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Posts
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Joined
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I have an open petition about the same patch which left me without several purple IO's I had crafted on Wednesday. I did however gain doubles of lots of lvl 15 IO's I had used to slot a praetoria character. Not a fair trade off and I'm still waiting for a response.
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I've been messing around with fear based builds for a while - dating back to my dark/dark fear based scrapper with the presence pool.
While I have had a lot of the issues others have mentioned - endurance being an especially high concern. I've come to realize that the presence pool underperforms in many ways: high recharge, short duration, no debuff, provoke needs a roll to hit, etc. so its best being a concept novelty than trying to build a lead tanker type - even with influence being a non-issue. That's not to say you can not build a great viable fear based tank because you can. It's just that other powers that you take to survive will prove more useful and you'll find that often a quicker kill is better than wasting the endurance on the presence pool power
I've been playing a Dark/SS and Ice/Dark tanks built around the presence pool for a while. Each is very enjoyable to play but are very scrapperish rather than tankish. In many situations I find it better to lean on other powers rather than the fear based ones (especially the presence pool) to be more effective (or cost effective). I find fear is less disposable on my tri-dark defender than any of the above. -
Not sure this has been mentioned but if you get the Duelist badge, you can get the Expert Duelist day job reward of +6 to your maximum endurance - coupled with the Gladiator Accolade reward of Combat Shield - not a bad locale to log.
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The Grateful Dude's kids play on pinnacle and seem to be doing just fine. Pick up groups are friendly and encouraging for the most part.
Piece of advice: be sure to have the profanity filter on if you join any chat channels on any server. -
Pinnacle is my pretty much the only server I play on and I never noticed anyone too drunk to play. Course I'm high as a kite most the time so that could alter my perception...
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I've slotted some brutes with Kinetic Combat. The best use in my experience is to drop a Kinetic Combat Knockdown Proc and put it on auto if your build allows you. It has made a significant difference in preventative damage over time.
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Sounds like a win/win to me.
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Possibly... use multiple hostages or escorts that are hostile without an enemy group. If they are defeated before being rescued...Hmm... Not sure of the timing but I believe you could get the general idea to work. It would probably be very sparsely populated and and only vaguely like you are envisioning it.
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CI was fixed and I believe my LR has always worked correctly with Force Feedback Proc.
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MA #1587 "Tsoo Many Criminals, Too Little Time" is solo tested and is for Lvl 19-29.
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I always leave feedback and include my archetype, powerset, level and notoriety. I also leave info such as how many deaths and where they occurred. I almost always leave 5 stars if I feel the architect is really trying to make a decent Marc. I don't know anyone who can publish a perfect Marc on the first try. It is a journey and we all appreciate any help we can receive on that journey.
Oh and Aisynia, your Tannhauser Gate video is excellent. I can't wait to try you Marc. Excellent job. -
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Makes me wish the two room cargo ship map [I really wish I remember what mission I saw that in too] was available.
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I am hoping we eventually get the outdoor/indoor cargo ship map and the Villain's Longbow battleship map. More maps the merrier! -
I honestly don't see any problem with the cargo ships. After probably doing every Dev mission this game has to offer several times, I can say I enjoy cargo ships more than warehouses and office buildings.
Sure, I can see people points. To each his own I guess. Certainly having a well written story arc helps me "get into" the missions but just because it is on a certain map hasn't and won't cause me to quit. It never did with the Dev's missions and it won't now. -
Subjective Feedback: Critters need to have a level slider or range (regular critters could benefit from this as well). I find it problematic when testing; a level 1 critter poses a different challenge than a lvl 54. There are time consuming ways to work around it but a level slider would help streamline the designing process and help eliminate problems caused by wrong level spawns.
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I ran across that same problem. I worked around it using 2 customs groups. IE Tsoo Leader for the boss and Tsoo for the custom group. Unfortunately it was what you hoped to avoid but I found it less obtrusive than some options.
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I also want to bring up the fact that I've written comments on an arc and accidently clicked finished before submitting comments.
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I do this all the time. I just reopen the arc and then immediately quit from it so I can send the feedback in: It even remembers the comment text if I've already typed it.
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Good to know. Thank you for posting that. -
I experienced today, what I take to be a griefer, and it left me with a very hollow feeling.
Like the poster above I've spent a significant amount of time plotting/writing/testing my arc. Most likely in the 36+ hour range as I did most of it over a period of weeks on the test server. Before today I've had only 6 people rate my arc and it has been available since day 1 of I14. All the ratings were 5 stars with positive comments.
So anyway, I check today to see if anyone ran my custom arc and I see that my ratings have dropped to a 4. No feedback. Honestly, the ratings drop didn't matter so much as the fact that I didn't receive a comment. If someone rates my arc a 1 or 2 that's fine but please leave me a reason.
I whole-heartedly agree that people should have to finish the arc to rate it. If for some reason they can't finish it then have a special rating, "too difficult to finish" that they can leave with comments. I also believe the the searching system is flawed-encouraging griefers.
Ebay has long had a ratings system and while it is anything but perfect, it does allow you to see the comments left by people. I realize that is too much memory to store at this point. But if people could read multiple 5-star ratings with positive reviews and see the 1 or 2 negatives without any feedback it could lend credence to the "real ratings."
I also want to bring up the fact that I've written comments on an arc and accidently clicked finished before submitting comments. Comments should automatically be sent if you click "finished". So perhaps the person who gave me such a bad rating wrote a long detailed account of why he/she didn't particularly enjoy my arc, but in all reality it is probably highly unlikely. -
Smoke and Bonfire are underrated Gems. I would recommend trying them out before dismissing them.
Bonfire in a doorway, in a corner, or just between you and the mobs can keep you on your feet if you get overextended. Especially pre-Fulcrum. Even on teams, a well cast Bonfire, between the the squishys and the frontline tanks and scraps can keep a team going with its soft knockback control. Best Part - 1 recharge is all this power needs to be effective.
Smoke is another hidden Gem. Soloing, it can cause enough of an alpha to miss letting you survive (or more importantly escape a mez) and it can really shine in a team build as a) its auto hits, b) the -perception of this power can avoid multiple mobs aggro, and c) -acc is always welcome especially when paired with other team buffs/debuffs. I use smoke all the time as it is a no aggro power.
Good Guide, alot of input from different sources. Maybe round it out with builds and/or teaming/solo situations where certain powers maybe more desirable than others.
Unicyclepeon's alway has solid advice but if you find you need slots, go crunch the numbers and you find that much of the recharge is overkill, ie, 3 Recharges in siphon speed may only buy you <2 secs as opposed to 2 Recharges. Same for Fulcrum. Acc bonuses are also pretty common in IO sets and you may be able to slot 1 ACC IO in a later build instead of 2 and still have greater acc than 2 SO's. -
Try:
TFpinnacle
and
PinnacleBadges or Pinnacle Badges (I forget if it has a space or not)
Pinnacle Badges gets the most traffic although both are good for starting or searching for TFs -
Interested in the increase attack speed buff. Is it a akin to quickness? and has anyone tried stacking to see how close you can get to perma-hasten?
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9) Lightning Rod (level 32)
-Attack: Teleport + PBAoE / -Acc: 0.9
-Dmg: 1 S/L + 0.7 Eng = 1.7 DS (2.7778 + 1.9444 = 4.7222 BI)
-Rch: 90s / End: 13.52 / Act: 2.57s / Radius: 20
-BOOM!, baby! If you refuse to take this power, I call you a lunatic. This mini-nuke has both an effect (80% Knockdown chance) and a boom (all that pretty, Fury enhanced damage, plus the free light show) to make even a Blaster jealous.
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Unless they recently changed this I believe Lightning Rod does not benefit from Fury. -
I 've never gotten a time bonus on a parking meter
Finally was able to break the villian out of jail and he disappears! According to the Prima guide you are supposed to get a temp power of said villain. However no such luck when we were zoning out of the police station he disappeared! -
Where is the villian in the Police station, I went to the cell level and started breaking down doors to find him. Is he in a marked cell?
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where is the villian kept, I got to the jail cells and didn't see anyone after breaking down a few doors...