Official Thread for Mayhem Missions


13th_Stranger

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

[/ QUOTE ]

THANK YOU! for answering that little problem. Now we can quit wracking our brains about the 'why' of it and concentrate on other stuff.

I have a raelly bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.

Nor do they burst into screaming flames when my dedicated partner a flame/flame brute attacks or gets near them.

Nor do they collapse into a pile of shattered bones when my singularity lifts them...



[/ QUOTE ]

Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]

Kill? Don't be silly! Obviously, the emergency system that throws a force field up around the area your villain is in also tracks the well-being of citizenry in that area, and zaps them to a hospital with the emergency teleportation grid if something happens to them.

I'm sure that takes a lot of power an resources, but Paragon City cares that much!


 

Posted

Id like more random heroes. I fought Flambeax 4 times in Oates.


Take a dash of Illuminati, add a sprinkle of Mafia and just a touch of Omnipresnce and a healthy helping of mob violence...

Pinnacle @Valmith

MOVE.... ALONG....

 

Posted

[ QUOTE ]
Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]

The civilians ain't kilt! They's de-feat-ed!


 

Posted

[ QUOTE ]


I have a really bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.

Nor do they burst into flames screaming when my dedicated partner a flame/flame brute attacks or gets near them.

Nor do they collapse into a pile of shattered bones when my singularity lifts them...



How great would that be if you could just obliterate npc's in the mayhem missions like cars and stuff? I know, teen rated... but would love to drop a crushing field on some mobs and watch them implode into ltitle gooey flesh-balls under the pressure.

[/ QUOTE ]

Sigh... do you hate this game so, that you want it to end up in the same trouble that Oblivion currently got?


 

Posted

[ QUOTE ]

The civilians ain't kilt! They's de-feat-ed!

[/ QUOTE ]

LMAO! Now that was funny!


 

Posted

[ QUOTE ]
Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

[/ QUOTE ]

I ran the AP mission 4 times and the KR 3 times. I got the same one everytime. Unless you are refering to the higher level ones who get EB/AV.


 

Posted

[ QUOTE ]
[ QUOTE ]
Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]

Is there some way civ-only knockback or something can be added to at least clear them out of a big fight?

Also, when AoE target counting is considered, does a hit on a civvy count towards your AoE limit?

[/ QUOTE ]

I suggested that when you hit NPCs that they are "teleported out" with the TP friend animation, that makes it villainous, but that you failed to hurt them as they are rescued by "friendly" heroes with Teleport just before they could be seriously hurt.

It would also clear them out ASAP and make it so that you don't have Civilian Clutter! (TM)


Still here, even after all this time!


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

[/ QUOTE ]

THANK YOU! for answering that little problem. Now we can quit wracking our brains about the 'why' of it and concentrate on other stuff.

I have a raelly bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.

Nor do they burst into screaming flames when my dedicated partner a flame/flame brute attacks or gets near them.

Nor do they collapse into a pile of shattered bones when my singularity lifts them...



[/ QUOTE ]

Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]

Nor does anybody *die* remember?! They all get teleported away when injured. So don't come at us with this 'reasonable objection based on real world factors beyond our control'. I mean, you guys managed to come up with the spin in ED, didn't you? You managed to spin *that* as the complete opposite of what it was (fewer possibilities for slotting rather than more).

You guys have a powerful grasp of PR, and we both know that if you wanted to, those civilians could be teleported away by the Paragon Emergency Hospital Evacuee Teleportation Service Or Whatever The Expletive Deleted We're Calling It This Week, Anyway Bob Over Here Has This Button And He'll Totally Press It (P.E.H.E.T.S.O.W.T.E.D.W.C.I.T.W.A.B.O.H.H.T.B.A.H .T.P.I.).

Surely. SURELY! the emergency hospital equipment can be diverted from heroes griefing hamidon, or villains being 'defeated' (do you notice the ambiguous language there?! DO YOU!? IT'S PRETTY AMBIGUOUS I THINK. I seem to remember that ambiguity having some kind of special attention called to it!

Those new fancy particle effects certain don't include blood!
They don't! Do they!

of course, blowing up some of those classic car designs is a crime FAR worse than damaging a human being. I mean... sheesh. They only made... log(N) of those.

No, I'm sorry Positron. I realize, trapped inside that suit, you may feel that you've been somehow wronged by society, and after all, if you've been so wronged, how can you possibly extend the live-saving apparatus of this city in which paragons are often seen, paragoning, to the regular citizenry, who, after all, do nothing to help you in your predicament.

Well... Suck it up buster! Tell those guys to apply the same logic to civilians you apply to heroes so that you are not saddled with the nearly insurmountable stigma of having civilians 'gasp' get killed in a video game!

This whole thing smacks of a double standard. Perhaps a triple standard.


 

Posted

Actually I had an idea, why not ley civvies take damage but once they are "defeated" how about they dissapear in a emergency teleporter flash like they just got hit by a police drone. I mean I think that Dr. Echo from the missions he appears in does that when hes "defeated"

Ok resume your normal posting.


 

Posted

[ QUOTE ]
[ QUOTE ]
Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

[/ QUOTE ]

I ran the AP mission 4 times and the KR 3 times. I got the same one everytime. Unless you are refering to the higher level ones who get EB/AV.

[/ QUOTE ]

Yeah, my two cents:

Two person team doing a level 39 Brickstown Mayhem Mission on the third difficulty level netted us a boss-level Blast Furnace.

Five person team doing a level 40 Brickstown Mayhem Mission on Villainous netted us the same hero: boss-level Blast Furnace.


Current Badge Hunter: Plot Device (Rad/Thermal/Dark) - 1,268 Xbox Live: Friggin Taser

King of Electricity, Lead Inmate running the Carl and Sons asylum, the "Man" behind the Establishment, Given Honor in Hat Form By Paragon City (Favorite Forum Poster 2006!), Master of Ceremonies of the Fair Use Law podcast

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

[/ QUOTE ]

THANK YOU! for answering that little problem. Now we can quit wracking our brains about the 'why' of it and concentrate on other stuff.

I have a raelly bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.

Nor do they burst into screaming flames when my dedicated partner a flame/flame brute attacks or gets near them.

Nor do they collapse into a pile of shattered bones when my singularity lifts them...



[/ QUOTE ]

Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]


Couldin't you just give them all an instant recharge self rez?

so they get up after you knock them down?


 

Posted

[ QUOTE ]
Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]

Best. Dev. Response. Ever.


 

Posted

Is it possible to recode targetting so that if I tab while an enemy is on screen, tab only goes through NPC villains and nothing else, and then tabs through Civs/Boxes when there are no NPC villains onscreen?


Don't mistake coincidence for fate.
Tyrant Kaiser Necro/Pois ~ 50
Moriyama Emp/Dark ~ 50
Divine Leliel Claws/Invuln ~ 50
Divine Zeruel Dark Melee/SR20DET ~ 50
Lil Mori Fire/Kin ~ 39
Wii: 1567 8323 2516 8943
XBox Live Gamertag: Loki 240SX

 

Posted

I havent read thru all the pages of responses, but the problem I am having is with MM pets going in and out of side missions. They get lost to the point where I must dismiss and resummon them, ultimately cutting into my mission time.


 

Posted

[ QUOTE ]
[ QUOTE ]
Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]

Best. Dev. Response. Ever.

[/ QUOTE ]

Nope. Doesn't trump "All that stuff's gray to me. No xp." (apologies for any unintentional paraphrasing).

But, more on point, I do think it would be better to allow affected civilians in Mayhem Missions. The violence need be no more graphic than in fighting skulls or hellions, and they could be tp'd out after falling as lots of folks already suggested. In fact, the violence would be pretty short since I'm guessing the civs don't have much in the way of xp.

Maybe something to think about for I-8 if it's too late for I-7.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

[/ QUOTE ]

THANK YOU! for answering that little problem. Now we can quit wracking our brains about the 'why' of it and concentrate on other stuff.

I have a raelly bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.

Nor do they burst into screaming flames when my dedicated partner a flame/flame brute attacks or gets near them.

Nor do they collapse into a pile of shattered bones when my singularity lifts them...



[/ QUOTE ]

Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]

Nor does anybody *die* remember?! They all get teleported away when injured. So don't come at us with this 'reasonable objection based on real world factors beyond our control'. I mean, you guys managed to come up with the spin in ED, didn't you? You managed to spin *that* as the complete opposite of what it was (fewer possibilities for slotting rather than more).

You guys have a powerful grasp of PR, and we both know that if you wanted to, those civilians could be teleported away by the Paragon Emergency Hospital Evacuee Teleportation Service Or Whatever The Expletive Deleted We're Calling It This Week, Anyway Bob Over Here Has This Button And He'll Totally Press It (P.E.H.E.T.S.O.W.T.E.D.W.C.I.T.W.A.B.O.H.H.T.B.A.H .T.P.I.).

Surely. SURELY! the emergency hospital equipment can be diverted from heroes griefing hamidon, or villains being 'defeated' (do you notice the ambiguous language there?! DO YOU!? IT'S PRETTY AMBIGUOUS I THINK. I seem to remember that ambiguity having some kind of special attention called to it!

Those new fancy particle effects certain don't include blood!
They don't! Do they!

of course, blowing up some of those classic car designs is a crime FAR worse than damaging a human being. I mean... sheesh. They only made... log(N) of those.

No, I'm sorry Positron. I realize, trapped inside that suit, you may feel that you've been somehow wronged by society, and after all, if you've been so wronged, how can you possibly extend the live-saving apparatus of this city in which paragons are often seen, paragoning, to the regular citizenry, who, after all, do nothing to help you in your predicament.

Well... Suck it up buster! Tell those guys to apply the same logic to civilians you apply to heroes so that you are not saddled with the nearly insurmountable stigma of having civilians 'gasp' get killed in a video game!

This whole thing smacks of a double standard. Perhaps a triple standard.

[/ QUOTE ]

Heres the thing: If the ESRB says (which I'm almost guessing they did, the way this was implemented) that there will be no harming of innocent civvies or this game will be rated M, then thats the way its going to be. Take it up with the ESRB, not Cryptic, but well, we all know how good the ESRB is at their job...


 

Posted

[ QUOTE ]
In fact, the violence would be pretty short since I'm guessing the civs don't have much in the way of xp.

[/ QUOTE ]

That's rather the problem, though. It's one thing to fight heroes and villains engaged in a struggle for control of a city or two.

It's quite an other for us to kill (or maim, or hospitalise) innocent civillians.

We all can like it or we can not, but the devs are, wisely, steering clear of it. Citizens can be hostages, and we can scare them and make them panic, but that's all. It's a 'comics code' level of 'violence'. Arguing about it isn't to likely to change that. ;p


 

Posted

Ive leveled to 19 almost exclusively on doing paper missions and mayhem, and Ive gotten Rosethorn everytime to end the mayhems.

Other problems Ive encountered on pet AI mainly.

Large objects such as trucks and the large shipping crates give pets lots of difficulty targeting. They have to stand right next to it and shoot straight up in the air usually. Naturally this can mean a total pet wipeout if the truck explodes on em during the early levels.

The npc prisoner gets so distracted chasing pedistrians, and killing itself on trucks and cars that sometimes it is no help at all to rescue them considering Ive never seen a time bonus for the break out. All pets have trouble prioritizing swat officers and parking meters, but being that these arent controllable, it can be quite annoying.

Cars give 3 minute bonuses, while the much tougher and less common trucks give a 1 minute.


 

Posted

[ QUOTE ]

Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]

Incredible Hulk: Ultimate Destruction, rated T for Teen. You kill citizens all the time, who run around screaming and begging for their lives.

Hmmm ... I wonder if there are any other games rated T for Teen.



One caveat: in the Hulk, cows are indestructible. This is not a joke. You can pick cup a cow, destroy a tank with it, then a helicopter, then a mech, and repeat ad nauseum.

"Tougher than a two dollar steak" indeed ...


It is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring.
-- Carl Sagan, The Demon-Haunted World

 

Posted

Just did a mayhem 2 nights ago with my 38th lvl brute and happy to say I found 3 keys, for the escort civilian to the truck, resucing the NPC from the police station, and raiding what looked like a pawnshop with multiple safes. Finally we did the bank mission, and the hero was some sort of big Fire Tank. After doing things in that order and not the bank first, which I had done with a lower lvl toon, I got my extra time left to finish off every last box, can, dumpster, etc on the board.

The first time I ran a mayhem, I went straight for the bank, having no clue about the other mishes, and when the bank was over so was the whole mish, despite my left over time.

The one bug I saw is that the civilian has to be escorted to the truck, there's no mention of this anywhere. Would be nice to get clues about the other mishes.

The scrambling citizens are annoying, but it would be cool if as they ran, they screamed your name out, "Oh no it's .... bla bla bla", you get my drift. I think having to put them down is a time waster designed to make us focus on the mission.

Would love to rip off a fire escape and throw it if it's ever possible...


 

Posted

[ QUOTE ]
[ QUOTE ]

Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]

Incredible Hulk: Ultimate Destruction, rated T for Teen. You kill citizens all the time, who run around screaming and begging for their lives.

Hmmm ... I wonder if there are any other games rated T for Teen.



One caveat: in the Hulk, cows are indestructible. This is not a joke. You can pick cup a cow, destroy a tank with it, then a helicopter, then a mech, and repeat ad nauseum.

"Tougher than a two dollar steak" indeed ...

[/ QUOTE ]

That gives me ideas for Propel. Maybe one of the projectiles can be Cows! LOOOOL.

(Earthworm Jim ftw!)


 

Posted

I ran through a couple of mayhem missions and noticed something that I've been asking for since the early days. When you go into the bank the civilians are cowering and more importantly NOT MOVING AROUND!! Can we PLEASE have this for all bank heists and casino robberies at the very least? I can deal with the civilians in offices, but with 20 civvies in those micro sized casinoes pushing you all over it's hard to get anything done.

I also had what was a hostage recue or something at one point, but he would not leave the building. I'd walk outside and he'd come outside and go back in. I had already freed the guy from the jail, but I don't know if that has anything to do with it.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just a heads up:

I have several devs reading this thread, and are working on the bugs you guys are finding, and on ways to improve the Mayhem Missions (such as making the end Hero non-random; currently the end Hero you get is totally random, and has nothing to do with anything you did in the mission, we are looking into changing that).

[/ QUOTE ]

THANK YOU! for answering that little problem. Now we can quit wracking our brains about the 'why' of it and concentrate on other stuff.

I have a raelly bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.

Nor do they burst into screaming flames when my dedicated partner a flame/flame brute attacks or gets near them.

Nor do they collapse into a pile of shattered bones when my singularity lifts them...



[/ QUOTE ]

Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]

Nor does anybody *die* remember?! They all get teleported away when injured. So don't come at us with this 'reasonable objection based on real world factors beyond our control'. I mean, you guys managed to come up with the spin in ED, didn't you? You managed to spin *that* as the complete opposite of what it was (fewer possibilities for slotting rather than more).

You guys have a powerful grasp of PR, and we both know that if you wanted to, those civilians could be teleported away by the Paragon Emergency Hospital Evacuee Teleportation Service Or Whatever The Expletive Deleted We're Calling It This Week, Anyway Bob Over Here Has This Button And He'll Totally Press It (P.E.H.E.T.S.O.W.T.E.D.W.C.I.T.W.A.B.O.H.H.T.B.A.H .T.P.I.).

Surely. SURELY! the emergency hospital equipment can be diverted from heroes griefing hamidon, or villains being 'defeated' (do you notice the ambiguous language there?! DO YOU!? IT'S PRETTY AMBIGUOUS I THINK. I seem to remember that ambiguity having some kind of special attention called to it!

Those new fancy particle effects certain don't include blood!
They don't! Do they!

of course, blowing up some of those classic car designs is a crime FAR worse than damaging a human being. I mean... sheesh. They only made... log(N) of those.

No, I'm sorry Positron. I realize, trapped inside that suit, you may feel that you've been somehow wronged by society, and after all, if you've been so wronged, how can you possibly extend the live-saving apparatus of this city in which paragons are often seen, paragoning, to the regular citizenry, who, after all, do nothing to help you in your predicament.

Well... Suck it up buster! Tell those guys to apply the same logic to civilians you apply to heroes so that you are not saddled with the nearly insurmountable stigma of having civilians 'gasp' get killed in a video game!

This whole thing smacks of a double standard. Perhaps a triple standard.

[/ QUOTE ]

Rant much?

Seriously, get the sand out of your shorts and move on. The aspersion of your pablum is derived from an assumed notion that the devs have an agenda through ambiguity to dejovialize the game, and that through eliminating some of the violence are making the game less enjoyable, which is harldy the case. I believe (perhaps through misguided assumption) that they have to present material to a rating board (namely the ESRB), and said material needs to fall within certain guidelines to maintain the deired rating.

In layman's terms CoX is not GTA.


 

Posted

I would think there could be a way to code it so that citizens are not targetable but could be knocked down and thrown about from big explosions and what not as they are trying to flee. And make it so that they are fleeing out of the building, into the building or otherwise getting away from the villain. I know it's been said that the bank heist hero is random and will be looked at so I ask that the swat be looked at too. They, as been said before, are just a little too powerful.

My 2 cents.


Dragon-King First level 50 -- Fire/Nrg Blaster
(and to many alts to mention)
Protector
Quote:
Originally by Arcanaville: Everything in Praetoria was designed during a drinking binge in which the devs temporarily forgot the rules.

 

Posted

[ QUOTE ]
[ QUOTE ]
I have a raelly bad bug for you... when I use my gravity powers on LOWLY 5hp Civilians... they don't get crushed into little balls of bloody fleshy goo.

Nor do they burst into screaming flames when my dedicated partner a flame/flame brute attacks or gets near them.

Nor do they collapse into a pile of shattered bones when my singularity lifts them...



[/ QUOTE ]

Nor do they change the rating of the game by allowing players to kill helpless civilians.

[/ QUOTE ]

I recommend this for next year's funniest Dev comment.

I'm actually glad you can't kill civilians. It's not something I want to do, even in a game. And this coming from the overlord of a group called the Serial Killers.