Genosaurer

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  1. I don't understand why people think that max tohit vs. max defense should be 50% chance to hit. Max perception vs. max stealth is, what, 5ft at level 50?
  2. Genosaurer

    Vengeance

    [ QUOTE ]
    Whew!

    Thanks for taking care of this hideous abuse!

    Naturally you'll be eliminating the same abhorrent situation for the Nemesis on PvE right?????

    Because otherwise, your motives would be highly questionable. I mean if stacked vengeance is wrong, it's wrong both for players and the AI of Nemesis. Feel free to announce that stacked veng has been wiped out for them and you'll be a hero for sure.

    [/ QUOTE ]

    Sniper Rifle from various sniper mobs still fires after you break LoS or hit them to interrupt it. Valkyrie has a version of MoG which certainly appears to have resistance/defense to Psi. Many AVs have tier-9s with no crash. Carnival of Shadows Illusionists and Master Illusionists Phase Shift while mezzed. Nemesis Lieutenants stack Vengance. DE Quartzes give +100% ToHit buff in a 50ft AoE, which is just absurd. PPD Psi-Lieutenants and Aurora Borealis have Levitate, but theirs is AoE. Longbow Sonic Wardens have an ally heal. There's probably a ton more that I missed.

    But the thing is, all this is to balance the fact that the AI is dumb. It needs all the help it can get.
  3. [ QUOTE ]
    Uh, for the apologists - Malta, Tsoo, CoT and all the other mobs in the game do not start 100 threads on jousting being unbalanced.

    PvP players did.

    [/ QUOTE ]

    Broken arguement.

    I rather doubt Malta, Tsoo or CoT started threads on being herded into dumpsters and Burned, either. And yet somehow, for some reason, they still decided to nerf Burn.

    Unless PvP was responsible for that one too?
  4. Genosaurer

    Vampiresse (WIP)

    Looks great as always, Graver. Can't wait to see the finished paints!
  5. [ QUOTE ]
    1) You have the default To Hit value (ie no buffs), your target has no Defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?

    [/ QUOTE ]

    I think the current 50/50 is a pretty good place to be.

    [ QUOTE ]
    2) You have the maximum possible To Hit value, and your target has no defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?

    [/ QUOTE ]

    As an attacker I would want to hit 100% of the time. I have gone to the trouble of (somehow) hitting the cap for ToHit, and my target has no Defense. If I start randomly missing in spite of that, then I could lose a fight based on pure luck, regardless of the effort I took to improve my position.

    As the person being attacked, I certainly wouldn't complain if there was still a random chance of the other player missing, but 0% doesn't seem especially unfair to me.

    [ QUOTE ]
    3) You have the default To Hit value, and your target has the maximum possible defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?

    [/ QUOTE ]

    As an attacker, I'd like to have some chance of hitting the other person, regardless of how high they get their Defense value. 2-5% doesn't seem totally out of the question.

    It's not bad for the person being attacked, either - it's low enough that it'll probably not be worth the trouble of attacking me (without any ToHit buffs) but it doesn't make me completely untouchable, even to someone who's at the base values.

    [ QUOTE ]
    4) You have the maximum possible To Hit value, and your target has the maximum possible defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?

    [/ QUOTE ]

    This is the tricky one, because it's very hard to come up with a number that doesn't marginalize one or the other. If it's too low, then there's no real way to fight the person with high Defense, and if it's too high there's no point in using Defense to begin with. If you ask me, 50% is way too high.

    I think for both sides a number around 20% would be about right. That's still a higher percentage of incoming damage than a Resistance set would be taking if they were at the cap (barring unresistable damage).
  6. Yes.

    [ QUOTE ]
    There's a value in both. One gives people the place to complain and say why....the other gives a straightforward answer and hopefully an idea about percentages and numbers.

    [/ QUOTE ]

    I doubt it. Only a very small percentage of the people who play this game come to the forums.
  7. I'm confused by the phase "sought after". Is the question "who do you think is the best", or "who would you rather have do art for you", or what?
  8. Great work on the Soldiers and the Commando, both are extremely close to their in-game look. Very nice!
  9. Here's my Fire/Thermal Pyrespark, in and out of her armor, and a close up shot.
  10. If you solicit comments, you have to expect that they won't be 100% positive... art being subjective, and all that.
  11. Ehhh... I really wish they would have done Rocket Boots as an aura instead, I really don't like how they look on females. Oh well.
  12. Wow, that's very cool, and sounds like a great deal from the price you paid for it.
  13. Well, I'm not an artist really, but here's some things that jump out at me just looking at the page and reading the thread:

    Look at this page - it looks like a slapped-together afterthought. There's no listing by artist, there's no categories, it doesn't even sort the fan art by game! People who are serious professional artists and do this for a living probably would prefer not to have their stuff lumped in with this.

    There are issues people are having with making accounts.

    And of course the big thing... why Curse-Gaming?

    EDIT: Memphis_Bill's point on a lack of space for artist comments is a good one, too, and one that I hadn't even considered.