Commander Ivy in 3D


Archimedes

 

Posted

Here is my rendition of Pyrria's Mastermind, Commander Ivy.

This was a challenging and very educational piece for me. When Py said I could do an Ivy piece, I decided I wanted to include her mercenaries in it. There were three reasons for this: (1) I had never done a piece with more than 2 characters; (2) I had never done a piece with a male character; and (3) I had a bunch of army stuff that I wanted the chance to use.

Once I got the characters done and got the scene set up, though, Poser wouldn't render it due to memory limitations. So I had to render it in pieces and put the pieces together in post. Through this process, I learned a few new techniques in PSP that gave me much better control over the final result. So overall I learned a lot doing this one, which is one of the reasons I decided on a fairly ambitious scene.

Thanks to Pyrria for her patience and guidance in putting this together, and to ProfessorBlues for his comments and suggestions on the individual characters in my scraps folder.

Comments and constructive criticism are always welcome.


 

Posted

Wow, great piece! I love how the Mer Pet's came out


 

Posted

I think it's pretty good!! Good job!


 

Posted

Agreed! Very nice job, Sartori! You should definitely be proud of your accomplishments, and I'm sure Pyrria loves the piece.


 

Posted

Great work on the Soldiers and the Commando, both are extremely close to their in-game look. Very nice!


 

Posted

[ QUOTE ]
Here is my rendition of Pyrria's Mastermind, Commander Ivy.

This was a challenging and very educational piece for me. When Py said I could do an Ivy piece, I decided I wanted to include her mercenaries in it. There were three reasons for this: (1) I had never done a piece with more than 2 characters; (2) I had never done a piece with a male character; and (3) I had a bunch of army stuff that I wanted the chance to use.

Once I got the characters done and got the scene set up, though, Poser wouldn't render it due to memory limitations. So I had to render it in pieces and put the pieces together in post. Through this process, I learned a few new techniques in PSP that gave me much better control over the final result. So overall I learned a lot doing this one, which is one of the reasons I decided on a fairly ambitious scene.

Thanks to Pyrria for her patience and guidance in putting this together, and to ProfessorBlues for his comments and suggestions on the individual characters in my scraps folder.

Comments and constructive criticism are always welcome.

[/ QUOTE ]


Dang Sartori!


Looking great man!


 

Posted

Sartori,

You're definitely getting better at these. I particularly like the face you chose for the lead character - it has a lot of life to it, which many Poser faces don't. I also like that you chose the Freak body for the big thug-guy. Good call on that one.

Interestingly, I've been working on a piece for my OWN Mastermind and considered using the same set for the background. Having seen your piece, I'll steer clear of using it.

For the record, I usually render my pieces in several stages and then composte them together in the end. That system gives me the most flexibility in the postwork process, which is very important when using Poser.


 

Posted

[ QUOTE ]
Agreed! Very nice job, Sartori! You should definitely be proud of your accomplishments, and I'm sure Pyrria loves the piece.

[/ QUOTE ]

((Took the words right out of my mouth, Arch. ))


Writing: Cape Fic
Featured Art: MechaTerp & CorporateRock, by Shia
Music: DJ Pyrria

 

Posted

Soo.. how much do you charge?

Seriously. I will never look at my Mercs the same way again - and that's a good thing!


 

Posted

Very nice 3D job here!


 

Posted

This is a truly great piece and your amount of work really shows in it.
I only have two small critiquepoints.
1. One of the grunts should have been made a medic.
2. The right arm of the soldier in the left side of the pic looks a little weird. Allmost if its to long.

Please tell us when you are ready to accept commisions