secondary effects in the attacks. IMO the most value a dom would bring to RSF is in this area.
while I really think dominators are underpowered, when looking at the big picture the issue is probably less an issue with doms and more an issue with control. It seems that for the most part, in CoV any control a dom brings to a team is either redundant or it's not enough. Controllers don't have this issue because of containment.
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10% for spd, 25% for recharge (IIRC). And yes, being able to still function (use inspirations, activate teleport, wormhole attackers away, etc) is much nicer than being unable to do anything at all.
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guess it's an opinion thing, cuz loosing cuz i'm 'held' or loosing cuz 'i can fire off 1 shot to his 6 due to debuffs, and his 6 hit harder cuz of buffs' in not 'much' nicer. especially as i can BF the holdl, but not the buffs.
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Ice/NRG is feared for its debuffs?
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sorry, hadnt finished coffee yet...guess we both can mistake stuff huh?
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Get a speed boost. Problem solved.
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im not satisfied with 'have a pocked 'ruptor help you' as an answer to buffs/debuffs in game.
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No, I said making control more powerful so that dominators contribute more will in turn make controllers even more powerful (unless the change is dominator-only, i.e. through a change to domination).
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only if they leave 'trollers ablilites to buff/debuff in it's current mechanics.
Most definitely. Especially in pvp. And whatever you do never team your dom with a stalker. ;p
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im not satisfied with 'have a pocked 'ruptor help you' as an answer to buffs/debuffs in game.
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Then play a set that has slow resistance. Letting BFs counter everything isn't the solution to dominator problems. It will just make fewer viable builds in PvP.
So, have y'all finally agreed to disagree yet? Again?
A guide to the deranged, degraded inhabitants of the forums.
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Dominators are underpowered. I wish they were not. But they are.
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With my mind/psi, I can take out a red-conned Ballista, solo, without using a single inspiration.
IMO, that does not suggest "underpowered".
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If that is the metric you use - solo viability - to determine how the AT compares to the other 4 then sure, you might think doms are fine. However IMO your statement means nothing. In fact I said the same thing when there was a vid of a fire/fire dom soloing Johnny's Soul.
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What metric should we use for "underpowered"?
The term seemed fairly straightforward.
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Let's say you had 200 hours on your dominator. How many minutes total have you spent soloing EB's?
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About 24. Two red-conned ballista.
How many minutes total have I spent running the Recluse SF? None. Yet, the archetype is apparently being judged by it.
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I state in almost every post I make that my observations about dominators are based on their effectiveness in team PvE situations. If you come into a mission, and I can finish it just as fast (sometimes faster) by leaving you at the door, IMO there's a problem.
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IYO, do masterminds and stalkers "have a problem"?
By that standard, I'd say they do.
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Dominators are not unique in having a part of their damage mitigation rendered ineffective against AVs.
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Technically true, but rather misleading.
AV's have an accuracy bonus that affects all AT's.
Debuffs don't care if the target is a +4 minion or a +4 AV.
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The problem is that dom's simply aren't bringing enough of everything else to make them useful when it happens.
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Why doesn't "it" happen to all archetypes? ... or none?
If I quote #'s, they're from City of Data.
Global: @Kazari
It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler
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I must say that after months of trying to point out overall team-PvE effectiveness issues relative to other AT's, I find this new topic almost funny.
Rather than admit doms may be underpowered, the new argument is that corruptors are overpowered.
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However funny this may appear, it is a valid point of view. Its the flip side of the same mirror. If (as some say) corruptors can out control a dom, its clearly a design flaw with corruptors, as they should have no ability to get close to dom level of control. Plus, controls have been nuked as too strong (vs AVs, AOE holds, etc), so if they have more controls than doms, surely corruptors need nerf. Not saying I agree with it, but its surely reasonable.
I dont know ice corruptors, so will stick with a dark corruptor.
The reason I see my dark corrutor as strong on a team, is not the damage (dark damage really isnt that good, IMO), but the AOE debuffs.
You have tar patch (- resistance and slow), darkest night (-damage, -acc), and shadowfall has an aoe buff (+defense and +resistance). Discounting the pet, thats a decent amount of damage reduced via +resist +def on team, -damage and -acc on mobs. Further, taking the case of 5 of them on a team, you now have all of the AVs bottomed out, because all of these effects overlap.
To me, its the overlap and triangles (ie. holds dont work) that really make the difference. If our AOE holds could be made perma, so 5 doms could spam AOE holds and the AVs didnt have triangles, then we would be as welcome as corruptors on the LRSF.
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The problem is not that corruptors can out control a dom.
Because, on paper they just can't.
The problem is that, Dom's don't have enough control to make up for the fact that all you need is 6 mag to get the control you need, and the fact that the next step is 50+ mag.
If dom powers were mag 6-7 BEFORE domination. Then.. You'd find that doms had enough of a mag over-load to do something about AV's.
The other option btw... is this:
Minion mag -1
Lt mag -2
Boss mag -5
EB mag -8
AV mag -8 + Triangle buff
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Whether or not a dom can "out-control" a corruptor is irrelevant because a corruptor can provide enough control.
Consider brutes. A granite brute can tank the entire last mission of the RSF. Personally, while I consider that to be clearly "out-controlling" a dominator, all that matters is that it's enough control. So... are brutes overpowered as well?
I can't think of a single situation in the game where a dominator is a better choice for a teammate than a corruptor (except for stalker heavy teams), but for months trying to get that point out on these forums got me hate-mail.
Corruptors are not overpowered. They have a role and they fulfill it. As do Brutes.
Dominators are underpowered. I wish they were not. But they are.
The RSF isn't an unfair encounter, it's simply a magnifying glass to show what the ATs are capable of.
I'm not trying to troll, I sincerely would like to see something changed - mostly the click-nature of the inherent - to make what is clearly a team-oriented AT useful in that scenario. But the reality is that currently, on a good 8-man team, a dominator adds exactly nothing. The fact that people are seeing this same problem in RSF is no surprise to me. The AT needs a boost. Badly.
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I agree with most sadly that the Lord R. strike force is biased towards some AT's. When i get a chance and The peeps i know hit 50 I want to see How far I can go with a team OF 4 Doms and 4 Corrs. But to say that A Brute can out " control" a dom. I have to disagree. Holding aggro and stopping a mob are 2 different types of control. But a Brutes control goes away when mobs get spilt. With My toon I can control 3 different mobs at once. when I use all mY aoe holds and creepers and confuse . And they dont have to be herded to one spot either. I have yet to see Corr out hold me or Out control a Dom. ( well me at least) Corrs are Good on damage and buffs but lets not make them or any other AT look like Crowd control experts. You invite A dom to a team For more Crowd control, you ivite a corr to a team For more damage or buffs. You invite a Brute to a team for more damage and holding aggro. I guess I am one of the few who is way more happy with his dom than dissappointed. Yeah I guess we could use some loving of sorts, but I have enjoyed my Dom from day one and any love we get is appreciated but im not begging for it. sure I got a wish list of what I would want dominators to have, but isnt that the same for other At's?
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Yeah I guess we could use some loving of sorts, but I have enjoyed my Dom from day one and any love we get is appreciated but im not begging for it. sure I got a wish list of what I would want dominators to have, but isnt that the same for other At's?
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Sounds like your starting to come around to the way of the Dom...If most of us hated our Doms, or the AT, then we wouldn't be hear discussing it and wasting our time playing it. But we all love our Doms, but just want to see the AT put on an even level with its peers.
Dominators don't need mitigation from their secondaries. Even if they did, there's ice (slows), psi (-recharge), and fire and elec (death).
-Talen_Lee commenting on Energy Assault's Utility
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With my mind/psi, I can take out a red-conned Ballista, solo, without using a single inspiration.
IMO, that does not suggest "underpowered".
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Wait a freaking minute.
How the hell are you soloing red Ballistas w/ Mind/Psy and not using ANY inspirations. What level are you doing this at? Are you using temp powers/pets (i.e. Shivans). I'm sorry dude but I very much doubt your claim. I can solo Ballistas as well, but I sure as hell cant without using inspirations. I AT LEAST need to bring some Blues along.
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Not trying to blaim Doms problems on Corruptors, but the simple fact is that Corruptors as a whole bring far to much to the table. What can you reasonably give Dominators to compete with the level of damage, support and mitigation a corruptor provides?
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My opinion?
Better performance outside of Domination.
More damage.
More HP.
Controller mez duration.
Better numbers from the Leadership pool.
Better PPPs. I think it's already too late on this one, but it still needs to be said. Specifically, I'd like to see Dominators get access to the broadly useful Controller APP powers like Hibernate, Earth's Embrace, and Indomitable Will, as well as see Build Up in one or more of the pool. As is, they get very few utility powers in the 40+ game.
I dunno. Defenders can do the same thing Corruptors can, as they have the same stacking of buffs and debuffs. In fact, they can do it better, because they get better numbers from their powers than Corruptors do, and with 8 people buffing and debuffing base damage becomes largely immaterial. Do you think Defenders are overpowered? Do they make it worthless to play any other hero AT?